/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.entity.living;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraft.util.DamageSource;
import net.minecraft.entity.LivingEntity;
/**
* LivingDamageEvent is fired just before damage is applied to entity.
* At this point armor, potion and absorption modifiers have already been applied to damage - this is FINAL value.
* Also note that appropriate resources (like armor durability and absorption extra hearths) have already been consumed.
* This event is fired whenever an Entity is damaged in
* {@link EntityLivingBase#damageEntity(DamageSource, float)} and
* {@link EntityPlayer#damageEntity(DamageSource, float)}.
*
* This event is fired via the {@link ForgeHooks#onLivingDamage(EntityLivingBase, DamageSource, float)}.
*
* {@link #source} contains the DamageSource that caused this Entity to be hurt.
* {@link #amount} contains the final amount of damage that will be dealt to entity.
*
* This event is {@link net.minecraftforge.eventbus.api.Cancelable}.
* If this event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.
*
* This event does not have a result. {@link HasResult}
* @see LivingHurtEvent
**/
@Cancelable
public class LivingDamageEvent extends LivingEvent
{
private final DamageSource source;
private float amount;
public LivingDamageEvent(LivingEntity entity, DamageSource source, float amount)
{
super(entity);
this.source = source;
this.amount = amount;
}
public DamageSource getSource() { return source; }
public float getAmount() { return amount; }
public void setAmount(float amount) { this.amount = amount; }
}