#Main FML Access Transformer configuration file # TileEntity addMapping public asp.a(Ljava/lang/Class;Ljava/lang/String;)V #MD:TileEntity/func_70306_a # EntityList addMappings public nt.a(Ljava/lang/Class;Ljava/lang/String;I)V #MD:EntityList/func_75618_a public nt.a(Ljava/lang/Class;Ljava/lang/String;III)V #MD:EntityList/func_75614_a public nt.b #FD:EntityList/field_75625_b #nameToClassMap public nt.c #FD:EntityList/field_75626_c #classToNameMap public nt.d #FD:EntityList/field_75623_d #idToClassMap # RenderEngine #public bba.h #FD:RenderEngine/field_78367_h #textureList # -- MISSING MAPPING # -- MISSING MAPPING #public bge.g #FD:RenderEngine/field_78366_k #texturePack # -- MISSING MAPPING # RenderManager public bgl.q #FD:RenderManager/field_78729_o #renderers # RenderBlocks - everything public bfr.* #FD:RenderBlocks/* public bfr.*() #MD:RenderBlocks/* #RenderPlayer #public-f bht.h #FD:RenderPlayer/field_77110_j #armorlist # -- MISSING MAPPING #RenderBiped public-f bgu.l #FD:RenderBiped/field_82424_k #armorlist #StringTranslate #public bp.b #FD:StringTranslate/field_74815_b # -- MISSING MAPPING #public bp.e #FD:StringTranslate/field_74813_d # -- MISSING MAPPING # TileEntityRenderer public bjd.m #FD:TileEntityRenderer/field_76966_m # CraftingManager - make the add recipe methods public public aaf.a(Lye;[Ljava/lang/Object;)Laai; #MD:CraftingManager/func_92103_a public aaf.b(Lye;[Ljava/lang/Object;)V #MD:CraftingManager/func_77596_b # WeightedRandomItem public mj.a #FD:WeightedRandomItem/field_76292_a #probability # ItemStack #public+f tv.c #FD:ItemStack/field_77993_c #itemId # StatBase public ku.a #FD:StatBase/field_75978_a #statName # NetLoginHandler public jy.a(Ljy;Z)Z #MD:NetLoginHandler/func_72531_a #'complete connection' public jy.g #FD:NetLoginHandler/field_72543_h #userName # EntityPlayerMP getNextWindowId public jv.bN()V #MD:EntityPlayerMP/func_71117_bO public jv.bY #FD:EntityPlayerMP/field_71139_cq # EntityAITaskEntry public pu #CL:EntityAITaskEntry # EntityAITasks public pt.a #FD:EntityAITasks/field_75782_a #taskList # BlockChest public ank.m(Labw;III)Z #MD:BlockChest/func_72292_n #isOcelotBlockingChest # EntityLiving #public ng.aU #FD:EntityLiving/field_70736_aM #carryoverDamage # -- MISSING MAPPING public og.c #FD:EntityLiving/field_70714_bg #tasks #public ng.bG #FD:EntityLiving/field_70703_bu #isJumping # -- MISSING MAPPING # EntityAIOcelotSit protected qg.a(Labw;III)Z #MD:EntityAIOcelotSit/func_75398_a #nearestSittableBlock protected qg.f()Z #MD:EntityAIOcelotSit/func_75399_f #isblocksittable # CallableMinecraftVersion - sanity check the MC version public c #CL:CallableMinecraftVersion public c.(Lb;)V #MD:CallableMinecraftVersion/(Lnet/minecraft/src/CrashReport;) #constructor # EntityAnimal public rp.bp #FD:EntityAnimal/field_70881_d #inLove # WorldType public acg.(ILjava/lang/String;)V #MD:WorldType/(ILjava/lang/String;) public acg.(ILjava/lang/String;I)V #MD:WorldType/(ILjava/lang/String;I) # ComponentVillage public ajm #CL:ComponentVillage # StructureStart public aiv.a #FD:StructureStart/field_75075_a # EntityVillager - minmax lists public ub.a(Labm;ILjava/util/Random;F)V #MD:EntityVillager/func_70948_a #addBuy public ub.b(Labm;ILjava/util/Random;F)V #MD:EntityVillager/func_70949_b #addSell public ub.bB #FD:EntityVillager/field_70958_bB public ub.bC #FD:EntityVillager/field_70960_bC # GuiButtonMerchant public axx #CL:GuiButtonMerchant protected aux.a #FD:GuiYesNo/field_73942_a #guiScreen # Minecraft public atv.D #FD:Minecraft/field_71425_J #running public atv.N #FD:Minecraft/field_71446_o # textureManager