#Main Forge Access Transformer configuration file # RailLogic.getNAdjacentTracks public all.a(Lall;)I #MD:RailLogic/func_73650_a # Tessellator public-f bao.a #FD:Tessellator/field_78398_a #instance public bao.u #FD:Tessellator/field_78409_u #drawMode public bao.v #FD:Tessellator/field_78408_v #xOffset public bao.w #FD:Tessellator/field_78407_w #yOffset public bao.x #FD:Tessellator/field_78417_x #zOffset public bao.z #FD:Tessellator/field_78415_z #isDrawing # ItemPickaxe public ut.(ILul;)V #MD:ItemPickaxe/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f ut.c #FD:ItemPickaxe/field_77867_c #blocksEffectiveAgainst # ItemAxe public ui.(ILul;)V #MD:ItemAxe/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f ui.c #FD:ItemAxe/field_77868_c #blocksEffectiveAgainst # ItemSpade public ve.(ILul;)V #MD:ItemSpade/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f ve.c #FD:ItemSpade/field_77866_c #blocksEffectiveAgainst # ItemTool public tu.a #FD:ItemTool/field_77864_a #efficiencyOnProperMaterial public tu.cl #FD:ItemTool/field_77865_bY #damageVsEntity # EntityEnderman public qd.d #FD:EntityEnderman/field_70827_d #carriableBlocks # RenderGlobal public bak.h #FD:RenderGlobal/field_72769_h #theWorld public bak.i #FD:RenderGlobal/field_72770_i #renderEngine public bak.q #FD:RenderGlobal/field_72777_q #mc public bak.r #FD:RenderGlobal/field_72776_r #globalRenderBlocks public bak.E #FD:RenderGlobal/field_72738_E #damagedBlocks # SoundManager public bek.a #FD:SoundManager/field_77381_a #sndSystem public bek.b #FD:SoundManager/field_77379_b #soundPoolSounds public bek.c #FD:SoundManager/field_77380_c #soundPoolStreaming public bek.d #FD:SoundManager/field_77377_d #soundPoolMusic # EntityMinecart protected py.* #FD:EntityMinecart/* # All private -> protected public py.h()Z #MD:EntityMinecart/func_70490_h #isMinecartPowered # Block public amj.(ILagb;)V #MD:Block/(ILnet/minecraft/src/Material;) #Constructor public amj.(IILagb;)V #MD:Block/(IILnet/minecraft/src/Material;) #Constructor public amj.r()Lamj; #MD:Block/func_71912_p #setRequiresSelfNotify public amj.a(Lamn;)Lamj; #MD:Block/func_71884_a #setStepSound public amj.b(F)Lamj; #MD:Block/func_71894_b #setResistance public amj.c(F)Lamj; #MD:Block/func_71848_c #setHardness public amj.h(I)Lamj; #MD:Block/func_71868_h #setLightOpacity public amj.a(F)Lamj; #MD:Block/func_71900_a #setLightValue public amj.s()Lamj; #MD:Block/func_71875_q #setBlockUnbreakable public amj.b(Z)Lamj; #MD:Block/func_71907_b #setTickRandomly public amj.a(FFFFFF)V #MD:Block/func_71905_a #setBlockBounds # NetServerHandler public iv.g #FD:NetServerHandler/field_72572_g #playerInAirTime # TileEntity public anq.k #FD:TileEntity/field_70331_k #worldObj # BlockLeavesBase public amr.c #FD:BlockLeavesBase/field_72131_c #graphicsLevel # Item public uk.(I)V #MD:Item/(I) #Constructor public uk.e(I)Luk; #MD:Item/func_77656_e #setMaxDamage public-f uk.f(Lum;)I #MD:Item/func_77650_f #getIconIndex # RailLogic public all #CL:RailLogic public all.a(Lall;)I #MD:RailLogic/func_73650_a #getNAdjacentTiles # EntityPlayer public qx.a(Lpx;)V #MD:EntityPlayer/func_71012_a #joinEntityItemWithWorld public qx.i()V #MD:EntityPlayer/func_71053_j #closeScreen # EntityPlayerMP public ayk.a(Lpx;)V #MD:EntityClientPlayerMP/func_71012_a #joinEntityItemWithWorld # World Gen Chests Related public in.T #FD:WorldServer/field_73069_S #bonusChestContent public aci.a #FD:StructureMineshaftPieces/field_78818_a #mineshaftChestContents public adm.i #FD:ComponentScatteredFeatureDesertPyramid/field_74941_i #itemsToGenerateInTemple public adn.l #FD:ComponentScatteredFeatureJunglePyramid/field_74943_l #junglePyramidsChestContents public adn.m #FD:ComponentScatteredFeatureJunglePyramid/field_74944_m #junglePyramidsDispenserContents public adx.a #FD:ComponentStrongholdChestCorridor/field_75003_a #strongholdChestContents public aeb.b #FD:ComponentStrongholdLibrary/field_75007_b #strongholdLibraryChestContents public aeg.c #FD:ComponentStrongholdRoomCrossing/field_75014_c #strongholdCorridorChestContents public afh.a #FD:ComponentVillageHouse2/field_74918_a #villageBlacksmithChestContents # AnvilChunkLoader.chunkSaveLocation default aaf.d #FD:AnvilChunkLoader/field_75825_d # ChunkProviderServer.currentChunkLoader default im.e #FD:ChunkProviderServer/field_73247_e # PlayerManager public ik.a(IIZ)Lil; #MD:PlayerManager/func_72690_a #getOrCreateChunkWatcher # PlayerInstance public il #CL:PlayerInstance # World public-f xv.C #FD:World/field_72982_D #villageCollectionObj public xv.H #FD:World/field_72993_I #activeChunkSet # EntityLiving public md.bc #FD:EntityLiving/field_70728_aV #experienceValue # GuiFlatPresets public atz.a(Ljava/lang/String;ILyr;Ljava/util/List;[Lace;)V #MD:GuiFlatPresets/func_82294_a public atz.a(Ljava/lang/String;ILyr;[Lace;)V #MD:GuiFlatPresets/func_82297_a # BiomeGenBase public yr.*() #MD:BiomeGenBase/* #Everything protected->public # MapGenVillage public-f aev.e #FD:MapGenVillage/field_75055_e #villageSpawnBiomes # ShapedRecipes public+f wk.d #FD:ShapedRecipes/field_77574_d #recipeItems public+f wk.b #FD:ShapedRecipes/field_77576_b #recipeWidth public+f wk.c #FD:ShapedRecipes/field_77577_c #recipeHeight # ShapelessRecipes public wl.b #FD:ShapelessRecipes/field_77579_b #recipeItems # GuiContainer protected auy.a(Lsq;)V #MD:GuiContainer/func_74192_a #drawSlotInventory # BlockButton protected aiy.o(Lxv;III)V #MD:BlockButton/func_82535_o #checkActivation