searge,name,side,desc field_1000_j,editLine,0,The number of the line that is being edited. field_1002_h,entitySign,0,Reference to the sign object. field_1003_b,mc,0,A reference to the Minecraft object. field_1007_c,currentlyDisplayedText,0,The text currently displayed (i.e. the argument to the last call to printText or func_597_c) field_1008_b,y,0, field_1009_a,x,0, field_1010_d,updateTime,0, field_1011_c,z,0, field_1012_M,entitiesWithinAABBExcludingEntity,0,"entities within AxisAlignedBB excluding one, set and returned in getEntitiesWithinAABBExcludingEntity(Entity var1, AxisAlignedBB var2)" field_1017_H,chunkProvider,0,Handles chunk operations and caching field_1019_F,cloudColour,0, field_1024_A,unloadedEntityList,0, field_1026_y,isRemote,0,"This is set to true when you are a client connected to a multiplayer world, false otherwise." field_1033_r,isNewWorld,0,Used to differentiate between a newly generated world and an already existing world. field_1037_n,rand,0,RNG for World. field_1039_l,difficultySetting,0,Option > Difficulty setting (0 - 3) field_1040_k,playerEntities,0,Array list of players in the world. field_1043_h,editingBlocks,0,true while the world is editing blocks field_1046_e,skylightSubtracted,0,How much light is subtracted from full daylight field_1049_b,loadedTileEntityList,0,A list of all TileEntities in all currently-loaded chunks field_1050_a,loadedEntityList,0,A list of all Entities in all currently-loaded chunks field_1052_A,sendQueue,0,The packets that need to be sent to the server. field_1053_F,entitySpawnQueue,0,Contains all entities for this client that were not spawned due to a non-present chunk. The game will attempt to spawn up to 10 pending entities with each subsequent tick until the spawn queue is empty. field_1054_E,lockTimestamp,0,Contains a timestamp from when the World object was created. Is used in the session.lock file field_1055_D,entityHashSet,0,The hash set of entities handled by this client. Uses the entity's ID as the hash set's key. field_1056_C,scheduledTickSet,0,Set of scheduled ticks (used for checking if a tick already exists) field_1057_z,blocksToReceive,0,"Contains a list of blocks to to receive and process after they've been 'accepted' by the client (i.e., not invalidated)." field_1058_B,scheduledTickTreeSet,0,TreeSet of scheduled ticks which is used as a priority queue for the ticks field_1059_b,chunkZ,0, field_1060_a,chunkX,0, field_1061_d,worldObj,0,Reference to the World object. field_1062_c,chunkArray,0, field_1063_a,netManager,0,Reference to the NetworkManager object. field_1064_b,isInTestMode,0, field_1065_a,mc,0,A reference to the Minecraft object. field_1068_i,blockHitWait,0, field_1069_h,blockDestroySoundCounter,0, field_1070_g,prevBlockDamage,0, field_1071_f,curBlockDamage,0, field_1072_e,curBlockZ,0, field_1073_d,curBlockY,0, field_1074_c,curBlockX,0, field_1075_l,currentPlayerItem,0,Index of the current item held by the player in the inventory hotbar field_1080_g,prevBlockDamageMP,0,Previous block damage (MP) field_1085_a,netManager,0,Reference to the NetworkManager object. field_1086_a,netManager,0,Reference to the NetworkManager object. field_1087_a,name,0,The UTF string key used to lookup values. field_1088_a,data,0,The short value for the tag. field_1089_a,data,0,The double value for the tag. field_1090_b,tagType,0,The type byte for the tags in the list - they must all be of the same type. field_1091_a,tagList,0,The array list containing the tags encapsulated in this list. field_1092_a,data,0,The byte value for the tag. field_1093_a,data,0,The integer value for the tag. field_1094_a,tagMap,0,"The key-value pairs for the tag. Each key is a UTF string, each value is a tag." field_1095_a,data,0,The long value for the tag. field_1096_a,byteArray,0,The byte array stored in the tag. field_1097_a,data,0,The float value for the tag. field_1098_a,data,0,The string value for the tag (cannot be empty). field_1099_b,recipeItems,0, field_1100_a,recipePatterns,0, field_1102_a,mc,0,A reference to the Minecraft object. field_1103_d,connectingGui,0,A reference to the GuiConnecting object. field_1104_c,port,0,The port used to connect. field_1105_b,valueEntry,0,The object stored in this entry field_1106_a,hashEntry,0,The hash code of this entry field_1107_d,slotHash,0,The id of the hash slot computed from the hash field_1108_c,nextEntry,0,The next entry in this slot field_1109_a,data,0,Byte array of data stored in this holder. Possibly a light map or some chunk data. Data is accessed in 4-bit pieces. field_1110_b,y,0,The y coordinate of this ChunkPosition field_1111_a,x,0,The x coordinate of this ChunkPosition field_1112_c,z,0,The z coordinate of this ChunkPosition field_1113_b,deltaY,0,Mouse delta Y this frame field_1114_a,deltaX,0,Mouse delta X this frame field_1116_d,cursor,0, field_1117_c,windowComponent,0, field_1118_b,inventory,0,The inventory we want to extract a slot from. field_1119_a,slotIndex,0,The index of the slot in the inventory. field_1123_d,parent,0,"The parent class of this clot, ContainerPlayer, SlotArmor is a Anon inner class." field_1124_c,armorType,0,"The armor type that can be placed on that slot, it uses the same values of armorType field on ItemArmor." field_1125_c,craftMatrix,0,The craft matrix inventory linked to this result slot. field_1126_b,iconIndex,0, field_1127_a,imageData,0, field_1128_f,tileImage,0, field_1129_e,tileSize,0, field_1130_d,textureId,0,Texture ID field_1131_c,anaglyphEnabled,0, field_1134_k,tickCounter,0, field_1154_k,tickCounter,0, field_1155_j,alpha,0,alpha RGB value for water texture field_1156_i,blue,0,blue RGB value for water texture field_1157_h,green,0,green RGB value for water texture field_1158_g,red,0,red RGB value for water texture field_1159_b,worldObj,0,Reference to the World object. field_1160_a,rail,0, field_1161_g,connectedTracks,0, field_1163_e,trackZ,0, field_1164_d,trackY,0, field_1165_c,trackX,0, field_1166_b,blockX,0,x coordinate of the block ray traced against field_1167_a,typeOfHit,0,"What type of ray trace hit was this? 0 = block, 1 = entity" field_1168_g,entityHit,0,The hit entity field_1169_f,hitVec,0,The vector position of the hit field_1170_e,sideHit,0,"Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West = 3, North = 4, South = 5." field_1171_d,blockZ,0,z coordinate of the block ray traced against field_1172_c,blockY,0,y coordinate of the block ray traced against field_1173_b,moveForward,0,The speed at which the player is moving forward. Negative numbers will move backwards. field_1174_a,moveStrafe,0,The speed at which the player is strafing. Postive numbers to the left and negative to the right. field_1175_e,sneak,0, field_1176_d,jump,0, field_1178_g,gameSettings,0, field_1180_b,pixels,0, field_1181_a,texCols,0, field_1182_g,textures,0, field_1183_f,yBuf,0, field_1184_e,waterBr,0, field_1185_d,waterBuf,0, field_1186_c,zBuf,0, field_1187_b,yCoord,0, field_1188_a,xCoord,0, field_1189_d,permutations,0, field_1190_c,zCoord,0, field_1191_b,octaves,0, field_1192_a,generatorCollection,0,Collection of noise generation functions. Output is combined to produce different octaves of noise. field_1193_a,osValues,0,List of OS values in ordinal form. field_1194_b,nVertices,0, field_1195_a,vertexPositions,0, field_1196_c,invertNormal,0, field_1198_a,recipeItems,0, field_1201_b,posY,0, field_1202_a,posX,0, field_1204_f,metadata,0, field_1205_e,blockID,0, field_1206_d,acceptCountdown,0,Counts down 80 ticks until the position is accepted from the receive queue into the world. field_1207_c,posZ,0, field_1208_b,rand,0,RNG. field_1211_f,worldClient,0, field_1212_e,mc,0,Reference to the Minecraft object. field_1213_d,netManager,0,Reference to the NetworkManager object. field_1214_c,disconnected,0,True if kicked or disconnected from the server. field_1215_b,buffer,0,The image buffer to use. field_1216_a,location,0,The URL of the image to download. field_1217_c,imageData,0,The image data. field_1218_p,fontRenderer,0,Renders fonts field_12235_b,explosionY,0, field_12236_a,explosionX,0, field_12237_e,destroyedBlockPositions,0, field_12238_d,explosionSize,0, field_12239_c,explosionZ,0, field_1223_k,options,0,Reference to the GameSettings object. field_12242_bI,timeSinceMoved,0,The time since the client player moved field_12249_i,worldObj,0, field_1224_j,playerViewX,0, field_12250_h,explosionRNG,0, field_12251_g,destroyedBlockPositions,0, field_12252_f,explosionSize,0, field_12253_e,exploder,0, field_12254_d,explosionZ,0, field_12255_c,explosionY,0, field_12256_b,explosionX,0, field_12257_a,isFlaming,0,whether or not the explosion sets fire to blocks around it field_12258_e,networkSocket,0,The socket used by this network manager. field_12259_z,lastServer,0,The lastServer string. field_1225_i,playerViewY,0, field_1227_g,worldObj,0,Reference to the World object. field_1229_e,renderEngine,0, field_1230_d,renderPosZ,0, field_1231_c,renderPosY,0, field_1232_b,renderPosX,0, field_1233_a,instance,0,The static instance of RenderManager. field_1243_l,isRiding,0, field_1244_k,onGround,0, field_1245_m,spiderLeg8,0,Spider's eight leg field_1246_j,spiderLeg7,0,Spider's seventh leg field_1247_i,spiderLeg6,0,Spider's sixth leg field_1248_h,spiderLeg5,0,Spider's fifth leg field_1249_g,spiderLeg4,0,Spider's fourth leg field_1250_f,spiderLeg3,0,Spider's third leg field_1251_e,spiderLeg2,0,Spider's second leg field_1252_d,spiderLeg1,0,Spider's first leg field_1253_c,spiderBody,0,The spider's body box field_1254_b,spiderNeck,0,The spider's neck box field_1255_a,spiderHead,0,The spider's head box field_1256_a,sideModels,0, field_1257_b,slimeRightEye,0,The slime's right eye field_1258_a,slimeBodies,0,"The slime's bodies, both the inside box and the outside box" field_1259_d,slimeMouth,0,The slime's mouth field_1260_c,slimeLeftEye,0,The slime's left eye field_1261_i,leg4,0, field_1262_h,leg3,0, field_1263_g,leg2,0, field_1264_f,leg1,0, field_1265_e,body,0, field_1266_d,head,0, field_1271_a,head,0, field_1272_g,leg4,0, field_1273_f,leg3,0, field_1274_e,leg2,0, field_1275_d,leg1,0, field_1276_c,body,0, field_1277_j,isSneak,0, field_1278_i,heldItemRight,0,"Records whether the model should be rendered holding an item in the right hand, and if that item is a block." field_1279_h,heldItemLeft,0,"Records whether the model should be rendered holding an item in the left hand, and if that item is a block." field_1280_g,bipedLeftLeg,0, field_1281_f,bipedRightLeg,0, field_1282_e,bipedLeftArm,0, field_1283_d,bipedRightArm,0, field_1284_c,bipedBody,0, field_1285_b,bipedHeadwear,0, field_1286_a,bipedHead,0, field_1287_a,boatSides,0, field_1288_b,body,0, field_1289_a,head,0, field_1290_h,chin,0, field_1291_g,bill,0, field_1292_f,leftWing,0, field_1293_e,rightWing,0, field_1294_d,leftLeg,0, field_1295_c,rightLeg,0, field_1296_b,updateCounter,0,Counts the number of screen updates. field_1297_a,message,0,The chat message. field_1305_b,rand,0,The RNG used by the MapGen classes. field_1306_a,range,0,The number of Chunks to gen-check in any given direction. field_1307_b,charWidth,0,Array of width of all the characters in default.png field_1308_a,fontTextureName,0, field_1316_v,clay,0, field_1317_u,cactus,0, field_1318_t,craftedSnow,0,The material for crafted snow. field_1319_s,snow,0, field_1320_r,ice,0, field_1322_p,tnt,0, field_1324_n,circuits,0, field_1325_m,sand,0, field_1326_l,fire,0, field_1328_j,sponge,0, field_1329_i,plants,0, field_1331_g,lava,0, field_1332_f,water,0, field_1333_e,iron,0, field_1334_d,rock,0, field_1335_c,wood,0, field_1336_b,ground,0, field_1337_a,air,0, field_1342_b,imageWidth,0, field_1343_a,imageData,0, field_1344_c,imageHeight,0, field_1345_b,signStick,0,The stick a sign stands on. field_1346_a,signBoard,0,The board on a sign that has the writing on it. field_1347_b,level,0, field_1348_a,image,0, field_1349_h,addedToRenderQueue,0, field_1350_g,lastVisible,0, field_1351_f,noContent,0, field_1352_e,rendered,0, field_1353_d,y,0, field_1354_c,x,0, field_1356_a,mc,0,A reference to the Minecraft object. field_1357_e,renderBlocksInstance,0,Instance of RenderBlocks. field_1360_b,yCoord,0,Y position this tick is occuring at field_1361_a,xCoord,0,X position this tick is occuring at field_1362_g,tickEntryID,0,The id of the tick entry field_1363_f,nextTickEntryID,0,The id number for the next tick entry field_1364_e,scheduledTime,0,Time this tick is scheduled to occur at field_1365_d,blockID,0,blockID of the scheduled tick (ensures when the tick occurs its still for this block) field_1366_c,zCoord,0,Z position this tick is occuring at field_1367_b,scaledWidth,0, field_1368_a,scaleFactor,0, field_1369_c,scaledHeight,0, field_1370_b,keyCode,0, field_1371_a,keyDescription,0, field_1372_i,timeSyncAdjustment,0,"A ratio used to sync the high-resolution clock to the system clock, updated once per second" field_1373_h,lastSyncHRClock,0,"The time reported by the high-resolution clock at the last sync, in milliseconds" field_1374_g,lastSyncSysClock,0,"The time reported by the system clock at the last sync, in milliseconds" field_1375_f,lastHRTime,0,"The time reported by the high-resolution clock at the last call of updateTimer(), in seconds" field_1376_e,elapsedPartialTicks,0,"How much time has elapsed since the last tick, in ticks (range: 0.0 - 1.0)." field_1377_d,timerSpeed,0,A multiplier to make the timer (and therefore the game) go faster or slower. 0.5 makes the game run at half-speed. field_1378_c,renderPartialTicks,0,"How much time has elapsed since the last tick, in ticks, for use by display rendering routines (range: 0.0 - 1.0). This field is frozen if the display is paused to eliminate jitter." field_1379_b,elapsedTicks,0,"How many full ticks have turned over since the last call to updateTimer(), capped at 10." field_1380_a,ticksPerSecond,0,The number of timer ticks per second of real time field_1381_o,fogColor1,0,Fog color 1 field_1382_n,fogColor2,0,Fog color 2 field_1383_m,random,0, field_1384_l,prevFrameTime,0,Previous frame time in milliseconds field_1385_k,pointedEntity,0,Pointed entity field_1386_j,rendererUpdateCount,0,Entity renderer update count field_1387_i,farPlaneDistance,0, field_1388_h,mc,0,A reference to the Minecraft object. field_1392_d,fogColorBuffer,0,Fog color buffer field_1395_a,itemRenderer,0, field_1396_o,displayList,0,The GL display list rendered by the Tessellator for this model field_1397_n,compiled,0, field_1398_m,textureOffsetY,0,The Y offset into the texture used for displaying this model field_1399_l,textureOffsetX,0,The X offset into the texture used for displaying this model field_1402_i,isHidden,0,Hides the model. field_1403_h,showModel,0, field_1404_g,mirror,0, field_1405_f,rotateAngleZ,0, field_1406_e,rotateAngleY,0, field_1407_d,rotateAngleX,0, field_1408_c,rotationPointZ,0, field_1409_b,rotationPointY,0, field_1410_a,rotationPointX,0, field_1412_b,entityHashMap,0,Hash map of the entities that the mob spawner has rendered/rendering spinning inside of them field_1413_b,modelSign,0,The ModelSign instance used by the TileEntitySignRenderer field_1414_S,allRenderLists,0,All render lists (fixed length 4) field_1415_R,glRenderLists,0,List of OpenGL lists for the current render pass field_1416_Q,renderersSkippingRenderPass,0,How many renderers are skipping rendering due to not having a render pass this frame field_1417_P,renderersBeingRendered,0,How many renderers are actually being rendered this frame field_1418_O,renderersBeingOccluded,0,How many renderers are being occluded this frame field_1419_N,renderersBeingClipped,0,How many renderers are being clipped by the frustrum this frame field_1420_M,renderersLoaded,0,How many renderers are loaded this frame that try to be rendered field_1421_L,countEntitiesHidden,0,Count entities hidden field_1422_K,countEntitiesRendered,0,Count entities rendered field_1423_J,countEntitiesTotal,0,Count entities total field_1424_I,renderEntitiesStartupCounter,0,Render entities startup counter (init value=2) field_1425_H,renderDistance,0, field_1426_G,maxBlockZ,0,Maximum block Z field_1427_F,maxBlockY,0,Maximum block Y field_1428_E,maxBlockX,0,Maximum block X field_1429_D,minBlockZ,0,Minimum block Z field_1430_C,minBlockY,0,Minimum block Y field_1431_B,minBlockX,0,Minimum block X field_1432_A,glSkyList2,0,OpenGL sky list 2 field_1433_z,glSkyList,0,OpenGL sky list field_1434_y,starGLCallList,0,The star GL Call list field_1435_x,cloudOffsetX,0, field_1436_w,occlusionEnabled,0,Is occlusion testing enabled field_1437_v,glOcclusionQueryBase,0,OpenGL occlusion query base field_1438_u,globalRenderBlocks,0,Global render blocks field_1439_t,mc,0,A reference to the Minecraft object. field_1440_s,glRenderListBase,0,OpenGL render lists base field_1441_r,renderChunksDeep,0, field_1442_q,renderChunksTall,0, field_1443_p,renderChunksWide,0, field_1444_o,worldRenderers,0, field_1445_n,sortedWorldRenderers,0, field_1446_m,worldRenderersToUpdate,0, field_1447_l,renderEngine,0,The RenderEngine instance used by RenderGlobal field_1448_k,worldObj,0,A reference to the World object. field_1449_j,frustumCheckOffset,0,The offset used to determine if a renderer is one of the sixteenth that are being updated this frame field_1450_i,damagePartialTime,0,Damage partial time field_1451_h,prevSortZ,0,Previous Z position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted) field_1452_g,prevSortY,0,Previous y position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted) field_1453_f,prevSortX,0,Previous x position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted) field_1456_c,occlusionResult,0,Occlusion query result field_1457_b,dummyBuf50k,0,Dummy buffer (50k) not used field_1458_a,tileEntities,0, field_1459_t,chunkDataSendCounter,0,Counter used to prevent us from sending too many chunk data packets one after another. The delay appears to be set to 50. field_1460_s,sendQueueByteLength,0,The length in bytes of the packets in both send queues (data and chunkData). field_1461_r,timeSinceLastRead,0,Counter used to detect read timeouts after 1200 failed attempts to read a packet. field_1462_q,terminationReason,0,A String indicating why the network has shutdown. field_1463_p,isTerminating,0,Whether this network manager is currently terminating (and should ignore further errors). field_1464_o,readThread,0,The thread used for reading. field_1465_n,writeThread,0,The thread used for writing. field_1466_m,isServerTerminating,0,"Whether this server is currently terminating. If this is a client, this is always false." field_1467_l,netHandler,0,A reference to the NetHandler object. field_1468_k,chunkDataPackets,0,Linked list of packets with chunk data that are awaiting sending. field_1469_j,dataPackets,0,Linked list of packets awaiting sending. field_1470_i,readPackets,0,Linked list of packets that have been read and are awaiting processing. field_1471_h,isRunning,0,Whether the network is currently operational. field_1472_g,socketOutputStream,0,The output stream connected to the socket. field_1473_f,socketInputStream,0,The input stream connected to the socket. field_1474_e,remoteSocketAddress,0, field_1475_d,sendQueueLock,0,The object used for synchronization on the send queue. field_1476_c,numWriteThreads,0,The number of write threads spawned. Not really used on client side. field_1477_b,numReadThreads,0,The number of read threads spawned. Not really used on client side. field_1478_a,threadSyncObject,0,Synchronization object used for read and write threads. field_1485_z,vboIndex,0,"The index of the last VBO used. This is used in round-robin fashion, sequentially, through the vboCount vertex buffers." field_1486_y,vertexBuffers,0,An IntBuffer used to store the indices of vertex buffer objects. field_1487_x,useVBO,0,Whether we are currently using VBO or not. field_1488_w,isDrawing,0,Whether this tessellator is currently in draw mode. field_1489_v,normal,0,The normal to be applied to the face being drawn. field_1490_u,zOffset,0,An offset to be applied along the z-axis for all vertices in this draw call. field_1491_t,yOffset,0,An offset to be applied along the y-axis for all vertices in this draw call. field_1492_s,xOffset,0,An offset to be applied along the x-axis for all vertices in this draw call. field_1493_r,drawMode,0,The draw mode currently being used by the tessellator. field_1494_B,bufferSize,0,The size of the buffers used (in integers). field_1495_q,isColorDisabled,0,Disables all color information for the following draw call. field_1496_A,vboCount,0,Number of vertex buffer objects allocated for use. field_1497_p,addedVertices,0,The number of vertices manually added to the given draw call. This differs from vertexCount because it adds extra vertices when converting quads to triangles. field_1498_o,rawBufferIndex,0,The index into the raw buffer to be used for the next data. field_1499_n,hasNormals,0,Whether the current draw object for this tessellator has normal values. field_1500_m,hasTexture,0,Whether the current draw object for this tessellator has texture coordinates. field_1501_l,hasColor,0,Whether the current draw object for this tessellator has color values. field_1502_k,color,0,The color (RGBA) value to be used for the following draw call. field_1503_j,textureV,0,The second coordinate to be used for the texture. field_1504_i,textureU,0,The first coordinate to be used for the texture. field_1505_h,vertexCount,0,The number of vertices to be drawn in the next draw call. Reset to 0 between draw calls. field_1506_g,rawBuffer,0,Raw integer array. field_1507_f,floatBuffer,0,"The same memory as byteBuffer, but referenced as an float buffer." field_1508_e,intBuffer,0,"The same memory as byteBuffer, but referenced as an integer buffer." field_1509_d,byteBuffer,0,The byte buffer used for GL allocation. field_1510_c,tryVBO,0,Boolean used to check if we should use vertex buffers. Initialized to false and never changed. field_1511_b,convertQuadsToTriangles,0,Boolean used to check whether quads should be drawn as four triangles. Initialized to true and never changed. field_1512_a,instance,0,The static instance of the Tessellator. field_1513_b,codec,0, field_1514_a,buffer,0, field_1515_d,inputStream,0, field_1516_c,hash,0, field_1522_s,lastSaveTime,0,The time according to World.worldTime when this chunk was last saved field_15235_a,blockIndex,0, field_1523_r,hasEntities,0,Whether this Chunk has any Entities and thus requires saving on every tick field_1526_o,isModified,0,Set to true if the chunk has been modified and needs to be updated internally. field_1527_n,isTerrainPopulated,0,Boolean value indicating if the terrain is populated. field_1529_l,chunkTileEntityMap,0,A Map of ChunkPositions to TileEntities in this chunk field_1530_k,zPosition,0,The z coordinate of the chunk. field_1531_j,xPosition,0,The x coordinate of the chunk. field_1537_d,worldObj,0,Reference to the World object. field_1538_c,isChunkLoaded,0,Whether or not this Chunk is currently loaded into the World field_1540_a,isLit,0,Determines if the chunk is lit or not at a light value greater than 0. field_1541_n,fontRenderer,0,The FontRenderer instance used by the TileEntityRenderer field_1543_l,playerZ,0,The player's Z position in this rendering context field_1544_k,playerY,0,The player's Y position in this rendering context field_1545_j,playerX,0,The player's X position in this rendering context field_1549_f,worldObj,0,Reference to the World object. field_1550_e,renderEngine,0,The RenderEngine instance used by the TileEntityRenderer field_1551_d,staticPlayerZ,0,The player's current Z position (same as playerZ) field_1552_c,staticPlayerY,0,The player's current Y position (same as playerY) field_1553_b,staticPlayerX,0,The player's current X position (same as playerX) field_1554_a,instance,0,The static instance of TileEntityRenderer field_1555_b,count,0,The number of points in this path field_1556_a,pathPoints,0,Contains the points in this path field_1557_a,craftingManager,0, field_1560_x,thirdPersonView,0, field_1561_w,difficulty,0, field_1563_u,mc,0, field_1564_t,keyBindings,0, field_1565_s,keyBindSneak,0, field_1570_o,keyBindInventory,0, field_1571_n,keyBindJump,0, field_1572_m,keyBindRight,0, field_1573_l,keyBindBack,0, field_1574_k,keyBindLeft,0, field_1575_j,keyBindForward,0, field_1576_i,fancyGraphics,0, field_1577_h,limitFramerate,0, field_1578_g,anaglyph,0, field_1579_f,viewBobbing,0, field_1580_e,renderDistance,0, field_1581_d,invertMouse,0, field_1582_c,mouseSensitivity,0, field_1583_b,soundVolume,0, field_1584_a,musicVolume,0, field_1585_a,enumOSMappingArray,0, field_1586_b,mcThread,0,A reference to the Minecraft main thread. field_1587_a,mc,0,A reference to the Minecraft object. field_1588_a,mc,0,A reference to the Minecraft object. field_1589_b,count,0,The number of items stored in this map field_1590_a,slots,0,An array of HashEntries representing the heads of hash slot lists field_1591_e,versionStamp,0,A serial stamp used to mark changes field_1592_d,growFactor,0,The scale factor used to determine when to grow the table field_1593_c,threshold,0,The grow threshold field_1602_h,options,0,Reference to the GameSettings object field_1603_g,urlToImageDataMap,0,A mapping from image URLs to ThreadDownloadImageData instances field_1604_f,textureList,0, field_1605_e,imageData,0,Stores the image data for the texture. field_1606_d,singleIntBuffer,0,An IntBuffer storing 1 int used as scratch space in RenderEngine field_1607_c,textureNameToImageMap,0,A mapping from GL texture names (integers) to BufferedImage instances field_1609_a,useMipmaps,0,Use mipmaps for all bound textures (unused at present) field_1610_b,classToStringMapping,0,Provides a mapping between a string and an entity classes field_1611_a,stringToClassMapping,0,Provides a mapping between entity classes and a string field_1612_d,classToIDMapping,0,provides a mapping between an Entity Class and an entity ID field_1613_c,IDtoClassMapping,0,provides a mapping between an entityID and an Entity Class field_1614_b,animationsToGo,0,"Number of animation frames to go when receiving an item (by walking into it, for example)." field_1615_a,stackSize,0,Size of the stack. field_1616_d,itemDamage,0,Damage dealt to the item or number of use. Raise when using items. field_1617_c,itemID,0,ID of the item. field_1618_c,windowId,0, field_1619_b,craftResult,0, field_1620_a,craftMatrix,0,The crafting matrix inventory. field_1621_b,craftResult,0, field_1622_a,craftMatrix,0,The crafting matrix inventory (3x3). field_1623_z,sizeX,0, field_1624_y,title,0,Painting Title. field_1632_C,offsetY,0, field_1634_B,offsetX,0, field_1636_A,sizeY,0, field_1653_a,SIN_TABLE,0,"A table of sin values computed from 0 (inclusive) to 2*pi (exclusive), with steps of 2*PI / 65536." field_1654_b,texturePositionX,0, field_1655_a,vector3D,0, field_1656_c,texturePositionY,0, field_1657_b,isGetRandomSound,0, field_1658_a,numberOfSoundPoolEntries,0,The number of soundPoolEntry's. This value is computed but never used (should be equal to allSoundPoolEntries.size()). field_1659_e,allSoundPoolEntries,0,A list of all SoundPoolEntries that have been loaded. field_1660_d,nameToSoundPoolEntriesMapping,0,Maps a name (can be sound/newsound/streaming/music/newmusic) to a list of SoundPoolEntry's. field_1661_c,rand,0,The RNG used by SoundPool. field_1662_b,recipes,0,A list of all the recipes added field_1664_b,recipeItems,0, field_1665_a,recipePatterns,0, field_1666_b,username,0, field_1667_a,registeredBlocksList,0, field_1670_b,textureNames,0,An ArrayList that stores all the generated texture names. field_1671_a,displayLists,0,An ArrayList that stores the first index and the length of each display list. field_1672_a,logo,0,BufferedImage object containing the Majong logo. field_1673_b,path,0,The path being generated field_1674_a,worldMap,0,Used to find obstacles field_1675_d,pathOptions,0,Selection of path points to add to the path field_1676_c,pointMap,0,The points in the path field_1677_b,stepSoundVolume,0, field_1678_a,stepSoundName,0, field_1679_c,stepSoundPitch,0, field_1680_b,recipeItems,0, field_1681_a,recipePatterns,0, field_1687_b,projectionMatrix,0, field_1688_a,frustum,0, field_1689_d,clippingMatrix,0, field_1690_c,modelviewMatrix,0, field_1692_g,modelviewMatrixBuffer,0, field_1693_f,projectionMatrixBuffer,0, field_1694_e,instance,0, field_1695_a,colorBuffer,0,Float buffer used to set OpenGL material colors field_1696_a,mcApplet,0,Reference to the MinecraftApplet object. field_1697_b,minY,0, field_1698_a,minX,0, field_1699_h,numBoundingBoxesInUse,0,Tracks how many bounding boxes are being used field_1700_g,boundingBoxes,0,List of bounding boxes (not all necessarily being actively used) field_1701_f,maxZ,0, field_1702_e,maxY,0, field_1703_d,maxX,0, field_1704_c,minZ,0, field_1705_b,referenceCount,0,Number of open references to this ThreadDownloadImageData field_1706_a,image,0,The image data. field_1707_d,textureSetupComplete,0,"True if the texture has been allocated and the image copied to the texture. This is reset if global rendering settings change, so that setupTexture will be called again." field_1708_c,textureName,0,"The GL texture name associated with this image, or -1 if the texture has not been allocated" field_1709_j,isFirst,0,Indicates this is the origin field_1710_i,previous,0,The point preceding this in its assigned path field_1711_h,distanceToTarget,0,The distance to the target field_1712_g,distanceToNext,0,The linear distance to the next point field_1713_f,totalPathDistance,0,The distance along the path to this point field_1714_e,index,0,The index of this point in its assigned path field_1715_d,hash,0,A hash of the coordinates used to identify this point field_1716_c,zCoord,0,The z coordinate of this point field_1717_b,yCoord,0,The y coordinate of this point field_1718_a,xCoord,0,The x coordinate of this point field_1722_c,defaultLightValue,0, field_1728_b,fxLayers,0, field_1729_a,worldObj,0,Reference to the World object. field_1730_d,rand,0,RNG. field_1731_c,renderer,0, field_1732_z,glOcclusionQuery,0,OpenGL occlusion query field_1733_y,isWaitingOnOcclusionQuery,0,Is this renderer waiting on the result of the occlusion query field_1734_x,isVisible,0,Is this renderer visible according to the occlusion query field_1735_w,chunkIndex,0,Chunk index field_1736_v,rendererBoundingBox,0,Axis aligned bounding box field_1737_F,tileEntities,0, field_1738_u,needsUpdate,0,Boolean for whether this renderer needs to be updated or not field_1739_E,isInitialized,0, field_1741_s,posZPlus,0,Pos Z plus field_1742_D,tessellator,0, field_1743_r,posYPlus,0,Pos Y plus field_1744_C,glRenderList,0, field_1745_B,tileEntityRenderers,0,All the tile entities that have special rendering code for this chunk field_1746_q,posXPlus,0,Pos X plus field_1747_A,isChunkLit,0,Is the chunk lit field_1748_p,skipRenderPass,0,Should this renderer skip this render pass field_1749_o,isInFrustum,0, field_1750_n,posZClip,0,Pos Z clipped field_1751_m,posYClip,0,Pos Y clipped field_1752_l,posXClip,0,Pos X clipped field_1753_k,posZMinus,0,Pos Z minus field_1754_j,posYMinus,0,Pos Y minus field_1755_i,posXMinus,0,Pos X minus field_1759_e,posZ,0, field_1760_d,posY,0, field_1761_c,posX,0, field_1762_b,chunksUpdated,0, field_1763_a,worldObj,0,Reference to the World object. field_1764_b,points,0,The actual points in the path field_1765_a,pathLength,0,The total length of the path field_1767_b,mc,0,A reference to the Minecraft object. field_1768_a,resourcesFolder,0,The folder to store the resources in. field_1769_c,closing,0,Set to true when Minecraft is closing down. field_1770_a,tryCheckOcclusionCapable,0,Whether or not we should try to check occlusion - defaults to false and is never changed in 1.2.2. field_1771_b,overrideBlockTexture,0,"If set to >=0, all block faces will be rendered using this texture index" field_1772_a,blockAccess,0,The IBlockAccess used by this instance of RenderBlocks field_1773_d,renderAllFaces,0,"If true, renders all faces on all blocks rather than using the logic in Block.shouldSideBeRendered. Unused." field_1774_c,flipTexture,0,Set to true if the texture should be flipped horizontally during render*Face field_1775_b,yCoord,0,Y coordinate of Vec3D field_1776_a,xCoord,0,X coordinate of Vec3D field_1777_e,nextVector,0,"Next empty index in the vectorList. We don't ever seem to remove vectors from the list, however." field_1778_d,vectorList,0,ArrayList of all created vectors field_1779_c,zCoord,0,Z coordinate of Vec3D field_1780_b,soundUrl,0, field_1781_a,soundName,0, field_1786_h,zoneMap,0, field_1787_g,zonesToRender,0, field_1788_f,running,0, field_1789_e,workDir,0, field_1790_d,level,0, field_1791_c,showHelp,0, field_1792_b,zoom,0, field_1793_a,currentRender,0, field_185_a,fullscreen,0, field_186_a,mainFrame,0,"Reference to the main frame, in this case, the applet window itself." field_188_b,chunkZPos,0,The Z position of this Chunk Coordinate Pair field_189_a,chunkXPos,0,The X position of this Chunk Coordinate Pair field_191_a,renderManager,0, field_194_c,shadowOpaque,0,Determines the darkness of the object's shadow. Higher value makes a darker shadow. field_195_d,modelBase,0, field_196_d,blockRenderer,0, field_197_d,renderBlocks,0, field_198_d,modelBoat,0,instance of ModelBoat for rendering field_199_d,rand,0,RNG. field_20003_a,itemIconIndex,0,"Have the icon index (in items.png) that will be used to render the image. Currently, eggs and snowballs uses this classes." field_20006_b,xDisplayPosition,0,display position of the inventory slot on the screen x axis field_20007_a,slotNumber,0,the id of the slot(also the index in the inventory arraylist) field_20008_c,yDisplayPosition,0,display position of the inventory slot on the screen y axis field_20017_a,adjacentTreeBlocks,0, field_20018_j,creationTimeMillis,0,the system time in milliseconds when this packet was created. field_20019_b,yPosition,0, field_20020_a,xPosition,0, field_20021_d,signLines,0, field_20022_c,zPosition,0, field_20023_b,inventorySlot,0,The clicked slot (-999 is outside of inventory) field_20024_a,window_Id,0,The id of the window which was clicked. 0 for player inventory. field_20025_e,itemStack,0,Item stack for inventory field_20026_d,action,0,"A unique number for the action, used for transaction handling" field_20027_c,mouseClick,0,1 when right-clicking and otherwise 0 field_20028_b,shortWindowId,0, field_20029_a,windowId,0,The id of the window that the action occurred in. field_20030_c,accepted,0, field_20031_b,progressBar,0,"Which of the progress bars that should be updated. (For furnaces, 0 = progress arrow, 1 = fire icon)" field_20032_a,windowId,0,The id of the window that the progress bar is in. field_20033_c,progressBarValue,0,"The value of the progress bar. The maximum values vary depending on the progress bar. Presumably the values are specified as in-game ticks. Some progress bar values increase, while others decrease. For furnaces, 0 is empty, full progress arrow = about 180, full fire icon = about 250)" field_20034_a,windowId,0, field_20035_b,itemStack,0,Stack of items field_20036_a,windowId,0,The id of window which items are being sent for. 0 for player inventory. field_20037_b,inventoryType,0, field_20038_a,windowId,0, field_20039_d,slotsCount,0, field_20040_c,windowTitle,0, field_20041_b,itemSlot,0,Slot that should be updated field_20042_a,windowId,0,The window which is being updated. 0 for player inventory field_20043_c,myItemStack,0,Item stack field_20044_c,itemDamage,0,The health of the item. field_20047_bv,skinUrl,0,downloadable location of player's skin field_20067_q,playerCloakUrl,0, field_20068_h,craftingInventory,0,the crafting inventory you are currently using field_20069_g,inventorySlots,0,the crafting inventory in you get when opening your inventory field_20071_b,slotsCount,0, field_20072_a,inventoryTitle,0, field_20074_c,inventoryContents,0, field_20077_f,itemStack,0, field_20079_i,enumOptions,0, field_20083_l,allowedCharacters,0,This String is just a local copy of the characters allowed in text rendering of minecraft. field_20097_i,bipedCloak,0, field_20098_h,bipedEars,0, field_20099_f,equippedItemSlot,0,"The index of the currently held item (0-8, or -1 if not yet updated)" field_200_e,random,0,The RNG used in RenderItem (for bobbing itemstacks on the ground) field_20105_z,RENDER_DISTANCES,0, field_20106_A,DIFFICULTIES,0, field_20121_g,crafters,0,list of all people that need to be notified when this craftinventory changes field_20122_e,inventorySlots,0,the list of all slots in the inventory field_20123_d,inventoryItemStacks,0,the list of all items(stacks) for the corresponding slot field_20124_c,isLocalWorld,0,Determines if inventory manipulation should be handled. field_20125_a,lowerChestInventory,0, field_20126_b,lastCookTime,0, field_20127_a,furnace,0, field_20128_h,lastItemBurnTime,0, field_20129_c,lastBurnTime,0, field_20130_j,posZ,0, field_20131_i,posY,0, field_20132_h,posX,0, field_20133_c,worldObj,0, field_20142_m,enumString,0, field_20143_l,enumBoolean,0, field_20144_k,enumFloat,0, field_20155_a,enumOptionsMappingHelperArray,0, field_20157_a,allowedCharacters,0,This String have the characters allowed in any text drawing of minecraft. field_20164_b,translateTable,0,Contains all key/value pairs to be translated - is loaded from '/lang/en_US.lang' when the StringTranslate is created. field_20165_a,instance,0,Is the private singleton instance of StringTranslate. field_201_d,renderBlocks,0, field_203_d,renderBlocks,0, field_204_f,scale,0,Scale of the model to use field_205_f,scaleAmount,0, field_206_i,armorFilenamePrefix,0, field_207_h,modelArmor,0, field_208_g,modelArmorChestplate,0, field_20900_b,waypointX,0, field_20901_a,courseChangeCooldown,0, field_20902_c,waypointY,0, field_20913_d,minecartType,0,"The type of minecart, 2 for powered, 1 for storage." field_20914_E,entityList,0,"Contains all entities for this client, both spawned and non-spawned." field_20917_a,transactionID,0, field_20919_a,mcFrame,0,Reference to the main frame. field_20920_e,mainModel,0, field_20921_a,healAmount,0,The amount this food item heals the player. field_20922_a,blockType,0,Boolean used to seperate different states of blocks field_20923_e,particleAge,0, field_20925_a,modelMinecart,0,instance of ModelMinecart for rendering field_20926_a,containerItem,0, field_20927_a,toolMaterial,0,The material this tool is made from. field_209_f,modelBipedMain,0, field_21018_bf,hasSubtypes,0,"Some items (like dyes) have multiple subtypes on same item, this is field define this behavior" field_21019_aW,sugar,0, field_21020_aV,bone,0, field_21021_aU,dyePowder,0, field_21022_aX,cake,0, field_21023_a,dyeColorNames,0,List of dye color names field_21026_bg,cake,0, field_21031_b,blocksNeedingUpdate,0, field_21036_b,yLocation,0, field_21037_a,xLocation,0, field_21038_e,pitch,0,The pitch of the note (between 0-24 inclusive where 0 is the lowest and 24 is the highest). field_21039_d,instrumentType,0,"1=Double Bass, 2=Snare Drum, 3=Clicks / Sticks, 4=Bass Drum, 5=Harp" field_21040_c,zLocation,0, field_21041_b,xPosition,0, field_21042_a,entityId,0, field_21043_f,title,0, field_21044_e,direction,0, field_21045_d,zPosition,0, field_21046_c,yPosition,0, field_21048_b,metadata,0, field_21049_a,entityId,0, field_21050_b,state,0,"1=sneak, 2=normal" field_21051_a,entityId,0,Player ID. field_21052_l,itemDamage,0,The health of the item. field_21054_i,receivedMetadata,0, field_21055_h,metaData,0,"Indexed metadata for Mob, terminated by 0x7F" field_21056_b,slot,0,"Equipment slot: 0=held, 1-4=armor slot" field_21064_bx,dataWatcher,0, field_21065_a,noteParticleScale,0, field_21075_a,fleeceColorTable,0,Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece. field_21076_p,randomMotionVecZ,0, field_21077_o,randomMotionVecY,0, field_21078_n,randomMotionVecX,0, field_21081_k,randomMotionSpeed,0, field_21082_j,lastTentacleAngle,0,the last calculated angle of the tentacles in radians field_21083_i,tentacleAngle,0,angle of the tentacles in radians field_21093_bH,hasSetHealth,0,has the client player's health been set? field_21096_b,previousRedstoneState,0,stores the latest redstone state field_21097_a,note,0,Note to play field_210_z,pickaxeDiamond,0, field_21101_b,dispenserRandom,0,random number generator for instance. Used in random item stack selection. field_21102_a,dispenserContents,0, field_21104_b,inventoryWidth,0,the width of the crafting inventory field_21112_j,curChunkY,0,The current chunk the player is over field_21113_i,curChunkX,0,The current chunk the player is over field_21120_L,spawnPeacefulMobs,0,A flag indicating whether we should spawn peaceful mobs. field_21121_K,spawnHostileMobs,0,indicates if enemies are spawned or not field_21122_b,squidTentacles,0,The squid's tentacles field_21123_a,squidBody,0,The squid's body field_21132_b,watchedObjects,0, field_21133_a,dataTypes,0, field_21134_c,objectChanged,0,true if one or more object was changed field_21138_b,recipeWidth,0,How many horizontal slots this recipe is wide. field_21139_a,recipeOutputItemID,0,Is the itemID of the output item that you get when craft the recipe. field_21140_e,recipeOutput,0,Is the ItemStack that you get when craft the recipe. field_21141_d,recipeItems,0,Is a array of ItemStack that composes the recipe. field_21142_c,recipeHeight,0,How many vertical slots this recipe uses. field_21143_b,recipeItems,0,Is a List of ItemStack that composes the recipe. field_21144_a,recipeOutput,0,Is the ItemStack that you get when craft the recipe. field_21149_a,tileEntityDispenser,0, field_21150_y,cake,0,"Cake's material, see BlockCake" field_21153_n,cameraPitch,0, field_21154_m,cameraYaw,0, field_21155_l,cameraZoom,0, field_21156_R,worldRenderersCheckIndex,0,World renderers check index field_21163_b,dataValueId,0,id of max 31 field_21164_a,objectType,0, field_21165_d,isWatching,0, field_21166_c,watchedObject,0, field_21172_g,isPeacefulCreature,0,A flag indicating whether this creature type is peaceful. field_21173_f,creatureMaterial,0, field_211_y,shovelDiamond,0, field_21201_b,smeltingList,0,The list of smelting results. field_21202_a,smeltingBase,0, field_21210_i,damageVsEntity,0,Damage versus entities. field_21211_h,efficiencyOnProperMaterial,0,The strength of this tool material against blocks which it is effective against. field_21212_g,maxUses,0,"The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)" field_21213_f,harvestLevel,0,"The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)" field_212_x,swordDiamond,0, field_213_w,axeStone,0, field_214_v,pickaxeStone,0, field_215_u,shovelStone,0, field_216_t,swordStone,0, field_217_s,axeWood,0, field_218_r,pickaxeWood,0, field_21900_a,theMinecraft,0,Set to 'this' in Minecraft constructor; used by some settings get methods field_21901_a,sleeping,0,Boolean value indicating weather a player is sleeping or not field_21907_c,sleepTimer,0, field_21908_b,playerLocation,0,The chunk coordinates of the bed the player is in (null if player isn't in a bed). field_219_q,shovelWood,0, field_22008_V,saveLoader,0, field_22009_h,renderViewEntity,0,"The Entity from which the renderer determines the render viewpoint. Currently is always the parent Minecraft class's 'thePlayer' instance. Modification of its location, rotation, or other settings at render time will modify the camera likewise, with the caveat of triggering chunk rebuilds as it moves, making it unsuitable for changing the viewpoint mid-render." field_22018_aZ,redstoneRepeater,0, field_22019_aY,bed,0, field_22020_bi,redstoneRepeaterActive,0, field_22021_bh,redstoneRepeaterIdle,0, field_22023_b,repeaterState,0,The states in which the redstone repeater blocks can be. field_22024_a,repeaterTorchOffset,0,The offsets for the two torches in redstone repeater blocks. field_22025_c,isRepeaterPowered,0,Tells whether the repeater is powered or not field_22033_a,headBlockToFootBlockMap,0,Maps the head-of-bed block to the foot-of-bed block. field_22037_a,blockStepTypes,0,The list of the types of step blocks. field_22044_b,bedX,0, field_22045_a,entityID,0, field_22047_d,bedZ,0, field_22048_c,bedY,0, field_22065_l,recordIsPlaying,0, field_22073_k,cursorCounter,0, field_22074_i,maxStringLength,0, field_22075_h,text,0,Have the current text beign edited on the textbox. field_22076_g,height,0, field_22077_f,width,0,The width of this text field. field_22078_e,yPos,0, field_22079_d,xPos,0, field_22080_c,fontRenderer,0,Have the font renderer from GuiScreen to render the textbox text into the screen. field_22082_a,isFocused,0,"If this value is true along isEnabled, keyTyped will process the keys." field_22095_r,buttonRename,0,the rename button in the world selection gui field_22096_q,deleting,0,set to true if you arein the process of deleteing a world/save field_22097_p,localizedMustConvertText,0, field_22098_o,localizedWorldText,0,"E.g. World, Welt, Monde, Mundo" field_22099_n,worldSlotContainer,0, field_220_p,swordWood,0, field_22100_m,saveList,0,The save list for the world selection screen field_22101_l,selectedWorld,0,the currently selected world field_22102_i,dateFormatter,0,simple date formater field_22103_t,buttonDelete,0,the delete button in the world selection gui field_22104_s,buttonSelect,0,the select button in the world selection gui field_22105_l,buttonText2,0,The text shown for the second button in GuiYesNo field_22106_k,buttonText1,0,The text shown for the first button in GuiYesNo field_22107_a,screenTitle,0,The title string that is displayed in the top-center of the screen. field_22108_k,videoOptions,0,An array of all of EnumOption's video options. field_22109_i,guiGameSettings,0,GUI game settings field_22110_h,parentGuiScreen,0, field_22112_a,parentGuiScreen,0, field_22113_i,worldName,0, field_22114_h,theGuiTextField,0, field_22128_k,guiTexturePackSlot,0,the GuiTexturePackSlot that contains all the texture packs and their descriptions field_22130_l,createClicked,0, field_22131_a,parentGuiScreen,0, field_22132_k,folderName,0, field_22133_i,textboxSeed,0, field_22134_h,textboxWorldName,0, field_22135_k,relevantOptions,0,An array of options that can be changed directly from the options GUI. field_22145_q,worldInfo,0,"holds information about a world (size on disk, time, spawn point, seed, ...)" field_22146_A,allPlayersSleeping,0,A flag indicating whether or not all players in the world are sleeping. field_22147_p,saveHandler,0, field_22155_b,saveDirectory,0,The path to the current savegame directory field_22156_a,logger,0,Reference to the logger. field_22157_d,initializationTime,0,The time in milliseconds when this field was initialized. Stored in the session lock file. field_22158_c,playersDirectory,0,The directory in which to save player information field_22165_b,displayName,0,the displayed name of this save file field_22166_a,fileName,0,the file name of this save field_22167_e,requiresConversion,0, field_22168_d,sizeOnDisk,0, field_22169_c,lastTimePlayed,0, field_22180_a,savesDirectory,0,Reference to the File object representing the directory for the world saves field_22188_h,livingPlayer,0,Rendermanager's variable for the player field_22195_a,regionsByFilename,0,A map containing Files as keys and RegionFiles as values field_221_o,swordSteel,0, field_22212_b,fileName,0, field_22213_a,emptySector,0, field_22214_h,lastModified,0, field_22215_g,sizeDelta,0,McRegion sizeDelta field_22216_f,sectorFree,0, field_22217_e,chunkTimestamps,0, field_22218_d,offsets,0, field_22219_c,dataFile,0, field_22220_z,camRoll,0, field_22221_y,prevDebugCamFOV,0, field_22222_x,debugCamFOV,0, field_22223_w,prevDebugCamPitch,0, field_22224_v,debugCamPitch,0, field_22225_u,prevDebugCamYaw,0, field_22226_t,debugCamYaw,0, field_22227_s,thirdPersonDistanceTemp,0,Third person distance temp field_22228_r,thirdPersonDistance,0, field_22229_q,mouseFilterDummy4,0,Mouse filter dummy 4 field_22230_A,prevCamRoll,0, field_22231_p,mouseFilterDummy3,0,Mouse filter dummy 3 field_22232_o,mouseFilterDummy2,0,Mouse filter dummy 2 field_22233_n,mouseFilterDummy1,0,Mouse filter dummy 1 field_22234_m,mouseFilterYAxis,0, field_22235_l,mouseFilterXAxis,0, field_22250_o,lastClicked,0,the time when this button was last clicked. field_22251_n,selectedElement,0,the element in the list that was selected field_22252_m,amountScrolled,0,how far down this slot has been scrolled field_22253_l,scrollMultiplier,0,what to multiply the amount you moved your mouse by(used for slowing down scrolling when over the items and no on scroll bar) field_22254_k,initialClickY,0,where the mouse was in the window when you first clicked to scroll field_22255_j,scrollDownButtonID,0,the buttonID of the button used to scroll down field_22256_i,scrollUpButtonID,0,button id of the button used to scroll up field_22257_h,slotHeight,0,The height of a slot. field_22258_g,left,0, field_22259_f,right,0, field_22260_e,bottom,0,The bottom of the slot container. Affects the overlays and scrolling. field_22261_d,top,0,The top of the slot container. Affects the overlays and scrolling. field_22262_c,height,0,"The height of the GuiScreen. Affects the container rendering, but not the overlays or the scrolling." field_22263_b,width,0,"The width of the GuiScreen. Affects the container rendering, but not the overlays." field_22264_a,mc,0, field_22265_a,parentTexturePackGui,0, field_22266_a,parentWorldGui,0, field_22268_i,playerPitch,0, field_22269_h,playerYaw,0, field_22270_g,entityLivingPlayer,0, field_22271_G,debugCamRate,0,Change rate for debug camera field_22272_F,noclipRate,0,No clipping movement rate field_22273_E,debugCamEnable,0, field_22274_D,smoothCamera,0,Smooth Camera Toggle field_22275_C,noclip,0,No clipping for singleplayer field_22276_A,showDebugInfo,0,true if debug info should be displayed instead of version field_22277_y,hideGUI,0, field_22278_j,ambientOcclusion,0,Smooth Lighting field_22279_b,footInvisibleFaceRemap,0, field_22280_a,headInvisibleFace,0, field_22281_c,bedDirection,0, field_22283_b,chunkX,0, field_22284_a,regionFile,0, field_22285_c,chunkZ,0, field_22286_b,allowedCharactersArray,0, field_222_n,ingotGold,0, field_22310_k,saveVersion,0,"Introduced in beta 1.3, is the save version for future control." field_22311_j,levelName,0,The name of the save defined at world creation. field_22312_i,dimension,0, field_22313_h,playerTag,0, field_22314_g,sizeOnDisk,0,"The size of entire save of current world on the disk, isn't exactly." field_22315_f,lastTimePlayed,0,The last time the player was in this world. field_22316_e,worldTime,0,"The current world time in ticks, ranging from 0 to 23999." field_22317_d,spawnZ,0,The spawn zone position Z coordinate. field_22318_c,spawnY,0,The spawn zone position Y coordinate. field_22319_b,spawnX,0,The spawn zone position X coordinate. field_22320_a,randomSeed,0,Holds the seed of the currently world. field_22333_Z,aoGrassXYZNCP,0,"Grass flag for ambient occlusion on Negative X, Center Y, and Positive Z" field_22334_Y,aoGrassXYZPCP,0,"Grass flag for ambient occlusion on Positive X, Center Y, and Positive Z" field_22335_X,aoGrassXYZNCN,0,"Grass flag for ambient occlusion on Negative X, Center Y, and Negative Z" field_22336_W,aoGrassXYZCPP,0,"Grass flag for ambient occlusion on Center X, Positive Y, and Positive Z" field_22337_V,aoGrassXYZNPC,0,"Grass flag for ambient occlusion on Negative X, Positive Y, and Center Z" field_22338_U,aoGrassXYZPPC,0,"Grass flag for ambient occlusion on Positive X, Positive Y, and Center Z" field_22339_T,aoGrassXYZCPN,0,"Grass flag for ambient occlusion on Center X, Positive Y, and Negative Z" field_22340_S,colorBlueTopRight,0,Blue color value for the top right corner field_22341_R,colorBlueBottomRight,0,Blue color value for the bottom right corner field_22342_Q,colorBlueBottomLeft,0,Blue color value for the bottom left corner field_22343_P,colorBlueTopLeft,0,Blue color value for the top left corner field_22344_O,colorGreenTopRight,0,Green color value for the top right corner field_22345_N,colorGreenBottomRight,0,Green color value for the bottom right corner field_22346_M,colorGreenBottomLeft,0,Green color value for the bottom left corner field_22347_L,colorGreenTopLeft,0,Green color value for the top left corner field_22348_K,colorRedTopRight,0,Red color value for the top right corner field_22349_J,colorRedBottomRight,0,Red color value for the bottom right corner field_22350_I,colorRedBottomLeft,0,Red color value for the bottom left corner field_22351_H,colorRedTopLeft,0,Red color value for the top left corner field_22353_F,aoLightValueScratchXZPP,0,Used as a scratch variable for ambient occlusion between the south face and the west face. field_22354_E,aoLightValueScratchXZNP,0,Used as a scratch variable for ambient occlusion between the north face and the west face. field_22355_ae,aoGrassXYZCNP,0,"Grass flag for ambient occlusion on Center X, Negative Y, and Positive Z" field_22356_D,aoLightValueScratchXZPN,0,Used as a scratch variable for ambient occlusion between the south face and the east face. field_22357_ad,aoGrassXYZNNC,0,"Grass flag for ambient occlusion on Negative X, Negative Y, and center Z" field_22358_C,aoLightValueScratchXZNN,0,Used as a scratch variable for ambient occlusion between the north face and the east face. field_22359_ac,aoGrassXYZPNC,0,"Grass flag for ambient occlusion on Positive X, Negative Y, and Center Z" field_22360_B,aoLightValueScratchXYZPPP,0,Used as a scratch variable for ambient occlusion on the south/top/west corner. field_22361_ab,aoGrassXYZCNN,0,"Grass flag for ambient occlusion on Center X, Negative Y, and Negative Z" field_22362_A,aoLightValueScratchYZPP,0,Used as a scratch variable for ambient occlusion between the top face and the west face. field_22363_aa,aoGrassXYZPCN,0,"Grass flag for ambient occlusion on Positive X, Center Y, and Negative Z" field_22364_z,aoLightValueScratchXYPP,0,Used as a scratch variable for ambient occlusion between the top face and the south face. field_22365_y,aoLightValueScratchXYZPPN,0,Used as a scratch variable for ambient occlusion on the south/top/east corner. field_22366_x,aoLightValueScratchYZPN,0,Used as a scratch variable for ambient occlusion between the top face and the east face. field_22367_w,aoLightValueScratchXYZNPP,0,Used as a scratch variable for ambient occlusion on the north/top/west corner. field_22368_v,aoLightValueScratchXYNP,0,Used as a scratch variable for ambient occlusion between the top face and the north face. field_22369_u,aoLightValueScratchXYZNPN,0,Used as a scratch variable for ambient occlusion on the north/top/east corner. field_22370_t,aoLightValueScratchXYZPNP,0,Used as a scratch variable for ambient occlusion on the south/bottom/west corner. field_22371_s,aoLightValueScratchXYPN,0,Used as a scratch variable for ambient occlusion between the bottom face and the south face. field_22372_r,aoLightValueScratchXYZPNN,0,Used as a scratch variable for ambient occlusion on the south/bottom/east corner. field_22373_q,aoLightValueScratchYZNP,0,Used as a scratch variable for ambient occlusion between the bottom face and the west face. field_22374_p,aoLightValueScratchYZNN,0,Used as a scratch variable for ambient occlusion between the bottom face and the east face. field_22375_o,aoLightValueScratchXYZNNP,0,Used as a scratch variable for ambient occlusion on the north/bottom/west corner. field_22376_n,aoLightValueScratchXYNN,0,Used as a scratch variable for ambient occlusion between the bottom face and the north face. field_22377_m,aoLightValueScratchXYZNNN,0,Used as a scratch variable for ambient occlusion on the north/bottom/east corner. field_22378_l,aoLightValueZPos,0,Light value one block more in z axis field_22379_k,aoLightValueYPos,0,Light value one block more in y axis field_22380_j,aoLightValueXPos,0,Light value one block more in x axis field_22381_i,aoLightValueZNeg,0,Light value one block more in z axis field_22382_h,aoLightValueYNeg,0,Light value one block more in y axis field_22383_g,aoLightValueXNeg,0,Light value one block less in x axis field_22384_f,lightValueOwn,0,Light value of the block itself field_22385_e,enableAO,0,Whether ambient occlusion is enabled or not field_22391_a,nightSpawnEntities,0,An array of entity classes that spawn at night. field_22394_b,posY,0,the y coordinate field_22395_a,posX,0, field_22396_c,posZ,0,the z coordinate field_223_m,ingotIron,0, field_224_l,diamond,0, field_225_k,coal,0, field_226_j,arrow,0, field_227_i,bow,0, field_228_h,appleRed,0, field_230_f,axeSteel,0, field_231_e,pickaxeSteel,0, field_232_d,shovelSteel,0, field_233_c,itemsList,0,A 32000 elements Item array. field_235_Z,legsChain,0, field_236_Y,plateChain,0, field_237_X,helmetChain,0, field_238_W,bootsLeather,0, field_239_V,legsLeather,0, field_240_U,plateLeather,0, field_241_T,helmetLeather,0, field_242_S,bread,0, field_243_R,wheat,0, field_244_Q,seeds,0, field_245_P,hoeGold,0, field_246_O,hoeDiamond,0, field_247_N,hoeSteel,0, field_248_M,hoeStone,0, field_24900_bi,spawnChunk,0,Holds the last coordinate to spawn based on last bed that the player sleep. field_249_L,hoeWood,0, field_25001_G,statFileWriter,0,Stat file writer field_25002_t,guiAchievement,0,Gui achievement field_25010_ba,cookie,0, field_25013_bi,isWolfsFavoriteMeat,0,Whether wolves like this food (true for raw and cooked porkchop). field_25015_e,thePlayer,0,The player that is using the GUI where this slot resides. field_25017_bj,lockedChest,0,"April fools secret locked chest, only spawns on new chunks on 1st April." field_25019_b,bedState,0,"Either 1 or 2. 1 indicates to begin raining, 2 indicates to stop raining." field_25020_a,bedChat,0, field_25022_a,particleScaleOverTime,0, field_25049_a,looksWithInterest,0,"This flag is set when the wolf is looking at a player with interest, i.e. with tilted head. This happens when tamed wolf is wound and player holds porkchop (raw or cooked), or when wild wolf sees bone in player's hands." field_25050_i,prevTimeWolfIsShaking,0, field_25051_h,timeWolfIsShaking,0,This time increases while wolf is shaking and emitting water particles. field_25053_f,isShaking,0,true is the wolf is wet else false field_25062_c,isEditable,0, field_25064_t,spawnableWaterCreatureList,0,Holds the classes of any aquatic creature that can be spawned in the water of the biome. field_25065_s,spawnableCreatureList,0,Holds the classes of any creature that can be spawned in the biome as friendly creature. field_25066_r,spawnableMonsterList,0,Holds the classes of IMobs (hostile mobs) that can be spawned in the biome. field_25069_f,statGuid,0,Holds the GUID of the stat. field_25070_e,statName,0,The Stat name field_25071_d,statId,0,The Stat ID field_25073_a,itemID,0, field_25074_b,displayRow,0,"Is the row (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed." field_25075_a,displayColumn,0,"Is the column (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed." field_25076_c,parentAchievement,0,"Holds the parent achievement, that must be taken before this achievement is avaiable." field_25081_b,achievementWindowWidth,0,Holds the latest width scaled to fit the game window. field_25082_a,theGame,0,Holds the instance of the game (Minecraft) field_25083_f,achievementTime,0, field_25084_e,achievementStatName,0, field_25085_d,achievementGetLocalText,0, field_25086_c,achievementWindowHeight,0,Holds the latest height scaled to fit the game window. field_25089_b,mc,0, field_25090_a,particles,0, field_25091_h,guiParticles,0, field_25096_l,multiplayerButton,0, field_250_K,gunpowder,0, field_25104_k,wolfMane,0,The wolf's mane field_25105_j,wolfTail,0,The wolf's tail field_25109_f,wolfLeg4,0,Wolf's fourth leg field_25110_e,wolfLeg3,0,Wolf's third leg field_25111_d,wolfLeg2,0,Wolf's second leg field_25112_c,wolfLeg1,0,Wolf'se first leg field_25113_b,wolfBody,0,The wolf's body field_25114_a,wolfHeadMain,0,main box for the wolf head field_25120_b,scaledHeightD,0, field_25121_a,scaledWidthD,0, field_25128_s,rand,0, field_25129_r,prevTintAlpha,0, field_25130_q,prevTintBlue,0, field_25131_p,prevTintGreen,0, field_25132_o,prevTintRed,0, field_25133_n,tintAlpha,0, field_25134_m,tintBlue,0, field_25135_l,tintGreen,0, field_25136_k,tintRed,0, field_25137_j,timeLimit,0, field_25138_i,timeTick,0, field_25139_h,isDead,0, field_25140_g,accelScale,0, field_25141_f,velocityY,0, field_25142_e,velocityX,0, field_25143_d,prevPosY,0, field_25144_c,prevPosX,0, field_25145_b,posY,0, field_25146_a,posX,0, field_25147_K,GUISCALES,0,GUI scale values field_25148_H,guiScale,0,GUI scale field_25158_z,objectCraftStats,0,Tracks the number of items a given block or item has been crafted. field_25159_y,mineBlockStatArray,0, field_25160_x,fishCaughtStat,0, field_25161_w,playerKillsStat,0,counts the number of times you've killed a player field_25162_v,mobKillsStat,0,the number of mobs you have killed field_25163_u,deathsStat,0,the number of times you have died field_25164_E,itemStatsInitialized,0, field_25165_t,damageTakenStat,0,the amount of damage you have taken field_25166_D,blockStatsInitialized,0, field_25167_s,damageDealtStat,0,the amount of damage you've dealt field_25168_r,dropStat,0,the distance you've dropped (or times you've fallen?) field_25169_C,oneShotStats,0,Tracks one-off stats. field_25170_B,objectBreakStats,0,Tracks the number of times a given block or item has been broken. field_25171_q,jumpStat,0,the times you've jumped field_25172_A,objectUseStats,0,Tracks the number of times a given block or item has been used. field_25173_p,distanceDoveStat,0,the distance you've dived field_25174_o,distanceFlownStat,0,the distance you've flown field_25175_n,distanceClimbedStat,0,the distance you've climbed field_25176_m,distanceFallenStat,0,the distance you have fallen field_25177_l,distanceSwumStat,0,distance you have swam field_25178_k,distanceWalkedStat,0,distance you've walked field_25179_j,minutesPlayedStat,0,number of minutes you have played field_25180_i,leaveGameStat,0,number of times you've left a game field_25181_h,joinMultiplayerStat,0,number of times you've joined a multiplayer world field_25182_g,loadWorldStat,0,the number of times you have loaded a world field_25183_f,createWorldStat,0,times a world has been created field_25184_e,startGameStat,0,times the game has been started field_25185_d,objectMineStats,0,Tracks the number of times a given block or item has been mined. field_25186_c,itemStats,0, field_25187_b,generalStats,0, field_25188_a,allStats,0, field_25189_l,missingTextureImage,0,Missing texture image field_25195_b,openInventory,0,Is the 'open inventory' achievement. field_25197_d,buildWorkBench,0,Is the 'benchmarking' achievement. field_25198_c,mineWood,0,Is the 'getting wood' achievement. field_251_J,feather,0, field_25201_a,localizedName,0, field_25209_b,guidMap,0,Maps a achievement id with it's unique GUID. field_25210_a,instance,0,Holds the singleton instance of AchievementMap. field_25212_a,entityClass,0,Holds the class of the entity to be spawned. field_252_az,doorSteel,0, field_253_I,silk,0, field_254_ay,saddle,0, field_255_H,axeGold,0, field_256_ax,minecartEmpty,0, field_257_G,pickaxeGold,0, field_258_aw,bucketLava,0, field_259_F,shovelGold,0, field_261_E,swordGold,0, field_262_au,bucketEmpty,0, field_263_D,bowlSoup,0, field_264_C,bowlEmpty,0, field_265_at,doorWood,0, field_266_B,stick,0, field_267_as,sign,0, field_268_A,axeDiamond,0, field_26901_B,prevRainingStrength,0, field_26902_a,type,0, field_26903_b,numberFormat,0, field_26904_c,decimalFormat,0, field_26905_d,serverPacketIdList,0,List of the server's packet IDs. field_26906_c,clientPacketIdList,0,List of the client's packet IDs. field_26907_d,startMinecartRidingCoordinate,0,Holds the coordinate of the player when enter a minecraft to ride. field_269_ar,appleGold,0, field_27011_d,thePlayer,0,The player that is using the GUI where this slot resides. field_27016_ba,isInWeb,0, field_27017_a,snowDigParticleScale,0, field_27019_p,currentFootSteps,0, field_27028_b,lightningState,0,"Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc." field_27029_a,boltVertex,0,A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt field_27030_c,boltLivingTime,0,Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time. field_27031_a,escapedString,0, field_27034_bp,enableStats,0,"If this field is true, the block is counted for statistics (mined or placed)" field_27035_bo,blockConstructorCalled,0,set to true when Block's constructor is called through the chain of super()'s. Note: Never used field_27045_a,isPowered,0,Power related rails have this field at true. field_27050_f,holdingShift,0, field_27051_b,amount,0, field_27052_a,statisticId,0, field_27053_b,posX,0, field_27054_a,entityID,0, field_27055_e,isLightningBolt,0, field_27056_d,posZ,0, field_27057_c,posY,0, field_27061_b,childJsonNodeSelector,0, field_27062_a,parentJsonNodeSelector,0, field_27069_a,index,0, field_27079_v,enableRain,0,Is true (default) if the biome support rain (desert and nether can't have rain) field_27080_u,enableSnow,0,Set to true if snow is enabled for this biome. field_27085_k,distanceStatType,0, field_27086_j,timeStatType,0, field_27087_i,simpleStatType,0, field_27088_g,isIndependent,0, field_27095_m,statStringFormatter,0,"Holds a string formatter for the achievement, some of then needs extra dynamic info - like the key used to open the inventory." field_27096_l,achievementDescription,0,"Holds the description of the achievement, ready to be formatted and/or displayed." field_27097_d,theItemStack,0,Holds the ItemStack that will be used to draw the achievement into the GUI. field_27098_n,isSpecial,0,"Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve." field_270_aq,painting,0, field_27103_i,haveAchiement,0, field_27104_h,itemRender,0,"Holds a instance of RenderItem, used to draw the achievement icons on screen (is based on ItemStack)" field_27105_f,theAchievement,0,Holds the achievement that will be displayed on the GUI. field_27113_p,guiMapY,0,The y position of the achievement map field_27114_o,guiMapX,0,The x position of the achievement map field_27117_l,mouseY,0,The current mouse y coordinate field_27118_j,mouseX,0,The current mouse x coordinate field_27119_i,achievementsPaneHeight,0, field_27120_x,statFileWriter,0, field_27121_a,achievementsPaneWidth,0, field_27122_w,isMouseButtonDown,0,Whether the Mouse Button is down or not field_27123_v,guiMapRight,0,The right y coordinate of the achievement map field_27124_u,guiMapBottom,0,The bottom x coordinate of the achievement map field_27125_t,guiMapLeft,0,The left y coordinate of the achievement map field_27126_s,guiMapTop,0,The top x coordinate of the achievement map field_27150_m,slotItem,0,The slot for item stats. field_27151_l,slotGeneral,0,The slot for general stats. field_27152_a,parentGui,0, field_27153_j,renderItem,0, field_27154_i,statsTitle,0,The title of the stats screen. field_27155_p,selectedSlot,0,The currently-selected slot. field_27156_o,statFileWriter,0, field_27157_n,slotBlock,0,The slot for block stats. field_27168_F,lastLightningBolt,0,Set to 2 whenever a lightning bolt is generated in SSP. Decrements if > 0 in updateWeather(). Value appears to be unused. field_27169_E,thunderingStrength,0, field_27170_D,prevThunderingStrength,0, field_27171_C,rainingStrength,0, field_27172_i,lightningFlash,0,"If > 0, the sky and skylight colors are illuminated by a lightning flash" field_27173_e,weatherEffects,0,a list of all the lightning entities field_27188_d,statsSyncher,0, field_27190_b,row,0, field_27191_a,column,0, field_27209_b,root,0, field_27210_a,stack,0, field_27212_f,isPoweredRail,0,"A boolean value that is true if the rail is powered, and false if its not." field_27221_a,elements,0, field_27222_a,fields,0, field_27224_a,value,0, field_27225_b,value,0, field_27226_a,PATTERN,0, field_27227_b,TRUE,0, field_27228_a,NULL,0, field_27229_d,jsonNodeType,0, field_27230_c,FALSE,0, field_27231_a,syncher,0, field_27232_b,syncher,0, field_27238_a,fieldBuilders,0, field_27242_a,elementBuilders,0, field_27282_b,numRows,0, field_27285_A,groundCover,0,"Indicates if the material is a form of ground cover, e.g. Snow" field_27287_H,rainSoundCounter,0,Rain sound counter field_27288_B,cloudFog,0,Cloud fog mode field_27291_b,listenerToJdomAdapter,0, field_27292_a,fieldBuilder,0, field_27293_b,listenerToJdomAdapter,0, field_27294_a,nodeBuilder,0, field_27295_b,listenerToJdomAdapter,0, field_27296_a,nodeBuilder,0, field_27298_b,slotStatsBlockGUI,0, field_27299_a,statsGUI,0, field_272_ao,porkRaw,0, field_27305_b,valueBuilder,0, field_27306_a,key,0, field_27308_a,nodeBuilder,0, field_27320_a,JSON_FORMATTER,0, field_27325_b,failPath,0, field_27326_a,failedNode,0, field_27337_b,characterCount,0, field_27338_a,pushbackReader,0, field_27339_d,lastCharacterWasCarriageReturn,0, field_27340_c,lineCount,0, field_27341_a,enumJsonNodeTypeMappingArray,0,A mapping helper array for EnumJsonNodeType's values. field_27342_h,advancedOpengl,0,Advanced OpenGL field_27344_a,mc,0,Minecraft instance field_27359_a,valueGetter,0, field_27362_t,distanceByPigStat,0,the distance you've traveled by pig field_27363_s,distanceByBoatStat,0,the distance you've traveled by boat field_27364_r,distanceByMinecartStat,0,the distance you've traveled by minecart field_27365_z,maxArtTitleLength,0,Holds the maximum length of paintings art title. field_27372_b,slotStatsItemGUI,0, field_27373_a,statsGUI,0, field_27375_u,flyPig,0,Is the 'when pig fly' achievement. field_27376_t,killCow,0,is the 'cow tipper' achievement. field_27377_s,killEnemy,0,Is the 'monster hunter' achievement. field_27378_r,buildSword,0,Is the 'time to strike' achievement. field_27379_q,onARail,0,Is the 'on a rail' achievement field_27380_p,cookFish,0,Is the 'delicious fish' achievement. field_27381_o,buildBetterPickaxe,0,Is the 'getting a upgrade' achievement. field_27382_n,bakeCake,0,Is the 'the lie' achievement. field_27383_m,makeBread,0,Is the 'bake bread' achievement. field_27384_l,buildHoe,0,Is the 'time to farm' achievement. field_27385_k,acquireIron,0,Is the 'acquire hardware' achievement. field_27386_j,buildFurnace,0,Is the 'hot topic' achievement. field_27387_i,buildPickaxe,0,Is the 'time to mine' achievement. field_27388_e,achievementList,0,Holds a list of all registered achievements. field_27389_d,maxDisplayRow,0,Is the biggest row used to display a achievement on the GUI. field_27390_c,maxDisplayColumn,0,Is the biggest column used to display a achievement on the GUI. field_27391_b,minDisplayRow,0,Is the smallest row used to display a achievement on the GUI. field_27392_a,minDisplayColumn,0,Is the smallest column used to display a achievement on the GUI. field_273_an,flint,0, field_27401_o,thunderTime,0,Number of ticks untils next thunderbolt. field_27402_n,thundering,0,Is thunderbolts failing now? field_27403_m,rainTime,0,Number of ticks until next rain. field_27404_l,raining,0,"True if it's raining, false otherwise." field_27406_a,fancyGrass,0,Fancy grass side matching biome field_27428_k,theSession,0,The Session object field_27429_j,oldFile,0,A file named 'stats_' [lower case username] '.old' field_27430_i,unsentOldFile,0,A file named 'stats_' [lower case username] '_unsent.old' field_27431_h,tempFile,0,A file named 'stats_' [lower case username] '.tmp' field_27432_g,unsentTempFile,0,A file named 'stats_' [lower case username] '_unsent.tmp' field_27433_f,dataFile,0,A file named 'stats_' [lower case username] '.dat' field_27434_e,unsentDataFile,0,A file named 'stats_' [lower case username] '_unsent.dat' field_27435_d,statFileWriter,0,"The StatFileWriter object, presumably used to write to the statistics files" field_27438_a,isBusy,0, field_274_am,bootsGold,0, field_275_al,legsGold,0, field_276_ak,plateGold,0, field_277_aj,helmetGold,0, field_278_ai,bootsDiamond,0, field_279_ah,legsDiamond,0, field_28004_R,hasCrashed,0, field_28005_H,hasPaidCheckTime,0,time in milliseconds when TheadCheckHasPaid determined you have not paid. 0 if you have paid. Used in GuiAchievement whether to display the nag text. field_28010_bb,map,0, field_28016_bK,ignoreFrustumCheck,0,Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal: render if ignoreFrustumCheck or in frustum. field_28017_a,record,0,ID of record which is in Jukebox field_28019_h,inData,0, field_28020_a,doesArrowBelongToPlayer,0, field_28023_z,inPortal,0,Whether the entity is inside a Portal field_28024_y,timeUntilPortal,0, field_28025_B,prevTimeInPortal,0,The amount of time an entity has been in a Portal the previous tick field_28026_A,timeInPortal,0,The amount of time an entity has been in a Portal field_28032_t,requiresSelfNotify,0, field_28033_bl,trapdoor,0, field_28035_a,random,0, field_28036_a,furnaceRand,0,Is the random generator used by furnace to drop the inventory contents in random directions. field_28037_c,keepFurnaceInventory,0,"This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the furnace block changes from idle to active and vice-versa." field_28044_i,throwerEntityId,0,"0 if not a fireball. Otherwise, this is the Entity ID of the thrower." field_28045_g,speedZ,0,Not sent if the thrower entity ID is 0. The speed of this fireball along the Z axis. field_28046_f,speedY,0,Not sent if the thrower entity ID is 0. The speed of this fireball along the Y axis. field_28047_e,speedX,0,Not sent if the thrower entity ID is 0. The speed of this fireball along the X axis. field_28049_b,auxData,0, field_28050_a,sfxID,0, field_28051_e,posZ,0, field_28052_d,posY,0, field_28053_c,posX,0, field_28054_b,uniqueID,0,Contains a unique ID for the item that this packet will be populating. field_28055_a,itemID,0, field_28056_c,itemData,0,Contains a buffer of arbitrary data with which to populate an individual item in the world. field_28057_m,sky,0,Is the biome used for sky world. field_28058_a,deadBushID,0,stores the ID for WorldGenDeadBush field_28059_b,tallGrassMetadata,0, field_28060_a,tallGrassID,0,Stores ID for WorldGenTallGrass field_28064_b,emptyChunk,0, field_28065_a,droppedChunksSet,0,A set of dropped chunks. Currently not used in single player. field_28066_g,worldObj,0,The World object which this ChunkProvider was constructed with field_28067_f,chunkList,0,A list of all the currently loaded chunks. field_28068_e,chunkMap,0,"A map of all the currently loaded chunks, uses the chunk id as the key." field_28069_d,chunkLoader,0,The IChunkLoader used by this ChunkProvider field_28070_c,chunkProvider,0,The parent IChunkProvider for this ChunkProvider. field_280_ag,plateDiamond,0, field_28108_z,mapStorage,0, field_28109_a,netManager,0,"This was actually an inner class of NetworkManager, so this field is the reference to 'this' NetworkManager." field_28114_d,mapDataDir,0, field_28118_b,mapStorage,0, field_28120_a,entityplayerObj,0,Reference for EntityPlayer object in MapInfo field_28123_d,mapDataObj,0,reference in MapInfo to MapData object field_28128_D,isTranslucent,0,Indicates if the material is translucent field_28129_A,materialMapColor,0,The color index used to draw the blocks of this material on maps. field_28130_b,grass,0,The material used by BlockGrass field_28131_f,mapItemRenderer,0, field_28133_I,renderEndNanoTime,0,End time of last render (ns) field_28134_b,anaglyphField,0,"Anaglyph field (0=R, 1=GB)" field_28135_a,anaglyphEnable,0, field_28146_a,mc,0, field_28151_c,textureContentsMap,0,"Texture contents map (key: texture name, value: int[] contents)" field_28158_b,bufferedImage,0, field_28159_a,intArray,0, field_28160_d,fontRenderer,0, field_28161_c,gameSettings,0, field_28167_b,dirty,0,Whether this MapDataBase needs saving to disk. field_28168_a,mapName,0,The name of the map data nbt field_28172_j,playersHashMap,0,Holds a reference to the players who own a copy of the map and a reference to their MapInfo field_28173_i,playersVisibleOnMap,0, field_28174_h,playersArrayList,0,Holds a reference to the MapInfo of the players who own a copy of the map field_28175_g,randomEffect,0,"Incremented each update of the map item, used for the patchy updating map effect and the spinning player icons while in the End and Nether." field_28176_f,colors,0,colours field_28177_e,scale,0, field_28178_d,dimension,0, field_28179_c,zCenter,0, field_28180_b,xCenter,0, field_28183_a,waterBuffer,0, field_28190_b,loadedDataMap,0,Map of item data String id to loaded MapDataBases field_28191_a,saveHandler,0, field_28192_d,idCounts,0,Map of MapDataBase id String prefixes ('map' etc) to max known unique Short id (the 0 part etc) for that prefix field_28193_c,loadedDataList,0,List of loaded MapDataBases. field_28197_q,colorIndex,0,Holds the index of the color used on map. field_28198_p,colorValue,0,Holds the color in RGB value that will be rendered on maps. field_28199_o,woodColor,0,The map color for Wood blocks field_281_af,helmetDiamond,0, field_28200_n,waterColor,0,The map color for Water blocks field_28201_m,stoneColor,0,The map color for Stone blocks field_28202_l,dirtColor,0,The map color for Dirt blocks field_28203_k,clayColor,0,The map color for Clay blocks field_28204_j,snowColor,0,The map color for Snow Cover and Snow blocks field_28205_i,foliageColor,0,"The map color for Leaf, Plant, Cactus, and Pumpkin blocks." field_28206_h,ironColor,0,The map color for Iron blocks field_28207_g,iceColor,0,The map color for Ice blocks field_28208_f,tntColor,0,The map color for TNT blocks field_28209_e,clothColor,0,The map color for Cloth and Sponge blocks field_28210_d,sandColor,0,This is the color of the sand field_28211_c,grassColor,0,this is the grass color in html format field_28212_b,airColor,0,The map color for Air blocks field_28213_a,mapColorArray,0,"Holds all the 16 colors used on maps, very similar of a pallete system." field_28216_b,centerX,0, field_28218_e,data,0, field_28219_d,iconRotation,0, field_28220_c,centerZ,0, field_282_ae,bootsSteel,0, field_283_ad,legsSteel,0, field_284_ac,plateSteel,0, field_285_ab,helmetSteel,0, field_286_aa,bootsChain,0, field_287_aW,bFull3D,0,"If true, render the object in full 3D, like weapons and tools." field_289_aU,maxDamage,0,Maximum damage an item can handle. field_290_aT,maxStackSize,0,Maximum size of the stack. field_291_aS,shiftedIndex,0,Item index + 256 field_293_aQ,record13,0, field_296_aN,egg,0, field_299_aK,slimeBall,0, field_30001_a,isomPreview,0, field_30006_M,LIMIT_FRAMERATES,0,Limit framerate labels field_30007_b,entityPosY,0,Entity position Y field_30008_a,entityPosX,0,Entity position X field_30009_c,entityPosZ,0,Entity position Z field_302_aH,reed,0, field_303_aG,clay,0, field_305_aE,bucketMilk,0, field_306_aD,leather,0, field_308_aB,snowball,0, field_30900_E,addedTileEntityList,0, field_309_aA,redstone,0, field_31001_bc,shears,0,"Item introduced on 1.7 version, is a shear to cut leaves (you can keep the block) or get wool from sheeps." field_31002_bk,dyeColors,0, field_31007_h,tileEntityInvalid,0, field_31018_m,pushedObjects,0, field_31019_b,storedMetadata,0, field_31020_l,lastProgress,0,the progress in (de)extending field_31021_a,storedBlockID,0, field_31022_k,progress,0, field_31023_j,shouldHeadBeRendered,0, field_31024_i,extending,0,if this piston is extending or not field_31025_c,storedOrientation,0,the side the front of the piston is on field_31048_b,ignoreUpdates,0, field_31049_a,isSticky,0,This pistons is the sticky one? field_31053_a,headTexture,0,The texture for the 'head' of the piston. Sticky or normal. field_31055_L,scanningTileEntities,0, field_31056_b,offsetsXForSide,0,gives the offset required for this axis to get the block at that side. field_31057_a,faceToSide,0,Converts a face to a side. field_31058_d,offsetsZForSide,0,gives the offset required for this axis to get the block at that side. field_31059_c,offsetsYForSide,0,gives the offset required for this axis to get the block at that side. field_31065_H,mobilityFlag,0,"Mobility information flag. 0 indicates that this block is normal, 1 indicates that it can't push other blocks, 2 indicates that it can't be pushed." field_31066_G,canHarvest,0,Determines if the materials is one that can be collected by the player. field_31067_B,piston,0,Pistons' material. field_31068_A,web,0,Web's material. field_31071_b,blockRenderer,0,instance of RenderBlocks used to draw the piston base and extension. field_31082_l,uvRotateBottom,0, field_31083_k,uvRotateTop,0, field_31084_j,uvRotateNorth,0, field_31085_i,uvRotateSouth,0, field_31086_h,uvRotateWest,0, field_31087_g,uvRotateEast,0, field_31088_b,useInventoryTint,0, field_311_aZ,renderIndex,0,"Used on RenderPlayer to select the correspondent armor to be rendered on the player: 0 is cloth, 1 is chain, 2 is iron, 3 is diamond and 4 is gold." field_312_aY,damageReduceAmount,0,Holds the amount of damage that the armor reduces at full durability. field_313_aX,armorType,0,"Stores the armor type: 0 is helmet, 1 is plate, 2 is legs and 3 is boots" field_314_bb,maxDamageArray,0,Holds the 'base' maxDamage that each armorType have. field_316_a,recordName,0,The name of the record. field_317_a,minecartType,0, field_318_a,blockType,0,The type of block this seed turns into (wheat or pumpkin stems for instance) field_319_a,weaponDamage,0, field_320_a,spawnID,0,The ID of the block the reed will spawn when used from inventory bar. field_321_a,doorMaterial,0, field_323_aZ,damageVsEntity,0,Damage versus entities. field_324_aY,efficiencyOnProperMaterial,0, field_325_aX,blocksEffectiveAgainst,0,Array of blocks the tool has extra effect against. field_326_aX,blocksEffectiveAgainst,0,an array of the blocks this spade is effective against field_327_aX,blocksEffectiveAgainst,0,an array of the blocks this axe is effective against field_329_aX,blocksEffectiveAgainst,0,an array of the blocks this pickaxe is effective against field_330_a,blockID,0,The block ID of the Block associated with this ItemBlock field_331_a,isFull,0,field for checking if the bucket has been filled. field_332_a,itemName,0,full name of item from language file field_333_z,sapling,0, field_334_y,planks,0, field_335_x,cobblestone,0, field_336_w,dirt,0, field_337_v,grass,0, field_338_u,stone,0, field_339_t,lightValue,0,Amount of light emitted field_340_s,canBlockGrass,0,Array of booleans that tells if a block can grass field_341_r,lightOpacity,0,How much light is subtracted for going through this block field_343_p,opaqueCubeLookup,0,An array of 256 booleans corresponding to the result of the isOpaqueCube() method for each block ID field_345_n,blocksList,0,List of ly/ff (BlockType) containing the already registered blocks. field_34900_Q,entityRemoval,0,Entities marked for removal. field_34902_c,biomeIndexLayer,0,A GenLayer containing the indices into BiomeGenBase.biomeList[] field_34903_b,genBiomes,0, field_34904_b,attackingPlayer,0,The most recent player that has attacked this entity field_34905_c,recentlyHit,0,"Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death." field_34906_e,itemInUseCount,0,This field starts off equal to getMaxItemUseDuration and is decremented on each tick field_34907_d,itemInUse,0,"This is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword)" field_35001_ab,rightClickDelayTimer,0,"When you place a block, it's set to 6, decremented once per tick, when it's 0, you can place another block." field_35024_g,boundingBox,0, field_35025_h,coordBaseMode,0,switches the Coordinate System base off the Bounding Box field_35026_i,componentType,0,The type ID of this component. field_35035_b,doorType,0, field_35044_a,doorType,0, field_35046_a,doorType,0, field_35048_b,expandsX,0, field_35049_c,expandsZ,0, field_35050_a,doorType,0, field_35054_a,doorType,0, field_35057_c,isLargeRoom,0, field_35058_a,doorType,0, field_35060_b,roomType,0, field_35061_c,chestLoot,0, field_35062_a,doorType,0, field_35064_a,doorType,0, field_35065_a,chidStructures,0, field_35067_d,sectionCount,0,A count of the different sections of this mine. The space between ceiling supports. field_35068_b,hasSpiders,0, field_35069_c,spawnerPlaced,0, field_35070_a,hasRails,0, field_35072_b,isMultipleFloors,0, field_35073_a,corridorDirection,0, field_35079_a,averageGroundLevel,0, field_35081_a,averageGroundLevel,0, field_35083_b,isRoofAccessible,0, field_35084_a,averageGroundLevel,0, field_35086_a,averageGroundLevel,0, field_35088_a,averageGroundLevel,0, field_35090_a,averageGroundLevel,0, field_35092_b,isTallHouse,0, field_35093_c,tablePosition,0, field_35094_a,averageGroundLevel,0, field_35096_a,averageGroundLevel,0, field_35098_a,averageGroundLevel,0, field_35100_a,averageGroundLevel,0, field_35102_a,averageGroundLevel,0, field_35103_b,averageGroundLevel,0, field_35107_d,structureVillageWeightedPieceList,0,"Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they are removed from this list" field_35109_b,terrainType,0,"World terrain type, 0 for normal, 1 for flap map" field_35110_c,structVillagePieceWeight,0, field_35111_a,worldChunkMngr,0, field_35118_ao,isAirBorne,0, field_35123_e,xpOrbHealth,0,The health of this XP orb. field_35124_b,xpOrbAge,0,The age of the XP orb in ticks. field_35125_ap,xpValue,0,This is how much XP this orb has. field_35127_a,xpColor,0,A constantly increasing value that RenderXPOrb uses to control the colour shifting (Green / yellow) field_35132_az,maximumLife,0, field_35133_ay,currentLife,0, field_35138_ay,maximumTime,0,the maximum time for the explosion field_35139_a,timeSinceStart,0, field_35140_d,arrowCritical,0,Is this arrow a critical hit? (Controls particles and damage) field_35145_n,blockMetadata,0, field_35146_o,blockType,0,the Block type that this TileEntity is contained within field_35148_f,lidAngle,0,The current angle of the lid (between 0 and 1) field_35149_g,prevLidAngle,0,The angle of the lid last tick field_35150_d,adjacentChestXNeg,0,Contains the chest tile located adjacent to this one (if any) field_35151_e,adjacentChestZPosition,0,Contains the chest tile located adjacent to this one (if any) field_35152_b,adjacentChestZNeg,0,Contains the chest tile located adjacent to this one (if any) field_35153_c,adjacentChestXPos,0,Contains the chest tile located adjacent to this one (if any) field_35154_q,ticksSinceSync,0,Server sync counter (once per 20 ticks) field_35155_a,adjacentChestChecked,0,Determines if the check for adjacent chests has taken place. field_35156_h,numUsingPlayers,0,The number of players currently using this chest field_35168_bw,jumpMovementFactor,0,A factor used to determine how far this entity will move each tick if it is jumping or falling. field_35169_bv,landMovementFactor,0,"A factor used to determine how far this entity will move each tick if it is walking on land. Adjusted by speed, and slipperiness of the current block." field_35170_bR,activePotionsMap,0, field_35171_bJ,experienceValue,0,The experience points the Entity gives. field_35172_bP,arrowHitTempCounter,0,"Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death." field_35173_bQ,arrowHitTimer,0, field_35174_at,fleeingTick,0,Used to make a creature speed up and wander away when hit. field_35184_d,teleportDelay,0,Counter to delay the teleportation of an enderman towards the currently attacked target field_35186_b,canCarryBlocks,0, field_35187_a,isAttacking,0,Is the enderman attacking another entity? field_35189_a,allySummonCooldown,0,A cooldown before this entity will search for another Silverfish to join them in battle. field_35209_aZ,experienceTotal,0,The total amount of experience the player has. This also includes the amount of experience within their Experience Bar. field_35210_aY,experienceLevel,0,The current experience level the player is on. field_35211_aX,experience,0,The current amount of experience the player has within their Experience Bar. field_35212_aW,capabilities,0,The player's capabilities. (See class PlayerCapabilities) field_35213_bb,speedInAir,0, field_35214_aG,xpCooldown,0,Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once. field_35215_ba,speedOnGround,0, field_35216_aw,flyToggleTimer,0,"Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly." field_35217_av,foodStats,0,The player's food stats. (See class FoodStats) field_35218_b,isItemInUse,0, field_35221_d,sprintingTicksLeft,0,Ticks left before sprinting is disabled. field_35222_e,renderArmYaw,0, field_35223_ap,renderArmPitch,0, field_35224_c,sprintToggleTimer,0,"Used to tell if the player pressed forward twice. If this is at 0 and it's pressed (And they are allowed to sprint, aka enough food on the ground etc) it sets this to 7. If it's pressed and it's greater than 0 enable sprinting." field_35225_ar,prevRenderArmPitch,0, field_35226_aq,prevRenderArmYaw,0, field_35227_cs,shouldStopSneaking,0,should the player stop sneaking? field_35228_b,experienceTotal,0,The total experience points. field_35229_c,experienceLevel,0,The experience level. field_35230_a,experience,0,The current experience bar points. field_35231_b,food,0, field_35232_c,foodSaturation,0,Players logging on get a saturation of 5.0. Eating food increases the saturation as well as the food bar. field_35236_a,slot,0, field_35237_d,posZ,0, field_35238_e,xpValue,0,The Orbs Experience points value. field_35239_b,posX,0, field_35240_c,posY,0, field_35241_a,entityId,0,Entity ID for the XP Orb field_35242_d,worldHeight,0,Defaults to 128 field_35243_e,creativeMode,0,"0 for survival, 1 for creative" field_35244_b,respawnDimension,0, field_35245_c,difficulty,0,"The difficulty setting. 0 through 3 for peaceful, easy, normal, hard. The client always sends 1." field_35247_f,difficultySetting,0,The difficulty setting byte. field_35248_g,worldHeight,0,Defaults to 128 field_35249_d,serverMode,0,"0 for survival, 1 for creative" field_35251_h,maxPlayers,0,The maximum players. field_35252_b,effectId,0,The ID of the effect which is being removed from an entity. field_35253_a,entityId,0,The ID of the entity which an effect is being removed from. field_35254_a,randomId,0, field_35255_b,isConnected,0,Byte that tells whether the player is connected. field_35256_c,ping,0, field_35257_a,playerName,0,The player's name. field_35258_d,duration,0, field_35259_b,effectId,0, field_35260_c,effectAmplifier,0,The effect's amplifier. field_35261_a,entityId,0, field_35262_c,gameMode,0,"Used only when reason = 3. 0 is survival, 1 is creative." field_35263_b,radius,0,The maximum radius used when generating a patch of blocks. field_35264_a,sandID,0,Stores ID for WorldGenSand field_35266_a,mushroomType,0,"The mushroom type. 0 for brown, 1 for red." field_35269_d,freeLargeArrays,0,A list of pre-allocated int[cacheSize] arrays that are currently unused and can be returned by getIntCache() field_35270_e,inUseLargeArrays,0,A list of pre-allocated int[cacheSize] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called. field_35271_b,freeSmallArrays,0,A list of pre-allocated int[256] arrays that are currently unused and can be returned by getIntCache() field_35272_c,inUseSmallArrays,0,A list of pre-allocated int[256] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called. field_35273_a,intCacheSize,0, field_35277_bw,fenceGate,0, field_35278_bv,vine,0, field_35279_by,stairsStoneBrickSmooth,0, field_35280_bx,stairsBrick,0, field_35281_bs,melon,0, field_35282_br,thinGlass,0, field_35283_bu,melonStem,0, field_35284_bt,pumpkinStem,0, field_35285_bn,stoneBrick,0, field_35286_bo,mushroomCapBrown,0, field_35287_bp,mushroomCapRed,0, field_35288_bq,fenceIron,0, field_35289_bm,silverfish,0, field_35292_a,mushroomType,0,"The mushroom type. 0 for brown, 1 for red." field_35297_a,fruitType,0,Defines if it is a Melon or a Pumpkin that the stem is producing. field_35300_a,sideTextureIndex,0,Holds the texture index of the side of the pane (the thin lateral side) field_35311_f,inventory,0, field_35312_g,currentScroll,0,"Amount scrolled in Creative mode inventory (0 = top, 1 = bottom)" field_35313_h,isScrolling,0,True if the scrollbar is being dragged field_35314_i,wasClicking,0,True if the left mouse button was held down last time drawScreen was called. field_35316_k,localizedGameModeText,0,The game mode text that is displayed with each world on the world selection list. field_35317_b,serverTextField,0, field_35318_c,serverListStorage,0,This GUI's instance to the server list's storage field_35319_a,guiScreen,0,Needed a change as a local variable was conflicting on construct field_35340_f,serverList,0,List of ServerNBTStorage objects field_35341_g,selectedServer,0,Index of the currently selected server field_35342_d,serverSlotContainer,0,Slot container for the server list field_35343_b,lock,0,Lock object for use with synchronized() field_35344_a,threadsPending,0,Number of outstanding ThreadPollServers threads field_35345_j,buttonDelete,0,The 'Delete' button field_35346_k,deleteClicked,0,The 'Delete' button was clicked field_35347_h,buttonEdit,0,The 'Edit' button field_35348_i,buttonSelect,0,The 'Join Server' button field_35349_w,tempServer,0,Temporary ServerNBTStorage used by the Edit/Add/Direct Connect dialogs field_35350_v,lagTooltip,0,This GUI's lag tooltip text or null if no lag icon is being hovered. field_35351_u,directClicked,0,The 'Direct Connect' button was clicked field_35352_t,editClicked,0,The 'Edit' button was clicked field_35353_s,addClicked,0,The 'Add server' button was clicked field_35357_f,panoramaTimer,0,"Timer used to rotate the panorama, increases every tick." field_35358_g,viewportTexture,0,Texture allocated for the current viewport of the main menu's panorama background. field_35359_d,serverNBTStorage,0, field_35360_b,serverAddress,0, field_35361_c,serverName,0, field_35362_a,parentGui,0,This GUI's parent GUI. field_35364_f,gameMode,0,"hardcore', 'creative' or 'survival" field_35366_j,gameModeButton,0,The GUIButton that you click to change game modes. field_35367_k,moreWorldOptions,0,The GUIButton that you click to get to options like the seed when creating a world. field_35368_i,moreOptions,0,"True if the extra options (Seed box, structure toggle button, world type button, etc.) are being shown" field_35369_v,gameModeDescriptionLine2,0,The second line of text describing the currently selected game mode. field_35370_u,gameModeDescriptionLine1,0,The first line of text describing the currently selected game mode. field_35371_t,worldTypeButton,0,the GUIButton in the more world options screen. It's currently greyed out and unused in minecraft 1.0.0 field_35372_s,generateStructuresButton,0,The GuiButton in the 'More World Options' screen. Toggles ON/OFF field_35375_a,itemList,0,the list of items in this container field_35377_b,chestModel,0,The normal small chest model. field_35378_c,largeChestModel,0,The large double chest model. field_35379_L,fovSetting,0, field_35380_M,gammaSetting,0, field_35381_w,keyBindUseItem,0, field_35382_v,keyBindAttack,0, field_35383_y,keyBindPickBlock,0, field_35384_x,keyBindPlayerList,0, field_35385_f,mineshaftGenerator,0,Holds Mineshaft Generator field_35386_d,strongholdGenerator,0,Holds Stronghold Generator field_35387_e,villageGenerator,0,Holds Village Generator field_35389_t,mapFeaturesEnabled,0,are map structures going to be generated (e.g. strongholds) field_35390_x,ravineGenerator,0,Holds ravine generator field_35394_j,boxList,0,This is a list of all the boxes (ModelRenderer.class) in the current model. field_35396_d,silverfishBoxLength,0,"The widths, heights, and lengths for the silverfish model boxes." field_35397_e,silverfishTexturePositions,0,The texture positions for the silverfish's model's boxes. field_35398_b,silverfishWings,0,The wings (dust-looking sprites) on the silverfish's model. field_35400_a,silverfishBodyParts,0,The body parts of the silverfish's model. field_35403_b,chestBelow,0,The model of the bottom of the chest. field_35404_c,chestKnob,0,The chest's knob in the chest model. field_35405_a,chestLid,0,The chest lid in the chest's model. field_35406_b,isAttacking,0,Is the enderman attacking an entity? field_35407_a,isCarrying,0,Is the enderman carrying a block? field_35408_l,mouseY,0,Y axis position of the mouse field_35409_k,mouseX,0,X axis position of the mouse field_35410_a,parentGui,0,Instance to the GUI this list is on. field_35415_bn,rottenFlesh,0, field_35416_bo,enderPearl,0, field_35417_bj,beefRaw,0, field_35418_bk,beefCooked,0, field_35419_bl,chickenRaw,0, field_35420_bm,chickenCooked,0, field_35421_bg,melon,0, field_35422_bh,pumpkinSeeds,0, field_35423_bi,melonSeeds,0, field_35427_bz,potionAmplifier,0,set by setPotionEffect field_35428_c,saturationModifier,0, field_35429_bA,potionEffectProbability,0,probably of the set potion effect occurring field_35431_bw,alwaysEdible,0,"If this field is true, the food can be consumed even if the player don't need to eat." field_35432_by,potionDuration,0,set by setPotionEffect field_35433_bx,potionId,0,represents the potion effect that will occurr upon eating this food. Set by setPotionEffect field_35436_a,blockRef,0, field_35437_a,blockObj,0, field_35444_c,endermanModel,0,The model of the enderman field_35445_h,rnd,0, field_35466_H,lightUpdateBlockList,0,"is a temporary list of blocks and light values used when updating light levels. Holds up to 32x32x32 blocks (the maximum influence of a light source.) Every element is a packed bit value: 0000000000LLLLzzzzzzyyyyyyxxxxxx. The 4-bit L is a light level used when darkening blocks. 6-bit numbers x, y and z represent the block's offset from the original block, plus 32 (i.e. value of 31 would mean a -1 offset" field_35480_A,worldGenBigTree,0, field_35481_B,worldGenForest,0, field_35482_C,worldGenSwamp,0, field_35483_e,extremeHills,0, field_35484_b,ocean,0, field_35485_c,plains,0, field_35486_a,biomeList,0,"An array of all the biomes, indexed by biome id." field_35487_i,river,0, field_35488_u,biomeDecorator,0, field_35489_t,rainfall,0,The rainfall in this biome. field_35490_s,temperature,0,The temperature of this biome. field_35491_r,maxHeight,0,The maximum height of this biome. Default 0.3. field_35492_q,minHeight,0,The minimum height of this biome. Default 0.1. field_35493_z,worldGenTrees,0, field_35494_y,biomeID,0,"The id number to this biome, and its index in the biomeList array." field_35495_k,vine,0, field_354_e,soundPowderFootstep,0, field_35501_d,baseSeed,0,base seed to the LCG prng provided via the constructor field_35502_b,worldGenSeed,0,seed from World#getWorldSeed that is used in the LCG prng field_35503_c,chunkSeed,0,"final part of the LCG prng that uses the chunk X, Z coords along with the other two seeds to generate pseudorandom numbers" field_35504_a,parent,0,parent GenLayer that was provided via the constructor field_35509_b,allowedBiomes,0,this sets all the biomes that are allowed to appear in the overworld field_35521_b,gameType,0,"The type of the map. 0 is survival, 1 is creative." field_35522_c,mapFeaturesEnabled,0,"Switch for the map features. 'true' for enabled, 'false' for disabled." field_35523_a,seed,0,The seed for the map. field_35536_f,starve,0, field_35537_g,cactus,0, field_35538_d,inWall,0, field_35539_e,drown,0, field_35540_b,onFire,0, field_35541_c,lava,0, field_35542_a,inFire,0, field_35543_n,isUnblockable,0,This kind of damage can be blocked or not. field_35544_o,isDamageAllowedInCreativeMode,0, field_35545_l,magic,0, field_35546_m,damageType,0, field_35547_j,generic,0, field_35548_k,explosion,0, field_35549_h,fall,0, field_35550_i,outOfWorld,0, field_35551_p,hungerDamage,0, field_35552_n,damageSourceEntity,0, field_35553_n,indirectEntity,0, field_35563_f,biomeCache,0,The BiomeCache object for this world. field_35564_g,biomesToSpawnIn,0,A list of biomes that the player can spawn in. field_35580_d,percentUseable,0,percent of the hasharray that can be used without hash colliding probably field_35581_e,modCount,0,count of times elements have been added/removed field_35582_b,numHashElements,0,the number of elements in the hash array field_35583_c,capacity,0,the maximum amount of elements in the hash (probably 3/4 the size due to meh hashing function) field_35584_a,hashArray,0,the array of all elements in the hash field_35589_a,lootArray,0,Contains stuff you might find in chests field_35590_d,itemWeight,0,The Weight is how often the item is chosen(higher number is higher chance(lower is lower)) field_35591_b,minGroupCount,0, field_35592_c,maxGroupCount,0, field_35593_e,maxItemStack,0,This is how many items can be max in the itemstack field_35594_b,itemMetadata,0,The metadata to be used when creating the treasure item. field_35595_c,minItemStack,0,This is how many items can be in each stack at minimun field_35596_a,itemID,0,The ID for this treasure item field_355_bo,slipperiness,0,Determines how much velocity is maintained while moving on top of this block field_35600_b,serverSlotContainer,0,Slot container for the server list field_35601_a,server,0,The server getting checked field_35604_d,villagePiecesLimit,0, field_35605_b,villagePieceWeight,0, field_35606_c,villagePiecesSpawned,0, field_35607_a,villagePieceClass,0,The Class object for the represantation of this village piece. field_35608_v,snipeSkeleton,0,The achievement for killing a Skeleton from 50 meters aways. field_35611_a,instance,0,The static instance of ChestItemRenderHelper. field_35615_d,instancesLimit,0,How many Structure Pieces of this type may spawn in a structure field_35616_b,pieceWeight,0,"This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped" field_35617_c,instancesSpawned,0, field_35618_a,pieceClass,0, field_35619_a,doorEnum,0, field_35623_b,responseTime,0,Player response time to server in milliseconds field_35624_a,name,0,The string value of the object field_35625_d,worldObj,0,This world object. field_35631_e,coordMap,0, field_35632_f,ranBiomeCheck,0,is spawned false and set true once the defined BiomeGenBases were compared with the present ones field_35633_g,structureCoords,0, field_35634_a,allowedBiomeGenBases,0, field_35635_a,villageSpawnBiomes,0,A list of all the biomes villages can spawn in. field_35649_k,creativeMode,0, field_35653_f,lastAccessTime,0,"The last time this BiomeCacheBlock was accessed, in milliseconds." field_35654_g,biomeCache,0,The BiomeCache objevt that contains this BiomeCacheBlock field_35655_d,xPosition,0,The x coordinate of the BiomeCacheBlock. field_35656_e,zPosition,0,The z coordinate of the BiomeCacheBlock. field_35657_b,rainfallValues,0,An array of chunk rainfall values saved by this cache. field_35658_c,biomes,0,The array of biome types stored in this BiomeCacheBlock. field_35659_a,temperatureValues,0,An array of chunk temperatures saved by this cache. field_35670_H,id,0,The Id of a Potion object. field_35671_I,name,0,The name of the Potion. field_35672_f,digSlowdown,0, field_35673_g,damageBoost,0, field_35674_d,moveSlowdown,0, field_35675_e,digSpeed,0, field_35677_c,moveSpeed,0, field_35678_a,potionTypes,0,The array of potion types. field_35679_n,fireResistance,0,The fire resistance Potion object. field_35680_o,waterBreathing,0,The water breathing Potion object. field_35681_l,regeneration,0,The regeneration Potion object. field_35682_m,resistance,0, field_35683_j,jump,0, field_35684_k,confusion,0, field_35685_h,heal,0, field_35686_i,harm,0, field_35689_u,poison,0,The poison Potion object. field_35690_t,weakness,0,The weakness Potion object. field_35691_s,hunger,0,The hunger Potion object. field_35692_r,nightVision,0,The night vision Potion object. field_35693_q,blindness,0,The blindness Potion object. field_35694_p,invisibility,0,The invisibility Potion object. field_356_bn,blockMaterial,0,Block material definition. field_35709_b,selectedBlockMetaData,0, field_35710_a,selectedBlockId,0, field_35716_b,boundingBox,0, field_35717_a,components,0,List of all StructureComponents that are part of this structure field_35718_c,hasMoreThanTwoComponents,0,well ... thats what it does field_35720_f,gameType,0, field_35728_d,cache,0,The list of cached BiomeCacheBlocks field_35729_b,lastCleanupTime,0,"The last time this BiomeCache was cleaned, in milliseconds." field_35730_c,cacheMap,0,"The map of keys to BiomeCacheBlocks. Keys are based on the chunk x, z coordinates as (x | z << 32)." field_35731_a,chunkManager,0,Reference to the WorldChunkManager field_35748_f,maxZ,0,The second z coordinate of a bounding box. field_35749_d,maxX,0,The second x coordinate of a bounding box. field_35750_e,maxY,0,The second y coordinate of a bounding box. field_35751_b,minY,0,The first y coordinate of a bounding box. field_35752_c,minZ,0,The first z coordinate of a bounding box. field_35753_a,minX,0,The first x coordinate of a bounding box. field_35754_b,depthBits,0,Log base 2 of the chunk height (128); applied as a shift on Z coordinate field_35755_c,depthBitsPlusFour,0,Log base 2 of the chunk height (128) * width (16); applied as a shift on X coordinate field_35756_d,isCreativeMode,0,"Used to determine if creative mode is enabled, and therefore if items should be depleted on usage" field_35757_b,isFlying,0,Sets/indicates whether the player is flying. field_35758_c,allowFlying,0,whether or not to allow the player to fly when they double jump. field_35759_a,disableDamage,0,Disables player damage. field_35772_d,foodTimer,0,The player's food timer value. field_35773_e,prevFoodLevel,0, field_35774_b,foodSaturationLevel,0,The player's food saturation. field_35775_c,foodExhaustionLevel,0,The player's food exhaustion. field_35776_a,foodLevel,0,The player's food level. field_35785_d,currentServerMaxPlayers,0, field_35786_c,playerNames,0,An ArrayList of all the player names on the current server field_35787_k,playerInfoMap,0,A HashMap of all player names and their player information objects field_35790_f,polled,0,True if server was already polled or is in the process of polling field_35791_d,motd,0,Server's Message of the Day field_35792_e,lag,0,Lag meter; -2 if server check pending; -1 if server check failed field_35793_b,host,0,Hostname or IP address of server field_35794_c,playerCount,0,The count/max number of players field_35795_a,name,0,User specified name for server field_357_bm,blockParticleGravity,0, field_35803_b,duration,0,The duration of the potion effect field_35804_c,amplifier,0,The amplifier of the potion effect field_35805_a,potionID,0,ID value of the potion this effect matches. field_35811_L,lightmapColors,0,Colors computed in updateLightmap() and loaded into the lightmap emptyTexture field_35812_M,fovModifierHand,0,FOV modifier hand field_35813_N,fovModifierHandPrev,0,FOV modifier hand prev field_35814_O,fovMultiplierTemp,0,FOV multiplier temp field_35815_V,lightmapUpdateNeeded,0,"Is set, updateCameraAndRender() calls updateLightmap(); set by updateTorchFlicker()" field_35816_f,torchFlickerDX,0,Torch flicker DX field_35817_g,torchFlickerY,0,Torch flicker Y field_35818_d,lightmapTexture,0,The texture id of the blocklight/skylight texture used for lighting effects field_35819_e,torchFlickerX,0,Torch flicker X field_35820_j,rainYCoords,0,Rain Y coords field_35821_h,torchFlickerDY,0,Torch flicker DY field_35822_i,rainXCoords,0,Rain X coords field_35823_q,debugViewDirection,0,"Debug view direction (0=OFF, 1=Front, 2=Right, 3=Back, 4=Left, 5=TiltLeft, 6=TiltRight)" field_35831_d,hash,0, field_35832_b,value,0,the value held by the hash at the specified key field_35833_c,nextEntry,0,the next hashentry in the table field_35834_a,key,0,the key as a long (for playerInstances it is the x in the most significant 32 bits and then y) field_35836_g,shortBuffer,0,Short buffer field_35837_l,brightness,0, field_35838_p,hasBrightness,0, field_35844_d,updateSkylightColumns,0,Which columns need their skylightMaps updated. field_35845_c,precipitationHeightMap,0,"A map, similar to heightMap, that tracks how far down precipitation can fall." field_35854_d,strongholdStones,0, field_35855_b,pieceWeightArray,0, field_35856_c,structurePieceList,0, field_35857_a,totalWeight,0, field_35861_f,keySet,0,The set of all the keys stored in this MCHash object field_35867_f,enderEyeMetaToDirection,0, field_35869_d,vineGrowth,0, field_35870_b,offsetZ,0, field_35871_a,offsetX,0, field_35885_D,chunk_X,0,The X-coordinate of the chunk currently being decorated field_35886_E,chunk_Z,0,The Z-coordinate of the chunk currently being decorated field_35887_F,biome,0,The biome generator object. field_35888_A,clayPerChunk,0,The number of clay patches to generate per chunk. Only generates when part of it is underwater. field_35889_B,currentWorld,0,The world the BiomeDecorator is currently decorating field_35890_C,randomGenerator,0,The Biome Decorator's random number generator. field_35891_f,coalGen,0, field_35892_g,ironGen,0, field_35893_d,dirtGen,0,The dirt generator. field_35894_e,gravelGen,0, field_35895_b,sandGen,0,The sand generator. field_35896_c,gravelAsSandGen,0,The gravel generator. field_35897_a,clayGen,0,The clay generator. field_35898_n,mushroomBrownGen,0,Field that holds mushroomBrown WorldGenFlowers field_35899_o,mushroomRedGen,0,Field that holds mushroomRed WorldGenFlowers field_358_bl,stepSound,0,Sound of stepping on the block field_35900_l,plantYellowGen,0,Field that holds one of the plantYellow WorldGenFlowers field_35901_m,plantRedGen,0,Field that holds one of the plantRed WorldGenFlowers field_35902_j,diamondGen,0,Field that holds diamond WorldGenMinable field_35903_k,lapisGen,0,Field that holds Lapis WorldGenMinable field_35904_h,goldGen,0,Field that holds gold WorldGenMinable field_35905_i,redstoneGen,0,Field that holds redstone WorldGenMinable field_35906_w,reedsPerChunk,0,The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable. field_35907_v,mushroomsPerChunk,0,"The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8 this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms." field_35908_u,deadBushPerChunk,0,The number of dead bushes to generate per chunk. Used in deserts and swamps. field_35909_t,grassPerChunk,0,The amount of tall grass to generate per chunk. field_35910_s,flowersPerChunk,0,"The number of yellow flower patches to generate per chunk. The game generates much less than this number, since it attempts to generate them at a random altitude." field_35911_r,treesPerChunk,0,"The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts." field_35912_q,cactusGen,0,Field that holds WorldGenCactus field_35913_p,reedGen,0,Field that holds WorldGenReed field_35914_z,sandPerChunk2,0,The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There appear to be two separate fields for this. field_35915_y,sandPerChunk,0,The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. field_35916_x,cactiPerChunk,0,The number of cactus plants to generate per chunk. Cacti only work on sand. field_35919_q,mapFeaturesEnabled,0,Whether the map features (e.g. strongholds) generation is enabled or disabled. field_35920_p,gameType,0,"Indicates the type of the game. 0 for survival, 1 for creative." field_35931_U,aoBrightnessXYZPNN,0,Ambient occlusion brightness XYZPNN field_35932_T,aoBrightnessYZNP,0,Ambient occlusion brightness YZNP field_35933_W,aoBrightnessXYZPNP,0,Ambient occlusion brightness XYZPNP field_35934_V,aoBrightnessXYPN,0,Ambient occlusion brightness XYPN field_35935_Q,aoBrightnessXYNN,0,Ambient occlusion brightness XYNN field_35936_P,aoBrightnessXYZNNN,0,Ambient occlusion brightness XYZNNN field_35937_S,aoBrightnessYZNN,0,Ambient occlusion brightness YZNN field_35938_R,aoBrightnessXYZNNP,0,Ambient occlusion brightness XYZNNP field_35939_Y,aoBrightnessXYNP,0,Ambient occlusion brightness XYNP field_35940_X,aoBrightnessXYZNPN,0,Ambient occlusion brightness XYZNPN field_35941_Z,aoBrightnessXYZNPP,0,Ambient occlusion brightness XYZNPP field_35943_ak,brightnessTopLeft,0,Brightness top left field_35944_al,brightnessBottomLeft,0,Brightness bottom left field_35945_ai,aoBrightnessXZPP,0,Ambient occlusion brightness XZPP field_35946_aj,aoType,0,"Ambient occlusion type (0=simple, 1=complex)" field_35947_am,brightnessBottomRight,0,Brightness bottom right field_35948_an,brightnessTopRight,0,Brightness top right field_35949_ac,aoBrightnessXYPP,0,Ambient occlusion brightness XYPP field_35950_ad,aoBrightnessYZPP,0,Ambient occlusion brightness YZPP field_35951_aa,aoBrightnessYZPN,0,Ambient occlusion brightness YZPN field_35952_ab,aoBrightnessXYZPPN,0,Ambient occlusion brightness XYZPPN field_35953_ag,aoBrightnessXZPN,0,Ambient occlusion brightness XZPN field_35954_ah,aoBrightnessXZNP,0,Ambient occlusion brightness XZNP field_35955_ae,aoBrightnessXYZPPP,0,Ambient occlusion brightness XYZPPP field_35956_af,aoBrightnessXZNN,0,Ambient occlusion brightness XZNN field_35964_f,pressTime,0, field_35965_e,pressed,0,because _303 wanted me to call it that(Caironater) field_35966_b,hash,0, field_35967_a,keybindArray,0, field_35970_b,textureHeight,0,The size of the texture file's height in pixels. field_35971_a,textureWidth,0,The size of the texture file's width in pixels. field_360_bk,maxZ,0,maximum Z for the block bounds (local coordinates) field_362_bj,maxY,0,maximum Y for the block bounds (local coordinates) field_364_bi,maxX,0,maximum X for the block bounds (local coordinates) field_366_bh,minZ,0,minimum Z for the block bounds (local coordinates) field_368_bg,minY,0,minimum Y for the block bounds (local coordinates) field_370_bf,minX,0,minimum X for the block bounds (local coordinates) field_372_be,blockResistance,0,Indicates the blocks resistance to explosions. field_374_bd,blockHardness,0,Indicates how many hits it takes to break a block. field_376_bc,blockID,0,ID of the block. field_378_bb,blockIndexInTexture,0,"The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to come from terrain.png, and the index is 0-based (grass is 0)." field_382_N,glass,0, field_383_M,sponge,0, field_384_L,leaves,0, field_385_K,wood,0, field_386_J,oreCoal,0, field_387_az,workbench,0, field_388_I,oreIron,0, field_389_ay,blockDiamond,0, field_39000_a,modelTextureMap,0,A mapping for all texture offsets field_39001_b,potionsNeedUpdate,0,Whether the DataWatcher needs to be updated with the active potions field_39003_d,jumpTicks,0,Number of ticks since last jump field_39004_a,inLove,0, field_39005_b,breeding,0,This is representation of a counter for reproduction progress. (Note that this is different from the inLove which represent being in Love-Mode) field_39009_a,villagersSpawned,0,The number of villagers that have been spawned in this component. field_39010_c,potionEffect,0, field_390_H,oreGold,0, field_391_ax,oreDiamond,0, field_392_G,gravel,0, field_393_F,sand,0, field_394_aw,redstoneWire,0, field_395_E,lavaStill,0,Stationary lava source block field_396_av,chest,0, field_397_D,lavaMoving,0, field_399_C,waterStill,0, field_40004_N,debugUpdateTime,0,Approximate time (in ms) of last update to debug string field_40005_O,fpsCounter,0,holds the current fps field_40006_ak,debugProfilerName,0,Profiler currently displayed in the debug screen pie chart field_40007_r,standardGalacticFontRenderer,0, field_40009_b,portalRoom,0, field_40011_b,doorType,0, field_40012_c,hasMadeChest,0, field_40013_a,chestLoot,0, field_40015_a,hasSpawner,0, field_40024_a,fillSeed,0, field_40027_a,hasSpawner,0, field_40055_d,ingredientID,0, field_40056_b,brewTime,0, field_40057_c,filledSlots,0,an integer with each bit specifying whether that slot of the stand contains a potion field_40058_a,brewingItemStacks,0,The itemstacks currently placed in the slots of the brewing stand field_40059_f,bookSpread,0,The amount that the book is open. field_40060_g,bookSpreadPrev,0,The amount that the book is open. field_40063_b,pageFlip,0,Value used for determining how the page flip should look. field_40064_r,rand,0, field_40065_c,pageFlipPrev,0,The last tick's pageFlip value. field_40066_q,bookRotation,0, field_40067_p,bookRotationPrev,0, field_40068_a,tickCount,0,Used by the render to make the book 'bounce' field_40069_h,bookRotation2,0, field_40070_a,container,0,The brewing stand this slot belongs to. field_40072_b,name,0,The name of the Dragon Part field_40073_a,entityDragonObj,0,The dragon entity this dragon part belongs to field_40079_d,xTile,0, field_40080_e,yTile,0, field_40081_b,throwableShake,0, field_40082_ao,zTile,0, field_40083_c,thrower,0,"Is the entity that throws this 'thing' (snowball, ender pearl, eye of ender or potion)" field_40084_ap,inTile,0, field_40085_a,inGround,0, field_40086_ar,ticksInAir,0, field_40087_aq,ticksInGround,0, field_40089_d,potionDamage,0,The damage value of the thrown potion that this EntityPotion represents. field_40092_e,despawnTimer,0, field_40093_ao,shatterOrDrop,0, field_400_at,mobSpawner,0, field_40103_a,materialType,0,the material type for dropped items/blocks field_40104_aw,bobTimer,0,The height of the current bob field_40105_ay,particleName,0, field_40129_bA,carryoverDamage,0,"in each step in the damage calculations, this is set to the 'carryover' that would result if someone was damaged .25 hearts (for example), and added to the damage in the next step" field_4013_a,modelBipedMain,0, field_4014_g,flintAndSteel,0, field_40153_b,heightOffsetUpdateTime,0,ticks until heightOffset is randomized field_40154_a,heightOffset,0,Random offset used in floating behaviour field_40157_aB,maxHealth,0,The maximum health of the Entity. field_4015_b,itemRand,0,The RNG used by the Item subclasses. field_40161_az,slowed,0,"Activated if the dragon is flying though obsidian, white stone or bedrock. Slows movement and animation speed." field_40162_d,ringBuffer,0,Ring buffer array for the last 64 Y-positions and yaw rotations. Used to calculate offsets for the animations. field_40163_ay,forceNewTarget,0,Force selecting a new flight target at next tick if set to true. field_40164_e,ringBufferIndex,0,Index into the ring buffer. Incremented once per tick and restarts at 0 once it reaches the end of the buffer. field_40165_b,targetY,0, field_40166_c,targetZ,0, field_40167_a,targetX,0, field_40168_at,dragonPartTail3,0, field_40169_as,dragonPartTail2,0, field_4016_av,bucketWater,0, field_40170_ar,dragonPartTail1,0, field_40171_aq,dragonPartBody,0,The body bounding box of a dragon field_40172_ax,animTime,0,"Animation time, used to control the speed of the animation cycles (wings flapping, jaw opening, etc.)" field_40173_aw,prevAnimTime,0,Animation time at previous tick. field_40174_av,dragonPartWing2,0, field_40175_au,dragonPartWing1,0, field_40176_ao,dragonPartArray,0,An array containing all body parts of this dragon field_40177_ap,dragonPartHead,0,The head bounding box of a dragon field_40178_aA,deathTicks,0, field_40179_aC,target,0, field_4017_ap,porkCooked,0, field_4018_aZ,iconIndex,0,Icon index in the icons table. field_40190_b,itemStack,0, field_40191_b,enchantment,0,"The position of the enchantment on the enchantment table window, starting with 0 as the topmost one." field_40192_a,windowId,0, field_40194_P,dummyRenderInt,0,Dummy render int field_40197_a,replaceID,0,The Block ID that the generator is allowed to replace while generating the terrain. field_40199_bz,mycelium,0, field_4019_aV,recordCat,0, field_401_B,waterMoving,0, field_40200_bA,waterlily,0, field_40201_bL,useNeighborBrightness,0,Flag if block ID should use the brightest neighbor light value as its own field_40202_bJ,endPortalFrame,0, field_40203_bK,whiteStone,0, field_40204_bD,stairsNetherBrick,0, field_40205_bE,netherStalk,0, field_40206_bB,netherBrick,0, field_40207_bC,netherFence,0, field_40208_bH,cauldron,0, field_40209_bI,endPortal,0, field_4020_aT,fishCooked,0, field_40210_bF,enchantmentTable,0, field_40211_bG,brewingStand,0, field_40213_b,canDropItself,0,"If this field is true, the pane block drops itself when destroyed (like the iron fences), otherwise, it's just destroyed (like glass panes)" field_40214_a,rand,0, field_40215_f,guiTop,0,Starting Y position for the Gui. Inconsistent use for Gui backgrounds. field_40216_e,guiLeft,0,Starting X position for the Gui. Inconsistent use for Gui backgrounds. field_4021_aS,fishRaw,0, field_40220_w,bookModel,0,The book model used on the GUI. field_40228_y,containerEnchantment,0,ContainerEnchantment object associated with this gui field_4022_aR,lightStoneDust,0, field_40231_d,is64bit,0,True if the system is 64-bit (using a simple indexOf test on a system property) field_40234_b,nameSeed,0,used as seed for EnchantmentNameParts (see GuiEnchantment) field_40235_c,enchantLevels,0,3-member array storing the enchantment levels of each slot field_40236_a,tableInventory,0,SlotEnchantmentTable object with ItemStack to be enchanted field_40237_l,rand,0, field_40238_j,posY,0, field_40239_k,posZ,0, field_4023_aQ,pocketSundial,0, field_40240_h,worldPointer,0,current world (for bookshelf counting) field_40241_i,posX,0, field_40242_b,brewTime,0, field_40243_a,tileBrewingStand,0, field_40245_b,damageSource,0,Used as parameter to calculate the damage modifier (extra armor) on enchantments that the player have on equipped armors. field_40246_a,damageModifier,0,Used to calculate the damage modifier (extra armor) on enchantments that the player have on equipped armors. field_40247_b,entityLiving,0,Used as parameter to calculate the (magic) extra damage based on enchantments of current equipped player item. field_40248_a,livingModifier,0,Used to calculate the (magic) extra damage based on enchantments of current equipped player item. field_4024_aP,fishingRod,0, field_40251_b,rand,0,The RNG used to generate enchant names. field_40252_c,wordList,0,List of words used to generate an enchant name. field_40253_a,instance,0,The static instance of this class. field_40256_A,waterColorMultiplier,0,Color tint applied to water depending on biome field_40257_n,icePlains,0, field_40258_o,iceMountains,0, field_40259_l,frozenOcean,0, field_4025_aO,compass,0, field_40260_m,frozenRiver,0, field_40261_q,mushroomIslandShore,0, field_40262_p,mushroomIsland,0, field_40263_b,enchantmentLevel,0,Enchantment level associated with this EnchantmentData field_40264_a,enchantmentobj,0,Enchantment object associated with this EnchantmentData field_40268_b,zLevel,0,Defines the zLevel of rendering of item on GUI. field_4026_aM,minecartPowered,0, field_4027_aL,minecartCrate,0, field_40284_d,updateModelState,0,Reloads the dragon model if not equal to 4. Presumably a leftover debugging field. field_40285_c,modelDragon,0,An instance of the dragon model in RenderDragon field_40289_c,snowmanModel,0,A reference to the Snowman model in RenderSnowMan. field_4028_aJ,book,0, field_40299_l,textureWidth,0, field_4029_aI,paper,0, field_402_as,fire,0, field_40300_m,textureHeight,0, field_40301_k,isChild,0, field_40308_f,frontLeg,0,The front leg Model renderer of the dragon field_40309_g,rearLegTip,0,The rear leg tip Model renderer of the dragon field_4030_aF,brick,0, field_40310_d,body,0,The body Model renderer of the dragon field_40311_e,rearLeg,0,The rear leg Model renderer of the dragon field_40312_b,neck,0,The neck Model renderer of the dragon field_40313_c,jaw,0,The jaw Model renderer of the dragon field_40314_a,head,0,The head Model renderer of the dragon field_40315_n,frontLegTip,0,The front leg tip Model renderer of the dragon field_40316_o,rearFoot,0,The rear foot Model renderer of the dragon field_40317_s,partialTicks,0, field_40318_r,wingTip,0,The wing tip Model renderer of the dragon field_40319_q,wing,0,The wing Model renderer of the dragon field_4031_aC,boat,0, field_40320_p,frontFoot,0,The front foot Model renderer of the dragon field_40324_f,flippingPageLeft,0,Right cover renderer (when facing the book) field_40325_g,bookSpine,0,The renderer of spine of the book field_40326_d,pagesLeft,0,The left pages renderer (when facing the book) field_40327_e,flippingPageRight,0,Right cover renderer (when facing the book) field_40328_b,coverLeft,0,Left cover renderer (when facing the book) field_40329_c,pagesRight,0,The right pages renderer (when facing the book) field_40330_a,coverRight,0,Right cover renderer (when facing the book) field_40333_u,aimedBow,0,Records whether the model should be rendered aiming a bow. field_40361_f,speckledMelonEffect,0, field_40362_g,blazePowderEffect,0, field_40363_d,spiderEyeEffect,0, field_40364_e,fermentedSpiderEyeEffect,0, field_40365_b,sugarEffect,0, field_40366_c,ghastTearEffect,0, field_40369_o,potionPrefixes,0,"An array of possible potion prefix names, as translation IDs." field_40370_l,potionRequirements,0, field_40372_j,glowstoneEffect,0, field_40373_k,gunpowderEffect,0, field_40374_h,magmaCreamEffect,0, field_40375_i,redstoneEffect,0, field_40378_c,genNetherBridge,0, field_40382_f,noiseData4,0, field_40383_g,noiseData5,0, field_40384_d,noiseData2,0, field_40385_e,noiseData3,0, field_40386_b,noiseGen5,0, field_40387_c,noiseData1,0, field_40388_a,noiseGen4,0, field_40389_n,densities,0, field_40390_o,biomesForGeneration,0,The biomes that are used to generate the chunk field_40391_l,noiseGen3,0, field_40392_m,endWorld,0, field_40393_j,noiseGen1,0, field_40394_k,noiseGen2,0, field_40396_i,endRNG,0, field_403_A,bedrock,0, field_40408_bz,cauldron,0, field_40409_bw,blazePowder,0, field_40410_bv,fermentedSpiderEye,0, field_40411_by,brewingStand,0, field_40412_bx,magmaCream,0, field_40413_bs,potion,0, field_40414_br,netherStalkSeeds,0, field_40415_bu,spiderEye,0, field_40416_bt,glassBottle,0, field_40417_bo,blazeRod,0, field_40418_bp,ghastTear,0, field_40419_bq,goldNugget,0, field_40420_bA,eyeOfEnder,0, field_40421_bL,recordWard,0, field_40422_bM,record11,0, field_40423_bJ,recordStal,0, field_40424_bK,recordStrad,0, field_40425_bE,recordBlocks,0, field_40426_bB,speckledMelon,0, field_40427_bH,recordMall,0, field_40428_bI,recordMellohi,0, field_40429_bF,recordChirp,0, field_40430_bG,recordFar,0, field_40435_a,effectCache,0,maps potion damage values to lists of effect names field_40437_bT,material,0,The EnumArmorMaterial used for this ItemArmor field_40438_b,soilBlockID,0,BlockID of the block the seeds can be planted on. field_40439_b,toolMaterial,0, field_40440_f,player,0,The player that has this container open. field_40441_a,container,0,The brewing stand this slot belongs to. field_40442_a,container,0,The brewing stand this slot belongs to. field_40443_a,container,0,The brewing stand this slot belongs to. field_40445_l,clouds,0,Clouds flag field_40455_b,lightmapTexUnit,0,"An OpenGL constant corresponding to GL_TEXTURE1, used when setting data pertaining to auxiliary OpenGL texture units." field_40456_c,useMultitextureARB,0,True if the renderer supports multitextures and the OpenGL version != 1.3 field_40457_a,defaultTexUnit,0,"An OpenGL constant corresponding to GL_TEXTURE0, used when setting data pertaining to auxiliary OpenGL texture units." field_40458_D,enchantments,0,Is the 'Enchanter' achievement field_40459_E,overkill,0, field_4045_bg,pumpkinLantern,0, field_40460_F,bookcase,0,Is the 'Librarian' achievement field_40461_A,potion,0,Is the 'Local Brewery' achievement field_40462_B,theEnd,0,Is the 'The End?' achievement field_40463_C,theEnd2,0,Is the 'The End.' achievement field_40464_w,diamonds,0,Is the 'DIAMONDS!' achievement field_40465_z,blazeRod,0,Is the 'Into Fire' achievement field_40466_y,ghast,0,Is the 'Return to Sender' achievement field_40467_x,portal,0,Is the 'We Need to Go Deeper' achievement field_4047_bf,portal,0,The purple teleport blocks inside the obsidian circle field_40486_a,spawnList,0, field_40498_f,projectileProtection,0,Protection against projectile entities (e.g. arrows) field_40499_g,respiration,0,Decreases the rate of air loss underwater; increases time between damage while suffocating field_4049_be,glowStone,0, field_404_ar,torchWood,0, field_40500_d,featherFalling,0,Less fall damage field_40501_e,blastProtection,0,Protection against explosions field_40502_b,protection,0,Converts environmental damage to armour damage field_40503_c,fireProtection,0,Protection against fire field_40504_a,enchantmentsList,0, field_40505_n,looting,0,Mobs have a chance to drop more loot field_40506_o,efficiency,0,Faster resource gathering while in use field_40507_l,knockback,0,Knocks mob and players backwards upon hit field_40508_m,fireAspect,0,Lights mobs on fire field_40509_j,smite,0,"Extra damage to zombies, zombie pigmen and skeletons" field_40510_k,baneOfArthropods,0,"Extra damage to spiders, cave spiders and silverfish" field_40511_h,aquaAffinity,0,Increases underwater mining rate field_40512_i,sharpness,0,Extra damage to mobs field_40513_v,weight,0, field_40514_u,name,0,Used in localisation and stats. field_40515_t,type,0,The EnumEnchantmentType given to this Enchantment. field_40516_s,effectId,0, field_40517_r,fortune,0,Can multiply the drop rate of items from blocks field_40518_q,unbreaking,0,"Sometimes, the tool's durability will not be spent when the tool is used" field_40519_p,silkTouch,0,"Blocks mined will drop themselves, even if it should drop something else (e.g. stone will drop stone, not cobblestone)" field_4051_bd,slowSand,0, field_40520_w,protectionName,0,Holds the name to be translated of each protection type. field_40521_v,protectionType,0,"Defines the type of protection of the enchantment, 0 = all, 1 = fire, 2 = fall (feather fall), 3 = explosion and 4 = projectile." field_40522_z,thresholdEnchantability,0,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant." field_40523_y,levelEnchantability,0,Holds how much each level increased the enchantability factor to be able to use this enchant. field_40524_x,baseEnchantability,0,Holds the base factor of enchantability needed to be able to use the enchant. field_40525_w,protectionName,0,Holds the name to be translated of each protection type. field_40526_v,damageType,0,"Defines the type of damage of the enchantment, 0 = all, 1 = undead, 3 = arthropods" field_40527_z,thresholdEnchantability,0,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant." field_40528_y,levelEnchantability,0,Holds how much each level increased the enchantability factor to be able to use this enchant. field_40529_x,baseEnchantability,0,Holds the base factor of enchantability needed to be able to use the enchant. field_40531_f,saveDirectoryName,0,The directory name of the world field_40535_e,nameColor,0,The color given to the name of items with that rarity. field_4053_bc,netherrack,0, field_40548_r,projectile,0,This kind of damage is based on a projectile or not. field_40549_q,fireDamage,0,This kind of damage is based on fire or not. field_40558_d,hardcoreEnabled,0,True if hardcore mode is enabled field_4055_bb,pumpkin,0, field_40562_d,lock,0,Used to make threads queue to add packets field_40563_b,packetCountForID,0,A count of the total number of each packet sent grouped by IDs. field_40564_c,sizeCountForID,0,A count of the total size of each packet sent grouped by IDs. field_40565_a,allowCounting,0,"If false, countPacket does nothing" field_40569_d,savedIOCounter,0, field_40570_e,isThreadWaiting,0, field_40571_b,threadedIOQueue,0, field_40572_c,writeQueuedCounter,0, field_40573_a,threadedIOInstance,0,Instance of ThreadedFileIOBase field_40577_f,maxDamageFactor,0,"Holds the maximum damage factor (each piece multiply this by it's own value) of the material, this is the item damage (how much can absorb before breaks)" field_40578_g,damageReductionAmountArray,0,"Holds the damage reduction (each 1 points is half a shield on gui) of each piece of armor (helmet, plate, legs and boots)" field_4057_ba,fence,0, field_40584_h,enchantability,0,Return the enchantability factor of the material field_40590_G,bytesDrawn,0,Bytes sent to the GPU field_40595_g,hardcore,0, field_4059_au,stairCompactPlanks,0, field_405_aq,obsidian,0, field_40605_n,boxName,0, field_40606_l,cubeList,0, field_40607_m,childModels,0, field_40608_s,baseModel,0, field_40624_L,effectiveness,0, field_40625_M,usable,0, field_40626_N,liquidColor,0,Is the color of the liquid for this potion. field_40627_J,statusIconIndex,0,The index for the icon displayed when the potion effect is active. field_40628_K,isBadEffect,0,This field indicated if the effect is 'bad' - negative - for the entity. field_4063_aU,ice,0, field_40647_b,enchantmentModifierDamage,0,Used to calculate the extra armor of enchantments on armors equipped on player. field_40648_c,enchantmentModifierLiving,0,Used to calculate the (magic) extra damage done by enchantments on current equipped item of player. field_40649_a,enchantmentRand,0,Is the random seed of enchantment effects. field_4064_aS,button,0, field_4065_aN,pressurePlatePlanks,0, field_40665_d,profilingSection,0,Current profiling section field_40666_e,profilingMap,0,Profiling map field_40667_b,sectionList,0,List of parent sections field_40668_c,timestampList,0,List of timestamps (System.nanoTime) field_40669_a,profilingEnabled,0,Flag profiling enabled field_4066_aL,pressurePlateStone,0, field_40672_f,posZ2,0,Z vertex coordinate of upper box corner field_40674_d,posX2,0,X vertex coordinate of upper box corner field_40675_e,posY2,0,Y vertex coordinate of upper box corner field_40676_b,posY1,0,Y vertex coordinate of lower box corner field_40677_c,posZ1,0,Z vertex coordinate of lower box corner field_40678_a,posX1,0,X vertex coordinate of lower box corner field_40679_h,vertexPositions,0,"The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube" field_4067_aK,lever,0, field_40680_i,quadList,0,"An array of 6 TexturedQuads, one for each face of a cube" field_40681_L,smoothCamPartialTicks,0,Smooth cam partial ticks field_40682_H,smoothCamYaw,0,Smooth cam yaw field_40683_I,smoothCamPitch,0,Smooth cam pitch field_40684_J,smoothCamFilterX,0,Smooth cam filter X field_40685_K,smoothCamFilterY,0,Smooth cam filter Y field_4068_aJ,signWall,0, field_40691_b,secondaryComponents,0, field_40692_a,primaryComponents,0, field_4069_aI,stairCompactCobblestone,0, field_406_ap,cobblestoneMossy,0, field_40702_b,globalPercentage,0,Percentage of time spent in this ProfilerResult relative to the entire game field_40703_c,name,0,The name of this ProfilerResult field_40704_a,sectionPercentage,0,Percentage of time spent in this ProfilerResult relative to its parent ProfilerResult field_40715_d,stackTagCompound,0,A NBTTagMap containing data about an ItemStack. Can only be used for non stackable items field_40718_J,bigMushroomsPerChunk,0,Amount of big mushrooms per chunk field_40719_K,generateLakes,0,True if decorator should generate surface lava & water field_40720_u,bigMushroomGen,0,Field that holds big mushroom generator field_40721_y,waterlilyPerChunk,0,Amount of waterlilys per chunk. field_40722_x,waterlilyGen,0,The water lily generation! field_40723_L,spikeGen,0, field_40725_r,hardcore,0,Hardcore mode flag field_4072_a,blockType,0,Boolean used to seperate different states of blocks field_40732_j,enchantability,0,Defines the natural enchantability factor of the material. field_40741_v,isGapLightingUpdated,0, field_40752_d,strongComponentType,0, field_407_ao,bookShelf,0, field_4082_a,blockInstance,0, field_4083_a,portalParticleScale,0, field_4084_r,portalPosZ,0, field_4085_q,portalPosY,0, field_4086_p,portalPosX,0, field_4088_k,ticksCatchable,0,the number of ticks remaining until this fish can no longer be caught field_4089_j,ticksInAir,0, field_408_an,tnt,0, field_4090_i,ticksInGround,0, field_4091_h,inGround,0, field_4092_g,inTile,0, field_4093_f,zTile,0,"The tile this entity is on, Z position" field_4094_e,yTile,0,"The tile this entity is on, Y position" field_4095_d,xTile,0,"The tile this entity is on, X position" field_4096_c,bobber,0,"The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook falls on to an entity, this it that entity." field_4097_b,angler,0, field_4098_a,shake,0, field_409_am,brick,0, field_41013_bH,healingEnderCrystal,0,The current endercrystal that is healing this dragon field_41031_b,health,0, field_41032_a,innerRotation,0,Used to create the rotation animation when rendering the crystal. field_41034_b,blockNames,0, field_41038_a,entityDragon,0,The entity instance of the dragon. Note: This is a static field in RenderDragon because there is only supposed to be one dragon field_41044_b,lines,0,List of lines on the ending poem and credits. field_41046_a,updateCounter,0,Counts the number of screen updates. field_41047_y,localizedNewWorldText,0,"E.g. New World, Neue Welt, Nieuwe wereld, Neuvo Mundo" field_41048_x,seed,0,The current textboxSeed text field_41050_bK,dragonEgg,0, field_41051_a,bossDefeated,0,true if the enderdragon has been killed - allows end portal blocks to be created in the end field_41056_z,dragonEgg,0, field_41061_a,doBlockNotify,0,"Sets wither or not the generator should notify blocks of blocks it changes. When the world is first generated, this is false, when saplings grow, this is true." field_41063_b,FONT_HEIGHT,0,the height in pixels of default text field_41064_c,fontRandom,0, field_41068_f,rotationZ,0,The Z component of the entity's yaw rotation field_41069_g,rotationYZ,0,The Y component (scaled along the Z axis) of the entity's pitch rotation field_41070_d,rotationX,0,The X component of the entity's yaw rotation field_41071_e,rotationXZ,0,The combined X and Z components of the entity's pitch rotation field_41072_b,objectY,0,The calculated view object Y coordinate field_41073_c,objectZ,0,The calculated view object Z coordinate field_41074_a,objectX,0,The calculated view object X coordinate field_41075_l,objectCoords,0,The computed view object coordinates field_41076_j,modelview,0,The current GL modelview matrix field_41077_k,projection,0,The current GL projection matrix field_41078_h,rotationXY,0,The Y component (scaled along the X axis) of the entity's pitch rotation field_41079_i,viewport,0,The current GL viewport field_41086_T,PARTICLES,0, field_41087_P,particleSetting,0,"Determines amount of particles. 0 = All, 1 = Decreased, 2 = Minimal" field_410_al,stairSingle,0, field_4116_b,randomSoundDelay,0,A random delay until this PigZombie next makes a sound. field_4117_a,angerLevel,0,Above zero if this PigZombie is Angry. field_4118_c,defaultHeldItem,0,"The ItemStack that any PigZombie holds (a gold sword, in fact)." field_4119_a,defaultHeldItem,0,The ItemStack that any Skeleton holds (a bow). field_411_ak,stairDouble,0, field_4120_b,currentTarget,0,This entity's current target. field_4121_a,livingSoundTime,0,Number of ticks since this EntityLiving last produced its sound field_4122_h,aggroCooldown,0,Cooldown time between target loss and new target aquirement. field_4123_g,targetedEntity,0, field_4124_f,attackCounter,0, field_4125_e,prevAttackCounter,0, field_4126_d,waypointZ,0, field_4127_c,numTicksToChaseTarget,0,How long to keep a specific target entity field_4128_n,fishEntity,0,"An instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different" field_4129_m,dimension,0,"Which dimension the player is in (-1 = the Nether, 0 = normal world)" field_412_aj,blockSteel,0, field_413_ai,blockGold,0, field_414_ah,mushroomRed,0, field_4157_a,liquidBlockId,0,The ID of the liquid block used in this liquid generator. field_4158_a,hellLavaID,0,Stores the ID for WorldGenHellLava field_4159_s,netherCaveGenerator,0, field_415_ag,mushroomBrown,0, field_4160_r,netherrackExclusivityNoise,0,Holds the noise used to determine whether something other than netherrack can be generated at a location field_4161_q,gravelNoise,0, field_4162_p,slowsandNoise,0,Holds the noise used to determine whether slowsand can be generated at a location field_4164_n,worldObj,0,Is the world that the nether is getting generated. field_4165_m,netherrackExculsivityNoiseGen,0,Determines whether something other than nettherack can be generated at a location field_4166_l,slowsandGravelNoiseGen,0,Determines whether slowsand or gravel can be generated at a location field_4167_k,netherNoiseGen3,0, field_4168_j,netherNoiseGen2,0, field_4169_i,netherNoiseGen1,0,A NoiseGeneratorOctaves used in generating nether terrain field_416_af,plantRed,0, field_4170_h,hellRNG,0, field_4171_g,noiseData5,0, field_4172_f,noiseData4,0, field_4173_e,noiseData3,0, field_4174_d,noiseData2,0, field_4175_c,noiseData1,0, field_4176_b,netherNoiseGen7,0, field_4177_a,netherNoiseGen6,0, field_4179_v,biomesForGeneration,0,The biomes that are used to generate the chunk field_417_ae,plantYellow,0, field_4180_q,noiseArray,0,Holds the overall noise array used in chunk generation field_4181_h,noise6,0,A double array that holds terrain noise from noiseGen6 field_4182_g,noise5,0,A double array that hold terrain noise from noiseGen5 field_4183_f,noise2,0,A double array that hold terrain noise from noiseGen2 field_4184_e,noise1,0,A double array that hold terrain noise field_4185_d,noise3,0,A double array that hold terrain noise from noiseGen3 field_4189_i,updateCounter,0,Counts the number of screen updates. field_4199_g,rainfall,0,The rainfall in the world field_419_ac,cloth,0, field_4200_f,hellTemperature,0, field_4201_e,biomeGenerator,0,The biome generator object. field_4209_q,worldProvider,0,The WorldProvider instance that World uses. field_4214_a,scheduledUpdatesAreImmediate,0,boolean; if true updates scheduled by scheduleBlockUpdate happen immediately field_4215_b,worldChunkMgr,0,World chunk manager being used to generate chunks field_4216_a,worldObj,0,world object being used field_4217_f,colorsSunriseSunset,0,Array for sunrise/sunset colors (RGBA) field_4218_e,worldType,0,0 for normal world -1 for hell field_4219_d,lightBrightnessTable,0,Light to brightness conversion table field_4223_i,dialImageData,0,Holds the image of the dial.png in rgb format. field_4224_h,watchIconImageData,0,Holds the image of the watch from items.png in rgb format. field_4225_g,mc,0,Holds the game instance to retrieve information like world provider and time. field_4226_h,portalTextureData,0,Portal texture data field_4227_g,portalTickCounter,0,Portal tick counter field_422_aZ,jukebox,0, field_4230_h,compassIconImageData,0,Holds the image of the compass from items.png in rgb format. field_4231_g,mc,0,A reference to the Minecraft object. field_4232_a,random,0,A private Random() function in Teleporter field_4236_f,itemRenderer,0, field_423_aY,reed,0, field_4241_p,fillerBlock,0,The block to fill spots in when not on the top field_4242_o,topBlock,0,The block expected to be on the top of this biome field_4245_l,hell,0, field_4249_h,desert,0, field_424_aX,blockClay,0, field_4250_g,taiga,0, field_4253_d,forest,0, field_4255_b,swampland,0, field_4257_b,tentacles,0, field_4258_a,body,0, field_4259_y,canBurn,0,Bool defining if the block can burn or not. field_425_aW,cactus,0, field_4260_x,portal,0,Material used for portals field_4261_w,pumpkin,0,pumpkin field_4262_q,unused,0, field_4263_o,glass,0, field_4264_k,cloth,0, field_4265_h,leaves,0, field_4268_g,fogColorBlue,0,blue component of the fog color field_4269_f,fogColorGreen,0,green component of the fog color field_426_aV,blockSnow,0, field_4270_e,fogColorRed,0,red component of the fog color field_4274_a,baseEntity,0,The entity (usually the player) that the camera is inside. field_4277_d,maxNumberOfCreature,0, field_4278_c,creatureClass,0,"The root class of creatures associated with this EnumCreatureType (IMobs for aggressive creatures, EntityAnimals for friendly ones)" field_4280_j,blurTexture,0,Flag set when a texture should use blurry resizing field_4281_i,clampTexture,0,Flag set when a texture should not be repeated field_4286_b,buffer,0, field_4287_a,dateFormat,0, field_4288_d,imageData,0, field_4289_c,pixelData,0, field_428_aT,snow,0, field_430_aR,torchRedstoneActive,0, field_431_aQ,torchRedstoneIdle,0, field_432_aP,oreRedstoneGlowing,0, field_433_aO,oreRedstone,0, field_435_aM,doorSteel,0, field_44004_b,sheepTimer,0,Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each tick. field_44006_d,theGameSettings,0,For saving the user's language selection to disk. field_44007_b,updateTimer,0,"Timer used to update texture packs, decreases every tick and is reset to 20 and updates texture packs upon reaching 0." field_44008_c,languageList,0,This GUI's language list. field_44009_a,parentGui,0,This GUI's parent GUI. field_44010_b,length,0,Length of the data to be read field_44011_c,data,0,Any data field_44012_a,channel,0,Name of the 'channel' used to send data field_44018_Q,language,0,Game settings language field_44019_bC,monsterPlacer,0, field_44026_d,currentLanguage,0, field_44027_c,languageList,0, field_44034_f,glyphTextureName,0,Array of GL texture ids for loaded glyph_XX.png images. Indexed by Unicode block (group of 256 chars). field_44035_g,colorCode,0,Array of RGB triplets defining the 16 standard chat colors followed by 16 darker version of the same colors for drop shadows. field_44036_e,glyphWidth,0,Array of the start/end column (in upper/lower nibble) for every glyph in the /font directory. field_44037_j,unicodeFlag,0,"If true, strings should be rendered with Unicode fonts instead of the default.png font" field_44038_h,boundTextureName,0,The currently bound GL texture ID. Avoids unnecessary glBindTexture() for the same texture if it's already bound. field_44039_i,renderEngine,0,The RenderEngine used to load and setup glyph textures. field_44041_a,entityEggs,0,This is a HashMap of the Creative Entity Eggs/Spawners. field_440_aH,rail,0, field_441_aG,ladder,0, field_442_aF,doorWood,0, field_443_aE,signPost,0, field_444_aD,stoneOvenActive,0, field_445_aC,stoneOvenIdle,0, field_446_aB,tilledField,0, field_447_aA,crops,0, field_448_b,abilityToCatchFire,0,This is an array indexed by block ID the larger the number in the array the more likely a block type will catch fires field_449_a,chanceToEncourageFire,0,The chance this block will encourage nearby blocks to catch on fire field_450_b,torchUpdates,0,An array of when redstone torches became active. Used for redstone torches to burn out. field_451_a,torchActive,0,Whether the redstone torch is currently active or not. field_452_a,modelBlock,0,The block that is used as model for the stair. field_453_a,wiresProvidePower,0,"When false, power transmission methods do not look at other redstone wires. Used internally during updateCurrentStrength." field_454_b,isFreestanding,0,Whether this is a freestanding sign or a wall-mounted sign field_455_a,signEntityClass,0, field_456_a,isActive,0,"True if this is an active furnace, false if idle" field_457_a,random,0, field_459_b,isOptimalFlowDirection,0,Indicates whether the flow direction is optimal. Each array index corresponds to one of the four cardinal directions. field_46001_c,hasMadeChest,0, field_46002_a,chestLoot,0, field_46015_bf,rotationYawHead,0,Entity head rotation yaw field_46016_bg,prevRotationYawHead,0,Entity head rotation yaw at previous tick field_46017_d,lookHelper,0, field_46018_e,moveHelper,0, field_46019_bU,tasks,0, field_46020_bQ,entityLivingToAttack,0,"is only being set, has no uses as of MC 1.1" field_46021_am,jumpHelper,0,Entity jumping helper field_46026_at,damage,0, field_46029_e,doneButton,0,This GUI's 'Done' button. field_46031_f,terrainType,0, field_46032_d,terrainType,0, field_46037_d,posZ,0, field_46038_e,speed,0,The speed at which the entity should move field_46039_b,posX,0, field_46040_c,posY,0, field_46041_a,entity,0,The EntityLiving that is being moved field_46042_v,infinity,0,"Infinity enchantment for bows. The bow will not consume arrows anymore, but will still required at least one arrow on inventory use the bow." field_46043_u,flame,0,Flame enchantment for bows. Arrows fired by the bow will be on fire. Any target hit will also set on fire. field_46044_t,punch,0,"Knockback enchantments for bows, the arrows will knockback the target when hit." field_46045_s,power,0,"Power enchantment for bows, add's extra damage to arrows." field_46046_v,extremeHillsEdge,0,Extreme Hills Edge biome. field_46047_u,taigaHills,0,Taiga Hills biome. field_46048_t,forestHills,0,Forest Hills biome. field_46049_s,desertHills,0,Desert Hills biome. field_46050_r,beach,0,Beach biome. field_46052_d,villageGen,0, field_46053_b,random,0, field_46054_c,useStructures,0, field_46055_a,worldObj,0, field_46060_f,terrainType,0,"World terrain type, 0 for normal, 1 for flat map" field_46061_b,primaryColor,0,Base color of the egg field_46062_c,secondaryColor,0,Color of the egg spots field_46063_a,spawnedID,0,The entityID of the spawned mob field_46067_b,terrainType,0, field_46073_d,speed,0, field_46074_b,worldObj,0, field_46075_c,currentPath,0,The PathEntity being followed. field_46076_a,theEntity,0, field_46085_a,mutexBits,0,"A bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other." field_46086_d,idleTime,0,A decrementing tick that stops the entity from being idle once it reaches 0. field_46087_b,lookX,0,X offset to look at field_46088_c,lookZ,0,Z offset to look at field_46089_a,idleEntity,0,The entity that is looking idle. field_46094_c,entityTarget,0, field_46095_a,worldObj,0, field_46097_d,zPosition,0, field_46098_b,xPosition,0, field_46099_c,yPosition,0, field_460_a,numAdjacentSources,0,Number of horizontally adjacent liquid source blocks. Diagonal doesn't count. Only source blocks of the same liquid as the block using the field are counted. field_46100_a,entity,0, field_46106_a,theEntity,0, field_46108_e,terrainType,0, field_46111_e,isUnicode,0, field_46112_b,priority,0,Priority of the EntityAIBase field_46113_c,tasks,0,The EntityAITasks object of which this is an entry. field_46114_a,action,0,The EntityAIBase object. field_46119_b,executingTasks,0,Tasks currently being executed field_46120_a,tasksToDo,0, field_46125_m,bidiFlag,0,"If true, the Unicode Bidirectional Algorithm should be run before rendering any string." field_46126_j,posX,0,Current X coordinate at which to draw the next character. field_46127_k,posY,0,Current Y coordinate at which to draw the next character. field_46131_b,isJumping,0, field_46132_a,entity,0, field_46134_b,terrainType,0, field_46139_c,worldType,0,'default' or 'flat' field_46145_f,posY,0, field_46146_g,posZ,0, field_46148_e,posX,0, field_46151_a,entity,0, field_461_c,flowCost,0,The estimated cost to flow in a given direction from the current point. Each array index corresponds to one of the four cardinal directions. field_463_b,baseIndexInPNG,0,The base index in terrain.png corresponding to the fancy version of the leaf texture. This is stored so we can switch the displayed version between fancy and fast graphics (fast is this index + 1). field_466_a,fallInstantly,0,Do blocks fall instantly to where they stop or do they fall over time field_467_a,triggerMobType,0,The mob type that can trigger this pressure plate. field_468_a,glowing,0, field_469_a,blockName,0, field_470_b,packetClassToIdMap,0,Maps packet class to packet id field_471_a,packetIdToClassMap,0,Maps packet id to packet class field_472_j,isChunkDataPacket,0,"Only true for Packet51MapChunk, Packet52MultiBlockChange, Packet53BlockChange and Packet59ComplexEntity. Used to separate them into a different send queue." field_478_b,zPosition,0,Chunk Z position. field_479_a,xPosition,0,Chunk X position. field_480_f,size,0,The size of the arrays. field_48102_d,lastAttackingEntity,0, field_48103_c,revengeTimer,0, field_48104_at,senses,0, field_48105_bU,targetTasks,0, field_48106_as,attackTarget,0,The active target the Task system uses for tracking field_48107_ar,navigator,0, field_48108_aq,bodyHelper,0, field_48109_aw,maximumHomeDistance,0,If -1 there is no maximum distance field_48110_av,homePosition,0, field_48121_a,villageObj,0, field_48130_d,isPlayingFlag,0, field_48131_b,randomTickDivider,0, field_48132_c,isMatingFlag,0, field_48133_a,villageObj,0, field_48137_c,aiEatGrass,0,The eat grass AI task for this mob. field_48146_a,aiSit,0, field_48149_b,aiTempt,0,"The tempt AI task for this mob, used to prevent taming while it is fleeing." field_48154_a,cooldownTimer,0,"The cooldown timer for the buttons, increases every tick and enables all buttons when reaching 20." field_48159_b,headRotationYaw,0, field_48160_a,entityId,0, field_48161_f,customParam2,0,Custom parameter 2 passed to the tile entity on update. field_48162_g,customParam3,0,Custom parameter 3 passed to the tile entity on update. field_48163_d,actionType,0,The type of update to perform on the tile entity. field_48164_e,customParam1,0,Custom parameter 1 passed to the tile entity on update. field_48165_b,yPosition,0,The Y position of the tile entity to update. field_48166_c,zPosition,0,The Z position of the tile entity to update. field_48167_a,xPosition,0,The X position of the tile entity to update. field_48171_f,includeInitialize,0,Whether to initialize the Chunk before applying the effect of the Packet51MapChunk. field_48172_g,tempLength,0,The length of the compressed chunk data byte array. field_48173_d,yChMax,0,"The y-position of the highest chunk Section in the transmitted chunk, in chunk coordinates." field_48174_e,chunkData,0,"The transmitted chunk data, decompressed." field_48175_b,zCh,0,"The z-position of the transmitted chunk, in chunk coordinates." field_48176_c,yChMin,0,"The y-position of the lowest chunk Section in the transmitted chunk, in chunk coordinates." field_48177_a,xCh,0,"The x-position of the transmitted chunk, in chunk coordinates." field_48179_i,temp,0,A temporary storage for the compressed chunk data byte array. field_48193_b,woodMetadata,0,Sets the metadata for the wood blocks used field_48194_c,leavesMetadata,0,Sets the metadata for the leaves used in huge trees field_481_e,metadataArray,0,The metadata for each block changed. field_48207_bU,isBlockContainer,0,true if the Block contains a Tile Entity field_48208_bT,needsRandomTick,0,Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. field_48209_bL,redstoneLampIdle,0, field_48210_bM,redstoneLampActive,0, field_48215_a,powered,0,Whether this lamp block is the powered version. field_48235_a,theEntity,0, field_48236_b,creeperAttackTarget,0,The creeper's attack target. This is used for the changing of the creeper's state. field_48237_a,swellingCreeper,0,The creeper that is swelling. field_48239_g,entityPathNavigate,0,The PathNavigate of our entity field_48244_a,theEntity,0,The entity we are attached to field_48245_h,targetEntityClass,0,The class of the entity we should avoid field_48247_b,parentAnimal,0, field_48249_a,childAnimal,0,The child that is following its parent. field_48250_b,leapTarget,0,The entity that the leaper is leaping towards. field_48251_c,leapMotionY,0,The entity's motionY after leaping. field_48252_a,leaper,0,The entity that is leaping. field_48253_d,insidePosZ,0, field_48254_b,doorInfo,0, field_48255_c,insidePosX,0, field_48256_a,entityObj,0, field_48259_d,theAnimal,0, field_48260_e,targetMate,0, field_48263_a,theWorld,0, field_48267_b,attacker,0, field_48268_h,classTarget,0, field_48277_a,temptedEntity,0,The entity using this AI that is tempted by the player. field_48278_l,scaredByPlayerMovement,0,Whether the entity using this AI will be scared by the tempter's sudden movement. field_48281_k,breedingFood,0,This field saves the ID of the items that can be used to breed entities with this behaviour. field_48282_h,temptingPlayer,0,The player that is tempting the entity that is using this AI. field_48283_i,delayTemptCounter,0,A counter that is decremented each time the shouldExecute method is called. The shouldExecute method will always return false if delayTemptCounter is greater than 0. field_48287_f,doorList,0, field_48288_d,doorInfo,0, field_48292_a,theEntity,0, field_48295_b,closestEntity,0,The closest entity which is being watched by this one. field_48297_f,theWorld,0, field_48298_d,shelterZ,0, field_48300_b,shelterX,0, field_48301_c,shelterY,0, field_48302_a,theCreature,0, field_48304_g,petPathfinder,0, field_48305_d,thePet,0, field_48306_e,theOwner,0, field_48307_b,maxDist,0, field_48308_c,minDist,0, field_48309_a,theWorld,0, field_48314_b,speed,0, field_48317_e,speed,0, field_48321_d,entityPosZ,0, field_48322_e,targetDoor,0, field_48323_b,entityPosX,0, field_48324_c,entityPosY,0, field_48325_a,theEntity,0, field_48332_d,movePosY,0, field_48333_e,movePosZ,0, field_48334_b,targetEntity,0, field_48335_c,movePosX,0, field_48336_a,theEntity,0, field_48340_d,worldObj,0, field_48341_e,matingTimeout,0, field_48342_b,villagerObj,0, field_48343_c,mate,0, field_48344_a,villageObj,0, field_48350_a,theWolf,0, field_48351_d,movePosZ,0, field_48353_b,movePosX,0, field_48354_c,movePosY,0, field_48355_a,theEntity,0, field_48357_b,targetVillager,0, field_48359_a,villagerObj,0, field_48361_b,theEntity,0, field_48363_a,theWorld,0, field_48364_b,frontDoor,0, field_48365_a,entityObj,0, field_48368_g,rangedAttackID,0,The ID of this ranged attack AI. This chooses which entity is to be used as a ranged attack. field_48369_d,rangedAttackTime,0,A decrementing tick that spawns a ranged attack once this value reaches 0. It is then set back to the maxRangedAttackTime. field_48371_b,entityHost,0,The entity the AI instance has been applied to field_48372_c,attackTarget,0, field_48373_a,worldObj,0, field_48374_h,maxRangedAttackTime,0,The maximum time the AI has to wait before peforming another ranged attack. field_48379_d,targetDistance,0, field_48382_c,taskOwner,0,The entity that this task belongs to field_48384_b,villageAgressorTarget,0,The aggressor of the iron golem's village which is now the golem's attack target. field_48385_a,irongolem,0, field_48386_f,targetChance,0, field_48388_b,targetClass,0, field_48389_a,targetEntity,0, field_48397_b,theEntity,0, field_48398_c,theWorld,0, field_48399_a,eatGrassTick,0,A decrementing tick used for the sheep's head offset and animation. field_48401_b,theGolem,0, field_48403_a,theVillager,0, field_48404_b,theVillager,0, field_48406_a,theGolem,0, field_48409_a,theEntity,0, field_48416_w,jungle,0,Jungle biome identifier field_48417_x,jungleHills,0, field_48438_bD,expBottle,0,Bottle o' Enchanting. Drops between 1 and 3 experience orbs when thrown. field_48439_bE,fireballCharge,0,Fire Charge. When used in a dispenser it fires a fireball similiar to a Ghast's. field_48448_d,chunkSaveLocation,0,Save directory for chunks using the Anvil format field_48465_A,villageCollectionObj,0, field_48466_O,villageSiegeObj,0, field_48468_r,redstoneLight,0, field_48470_b,theEntity,0, field_48471_a,parent,0, field_48479_b,ip,0,The IP address or domain used to connect. field_48482_b,canSeeCachePositive,0, field_48483_c,canSeeCacheNegative,0, field_48484_a,entityObj,0, field_484_b,xPosition,0,The X axis relative movement. field_48501_f,heightMap,0, field_48502_j,entityLists,0,Array of Lists containing the entities in this Chunk. Each List represents a 16 block subchunk. field_48503_s,queuedLightChecks,0,"Contains the current round-robin relight check index, and is implied as the relight check location as well." field_48504_q,blockBiomeArray,0,Contains a 16x16 mapping on the X/Z plane of the biome ID to which each colum belongs. field_48505_p,storageArrays,0,"Used to store block IDs, block MSBs, Sky-light maps, Block-light maps, and metadata. Each entry corresponds to a logical segment of 16x16x16 blocks, stacked vertically." field_48506_f,stringToIDMapping,0,Maps entity names to their numeric identifiers field_48509_b,depthBits,0, field_48510_c,depthBitsPlusFour,0, field_48511_a,data,0, field_48513_b,agressionTime,0, field_48514_c,villageObj,0, field_48515_a,agressor,0, field_48542_f,lastAddDoorTimestamp,0, field_48543_g,tickCounter,0, field_48544_d,center,0,This is the actual village center. field_48545_e,villageRadius,0, field_48546_b,villageDoorInfoList,0,list of VillageDoorInfo objects field_48547_c,centerHelper,0,This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number of doors. field_48548_a,worldObj,0, field_48549_j,numIronGolems,0, field_48550_h,numVillagers,0, field_48551_i,villageAgressors,0, field_48552_a,parent,0, field_48566_d,villageList,0, field_48567_e,tickCounter,0, field_48568_b,villagerPositionsList,0,"This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either." field_48569_c,newDoors,0, field_48570_a,worldObj,0, field_48594_f,lastActivityTimestamp,0, field_48595_g,isDetachedFromVillageFlag,0, field_48596_d,insideDirectionX,0, field_48597_e,insideDirectionZ,0, field_48598_b,posY,0, field_48599_c,posZ,0, field_485_a,entityId,0,The ID of this entity. field_48600_a,posX,0, field_48601_h,doorOpeningRestrictionCounter,0, field_48602_f,data,0, field_48603_g,blocks,0, field_48604_d,blockLight,0, field_48605_e,skyLight,0, field_48606_b,terrainPopulated,0, field_48607_c,heightmap,0, field_48608_a,lastUpdated,0, field_48609_l,z,0, field_48610_j,tileTicks,0, field_48611_k,x,0, field_48612_h,entities,0, field_48613_i,tileEntities,0, field_48615_f,isMovementBlockAllowed,0,should the PathFinder disregard BlockMovement type materials in its path field_48616_g,isPathingInWater,0, field_48617_e,isWoddenDoorAllowed,0,should the PathFinder go through wodden door blocks field_48618_h,canEntityDrown,0,tells the FathFinder to not stop pathing underwater field_48632_f,generatorVersion,0,The int version of the ChunkProvider that generated this world. field_48633_g,canBeCreated,0,Whether this world type can be generated. Normally true; set to false for out-of-date generator versions. field_48634_d,DEFAULT_1_1,0,Default (1.1) world type. field_48635_b,DEFAULT,0,Default world type. field_48636_c,FLAT,0,Flat world type. field_48637_a,worldTypes,0,List of world types. field_48649_b,currentPathIndex,0,PathEntity Array Index the Entity is currently targeting field_48681_f,noSunPathfind,0, field_48682_g,totalTicks,0,"Time, in number of ticks, following the current path" field_48683_e,pathSearchRange,0,The number of blocks (extra) +/- in each axis that get pulled out as cache for the pathfinder's search space field_48684_l,avoidsWater,0,If water blocks are avoided (at least by the pathfinder) field_48685_m,canSwim,0,If the entity can swim. Swimming AI enables this and the pathfinder will also cause the entity to swim straight upwards when underwater field_48686_j,canPassOpenWoodenDoors,0,"Specifically, if a wooden door block is even considered to be passable by the pathfinder" field_48687_k,canPassClosedWoodenDoors,0,If door blocks are considered passable even when closed field_48688_h,ticksAtLastPos,0,The time when the last position check was done (to detect successful movement) field_48689_i,lastPosCheck,0,Coordinates of the entity's position last time a check was done (part of monitoring getting 'stuck') field_486_g,rotating,0,Boolean set to true if the entity is rotating. field_48716_f,blockMetadataArray,0,Stores the metadata associated with blocks in this ExtendedBlockStorage. field_48717_g,blocklightArray,0,The NibbleArray containing a block of Block-light data. field_48718_d,blockLSBArray,0,Contains the least significant 8 bits of each block ID belonging to this block storage's parent Chunk. field_48719_e,blockMSBArray,0,Contains the most significant 4 bits of each block ID belonging to this block storage's parent Chunk. field_48720_b,blockRefCount,0,A total count of the number of non-air blocks in this block storage's Chunk. field_48721_c,tickRefCount,0,Contains the number of blocks in this block storage's parent chunk that require random ticking. Used to cull the Chunk from random tick updates for performance reasons. field_48722_a,yBase,0,Contains the bottom-most Y block represented by this ExtendedBlockStorage. Typically a multiple of 16. field_48723_h,skylightArray,0,The NibbleArray containing a block of Sky-light data. field_487_f,pitch,0,The Y axis rotation. field_488_e,yaw,0,The X axis rotation. field_489_d,zPosition,0,The Z axis relative movement. field_490_c,yPosition,0,The Y axis relative movement. field_491_b,yPosition,0,Block Y position. field_492_a,xPosition,0,Block X position. field_493_e,metadata,0,Metadata of the block. field_494_d,type,0,The new block type for the block. field_495_c,zPosition,0,Block Z position. field_499_b,xPosition,0,The X position of the object. field_50016_f,sentMessageList,0,A list with all the sent chat messages in it. field_50017_n,historyOffset,0, field_50043_m,isEnabled,0,"If this value is true along isFocused, keyTyped will process the keys." field_50044_j,enableBackgroundDrawing,0, field_50045_k,canLoseFocus,0,if true the textbox can lose focus by clicking elsewhere on the screen field_50046_r,disabledColor,0, field_50047_q,enabledColor,0, field_50063_c,sentHistoryCursor,0,"keeps position of which chat message you will select when you press up, (does not increase for duplicated messages sent immediately after each other)" field_50064_a,inputField,0,Chat entry field field_50065_j,clickedURI,0,used to pass around the URI to various dialogues and to the host os field_50066_k,defaultInputFieldText,0,is the text that appears when you press the chat key and the input box appears pre-filled field_50069_d,isCreativeMode,0,"Used to determine if creative mode is enabled, and therefore if items should be depleted on usage" field_50070_b,isFlying,0,Indicates whether the player is flying or not. field_50071_c,allowFlying,0,Whether or not to allow the player to fly when they double jump. field_50072_a,disableDamage,0,Disables player damage. field_50095_b,fontR,0, field_50096_c,line,0, field_50097_a,pattern,0, field_50099_c,nameinLowerCase,0,Player name in lowercase. field_500_a,entityId,0,Entity ID of the object. field_50115_n,red,0,Used to specify new red value for the current color. field_50116_o,blue,0,Used to specify new blue value for the current color. field_50117_q,alpha,0,Used to speify new alpha value for the current color. field_50118_p,green,0,Used to specify new green value for the current color. field_501_e,type,0,The type of object. field_502_d,zPosition,0,The Z position of the object. field_503_c,yPosition,0,The Y position of the object. field_504_b,yPosition,0,The Y position of the chunk. field_505_a,xPosition,0,The X position of the chunk. field_506_c,mode,0,If mode is true (1) the client will initialise the chunk. If it is false (0) the client will unload the chunk. field_507_a,entityId,0,ID of the entity to be destroyed on the client. field_508_b,xPosition,0,X position of the entity. field_509_a,entityId,0,ID of the entity. field_510_f,pitch,0,Pitch of the entity. field_511_e,yaw,0,Yaw of the entity. field_512_d,zPosition,0,Z position of the entity. field_513_c,yPosition,0,Y position of the entity. field_514_b,yPosition,0,Y coordinate of spawn. field_515_a,xPosition,0,X coordinate of spawn. field_516_c,zPosition,0,Z coordinate of spawn. field_517_a,message,0,The message being sent. field_518_b,username,0,The name of the user attempting to login. field_519_a,protocolVersion,0,The protocol version in use. Current version is 2. field_52007_b,height,0,Button height in pixels field_52008_a,width,0,Button width in pixels field_52009_d,lastServerName,0,Remembers the last hostname or IP address entered into text field between invocations of the GUI. field_52010_b,maxChatLength,0,Maximum number of characters allowed in chat string in each packet. field_52015_r,colorCodeRegex,0,Compiled regular expression pattern for matching color codes in a string field_52024_b,serverUrl,0,URL of the server to send the report to field_52025_a,dataMap,0,String map for report data field_521_b,animate,0, field_522_a,entityId,0,"The entity ID, in this case it's the player ID." field_523_i,count,0,The number of items. field_524_h,itemID,0, field_525_g,roll,0,The item roll. field_526_f,pitch,0,The item pitch. field_527_e,rotation,0,The item rotation. field_528_d,zPosition,0,The item Z position. field_529_c,yPosition,0,The item Y position. field_530_b,xPosition,0,The item X position. field_531_a,entityId,0,Unique entity ID. field_532_a,username,0,The username of the player attempting to connect. field_533_b,name,0,The player's name. field_534_a,entityId,0,"The entity ID, in this case it's the player ID." field_535_h,currentItem,0,The current item the player is holding. field_536_g,pitch,0,The player's pitch. field_537_f,rotation,0,The player's rotation. field_538_e,zPosition,0,The player's Z position. field_539_d,yPosition,0,The player's Y position. field_540_c,xPosition,0,The player's X position. field_541_b,yPosition,0,Block Y position. field_542_a,xPosition,0,Block X position. field_543_e,status,0,"Status of the digging (started, ongoing, broken)." field_544_d,face,0,Punched face of the block. field_545_c,zPosition,0,Block Z position. field_546_b,type,0,The type of mob. field_547_a,entityId,0,The entity ID. field_548_g,pitch,0,The pitch of the entity. field_549_f,yaw,0,The yaw of the entity. field_550_e,zPosition,0,The Z position of the entity. field_551_d,yPosition,0,The Y position of the entity. field_552_c,xPosition,0,The X position of the entity. field_553_i,rotating,0,Boolean set to true if the player is rotating. field_554_h,moving,0,Boolean set to true if the player is moving. field_555_g,onGround,0,True if the client is on the ground. field_556_f,pitch,0,The player's pitch rotation. field_557_e,yaw,0,The player's yaw rotation. field_558_d,stance,0,The player's stance. (boundingBox.minY) field_559_c,zPosition,0,The player's Z position. field_560_b,yPosition,0,The player's Y position. field_561_a,xPosition,0,The player's X position. field_562_b,id,0,The block/item id to be equipped. field_564_a,time,0,The world time in minutes. field_565_b,yPosition,0, field_566_a,xPosition,0, field_567_e,itemStack,0, field_568_d,direction,0,The offset to use for block/item placement. field_569_c,zPosition,0, field_570_b,itemID,0,Equipped item (-1 for empty slot). field_571_a,entityID,0,Entity ID of the object. field_580_b,collectorEntityId,0,The entity that picked up the one from the ground. field_581_a,collectedEntityId,0,The entity on the ground that was picked up. field_582_a,reason,0,Displayed to the client when the connection terminates. field_583_i,ticksBeforeMusic,0, field_584_h,rand,0,RNG. field_585_g,loaded,0,Set to true when the SoundManager has been initialised. field_586_f,options,0,A reference to the game settings. field_587_e,latestSoundID,0,"The last ID used when a sound is played, passed into SoundSystem to give active sounds a unique ID" field_588_d,soundPoolMusic,0,Sound pool containing music. field_589_c,soundPoolStreaming,0,Sound pool containing streaming audio. field_590_b,soundPoolSounds,0,Sound pool containing sounds. field_591_a,sndSystem,0,A reference to the sound system. field_592_b,xPosition,0, field_593_a,clippingHelper,0, field_594_d,zPosition,0, field_595_c,yPosition,0, field_601_au,boundingBox,0,Axis aligned bounding box. field_602_at,prevRotationPitch,0, field_603_as,prevRotationYaw,0, field_604_ar,rotationPitch,0,Entity rotation Pitch field_605_aq,rotationYaw,0,Entity rotation Yaw field_606_ap,motionZ,0,Entity motion Z field_607_ao,motionY,0,Entity motion Y field_608_an,motionX,0,Entity motion X field_609_am,posZ,0,Entity position Z field_610_al,posY,0,Entity position Y field_611_ak,posX,0,Entity position X field_615_ag,worldObj,0,Reference to the World object. field_616_af,ridingEntity,0,The entity we are currently riding field_617_ae,riddenByEntity,0,The entity that is riding this entity field_618_ad,preventEntitySpawning,0,Blocks entities from spawning when they do their AABB check to make sure the spot is clear of entities that can prevent spawning. field_619_ac,renderDistanceWeight,0, field_620_ab,entityId,0, field_621_aZ,addedToChunk,0,Has this entity been added to the chunk its within field_622_aY,cloakUrl,0,downloadable location of player's cloak field_6234_b,mc,0,Reference to the Minecraft object. field_6235_a,mcCanvas,0,Reference to the applet canvas. field_6236_c,mcThread,0,Reference to the Minecraft main thread. field_6275_Z,minecraftDir,0,The working dir (OS specific) for minecraft field_6282_S,leftClickCounter,0,Mouse left click counter field_6283_R,ticksRan,0,Number of ticks ran since the program was started. field_6284_Q,downloadResourcesThread,0,Reference to the download resources thread. field_6286_O,glCapabilities,0,Checks OpenGL capabilities (as of 1.2.3_04 effectively unused). field_6287_N,systemTime,0, field_6288_M,isRaining,0, field_6289_L,inGameHasFocus,0,Does the actual gameplay have focus. If so then mouse and keys will effect the player instead of menus. field_6290_K,prevFrameTime,0, field_6291_J,isTakingScreenshot,0,Makes sure it doesn't keep taking screenshots when both buttons are down. field_6292_I,debug,0,String that shows the debug information field_6293_H,running,0,Set to true to keep the game loop running. Set to false by shutdown() to allow the game loop to exit cleanly. field_6297_D,mcDataDir,0, field_6298_C,texturePackList,0,The TexturePackLister used by this instance of Minecraft... field_6299_B,mouseHelper,0,Mouse helper instance. field_6300_ab,joinPlayerCounter,0,Join player counter field_6301_A,sndManager,0, field_6304_y,gameSettings,0,The game settings that currently hold effect. field_6305_x,objectMouseOver,0,The ray trace hit that the mouse is over. field_6307_v,skipRenderWorld,0,Skip render world field_6308_u,ingameGUI,0, field_6312_q,loadingScreen,0, field_6313_p,currentScreen,0,The GuiScreen that's being displayed at the moment. field_6314_o,fontRenderer,0,The font renderer used for displaying and measuring text. field_6315_n,renderEngine,0,The RenderEngine instance used by Minecraft field_6316_m,isGamePaused,0, field_6317_l,hideQuitButton,0,a boolean to hide a Quit button from the main menu field_6319_j,minecraftUri,0, field_6320_i,session,0, field_6321_h,effectRenderer,0, field_6322_g,thePlayer,0,The player who's actually in control of this game. field_6323_f,renderGlobal,0, field_6324_e,theWorld,0,The World instance that Minecraft uses. field_6325_d,displayHeight,0, field_6326_c,displayWidth,0, field_6327_b,playerController,0, field_632_aO,entityCollisionReduction,0,Reduces the velocity applied by entity collisions by the specified percent. field_6332_f,renderPassModel,0,The model to be used during the render passes. field_6359_a,graphicsLevel,0,"Used to determine how to display leaves based on the graphics level. May also be used in rendering for transparency, not sure." field_6363_a,localFlag,0, field_6364_b,vehicleEntityId,0, field_6365_a,entityId,0, field_6366_b,motionX,0, field_6367_a,entityId,0, field_6368_d,motionZ,0, field_6369_c,motionY,0, field_636_aK,lastTickPosZ,0,"The entity's Z coordinate at the previous tick, used to calculate position during rendering routines" field_637_aJ,lastTickPosY,0,"The entity's Y coordinate at the previous tick, used to calculate position during rendering routines" field_6380_t,velocityZ,0, field_6381_s,velocityY,0, field_6382_r,velocityX,0, field_6383_q,fishPitch,0, field_6384_p,fishYaw,0, field_6385_o,fishZ,0, field_6386_n,fishY,0, field_6387_m,fishX,0, field_6388_l,fishPosRotationIncrements,0, field_638_aI,lastTickPosX,0,"The entity's X coordinate at the previous tick, used to calculate position during rendering routines" field_643_aD,height,0,How high this entity is considered to be field_6446_b,damageGuiPartialTime,0,Damage partial time (GUI) field_644_aC,width,0,How wide this entity is considered to be field_6451_g,fontRenderer,0,The FontRenderer used by GuiScreen field_6453_p,fileLocation,0,the absolute location of this texture pack field_6454_o,refreshTimer,0, field_6461_a,guiScreen,0, field_6462_l,splashText,0,The splash message. field_6463_h,rand,0,The RNG used by the Main Menu Screen. field_646_aA,isDead,0,"gets set by setEntityDead, so this must be the flag whether an Entity is dead (inactive may be better term)" field_6478_e,hasNoSky,0,A boolean that tells if a world does not have a sky. Used in calculating weather and skylight field_6479_d,isHellWorld,0,States whether the Hell world provider is used(true) or if the normal world provider is used(false) field_6486_b,firstDescriptionLine,0,The first line of the texture pack description (read from the pack.txt file) field_6487_a,texturePackFileName,0,"The file name of the texture pack, or Default if not from a custom texture pack." field_6488_d,texturePackID,0,Texture pack ID field_6489_c,secondDescriptionLine,0,The second line of the texture pack description (read from the pack.txt file) field_6490_f,texturePackThumbnail,0, field_6491_e,texturePackName,0,"The allocated OpenGL for this TexturePack, or -1 if it hasn't been loaded yet." field_6493_h,texturePackFile,0, field_6494_g,texturePackThumbnail,0, field_6495_f,texturePackName,0,"The allocated OpenGL texture name for this texture pack, or -1 if it hasn't been allocated yet." field_6496_e,texturePackZipFile,0, field_6501_o,entityRenderMap,0,A map of entity classes and the associated renderer. field_6503_n,color,0, field_6504_m,biomeName,0, field_6509_a,tileEntityRenderer,0,The TileEntityRenderer instance associated with this TileEntitySpecialRenderer field_6514_b,exception,0,The Throwable object that was thrown. field_6515_a,description,0,A description of the error that has occurred. field_6517_m,specialRendererMap,0,A mapping of TileEntitySpecialRenderers used for each TileEntity that has one field_6521_r,keyBindChat,0, field_6522_B,optionsFile,0, field_6523_q,keyBindDrop,0, field_6524_j,skin,0,The name of the selected texture pack. field_6527_k,texturePack,0,Texture pack field_6528_b,textureMap,0, field_6529_a,foliageBuffer,0,Color buffer for foliage field_6533_b,availableTexturePacks,0,The list of the available texture packs. field_6534_a,selectedTexturePack,0,The TexturePack that will be used. field_6535_g,currentTexturePack,0, field_6536_f,texturePackDir,0,The directory the texture packs will be loaded from. field_6537_e,mc,0,The Minecraft instance used by this TexturePackList field_6539_c,defaultTexturePack,0,The default texture pack. field_6540_a,grassBuffer,0,Color buffer for grass field_6541_a,instance,0,The static instance of this class field_6542_d,mpPassParameter,0, field_6543_c,sessionId,0, field_6544_a,eligibleChunksForSpawning,0,The 17x17 area around the player where mobs can spawn field_654_bc,chunkCoordZ,0, field_656_bb,chunkCoordY,0, field_657_ba,chunkCoordX,0, field_658_n,interpPosZ,0, field_659_m,interpPosY,0, field_660_l,interpPosX,0, field_661_k,particleBlue,0,"The blue amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0." field_662_j,particleGreen,0,"The green amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0." field_663_i,particleRed,0,"The red amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0." field_664_h,particleGravity,0, field_665_g,particleScale,0, field_666_f,particleMaxAge,0, field_667_e,entityRiderYawDelta,0, field_668_d,particleTextureJitterY,0, field_669_c,particleTextureJitterX,0, field_670_b,particleTextureIndex,0, field_671_a,smokeParticleScale,0, field_672_a,flameScale,0,the scale of the flame FX field_673_a,reddustParticleScale,0, field_674_a,lavaParticleScale,0, field_675_a,entityToPickUp,0, field_676_r,yOffs,0,renamed from yOffset to fix shadowing Entity.yOffset field_677_q,maxAge,0, field_678_p,age,0, field_679_o,entityPickingUp,0, field_680_i,ticksInAir,0, field_681_h,ticksInGround,0, field_682_g,shootingEntity,0,The owner of this arrow. field_688_a,arrowShake,0,Seems to be some sort of timer for animating an arrow. field_689_a,fuse,0,How long the fuse is field_690_b,art,0, field_691_a,direction,0,the direction the painting faces field_695_c,tickCounter1,0, field_712_J,deathTime,0,"The amount of time remaining this entity should act 'dead', i.e. have a corpse in the world." field_715_G,hurtTime,0,The amount of time remaining this entity should act 'hurt'. (Visual appearance of red tint) field_734_o,prevRenderYawOffset,0, field_735_n,renderYawOffset,0, field_749_a,pathToEntity,0, field_750_g,hasAttacked,0,returns true if a creature has attacked recently only used for creepers and skeletons field_751_f,entityToAttack,0,The Entity this EntityCreature is set to attack. field_754_i,timeUntilNextEgg,0,The time until the next egg is spawned. field_758_c,destPos,0, field_762_e,attackStrength,0,How much damage this mob's attacks deal field_763_b,lastActiveTime,0,"Time when this creeper was last in an active state (Messed up code here, probably causes creeper animation to go weird)" field_764_a,timeSinceIgnited,0,The amount of time since the creeper was close enough to the player to ignite field_769_d,slimeJumpDelay,0,the time between each jump of the slime field_771_i,username,0, field_774_f,cameraYaw,0, field_775_e,prevCameraYaw,0, field_778_b,inventory,0,Inventory of the player field_780_bk,otherPlayerMPYaw,0, field_782_bj,otherPlayerMPZ,0, field_783_bi,otherPlayerMPY,0, field_784_bh,otherPlayerMPX,0, field_785_bg,otherPlayerMPPosRotationIncrements,0, field_786_bl,otherPlayerMPPitch,0, field_787_a,movementInput,0, field_788_bg,mc,0, field_797_bg,sendQueue,0, field_798_b,fallTime,0,How long the block has been falling for. field_799_a,blockID,0, field_800_b,age,0,The age of this EntityItem (used to animate it up and down as well as expire it) field_801_a,item,0,The item stack of this EntityItem. field_802_f,health,0,"The health of this EntityItem. (For example, damage for tools)" field_805_c,delayBeforeCanPickup,0, field_818_a,stackResult,0,A list of one item containing the result of the crafting formula field_819_b,classToNameMap,0,A HashMap storing the classes and mapping to the string names (reverse of nameToClassMap). field_820_a,nameToClassMap,0,A HashMap storing string names of classes mapping to the actual java.lang.Class type. field_821_h,zCoord,0,The z coordinate of the tile entity. field_822_g,yCoord,0,The y coordinate of the tile entity. field_823_f,xCoord,0,The x coordinate of the tile entity. field_824_e,worldObj,0,The reference to the world. field_825_b,lineBeingEdited,0,"The index of the line currently being edited. Only used on client side, but defined on both. Note this is only really used when the > < are going to be visible." field_826_a,signText,0,An array of four strings storing the lines of text on the sign. field_827_a,chestContents,0, field_828_b,mobID,0,"The string ID of the mobs being spawned from this spawner. Defaults to pig, apparently." field_829_a,delay,0,The stored delay before a new spawn. field_830_d,yaw2,0, field_831_c,yaw,0, field_832_b,furnaceBurnTime,0,The number of ticks that the furnace will keep burning field_833_a,furnaceItemStacks,0,The ItemStacks that hold the items currently being used in the furnace field_834_d,furnaceCookTime,0,The number of ticks that the current item has been cooking for field_835_c,currentItemBurnTime,0,The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for field_836_b,upperChest,0,Inventory object corresponding to double chest upper part field_837_a,name,0,Name of the chest. field_838_c,lowerChest,0,Inventory object corresponding to double chest lower part field_840_a,stackList,0,List of the stacks in the crafting matrix. field_841_c,eventHandler,0,Class containing the callbacks for the events on_GUIClosed and on_CraftMaxtrixChanged. field_842_b,armorInventory,0,An array of 4 item stacks containing the currently worn armor pieces. field_843_a,mainInventory,0,An array of 36 item stacks indicating the main player inventory (including the visible bar). field_844_g,player,0,The player whose inventory this is. field_845_f,inventoryChanged,0,Set true whenever the inventory changes. Nothing sets it false so you will have to write your own code to check it and reset the value. field_847_d,currentItem,0,The index of the currently held item (0-8). field_857_h,cargoItems,0,Array of item stacks stored in minecart (for storage minecarts). field_861_d,entityRiderPitchDelta,0, field_862_c,firstUpdate,0, field_863_b,nextStepDistance,0,The distance that has to be exceeded in order to triger a new step sound and an onEntityWalking event on a block field_864_a,nextEntityID,0, field_866_b,numberOfBlocks,0,The number of blocks to generate. field_867_a,clayBlockId,0,The block ID for clay. field_868_o,leafNodes,0,Contains a list of a points at which to generate groups of leaves. field_869_n,leafDistanceLimit,0,Sets the distance limit for how far away the generator will populate leaves from the base leaf node. field_870_m,heightLimitLimit,0,Sets the limit of the random value used to initialize the height limit. field_871_l,trunkSize,0,"Currently always 1, can be set to 2 in the class constructor to generate a double-sized tree trunk for big trees." field_872_k,leafDensity,0, field_873_j,scaleWidth,0, field_874_i,branchSlope,0, field_875_h,branchDensity,0, field_876_g,heightAttenuation,0, field_877_f,height,0, field_878_e,heightLimit,0, field_879_d,basePos,0, field_880_c,worldObj,0,Reference to the World object. field_881_b,rand,0,random seed for GenBigTree field_882_a,otherCoordPairs,0,"Contains three sets of two values that provide complimentary indices for a given 'major' index - 1 and 2 for 0, 0 and 2 for 1, and 0 and 1 for 2." field_883_b,numberOfBlocks,0,The number of blocks to generate. field_884_a,minableBlockId,0,The block ID of the ore to be placed using this generator. field_885_a,plantBlockId,0,The ID of the plant block used in this plant generator. field_886_b,chunkMapping,0,The mapping between ChunkCoordinates and Chunks that ChunkProviderClient maintains. field_887_a,blankChunk,0,The completely empty chunk used by ChunkProviderClient when field_886_b doesn't contain the requested coordinates. field_888_d,worldObj,0,Reference to the World object. field_890_b,lastQueriedChunkZPosition,0,The last Z position of a chunk that was returned from func_553_b field_891_a,lastQueriedChunkXPos,0,The last X position of a chunk that was returned from func_553_b field_892_h,lastQueriedChunk,0,The last Chunk that was returned from func_553_b field_893_g,worldObj,0,Reference to the World object. field_894_f,chunks,0,An array of 1024 chunks. field_895_e,chunkLoader,0,The IChunkLoader used by this ChunkProviderLoadOrGenerate. field_896_d,chunkProvider,0,The parent IChunkProvider for this ChunkProviderLoadOrGenerate. field_897_c,blankChunk,0,"A completely empty Chunk, used by ChunkProviderLoadOrGenerate when there's no ChunkProvider." field_902_u,caveGenerator,0, field_903_t,stoneNoise,0, field_907_p,worldObj,0,Reference to the World object. field_908_o,noiseGen4,0,A NoiseGeneratorOctaves used in generating terrain field_910_m,noiseGen3,0,A NoiseGeneratorOctaves used in generating terrain field_911_l,noiseGen2,0,A NoiseGeneratorOctaves used in generating terrain field_912_k,noiseGen1,0,A NoiseGeneratorOctaves used in generating terrain field_913_j,rand,0,RNG. field_920_c,mobSpawnerNoise,0, field_921_b,noiseGen6,0,A NoiseGeneratorOctaves used in generating terrain field_922_a,noiseGen5,0,A NoiseGeneratorOctaves used in generating terrain field_9231_Y,textureLavaFX,0, field_9232_X,textureWaterFX,0, field_9233_W,serverPort,0, field_9234_V,serverName,0, field_9235_U,tempDisplayHeight,0,Display height field_9236_T,tempDisplayWidth,0,Display width field_9237_P,timer,0, field_9238_G,numRecordedFrameTimes,0, field_9239_F,tickTimes,0, field_923_k,zLevel,0, field_9240_E,frameTimes,0, field_9241_z,mcApplet,0, field_9242_w,playerModelBiped,0,The ModelBiped of the player field_9243_r,entityRenderer,0, field_9244_k,mcCanvas,0, field_9246_c,shadowSize,0, field_9247_l,soundSandFootstep,0, field_9248_k,soundClothFootstep,0, field_9249_j,soundGlassFootstep,0, field_9250_i,soundMetalFootstep,0, field_9251_h,soundStoneFootstep,0, field_9252_g,soundGrassFootstep,0, field_9253_f,soundGravelFootstep,0, field_9254_e,soundWoodFootstep,0, field_9255_Z,pistonBase,0, field_9256_Y,deadBush,0, field_9257_X,tallGrass,0, field_9258_W,web,0, field_9259_V,pistonStickyBase,0, field_9260_U,railDetector,0, field_9261_T,railPowered,0, field_9262_S,bed,0, field_9263_R,music,0, field_9264_Q,sandStone,0, field_9265_P,dispenser,0, field_9266_O,blockLapis,0, field_9267_N,oreLapis,0, field_9268_ac,pistonMoving,0, field_9269_aa,pistonExtension,0, field_9273_b,entityStatus,0,"2 for hurt, 3 for dead" field_9274_a,entityId,0, field_9275_a,healthMP,0,Variable used for incoming health packets field_9276_b,targetEntity,0,The entity the player is interacting with field_9277_a,playerEntityId,0,The entity of the player (ignored by the server) field_9278_c,isLeftClick,0,Seems to be true when the player is pointing at an entity and left-clicking and false when right-clicking. field_9283_av,prevPosZ,0, field_9284_au,prevPosY,0, field_9285_at,prevPosX,0, field_9286_aZ,stepHeight,0,How high this entity can step up when running into a block to try to get over it (currently make note the entity will always step up this amount and not just the amount needed) field_9287_aY,ySize,0, field_9288_aU,fallDistance,0, field_9290_aS,distanceWalkedModified,0,The distance walked multiplied by 0.6 field_9291_aR,prevDistanceWalkedModified,0,The previous ticks distance walked multiplied by 0.6 field_9292_aO,yOffset,0, field_9294_aL,velocityChanged,0, field_9295_aK,isCollided,0,True if after a move this entity has collided with something either vertically or horizontally field_9296_aJ,isCollidedVertically,0,True if after a move this entity has collided with something on Y-axis field_9297_aI,isCollidedHorizontally,0,True if after a move this entity has collided with something on X- or Z-axis field_9298_aH,onGround,0, field_929_e,chatMessageList,0,A list with all the chat messages in. field_9301_bt,serverPosZ,0, field_9302_bs,serverPosY,0, field_9303_br,serverPosX,0, field_9304_bm,isImmuneToFire,0, field_9306_bj,heartsLife,0, field_9307_bi,inWater,0,Whether this entity is currently inside of water (if it handles water movement that is) field_9309_bg,fire,0, field_930_d,itemRenderer,0, field_9310_bf,fireResistance,0,The amount of ticks you have to stand inside of fire before be set on fire field_9311_be,ticksExisted,0,How many ticks has this entity had ran since being alive field_9312_bd,rand,0, field_9314_ba,noClip,0,Whether this entity won't clip with collision or not (make note it won't disable gravity) field_9315_g,inGround,0, field_9316_f,inTile,0, field_9317_e,zTile,0, field_9318_d,yTile,0, field_9319_c,xTile,0, field_931_c,prevVignetteBrightness,0,Previous frame vignette brightness (slowly changes by 1% each frame) field_9320_f,zPosition,0, field_9321_e,yPosition,0, field_9322_d,xPosition,0, field_9323_Z,newPosX,0,The new X position to be applied to the entity. field_9324_Y,newPosRotationIncrements,0,The number of updates over which the new position and rotation are to be applied to the entity. field_9327_S,dead,0,"This gets set on entity death, but never used. Looks like a duplicate of isDead" field_9328_R,cameraPitch,0, field_9329_Q,prevCameraPitch,0, field_9330_P,attackTime,0, field_9331_N,attackedAtYaw,0,The yaw at which this entity was last attacked from. field_9332_M,maxHurtTime,0,What the hurt time was max set to last. field_9333_am,moveSpeed,0, field_9334_al,defaultPitch,0, field_9335_K,prevHealth,0, field_9336_ak,isJumping,0,used to check whether entity is jumping. field_9337_J,health,0, field_9338_aj,randomYawVelocity,0, field_9339_I,swingProgress,0, field_9340_ai,moveForward,0, field_9341_H,prevSwingProgress,0, field_9342_ah,moveStrafing,0, field_9344_ag,entityAge,0,"Holds the living entity age, used to control the despawn." field_9346_af,naturalArmorRating,0,intrinsic armor level for entity field_9347_E,scoreValue,0,"The score value of the Mob, the amount of points the mob is worth." field_9350_ad,newRotationPitch,0,The new yaw rotation to be applied to the entity. field_9351_C,entityType,0,a string holding the type of entity it is currently only implemented in entityPlayer(as 'humanoid') field_9352_ac,newRotationYaw,0,The new yaw rotation to be applied to the entity. field_9354_ab,newPosZ,0,The new Z position to be applied to the entity. field_9356_aa,newPosY,0,The new Y position to be applied to the entity. field_9357_z,texture,0,the path for the texture of this entityLiving field_9366_o,heartsHalvesLife,0, field_9368_k,swingProgressInt,0, field_9369_j,isSwinging,0,Whether the player is swinging the current item in their hand. field_936_h,drawButton,0,Hides the button completely if false. field_9370_g,score,0, field_9376_bB,oldPosZ,0, field_9377_bA,oldPosY,0, field_9378_bz,oldMinY,0,Old Minimum Y of the bounding box field_9379_by,oldPosX,0, field_937_g,enabled,0,"True if this control is enabled, false to disable." field_9380_bx,inventoryUpdateTickCounter,0,"Tick counter that resets every 20 ticks, used for sending inventory updates" field_9381_bG,wasSneaking,0, field_9382_bF,wasOnGround,0,Check if was on ground last update field_9384_bD,oldRotationPitch,0, field_9385_bC,oldRotationYaw,0, field_9386_l,velocityZ,0, field_9387_k,velocityY,0, field_9388_j,velocityX,0, field_9389_i,boatPitch,0, field_938_f,id,0,ID for this control. field_9390_h,boatYaw,0, field_9391_g,boatZ,0, field_9392_f,boatY,0, field_9393_e,boatX,0, field_9394_d,boatPosRotationIncrements,0, field_9395_l,ticksInAir,0, field_9396_k,ticksAlive,0, field_9397_j,shootingEntity,0, field_9398_i,inGround,0, field_9399_h,inTile,0, field_939_e,displayString,0,The string displayed on this control. field_9400_g,zTile,0, field_9401_f,yTile,0, field_9402_e,xTile,0, field_9403_d,accelerationZ,0, field_9404_c,accelerationY,0, field_9405_b,accelerationX,0, field_9407_s,velocityZ,0, field_9408_r,velocityY,0, field_9409_q,velocityX,0, field_940_d,yPosition,0,The y position of this control. field_9410_p,minecartPitch,0, field_9411_o,minecartYaw,0, field_9412_n,minecartZ,0, field_9413_m,minecartY,0, field_9414_l,minecartX,0, field_9415_k,turnProgress,0,appears to be the progress of the turn field_9416_g,pushZ,0, field_9417_f,pushX,0, field_9418_e,fuel,0, field_9419_j,recordPlayingUpFor,0,How many ticks the record playing message will be displayed field_941_c,xPosition,0,The x position of this control. field_9420_i,recordPlaying,0,The string specifying which record music is playing field_9421_h,updateCounter,0, field_9422_g,mc,0, field_9423_f,rand,0, field_9426_L,ambientTickCountdown,0,number of ticks until the next random ambients play field_9427_K,activeChunkSet,0,Positions to update field_9428_I,collidingBoundingBoxes,0, field_942_l,idFloat,0,Additional ID for this slider control. field_9430_x,findingSpawnPoint,0,Boolean that is set to true when trying to find a spawn point field_9434_r,worldAccesses,0, field_9435_j,autosavePeriod,0, field_9436_h,DIST_HASH_MAGIC,0,magic number used to generate fast random numbers for 3d distribution within a chunk field_9437_g,updateLCG,0,"Contains the current Linear Congruential Generator seed for block updates. Used with an A value of 3 and a C value of 0x3c6ef35f, producing a highly planar series of values ill-suited for choosing random blocks in a 16x128x16 field." field_9438_k,netClientHandler,0, field_9439_j,isHittingBlock,0,Tells if the player is hitting a block field_943_j,dragging,0,Is this slider control being dragged. field_9440_i,blockHitDelay,0,Delays the first damage on the block after the first click on the block field_9441_h,stepSoundTickCounter,0,"Tick counter, when it hits 4 it resets back to 0 and plays the step sound" field_9442_f,curBlockDamageMP,0,Current block damage (MP) field_9443_e,currentblockZ,0,PosZ of the current block being destroyed field_9444_d,currentBlockY,0,PosY of the current block being destroyed field_9445_c,currentBlockX,0,PosX of the current block being destroyed field_944_i,sliderValue,0,The value of this slider control. field_9451_b,itemToRender,0, field_9452_d,prevEquippedProgress,0, field_9453_c,equippedProgress,0,How far the current item has been equipped (0 disequipped and 1 fully up) field_945_b,mc,0,Reference to the Minecraft object. field_946_a,selectedButton,0,The button that was just pressed. field_948_f,allowUserInput,0, field_949_e,controlList,0,A list of all the controls added to this container. field_950_d,height,0,The height of the screen object. field_951_c,width,0,The width of the screen object. field_952_a,clientHandler,0,A reference to the NetClientHandler. field_953_h,cancelled,0,True if the connection attempt has been cancelled. field_954_a,screenTitle,0,The title string that is displayed in the top-center of the screen. field_955_j,buttonId,0,The ID of the button that has been pressed. field_956_i,options,0,Reference to the GameSettings object. field_957_h,parentScreen,0,A reference to the screen object that created this. Used for navigating between screens. field_958_a,parentScreen,0,A reference to the screen object that created this. Used for navigating between screens. field_959_i,selected,0,True if a world has been selected. field_960_h,screenTitle,0,The title string that is displayed in the top-center of the screen. field_961_a,parentScreen,0,A reference to the screen object that created this. Used for navigating between screens. field_962_j,worldNumber,0,World number to be deleted. field_963_i,message2,0,Second line of text. field_964_h,message1,0,First line of text. field_965_a,updateCounter,0,Counts the number of screen updates. Not used. field_966_a,updateCounter2,0,"Also counts the number of updates, not certain as to why yet." field_967_h,updateCounter,0,Counts the number of screen updates. field_968_a,parentScreen,0,A reference to the screen object that created this. Used for navigating between screens. field_971_a,xSize,0,The X size of the inventory window in pixels. field_972_j,itemRenderer,0,"Stacks renderer. Icons, stack size, health, etc..." field_973_i,inventorySlots,0,A list of the players inventory slots. field_974_h,ySize,0,The Y size of the inventory window in pixels. field_975_m,ySize_lo,0,"y size of the inventory window in pixels. Defined as float, passed as int." field_976_l,xSize_lo,0,"x size of the inventory window in pixels. Defined as float, passed as int" field_978_j,furnaceInventory,0, field_980_m,inventoryRows,0,"window height is calculated with this values, the more rows, the heigher" field_981_l,lowerChestInventory,0, field_982_j,upperChestInventory,0, field_983_a,netHandler,0,Network object that downloads the terrain data. field_984_h,updateCounter,0,Counts the number of screen updates. field_989_j,updateCounter,0,Counts the number of screen updates. field_992_a,errorMessage,0,The error message. field_993_h,errorDetail,0,The details about the error. field_994_a,screenTitle,0,The title string that is displayed in the top-center of the screen. field_995_i,options,0,Reference to the GameSettings object. field_996_h,parentScreen,0,A reference to the screen object that created this. Used for navigating between screens. field_997_a,message1,0,Unused class. Would contain a message drawn to the center of the screen. field_998_h,message2,0,Unused class. Would contain a message drawn to the center of the screen. field_999_a,screenTitle,0,The title string that is displayed in the top-center of the screen. field_1002_b,worldFile,1,The directory in which to save world data field_1003_a,logger,1,Reference to the logger. field_1004_b,points,1,The actual points in the path field_1005_a,pathLength,1,The total length of the path field_1007_j,isFirst,1,Indicates this is the origin field_1008_i,previous,1,The point preceding this in its assigned path field_1009_h,distanceToTarget,1,The distance to the target field_100_d,zPosition,1,The Z position of the object. field_1010_g,distanceToNext,1,The linear distance to the next point field_1011_f,totalPathDistance,1,The distance along the path to this point field_1012_e,index,1,The index of this point in its assigned path field_1013_d,hash,1,A hash of the coordinates used to identify this point field_1014_c,zCoord,1,The z coordinate of this point field_1015_b,yCoord,1,The y coordinate of this point field_1016_a,xCoord,1,The x coordinate of this point field_1017_b,yCoord,1,Y position this tick is occuring at field_1018_a,xCoord,1,X position this tick is occuring at field_1019_g,tickEntryID,1,The id of the tick entry field_101_c,yPosition,1,The Y position of the object. field_1020_f,nextTickEntryID,1,The id number for the next tick entry field_1021_e,scheduledTime,1,Time this tick is scheduled to occur at field_1022_d,blockID,1,blockID of the scheduled tick (ensures when the tick occurs its still for this block) field_1023_c,zCoord,1,Z position this tick is occuring at field_1024_b,value,1,the value held by the hash at the specified key field_1025_a,key,1,the key as a long (for playerInstances it is the x in the most significant 32 bits and then y) field_1026_d,hash,1, field_1027_c,nextEntry,1,the next hashentry in the table field_1028_b,stepSoundVolume,1, field_1029_a,stepSoundName,1, field_102_b,yPosition,1,The Y position of the chunk. field_1030_c,stepSoundPitch,1, field_1031_a,mc,1,A reference to the Minecraft object. field_1032_a,mcServer,1,Reference to the MinecraftServer object. field_1033_a,mcServer,1,Reference to the MinecraftServer object. field_1034_t,chunkDataSendCounter,1,Counter used to prevent us from sending too many chunk data packets one after another. The delay appears to be set to 50. field_1035_s,sendQueueByteLength,1,The length in bytes of the packets in both send queues (data and chunkData). field_1036_r,timeSinceLastRead,1,Counter used to detect read timeouts after 1200 failed attempts to read a packet. field_1037_q,terminationReason,1,A String indicating why the network has shutdown. field_1038_p,isTerminating,1,Whether this network manager is currently terminating (and should ignore further errors). field_1039_o,readThread,1,The thread used for reading. field_103_a,xPosition,1,The X position of the chunk. field_1040_n,writeThread,1,The thread used for writing. field_1041_m,isServerTerminating,1,"Whether this server is currently terminating. If this is a client, this is always false." field_1042_l,netHandler,1,A reference to the NetHandler object. field_1043_k,chunkDataPackets,1,Linked list of packets with chunk data that are awaiting sending. field_1044_j,dataPackets,1,Linked list of packets awaiting sending. field_1045_i,readPackets,1,Linked list of packets that have been read and are awaiting processing. field_1046_h,isRunning,1,Whether the network is currently operational. field_1047_g,socketOutputStream,1,The output stream connected to the socket. field_1048_f,socketInputStream,1,The input stream connected to the socket. field_1049_e,networkSocket,1,The socket used by this network manager. field_104_c,mode,1,If mode is true (1) the client will initialise the chunk. If it is false (0) the client will unload the chunk. field_1050_d,sendQueueLock,1,The object used for synchronization on the send queue. field_1051_c,numWriteThreads,1,The number of write threads spawned. Not really used on client side. field_1052_b,numReadThreads,1,The number of read threads spawned. Not really used on client side. field_1053_a,threadSyncObject,1,Synchronization object used for read and write threads. field_1054_b,yCoord,1,Y coordinate of Vec3D field_1055_a,xCoord,1,X coordinate of Vec3D field_1056_e,nextVector,1,"Next empty index in the vectorList. We don't ever seem to remove vectors from the list, however." field_1057_d,vectorList,1,ArrayList of all created vectors field_1058_c,zCoord,1,Z coordinate of Vec3D field_1059_b,commandListener,1,The CommandListener object associated with this command. field_1060_a,command,1,The command string. field_1067_g,numBlocksToUpdate,1,the number of blocks that need to be updated next tick field_1068_f,blocksToUpdate,1,array of blocks to update this tick field_1069_e,currentChunk,1,the chunk the player currently resides in field_1070_d,chunkZ,1,the z coordinate of the chunk they are in field_1071_c,chunkX,1,the x coordinate of the chunk they are in field_1072_b,players,1,the list of all players in this instance (chunk) field_1073_a,playerManager,1, field_113_b,username,1,The name of the user attempting to login. field_116_a,entityId,1,ID of the entity to be destroyed on the client. field_117_b,slot,1,"Equipment slot: 0=held, 1-4=armor slot" field_118_a,entityID,1,Entity ID of the object. field_119_b,animate,1, field_12002_b,explosionY,1, field_12003_a,explosionX,1, field_12004_e,destroyedBlockPositions,1, field_12005_d,explosionSize,1, field_12006_c,explosionZ,1, field_12020_u,firstUpdateDone,1, field_12024_h,explosionRNG,1, field_12025_g,destroyedBlockPositions,1, field_12026_f,explosionSize,1, field_12027_e,exploder,1, field_12028_d,explosionZ,1, field_12029_c,explosionY,1, field_12030_b,explosionX,1, field_12031_a,isFlaming,1,whether or not the explosion sets fire to blocks around it field_12032_f,remoteSocketAddress,1, field_120_a,entityId,1,"The entity ID, in this case it's the player ID." field_121_i,count,1,The number of items. field_122_h,itemID,1, field_123_g,roll,1,The item roll. field_124_f,pitch,1,The item pitch. field_125_e,rotation,1,The item rotation. field_126_d,zPosition,1,The item Z position. field_127_c,yPosition,1,The item Y position. field_128_b,xPosition,1,The item X position. field_129_a,entityId,1,Unique entity ID. field_130_b,xPosition,1,X position of the entity. field_131_a,entityId,1,ID of the entity. field_132_f,pitch,1,Pitch of the entity. field_133_e,yaw,1,Yaw of the entity. field_134_d,zPosition,1,Z position of the entity. field_135_c,yPosition,1,Y position of the entity. field_136_b,collectorEntityId,1,The entity that picked up the one from the ground. field_137_a,collectedEntityId,1,The entity on the ground that was picked up. field_138_b,yPosition,1,Y coordinate of spawn. field_139_a,xPosition,1,X coordinate of spawn. field_140_c,zPosition,1,Z coordinate of spawn. field_141_a,username,1,The username of the player attempting to connect. field_142_b,name,1,The player's name. field_143_a,entityId,1,"The entity ID, in this case it's the player ID." field_144_h,currentItem,1,The current item the player is holding. field_145_g,pitch,1,The player's pitch. field_146_f,rotation,1,The player's rotation. field_147_e,zPosition,1,The player's Z position. field_148_d,yPosition,1,The player's Y position. field_149_c,xPosition,1,The player's X position. field_15004_bw,ticksOfInvuln,1,how many ticks of invulnerability(spawn protection) this player has field_15005_a,blockIndex,1, field_150_a,message,1,The message being sent. field_151_b,chunkZPosition,1,The Z position of this Chunk Coordinate Pair field_152_a,chunkXPos,1,The X position of this Chunk Coordinate Pair field_166_m,ingotIron,1, field_167_l,diamond,1, field_168_k,coal,1, field_16_e,playerEntity,1,Reference to the EntityPlayerMP object. field_171_h,appleRed,1, field_176_c,itemsList,1,A 32000 elements Item array. field_17_d,mcServer,1,Reference to the MinecraftServer object. field_185_S,bread,1, field_186_R,wheat,1, field_187_Q,seeds,1, field_18_c,connectionClosed,1,This is set to true whenever a player disconnects from the server field_193_K,gunpowder,1, field_194_J,feather,1, field_195_az,doorSteel,1, field_196_I,silk,1, field_197_ay,saddle,1, field_199_ax,minecartEmpty,1, field_19_b,netManager,1,The underlying network manager for this server handler. field_1_i,serverId,1,The hex string that corresponds to the random number generated as a server ID. Used in online mode. field_20009_j,creationTimeMillis,1,the system time in milliseconds when this packet was created. field_20010_b,itemStack,1,Stack of items field_20011_a,windowId,1,The id of window which items are being sent for. 0 for player inventory. field_20012_b,inventoryType,1, field_20013_a,windowId,1, field_20014_d,slotsCount,1, field_20015_c,windowTitle,1, field_20016_b,itemSlot,1,Slot that should be updated field_20017_a,windowId,1,The window which is being updated. 0 for player inventory field_20018_c,myItemStack,1,Item stack field_20019_b,yPosition,1, field_20020_a,xPosition,1, field_20021_d,signLines,1, field_20022_c,zPosition,1, field_20023_b,inventorySlot,1,The clicked slot (-999 is outside of inventory) field_20024_a,window_Id,1,The id of the window which was clicked. 0 for player inventory. field_20025_e,itemStack,1,Item stack for inventory field_20026_d,action,1,"A unique number for the action, used for transaction handling" field_20027_c,mouseClick,1,1 when right-clicking and otherwise 0 field_20028_c,itemID,1,Equipped item (-1 for empty slot). field_20029_b,progressBar,1,"Which of the progress bars that should be updated. (For furnaces, 0 = progress arrow, 1 = fire icon)" field_20030_a,windowId,1,The id of the window that the progress bar is in. field_20031_c,progressBarValue,1,"The value of the progress bar. The maximum values vary depending on the progress bar. Presumably the values are specified as in-game ticks. Some progress bar values increase, while others decrease. For furnaces, 0 is empty, full progress arrow = about 180, full fire icon = about 250)" field_20032_a,windowId,1, field_20033_b,shortWindowId,1, field_20034_a,windowId,1,The id of the window that the action occurred in. field_20035_c,accepted,1, field_20041_b,adjacentTreeBlocks,1, field_20052_ap,craftingInventory,1,the crafting inventory you are currently using field_20053_ao,inventorySlots,1,the crafting inventory in you get when opening your inventory field_20064_am,isChangingQuantityOnly,1,set to true when player is moving quantity of items from one inventory to another(crafting) but item in either slot is not changed field_20065_bH,currentWindowId,1,the currently in use window id field_20066_bG,playerInventory,1,The inventory of the player field_20071_a,stackResult,1,A list of one item containing the result of the crafting formula field_20074_f,itemStack,1, field_20076_a,stackList,1,List of the stacks in the crafting matrix. field_20077_c,eventHandler,1,Class containing the callbacks for the events on_GUIClosed and on_CraftMaxtrixChanged. field_20096_b,inventory,1,The inventory we want to extract a slot from. field_20097_a,slotIndex,1,The index of the slot in the inventory. field_20098_e,yDisplayPosition,1,display position of the inventory slot on the screen y axis field_20099_d,xDisplayPosition,1,display position of the inventory slot on the screen x axis field_20100_c,slotNumber,1,the id of the slot(also the index in the inventory arraylist) field_20101_b,parent,1,"The parent class of this clot, ContainerPlayer, SlotArmor is a Anon inner class." field_20102_a,armorType,1,"The armor type that can be placed on that slot, it uses the same values of armorType field on ItemArmor." field_20103_a,craftMatrix,1,The craft matrix inventory linked to this result slot. field_20108_a,craftingManager,1, field_20113_b,recipeItems,1, field_20114_a,recipePatterns,1, field_20132_a,transactionID,1, field_20133_g,crafters,1,list of all people that need to be notified when this craftinventory changes field_20134_f,windowId,1, field_20135_e,inventorySlots,1,the list of all slots in the inventory field_20136_d,inventoryItemStacks,1,the list of all items(stacks) for the corresponding slot field_20137_a,lowerChestInventory,1, field_20138_b,lastCookTime,1, field_20139_a,furnace,1, field_20140_h,lastItemBurnTime,1, field_20141_c,lastBurnTime,1, field_20142_b,craftResult,1, field_20143_a,craftMatrix,1,The crafting matrix inventory. field_20144_c,isLocalWorld,1,Determines if inventory manipulation should be handled. field_20145_b,craftResult,1, field_20146_a,craftMatrix,1,The crafting matrix inventory (3x3). field_20147_j,posZ,1, field_20148_i,posY,1, field_20149_h,posX,1, field_20150_c,worldObj,1, field_20154_b,recipes,1,A list of all the recipes added field_20155_a,instance,1,The static instance of this class field_20157_b,recipeItems,1, field_20158_a,recipePatterns,1, field_20160_a,recipeItems,1, field_20162_a,allowedCharacters,1,This String have the characters allowed in any text drawing of minecraft. field_20173_b,recipeItems,1, field_20174_a,recipePatterns,1, field_201_aw,bucketLava,1, field_205_au,bucketEmpty,1, field_208_at,doorWood,1, field_20900_a,containerItem,1, field_20901_a,healAmount,1,The amount this food item heals the player. field_20902_b,waypointX,1, field_20903_a,courseChangeCooldown,1, field_20904_c,waypointY,1, field_20905_e,yTile,1,"The tile this entity is on, Y position" field_20906_d,xTile,1,"The tile this entity is on, X position" field_20907_c,bobber,1,the bobber that the fish hit field_20908_a,playerNetServerHandler,1,The NetServerHandler for this particular player. field_20909_b,angler,1, field_20910_a,blockType,1,Boolean used to seperate different states of blocks field_20911_y,chunkProviderServer,1, field_20913_a,toolMaterial,1,The material this tool is made from. field_209_B,stick,1, field_20_a,logger,1,The logging system. field_21005_i,receivedMetadata,1, field_21006_h,metaData,1,"Indexed metadata for Mob, terminated by 0x7F" field_21007_b,yLocation,1, field_21008_a,xLocation,1, field_21009_e,pitch,1,The pitch of the note (between 0-24 inclusive where 0 is the lowest and 24 is the highest). field_21010_d,instrumentType,1,"1=Double Bass, 2=Snare Drum, 3=Clicks / Sticks, 4=Bass Drum, 5=Harp" field_21011_c,zLocation,1, field_21012_b,xPosition,1, field_21013_a,entityId,1, field_21014_f,title,1, field_21015_e,direction,1, field_21016_d,zPosition,1, field_21017_c,yPosition,1, field_21018_b,metadata,1, field_21019_a,entityId,1, field_21020_b,state,1,"1=sneak, 2=normal" field_21021_a,entityId,1,Player ID. field_21022_d,itemDamage,1,The health of the item. field_21023_j,itemDamage,1,The health of the item. field_21026_bg,cake,1, field_21032_b,blocksNeedingUpdate,1, field_21045_af,dataWatcher,1, field_21050_at,randomMotionVecZ,1, field_21051_as,randomMotionVecY,1, field_21052_ar,randomMotionVecX,1, field_21055_ao,randomMotionSpeed,1, field_21056_an,lastTentacleAngle,1,the last calculated angle of the tentacles in radians field_21057_am,tentacleAngle,1,angle of the tentacles in radians field_21071_a,fleeceColorTable,1,Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece. field_21076_f,previousRedstoneState,1,stores the latest redstone state field_21077_e,note,1,Note to play field_21080_f,dispenserRandom,1,random number generator for instance. Used in random item stack selection. field_21081_e,dispenserContents,1, field_21085_b,inventoryWidth,1,the width of the crafting inventory field_21094_bf,hasSubtypes,1,"Some items (like dyes) have multiple subtypes on same item, this is field define this behavior" field_21095_aW,sugar,1, field_21096_aV,bone,1, field_21097_aU,dyePowder,1, field_21098_aX,cake,1, field_21099_a,dyeColorNames,1,List of dye color names field_21100_y,cake,1,"Cake's material, see BlockCake" field_21106_g,isPeacefulCreature,1,A flag indicating whether this creature type is peaceful. field_21107_f,creatureMaterial,1, field_21108_e,maxNumberOfCreature,1, field_21109_d,creatureClass,1,"The root class of creatures associated with this EnumCreatureType (IMobs for aggressive creatures, EntityAnimals for friendly ones)" field_21120_L,spawnPeacefulMobs,1,A flag indicating whether we should spawn peaceful mobs. field_21121_K,spawnHostileMobs,1,indicates if enemies are spawned or not field_21133_a,tileEntityDispenser,1, field_21137_b,recipeItems,1,Is a List of ItemStack that composes the recipe. field_21138_a,recipeOutput,1,Is the ItemStack that you get when craft the recipe. field_21140_b,recipeWidth,1,How many horizontal slots this recipe is wide. field_21141_a,recipeOutputItemID,1,Is the itemID of the output item that you get when craft the recipe. field_21142_e,recipeOutput,1,Is the ItemStack that you get when craft the recipe. field_21143_d,recipeItems,1,Is a array of ItemStack that composes the recipe. field_21144_c,recipeHeight,1,How many vertical slots this recipe uses. field_21157_b,watchedObjects,1, field_21158_a,dataTypes,1, field_21159_c,objectChanged,1,true if one or more object was changed field_21163_b,smeltingList,1,The list of smelting results. field_21164_a,smeltingBase,1, field_21174_b,dataValueId,1,id of max 31 field_21175_a,objectType,1, field_21176_d,isWatching,1, field_21177_c,watchedObject,1, field_21183_i,damageVsEntity,1,Damage versus entities. field_21184_h,efficiencyOnProperMaterial,1,The strength of this tool material against blocks which it is effective against. field_21185_g,maxUses,1,"The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)" field_21186_f,harvestLevel,1,"The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)" field_212_ar,appleGold,1, field_213_aq,painting,1, field_215_ao,porkRaw,1, field_216_an,flint,1, field_21900_a,sleeping,1,Boolean value indicating weather a player is sleeping or not field_21901_b,playerLocation,1,the current location of the player field_21902_c,sleepTimer,1, field_21_b,mcServer,1,Reference to the MinecraftServer object. field_22005_o,commandHandler,1, field_22007_aZ,redstoneRepeater,1, field_22008_aY,bed,1, field_22010_bi,redstoneRepeaterActive,1, field_22011_bh,redstoneRepeaterIdle,1, field_22013_b,repeaterState,1,The states in which the redstone repeater blocks can be. field_22014_a,repeaterTorchOffset,1,The offsets for the two torches in redstone repeater blocks. field_22015_c,isRepeaterPowered,1,Tells whether the repeater is powered or not field_22023_a,headBlockToFootBlockMap,1,Maps the head-of-bed block to the foot-of-bed block. field_22040_b,bedX,1, field_22041_a,entityID,1, field_22043_d,bedZ,1, field_22044_c,bedY,1, field_22051_j,curblockDamage,1, field_22052_i,curBlockZ,1, field_22053_h,curBlockY,1, field_22054_g,curBlockX,1, field_22055_d,initialDamage,1, field_22071_b,lastTimeMillis,1,lastTimeMillis field_22072_a,mcServer,1,Reference to the MinecraftServer object. field_22087_A,allPlayersSleeping,1,A flag indicating whether or not all players in the world are sleeping. field_22089_e,xzDirectionsConst,1,"x, z direction vectors: east, south, west, north" field_22099_b,worldDirectory,1,The path to the current world directory field_22100_d,initializationTime,1,The time in milliseconds when this field was initialized. Stored in the session lock file. field_22106_a,savesDirectory,1,Reference to the File object representing the directory for the world saves field_22116_b,minecraftServer,1,Stores a reference to the Server field_22117_a,minecraftLogger,1, field_22125_a,regionsByFilename,1,A map containing Files as keys and RegionFiles as values field_22142_b,fileName,1, field_22143_a,emptySector,1, field_22144_h,lastModified,1, field_22145_g,sizeDelta,1,McRegion sizeDelta field_22146_f,sectorFree,1, field_22147_e,chunkTimestamps,1, field_22148_d,offsets,1, field_22149_c,dataFile,1, field_22153_b,footInvisibleFaceRemap,1, field_22155_c,bedDirection,1, field_22156_b,chunkX,1, field_22157_a,regionFile,1, field_22158_c,chunkZ,1, field_22172_o,whiteListEnforced,1,Server setting to only allow OP's and whitelisted players to join the server field_22173_m,whitelistPlayersFile,1,File containing list of whitelisted players field_22174_i,whiteListedIPs,1,the set of all white listed IP addresses field_22175_b,allowedCharactersArray,1, field_22192_k,saveVersion,1,"Introduced in beta 1.3, is the save version for future control." field_22193_j,levelName,1,The name of the save defined at world creation. field_22194_i,dimension,1, field_22195_h,playerTag,1, field_22196_g,sizeOnDisk,1,"The size of entire save of current world on the disk, isn't exactly." field_22197_f,lastTimePlayed,1,The last time the player was in this world. field_22198_e,worldTime,1,"The current world time in ticks, ranging from 0 to 23999." field_22199_d,spawnZ,1,The spawn zone position Z coordinate. field_22200_c,spawnY,1,The spawn zone position Y coordinate. field_22201_b,spawnX,1,The spawn zone position X coordinate. field_22202_a,randomSeed,1,Holds the seed of the currently world. field_22213_a,nightSpawnEntities,1,An array of entity classes that spawn at night. field_22216_a,posX,1, field_22_a,logger,1,Reference to the logger. field_230_aW,bFull3D,1,"If true, render the object in full 3D, like weapons and tools." field_232_aU,maxDamage,1,Maximum damage an item can handle. field_233_aT,maxStackSize,1,Maximum size of the stack. field_234_aS,shiftedIndex,1,Item index + 256 field_236_aQ,record13,1, field_239_aN,egg,1, field_242_aK,slimeBall,1, field_246_aG,clay,1, field_24900_d,spawnChunk,1,holds the spawn chunk of the player field_249_aD,leather,1, field_25004_e,thePlayer,1,The player that is using the GUI where this slot resides. field_25008_ba,cookie,1, field_25011_bi,isWolfsFavoriteMeat,1,Whether wolves like this food (true for raw and cooked porkchop). field_25013_bj,lockedChest,1,"April fools secret locked chest, only spawns on new chunks on 1st April." field_25015_b,bedState,1,"Either 1 or 2. 1 indicates to begin raining, 2 indicates to stop raining." field_25016_a,bedChat,1, field_25039_a,looksWithInterest,1,"This flag is set when the wolf is looking at a player with interest, i.e. with tilted head. This happens when tamed wolf is wound and player holds porkchop (raw or cooked), or when wild wolf sees bone in player's hands." field_25040_i,prevTimeWolfIsShaking,1, field_25041_h,timeWolfIsShaking,1,This time increases while wolf is shaking and emitting water particles. field_25043_f,isShaking,1,true is the wolf is wet else false field_25053_c,isEditable,1, field_25056_t,spawnableWaterCreatureList,1,Holds the classes of any aquatic creature that can be spawned in the water of the biome. field_25057_s,spawnableCreatureList,1,Holds the classes of any creature that can be spawned in the biome as friendly creature. field_25058_r,spawnableMonsterList,1,Holds the classes of IMobs (hostile mobs) that can be spawned in the biome. field_25062_e,statName,1,The Stat name field_25063_d,statId,1,The Stat ID field_25065_a,type,1, field_25066_b,numberFormat,1, field_25067_a,displayColumn,1,"Is the column (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed." field_25068_c,decimalFormat,1, field_25081_b,translateTable,1,Contains all key/value pairs to be translated - is loaded from '/lang/en_US.lang' when the StringTranslate is created. field_25082_a,instance,1,Is the private singleton instance of StringTranslate. field_25093_z,objectCraftStats,1,Tracks the number of items a given block or item has been crafted. field_25094_y,mineBlockStatArray,1, field_25095_x,fishCaughtStat,1, field_25096_w,playerKillsStat,1,counts the number of times you've killed a player field_25097_v,mobKillsStat,1,the number of mobs you have killed field_25098_u,deathsStat,1,the number of times you have died field_25099_E,itemStatsInitialized,1, field_25100_t,damageTakenStat,1,the amount of damage you have taken field_25101_D,blockStatsInitialized,1, field_25102_s,damageDealtStat,1,the amount of damage you've dealt field_25103_r,dropStat,1,the distance you've dropped (or times you've fallen?) field_25104_C,oneShotStats,1,Tracks one-off stats. field_25105_B,objectBreakStats,1,Tracks the number of times a given block or item has been broken. field_25106_q,jumpStat,1,the times you've jumped field_25107_A,objectUseStats,1,Tracks the number of times a given block or item has been used. field_25108_p,distanceDoveStat,1,the distance you've dived field_25109_o,distanceFlownStat,1,the distance you've flown field_25110_n,distanceClimbedStat,1,the distance you've climbed field_25111_m,distanceFallenStat,1,the distance you have fallen field_25112_l,distanceSwumStat,1,distance you have swam field_25113_k,distanceWalkedStat,1,distance you've walked field_25114_j,minutesPlayedStat,1,number of minutes you have played field_25115_i,leaveGameStat,1,number of times you've left a game field_25116_h,joinMultiplayerStat,1,number of times you've joined a multiplayer world field_25117_g,loadWorldStat,1,the number of times you have loaded a world field_25118_f,createWorldStat,1,times a world has been created field_25119_e,startGameStat,1,times the game has been started field_25120_d,objectMineStats,1,Tracks the number of times a given block or item has been mined. field_25121_c,itemStats,1, field_25122_b,generalStats,1, field_25123_a,allStats,1, field_25128_b,openInventory,1,Is the 'open inventory' achievement. field_25129_a,achievementList,1,The list holding all achievements field_25130_d,buildWorkBench,1,Is the 'benchmarking' achievement. field_25131_c,mineWood,1,Is the 'getting wood' achievement. field_25133_b,guidMap,1,Maps a achievement id with it's unique GUID. field_25134_a,instance,1,Holds the singleton instance of AchievementMap. field_25137_a,localizedName,1, field_25145_a,entityClass,1,Holds the class of the entity to be spawned. field_251_aB,snowball,1, field_252_aA,redstone,1, field_253_a,spawnID,1,The ID of the block the reed will spawn when used from inventory bar. field_256_aY,damageReduceAmount,1,Holds the amount of damage that the armor reduces at full durability. field_257_aX,armorType,1,"Stores the armor type: 0 is helmet, 1 is plate, 2 is legs and 3 is boots" field_258_bb,maxDamageArray,1,Holds the 'base' maxDamage that each armorType have. field_260_a,doorMaterial,1, field_261_a,recordName,1,The name of the record. field_263_aZ,damageVsEntity,1,Damage versus entities. field_264_aY,efficiencyOnProperMaterial,1, field_265_aX,blocksEffectiveAgainst,1,Array of blocks the tool has extra effect against. field_27004_h,playerInAirTime,1,holds the amount of tick the player is floating field_27005_o,allowFlight,1,Determines if flight is Allowed or not field_27007_d,thePlayer,1,The player that is using the GUI where this slot resides. field_27012_bb,isInWeb,1, field_27018_b,lightningState,1,"Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc." field_27019_a,boltVertex,1,A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt field_27020_c,boltLivingTime,1,Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time. field_27023_bp,enableStats,1,"If this field is true, the block is counted for statistics (mined or placed)" field_27024_bo,blockConstructorCalled,1,set to true when Block's constructor is called through the chain of super()'s. Note: Never used field_27034_a,isPowered,1,Power related rails have this field at true. field_27039_f,holdingShift,1, field_27040_b,amount,1, field_27041_a,statisticId,1, field_27042_b,posX,1, field_27043_a,entityID,1, field_27044_e,isLightningBolt,1, field_27045_d,posZ,1, field_27046_c,posY,1, field_27050_v,enableRain,1,Is true (default) if the biome support rain (desert and nether can't have rain) field_27051_u,enableSnow,1,Set to true if snow is enabled for this biome. field_27054_k,distanceStatType,1, field_27055_j,timeStatType,1, field_27056_i,simpleStatType,1, field_27057_h,statGuid,1,Holds the GUID of the stat. field_27058_g,isIndependent,1, field_27062_m,isSpecial,1,"Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve." field_27063_l,achievementDescription,1,"Holds the description of the achievement, ready to be formatted and/or displayed." field_27064_d,theItemStack,1,Holds the ItemStack that will be used to draw the achievement into the GUI. field_27075_F,lastLightningBolt,1,Set to 2 whenever a lightning bolt is generated in SSP. Decrements if > 0 in updateWeather(). Value appears to be unused. field_27076_E,thunderingStrength,1, field_27077_D,prevThunderingStrength,1, field_27078_C,rainingStrength,1, field_27079_B,prevRainingStrength,1, field_27080_i,lightningFlash,1,"If > 0, the sky and skylight colors are illuminated by a lightning flash" field_27081_e,weatherEffects,1,a list of all the lightning entities field_27084_f,isPoweredRail,1,"A boolean value that is true if the rail is powered, and false if its not." field_27088_b,numRows,1, field_27091_A,groundCover,1,"Indicates if the material is a form of ground cover, e.g. Snow" field_27093_t,distanceByPigStat,1,the distance you've traveled by pig field_27094_s,distanceByBoatStat,1,the distance you've traveled by boat field_27095_r,distanceByMinecartStat,1,the distance you've traveled by minecart field_27096_z,maxArtTitleLength,1,Holds the maximum length of paintings art title. field_27098_u,flyPig,1,Is the 'when pig fly' achievement. field_27099_t,killCow,1,is the 'cow tipper' achievement. field_270_a,minecartType,1, field_27100_s,killEnemy,1,Is the 'monster hunter' achievement. field_27101_r,buildSword,1,Is the 'time to strike' achievement. field_27102_q,onARail,1,Is the 'on a rail' achievement field_27103_p,cookFish,1,Is the 'delicious fish' achievement. field_27104_o,buildBetterPickaxe,1,Is the 'getting a upgrade' achievement. field_27105_n,bakeCake,1,Is the 'the lie' achievement. field_27106_m,makeBread,1,Is the 'bake bread' achievement. field_27107_l,buildHoe,1,Is the 'time to farm' achievement. field_27108_k,acquireIron,1,Is the 'acquire hardware' achievement. field_27109_j,buildFurnace,1,Is the 'hot topic' achievement. field_27110_i,buildPickaxe,1,Is the 'time to mine' achievement. field_27111_d,maxDisplayRow,1,Is the biggest row used to display a achievement on the GUI. field_27112_c,maxDisplayColumn,1,Is the biggest column used to display a achievement on the GUI. field_27113_b,minDisplayRow,1,Is the smallest row used to display a achievement on the GUI. field_27114_a,minDisplayColumn,1,Is the smallest column used to display a achievement on the GUI. field_27123_o,thunderTime,1,Number of ticks untils next thunderbolt. field_27124_n,thundering,1,Is thunderbolts failing now? field_27125_m,rainTime,1,Number of ticks until next rain. field_27126_l,raining,1,"True if it's raining, false otherwise." field_271_a,blockType,1,The type of block this seed turns into (wheat or pumpkin stems for instance) field_272_a,blockID,1,The block ID of the Block associated with this ItemBlock field_274_a,isFull,1,field for checking if the bucket has been filled. field_275_a,itemName,1,full name of item from language file field_276_Z,addedToChunk,1,Has this entity been added to the chunk its within field_27990_a,itemID,1, field_27991_b,displayRow,1,"Is the row (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed." field_27992_c,parentAchievement,1,"Holds the parent achievement, that must be taken before this achievement is avaiable." field_27993_d,serverPacketIdList,1,List of the server's packet IDs. field_27994_c,clientPacketIdList,1,List of the client's packet IDs. field_27995_d,startMinecartRidingCoordinate,1,Holds the coordinate of the player when enter a minecraft to ride. field_28008_bI,ignoreFrustumCheck,1,Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal: render if ignoreFrustumCheck or in frustum. field_28009_a,record,1,ID of record which is in Jukebox field_28011_h,inData,1, field_28012_a,doesArrowBelongToPlayer,1, field_28014_E,timeInPortal,1,The amount of time an entity has been in a Portal field_28015_D,inPortal,1,Whether the entity is inside a Portal field_28016_C,timeUntilPortal,1, field_28021_bb,map,1, field_28029_t,requiresSelfNotify,1, field_28030_bl,trapdoor,1, field_28032_a,random,1, field_28033_a,furnaceRand,1,Is the random generator used by furnace to drop the inventory contents in random directions. field_28034_c,keepFurnaceInventory,1,"This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the furnace block changes from idle to active and vice-versa." field_28041_i,throwerEntityId,1,"0 if not a fireball. Otherwise, this is the Entity ID of the thrower." field_28042_g,speedZ,1,Not sent if the thrower entity ID is 0. The speed of this fireball along the Z axis. field_28043_f,speedY,1,Not sent if the thrower entity ID is 0. The speed of this fireball along the Y axis. field_28044_e,speedX,1,Not sent if the thrower entity ID is 0. The speed of this fireball along the X axis. field_28045_a,respawnDimension,1, field_28046_b,auxData,1, field_28047_a,sfxID,1, field_28048_e,posZ,1, field_28049_d,posY,1, field_28050_c,posX,1, field_28051_b,uniqueID,1,Contains a unique ID for the item that this packet will be populating. field_28052_a,itemID,1, field_28053_c,itemData,1,Contains a buffer of arbitrary data with which to populate an individual item in the world. field_28054_m,sky,1,Is the biome used for sky world. field_28055_a,deadBushID,1,stores the ID for WorldGenDeadBush field_28056_b,tallGrassMetadata,1, field_28057_a,tallGrassID,1,Stores ID for WorldGenTallGrass field_28061_b,emptyChunk,1,Just an empty chunk to start fresh. field_28062_a,droppedChunksSet,1,A set of dropped chunks. Currently not used in single player. field_28063_g,worldObj,1,The World object which this ChunkProvider was constructed with field_28064_f,chunkList,1,A list of all the currently loaded chunks. field_28065_e,chunkMap,1,"A map of all the currently loaded chunks, uses the chunk id as the key." field_28066_d,chunkLoader,1, field_28067_c,chunkProvider,1,ChunkProvider object. field_28068_a,chunkLoadOverride,1,"if set, this flag forces a request to load a chunk to load the chunk rather than defaulting to the dummy if possible" field_28105_z,mapStorage,1, field_28109_f,playerViewRadius,1,Number of chunks the server sends to the client. Valid 3<=x<=15. In server.properties. field_28110_e,playerDimension,1,"Holds the player dimension object. 0 is the surface, -1 is the Nether." field_28112_d,mapDataDir,1, field_28117_a,random,1,A private Random() function in Teleporter field_28120_a,entityplayerObj,1,Reference for EntityPlayer object in MapInfo field_28124_d,mapDataObj,1,reference in MapInfo to MapData object field_28130_D,isTranslucent,1,Indicates if the material is translucent field_28131_A,materialMapColor,1,The color index used to draw the blocks of this material on maps. field_28132_b,grass,1,The material used by BlockGrass field_28134_b,world,1,The world itself. field_28151_b,dirty,1,Whether this MapDataBase needs saving to disk. field_28152_a,mapName,1,The name of the map data nbt field_28157_i,playersVisibleOnMap,1, field_28160_f,colors,1,colours field_28161_e,scale,1, field_28162_d,dimension,1, field_28163_c,zCenter,1, field_28164_b,xCenter,1, field_28179_b,loadedDataMap,1,Map of item data String id to loaded MapDataBases field_28180_a,saveHandler,1, field_28181_d,idCounts,1,Map of MapDataBase id String prefixes ('map' etc) to max known unique Short id (the 0 part etc) for that prefix field_28182_c,loadedDataList,1,List of loaded MapDataBases. field_28184_q,colorIndex,1,Holds the index of the color used on map. field_28185_p,colorValue,1,Holds the color in RGB value that will be rendered on maps. field_28186_o,woodColor,1,The map color for Wood blocks field_28187_n,waterColor,1,The map color for Water blocks field_28188_m,stoneColor,1,The map color for Stone blocks field_28189_l,dirtColor,1,The map color for Dirt blocks field_28190_k,clayColor,1,The map color for Clay blocks field_28191_j,snowColor,1,The map color for Snow Cover and Snow blocks field_28192_i,foliageColor,1,"The map color for Leaf, Plant, Cactus, and Pumpkin blocks." field_28193_h,ironColor,1,The map color for Iron blocks field_28194_g,iceColor,1,The map color for Ice blocks field_28195_f,tntColor,1,The map color for TNT blocks field_28196_e,clothColor,1,The map color for Cloth and Sponge blocks field_28197_d,sandColor,1,This is the color of the sand field_28198_c,grassColor,1,this is the grass color in html format field_28199_b,airColor,1,The map color for Air blocks field_28200_a,mapColorArray,1,"Holds all the 16 colors used on maps, very similar of a pallete system." field_28201_b,centerX,1, field_28203_e,data,1, field_28204_d,iconRotation,1, field_28205_c,centerZ,1, field_286_P,entityCollisionReduction,1,Reduces the velocity applied by entity collisions by the specified percent. field_298_E,height,1,How high this entity is considered to be field_300_D,width,1,How wide this entity is considered to be field_303_ac,chunkCoordZ,1, field_304_B,isDead,1,"gets set by setEntityDead, so this must be the flag whether an Entity is dead (inactive may be better term)" field_305_ab,chunkCoordY,1, field_307_aa,chunkCoordX,1, field_31006_h,tileEntityInvalid,1, field_31013_m,pushedObjects,1, field_31014_b,storedMetadata,1, field_31015_l,lastProgress,1,the progress in (de)extending field_31016_a,storedBlockID,1, field_31017_k,progress,1, field_31018_j,shouldHeadBeRendered,1, field_31019_i,extending,1,if this piston is extending or not field_31020_c,storedOrientation,1,the side the front of the piston is on field_31022_bc,shears,1,"Item introduced on 1.7 version, is a shear to cut leaves (you can keep the block) or get wool from sheeps." field_31023_bk,dyeColors,1, field_31043_b,ignoreUpdates,1, field_31044_a,isSticky,1,This pistons is the sticky one? field_31046_a,headTexture,1,The texture for the 'head' of the piston. Sticky or normal. field_31048_L,scanningTileEntities,1, field_31051_b,offsetsXForSide,1,gives the offset required for this axis to get the block at that side. field_31052_a,faceToSide,1,Converts a face to a side. field_31053_d,offsetsZForSide,1,gives the offset required for this axis to get the block at that side. field_31054_c,offsetsYForSide,1,gives the offset required for this axis to get the block at that side. field_31060_H,mobilityFlag,1,"Mobility information flag. 0 indicates that this block is normal, 1 indicates that it can't push other blocks, 2 indicates that it can't be pushed." field_31061_G,canHarvest,1,Determines if the materials is one that can be collected by the player. field_31062_B,piston,1,Pistons' material. field_31063_A,web,1,Web's material. field_312_v,boundingBox,1,Axis aligned bounding box. field_315_s,rotationPitch,1,Entity rotation Pitch field_316_r,rotationYaw,1,Entity rotation Yaw field_317_q,motionZ,1,Entity motion Z field_318_p,motionY,1,Entity motion Y field_319_o,motionX,1,Entity motion X field_320_n,posZ,1,Entity position Z field_321_m,posY,1,Entity position Y field_322_l,posX,1,Entity position X field_327_g,ridingEntity,1,The entity we are currently riding field_328_f,riddenByEntity,1,The entity that is riding this entity field_329_e,preventEntitySpawning,1,Blocks entities from spawning when they do their AABB check to make sure the spot is clear of entities that can prevent spawning. field_331_c,entityId,1, field_34900_Q,entityRemoval,1,Entities marked for removal. field_34901_P,addedTileEntityList,1, field_34902_Q,entityInstanceIdMap,1,Maps ids to entity instances field_34903_b,attackingPlayer,1,The most recent player that has attacked this entity field_34904_c,recentlyHit,1,"Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death." field_34906_b,biomeIndexLayer,1,A GenLayer containing the indices into BiomeGenBase.biomeList[] field_34907_a,genBiomes,1, field_34908_d,itemInUse,1,"This is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword)" field_34909_e,itemInUseCount,1,This field starts off equal to getMaxItemUseDuration and is decremented on each tick field_35012_k,rndmObj,1,The Java Random object. field_35014_p,motd,1,The server MOTD string. field_35020_d,baseSeed,1,base seed to the LCG prng provided via the constructor field_35021_b,worldGenSeed,1,seed from World#getWorldSeed that is used in the LCG prng field_35022_c,chunkSeed,1,"final part of the LCG prng that uses the chunk X, Z coords along with the other two seeds to generate pseudorandom numbers" field_35023_a,parent,1,parent GenLayer that was provided via the constructor field_35029_b,allowedBiomes,1,this sets all the biomes that are allowed to appear in the overworld field_35041_b,gameType,1,"The type of the map. 0 is survival, 1 is creative." field_35042_c,mapFeaturesEnabled,1,"Switch for the map features. 'true' for enabled, 'false' for disabled." field_35043_a,seed,1,The seed for the map. field_35044_bw,fenceGate,1, field_35045_bv,vine,1, field_35046_by,stairsStoneBrickSmooth,1, field_35047_bx,stairsBrick,1, field_35048_bs,melon,1, field_35049_br,thinGlass,1, field_35050_bu,melonStem,1, field_35051_bt,pumpkinStem,1, field_35052_bn,stoneBrick,1, field_35053_bo,mushroomCapBrown,1, field_35054_bp,mushroomCapRed,1, field_35055_bq,fenceIron,1, field_35056_bm,silverfish,1, field_35062_a,blockStepTypes,1,The list of the types of step blocks. field_35064_a,sideTextureIndex,1,Holds the texture index of the side of the pane (the thin lateral side) field_35068_a,fruitType,1,Defines if it is a Melon or a Pumpkin that the stem is producing. field_35069_a,mushroomType,1,"The mushroom type. 0 for brown, 1 for red." field_35085_f,starve,1, field_35086_g,cactus,1, field_35087_d,inWall,1, field_35088_e,drown,1, field_35089_b,onFire,1, field_35090_c,lava,1, field_35091_a,inFire,1, field_35092_n,isUnblockable,1,This kind of damage can be blocked or not. field_35093_o,isDamageAllowedInCreativeMode,1, field_35094_l,magic,1, field_35095_m,damageType,1, field_35096_j,generic,1, field_35097_k,explosion,1, field_35098_h,fall,1, field_35099_i,outOfWorld,1, field_35100_p,hungerDamage,1, field_35101_n,damageSourceEntity,1, field_35102_n,indirectEntity,1, field_35103_b,food,1, field_35104_c,foodSaturation,1,Players logging on get a saturation of 5.0. Eating food increases the saturation as well as the food bar. field_35108_a,slot,1, field_35109_b,isConnected,1,Byte that tells whether the player is connected. field_35110_c,ping,1, field_35111_a,playerName,1,The player's name. field_35112_c,gameMode,1,"Used only when reason = 3. 0 is survival, 1 is creative." field_35113_d,duration,1, field_35114_b,effectId,1, field_35115_c,effectAmplifier,1,The effect's amplifier. field_35116_a,entityId,1, field_35117_d,worldHeight,1,Defaults to 128 field_35118_e,creativeMode,1,"0 for survival, 1 for creative" field_35119_c,difficulty,1,"The difficulty setting. 0 through 3 for peaceful, easy, normal, hard. The client always sends 1." field_35121_d,posZ,1, field_35122_e,xpValue,1,The Orbs Experience points value. field_35123_b,posX,1, field_35124_c,posY,1, field_35125_a,entityId,1,Entity ID for the XP Orb field_35126_a,randomId,1, field_35127_b,effectId,1,The ID of the effect which is being removed from an entity. field_35128_a,entityId,1,The ID of the entity which an effect is being removed from. field_35129_f,difficultySetting,1,The difficulty setting byte. field_35130_g,worldHeight,1,Defaults to 128 field_35131_d,serverMode,1,"0 for survival, 1 for creative" field_35133_h,maxPlayers,1,The maximum players. field_35134_b,experienceTotal,1,The total experience points. field_35135_c,experienceLevel,1,The experience level. field_35143_f,biomesToSpawnIn,1,A list of biomes that the player can spawn in. field_35145_e,biomeCache,1,The biome list. field_35151_ca,isAirBorne,1, field_35154_f,xpValue,1,This is how much XP this orb has. field_35156_e,xpOrbHealth,1,The health of this XP orb. field_35157_b,xpOrbAge,1,The age of the XP orb in ticks. field_35159_a,xpColor,1,A constantly increasing value that RenderXPOrb uses to control the colour shifting (Green / yellow) field_35160_d,arrowCritical,1,Is this arrow a critical hit? (Controls particles and damage) field_35165_n,blockMetadata,1, field_35166_o,blockType,1,the Block type that this TileEntity is contained within field_35168_f,lidAngle,1,The current angle of the lid (between 0 and 1) field_35169_g,prevLidAngle,1,The angle of the lid last tick field_35170_d,adjacentChestXNeg,1,Contains the chest tile located adjacent to this one (if any) field_35171_e,adjacentChestZPosition,1,Contains the chest tile located adjacent to this one (if any) field_35172_b,adjacentChestZNeg,1,Contains the chest tile located adjacent to this one (if any) field_35173_c,adjacentChestXPos,1,Contains the chest tile located adjacent to this one (if any) field_35174_q,ticksSinceSync,1,Server sync counter (once per 20 ticks) field_35175_a,adjacentChestChecked,1,Determines if the check for adjacent chests has taken place. field_35176_h,numUsingPlayers,1,The number of players currently using this chest field_35189_aD,arrowHitTempCounter,1,"Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death." field_35190_aE,arrowHitTimer,1, field_35191_aF,activePotionsMap,1, field_35192_ax,experienceValue,1,The experience points the Entity gives. field_35193_ak,jumpMovementFactor,1,A factor used to determine how far this entity will move each tick if it is jumping or falling. field_35194_aj,landMovementFactor,1,"A factor used to determine how far this entity will move each tick if it is walking on land. Adjusted by speed, and slipperiness of the current block." field_35210_L,experience,1,The current amount of experience the player has within their Experience Bar. field_35211_M,experienceLevel,1,The current experience level the player is on. field_35212_N,experienceTotal,1,The total amount of experience the player has. This also includes the amount of experience within their Experience Bar. field_35213_O,speedOnGround,1, field_35214_K,capabilities,1,The player's capabilities. (See class PlayerCapabilities) field_35215_P,speedInAir,1, field_35216_n,flyToggleTimer,1,"Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly." field_35217_m,foodStats,1,"The food object of the player, the general hunger logic." field_35218_w,xpCooldown,1,Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once. field_35219_i,ping,1, field_35220_ce,lastExperience,1,Amount of experience the client was last set to field_35223_f,fleeingTick,1,Used to make a creature speed up and wander away when hit. field_35233_g,teleportDelay,1,Counter to delay the teleportation of an enderman towards the currently attacked target field_35234_b,canCarryBlocks,1, field_35235_a,isAttacking,1,Is the enderman attacking another entity? field_35237_a,allySummonCooldown,1,A cooldown before this entity will search for another Silverfish to join them in battle. field_35245_H,lightUpdateBlockList,1,"is a temporary list of blocks and light values used when updating light levels. Holds up to 32x32x32 blocks (the maximum influence of a light source.) Every element is a packed bit value: 0000000000LLLLzzzzzzyyyyyyxxxxxx. The 4-bit L is a light level used when darkening blocks. 6-bit numbers x, y and z represent the block's offset from the original block, plus 32 (i.e. value of 31 would mean a -1 offset" field_35258_D,chunk_X,1,The X-coordinate of the chunk currently being decorated field_35259_E,chunk_Z,1,The Z-coordinate of the chunk currently being decorated field_35260_F,biome,1,The biome generator object. field_35261_A,clayPerChunk,1,The number of clay patches to generate per chunk. Only generates when part of it is underwater. field_35262_B,currentWorld,1,The world the BiomeDecorator is currently decorating field_35263_C,randomGenerator,1,The Biome Decorator's random number generator. field_35264_f,coalGen,1, field_35265_g,ironGen,1, field_35266_d,dirtGen,1,The dirt generator. field_35267_e,gravelGen,1, field_35268_b,sandGen,1,The sand generator. field_35269_c,gravelAsSandGen,1,The gravel generator. field_35270_a,clayGen,1,The clay generator. field_35271_n,mushroomBrownGen,1,Field that holds mushroomBrown WorldGenFlowers field_35272_o,mushroomRedGen,1,Field that holds mushroomRed WorldGenFlowers field_35273_l,plantYellowGen,1,Field that holds one of the plantYellow WorldGenFlowers field_35274_m,plantRedGen,1,Field that holds one of the plantRed WorldGenFlowers field_35275_j,diamondGen,1,Field that holds diamond WorldGenMinable field_35276_k,lapisGen,1,Field that holds Lapis WorldGenMinable field_35277_h,goldGen,1,Field that holds gold WorldGenMinable field_35278_i,redstoneGen,1,Field that holds redstone WorldGenMinable field_35279_w,reedsPerChunk,1,The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable. field_35280_v,mushroomsPerChunk,1,"The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8 this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms." field_35281_u,deadBushPerChunk,1,The number of dead bushes to generate per chunk. Used in deserts and swamps. field_35282_t,grassPerChunk,1,The amount of tall grass to generate per chunk. field_35283_s,flowersPerChunk,1,"The number of yellow flower patches to generate per chunk. The game generates much less than this number, since it attempts to generate them at a random altitude." field_35284_r,treesPerChunk,1,"The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts." field_35285_q,cactusGen,1,Field that holds WorldGenCactus field_35286_p,reedGen,1,Field that holds WorldGenReed field_35287_z,sandPerChunk2,1,The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There appear to be two separate fields for this. field_35288_y,sandPerChunk,1,The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. field_35289_x,cactiPerChunk,1,The number of cactus plants to generate per chunk. Cacti only work on sand. field_35290_b,radius,1,The maximum radius used when generating a patch of blocks. field_35291_a,sandID,1,Stores ID for WorldGenSand field_35293_a,mushroomType,1,"The mushroom type. 0 for brown, 1 for red." field_35316_g,boundingBox,1, field_35317_h,coordBaseMode,1,switches the Coordinate System base off the Bounding Box field_35318_i,componentType,1,The type ID of this component. field_35326_b,doorType,1, field_35331_a,doorType,1, field_35333_a,doorType,1, field_35336_c,isLargeRoom,1, field_35337_a,doorType,1, field_35339_b,expandsX,1, field_35340_c,expandsZ,1, field_35341_a,doorType,1, field_35345_a,doorType,1, field_35347_b,roomType,1, field_35348_c,chestLoot,1, field_35349_a,doorType,1, field_35355_a,doorType,1, field_35356_a,chidStructures,1, field_35358_d,sectionCount,1,A count of the different sections of this mine. The space between ceiling supports. field_35359_b,hasSpiders,1, field_35360_c,spawnerPlaced,1, field_35361_a,hasRails,1, field_35363_b,isMultipleFloors,1, field_35364_a,corridorDirection,1, field_35371_a,averageGroundLevel,1, field_35373_a,averageGroundLevel,1, field_35375_a,averageGroundLevel,1, field_35377_a,averageGroundLevel,1, field_35379_a,averageGroundLevel,1, field_35381_a,averageGroundLevel,1, field_35383_a,averageGroundLevel,1, field_35384_b,averageGroundLevel,1, field_35388_d,structureVillageWeightedPieceList,1,"Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they are removed from this list" field_35390_b,terrainType,1,"World terrain type, 0 for normal, 1 for flap map" field_35391_c,structVillagePieceWeight,1, field_35392_a,worldChunkMngr,1, field_35394_b,isTallHouse,1, field_35395_c,tablePosition,1, field_35396_a,averageGroundLevel,1, field_35398_a,averageGroundLevel,1, field_35400_a,averageGroundLevel,1, field_35402_b,isRoofAccessible,1, field_35403_a,averageGroundLevel,1, field_35409_bj,chickenCooked,1, field_35410_bk,rottenFlesh,1, field_35411_bl,enderPearl,1, field_35412_bf,melonSeeds,1, field_35413_bg,beefRaw,1, field_35414_bh,beefCooked,1, field_35415_bi,chickenRaw,1, field_35416_bd,melon,1, field_35417_be,pumpkinSeeds,1, field_35420_a,blockObj,1, field_35421_a,blockRef,1, field_35425_bz,potionAmplifier,1,set by setPotionEffect field_35426_bA,potionEffectProbability,1,probably of the set potion effect occurring field_35428_bw,alwaysEdible,1,"If this field is true, the food can be consumed even if the player don't need to eat." field_35429_by,potionDuration,1,set by setPotionEffect field_35430_bx,potionId,1,represents the potion effect that will occurr upon eating this food. Set by setPotionEffect field_35431_bu,saturationModifier,1, field_35436_a,lootArray,1,Contains stuff you might find in chests field_35447_H,id,1,The Id of a Potion object. field_35448_I,name,1,The name of the Potion. field_35449_f,digSlowdown,1, field_35450_g,damageBoost,1, field_35451_d,moveSlowdown,1, field_35452_e,digSpeed,1, field_35454_c,moveSpeed,1, field_35455_a,potionTypes,1,The array of potion types. field_35456_n,fireResistance,1,The fire resistance Potion object. field_35457_o,waterBreathing,1,The water breathing Potion object. field_35458_l,regeneration,1,The regeneration Potion object. field_35459_m,resistance,1, field_35460_j,jump,1, field_35461_k,confusion,1, field_35462_h,heal,1, field_35463_i,harm,1, field_35466_u,poison,1,The poison Potion object. field_35467_t,weakness,1,The weakness Potion object. field_35468_s,hunger,1,The hunger Potion object. field_35469_r,nightVision,1,The night vision Potion object. field_35470_q,blindness,1,The blindness Potion object. field_35471_p,invisibility,1,The invisibility Potion object. field_35483_d,itemWeight,1,The Weight is how often the item is chosen(higher number is higher chance(lower is lower)) field_35484_b,minGroupCount,1, field_35485_c,maxGroupCount,1, field_35486_e,maxItemStack,1,This is how many items can be max in the itemstack field_35487_b,itemMetadata,1,The metadata to be used when creating the treasure item. field_35488_c,minItemStack,1,This is how many items can be in each stack at minimun field_35489_a,itemID,1,The ID for this treasure item field_35490_v,snipeSkeleton,1,The achievement for killing a Skeleton from 50 meters aways. field_35493_d,villagePiecesLimit,1, field_35494_b,villagePieceWeight,1, field_35495_c,villagePiecesSpawned,1, field_35496_a,villagePieceClass,1,The Class object for the represantation of this village piece. field_35502_q,mapFeaturesEnabled,1,Whether the map features (e.g. strongholds) generation is enabled or disabled. field_35503_p,gameType,1,"Indicates the type of the game. 0 for survival, 1 for creative." field_35515_A,worldGenBigTree,1,The big tree generator. field_35516_B,worldGenForest,1,The forest generator. field_35517_C,worldGenSwamp,1,The swamp tree generator. field_35518_e,extremeHills,1, field_35519_b,ocean,1, field_35520_c,plains,1, field_35521_a,biomeList,1,"An array of all the biomes, indexed by biome id." field_35522_i,river,1, field_35523_u,biomeDecorator,1,The biome decorator. field_35524_t,rainfall,1,The rainfall in this biome. field_35525_s,temperature,1,The temperature of this biome. field_35526_r,maxHeight,1,The maximum height of this biome. Default 0.3. field_35527_q,minHeight,1,The minimum height of this biome. Default 0.1. field_35528_z,worldGenTrees,1,The tree generator. field_35529_y,biomeID,1,"The id number to this biome, and its index in the biomeList array." field_35530_d,worldObj,1,This world object. field_35534_e,coordMap,1, field_35535_f,ranBiomeCheck,1,is spawned false and set true once the defined BiomeGenBases were compared with the present ones field_35536_g,structureCoords,1, field_35537_a,allowedBiomeGenBases,1, field_35538_a,villageSpawnBiomes,1,A list of all the biomes villages can spawn in. field_35546_b,boundingBox,1, field_35547_a,components,1,List of all StructureComponents that are part of this structure field_35548_c,hasMoreThanTwoComponents,1,well ... thats what it does field_35551_d,freeLargeArrays,1,A list of pre-allocated int[cacheSize] arrays that are currently unused and can be returned by getIntCache() field_35552_e,inUseLargeArrays,1,A list of pre-allocated int[cacheSize] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called. field_35553_b,freeSmallArrays,1,A list of pre-allocated int[256] arrays that are currently unused and can be returned by getIntCache() field_35554_c,inUseSmallArrays,1,A list of pre-allocated int[256] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called. field_35555_a,intCacheSize,1, field_35558_f,mineshaftGenerator,1,Holds Mineshaft Generator field_35559_d,strongholdGenerator,1,Holds Stronghold Generator field_35560_e,villageGenerator,1,Holds Village Generator field_35562_v,stoneNoise,1, field_35563_t,mapFeaturesEnabled,1,are map structures going to be generated (e.g. strongholds) field_35564_x,ravineGenerator,1,Holds ravine generator field_35568_b,selectedBlockMetaData,1, field_35569_a,selectedBlockId,1, field_35574_k,vine,1, field_35577_d,instancesLimit,1,How many Structure Pieces of this type may spawn in a structure field_35578_b,pieceWeight,1,"This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped" field_35579_c,instancesSpawned,1, field_35580_a,pieceClass,1, field_35581_a,doorEnum,1, field_35591_d,foodTimer,1,The player's food timer value. field_35592_e,prevFoodLevel,1, field_35593_b,foodSaturationLevel,1,The player's food saturation. field_35594_c,foodExhaustionLevel,1,The player's food exhaustion. field_35595_a,foodLevel,1,The player's food level. field_35607_f,enderEyeMetaToDirection,1, field_35609_d,vineGrowth,1, field_35610_b,offsetZ,1, field_35611_c,headInvisibleFace,1, field_35612_a,offsetX,1, field_35619_f,keySet,1,The set of all the keys stored in this MCHash object field_35627_d,strongholdStones,1, field_35628_b,pieceWeightArray,1, field_35629_c,structurePieceList,1, field_35630_a,totalWeight,1, field_35636_d,updateSkylightColumns,1,Which columns need their skylightMaps updated. field_35637_c,precipitationHeightMap,1,"A map, similar to heightMap, that tracks how far down precipitation can fall." field_35654_b,duration,1,The duration of the potion effect field_35655_c,amplifier,1,The amplifier of the potion effect field_35656_a,potionID,1,ID value of the potion this effect matches. field_35657_d,isCreativeMode,1,"Used to determine if creative mode is enabled, and therefore if items should be depleted on usage" field_35658_b,isFlying,1,Sets/indicates whether the player is flying. field_35659_c,allowFlying,1,whether or not to allow the player to fly when they double jump. field_35660_a,disableDamage,1,Disables player damage. field_35661_b,depthBits,1,Log base 2 of the chunk height (128); applied as a shift on Z coordinate field_35662_c,depthBitsPlusFour,1,Log base 2 of the chunk height (128) * width (16); applied as a shift on X coordinate field_35673_f,maxZ,1,The second z coordinate of a bounding box. field_35674_d,maxX,1,The second x coordinate of a bounding box. field_35675_e,maxY,1,The second y coordinate of a bounding box. field_35676_b,minY,1,The first y coordinate of a bounding box. field_35677_c,minZ,1,The first z coordinate of a bounding box. field_35678_a,minX,1,The first x coordinate of a bounding box. field_35684_d,cache,1,The list of cached BiomeCacheBlocks field_35685_b,lastCleanupTime,1,"The last time this BiomeCache was cleaned, in milliseconds." field_35686_c,cacheMap,1,"The map of keys to BiomeCacheBlocks. Keys are based on the chunk x, z coordinates as (x | z << 32)." field_35687_a,chunkManager,1,Reference to the WorldChunkManager field_35699_c,gameType,1,"The game mode, 1 for creative, 0 for survival." field_35701_f,lastAccessTime,1,"The last time this BiomeCacheBlock was accessed, in milliseconds." field_35702_g,biomeCache,1,The BiomeCache object that contains this BiomeCacheBlock field_35703_d,xPosition,1,The x coordinate of the BiomeCacheBlock. field_35704_e,zPosition,1,The z coordinate of the BiomeCacheBlock. field_35705_b,rainfallValues,1,An array of chunk rainfall values saved by this cache. field_35706_c,biomes,1,The array of biome types stored in this BiomeCacheBlock. field_35707_a,temperatureValues,1,An array of chunk temperatures saved by this cache. field_384_a,nextEntityID,1, field_387_ah,hasAttacked,1,returns true if a creature has attacked recently only used for creepers and skeletons field_388_a,pathToEntity,1, field_389_ag,entityToAttack,1,The Entity this EntityCreature is set to attack. field_38_b,packetClassToIdMap,1,Maps packet class to packet id field_39000_a,inLove,1, field_39001_b,breeding,1,This is representation of a counter for reproduction progress. (Note that this is different from the inLove which represent being in Love-Mode) field_39002_b,potionsNeedUpdate,1,Whether the DataWatcher needs to be updated with the active potions field_39004_d,jumpTicks,1,Number of ticks since last jump field_39005_a,villagersSpawned,1,The number of villagers that have been spawned in this component. field_39006_bR,potionEffect,1,The string representing this item's effect on a potion when used as an ingredient. field_395_ad,destPos,1, field_396_aj,timeUntilNextEgg,1,The time until the next egg is spawned. field_39_a,packetIdToClassMap,1,Maps packet id to packet class field_3_g,username,1,The username for this login. field_40004_b,buffer,1,RCon string buffer for log field_40005_a,instance,1,Single instance of RConConsoleSource field_40029_t,serverPort,1,The server's port field_40030_s,hostname,1,The server's hostname field_40031_z,rconMainThread,1, field_40032_y,rconQueryThread,1, field_40038_b,name,1,The name of the Dragon Part field_40039_a,entityDragonObj,1,The dragon entity this dragon part belongs to field_40045_f,zTile,1, field_40046_g,inTile,1, field_40047_d,xTile,1, field_40048_e,yTile,1, field_40049_b,throwableShake,1, field_40050_c,thrower,1,The entity that threw this throwable item. field_40051_a,inGround,1, field_40052_h,ticksInGround,1, field_40053_i,ticksInAir,1, field_40055_d,potionDamage,1,The damage value of the thrown potion that this EntityPotion represents. field_40057_f,shatterOrDrop,1, field_40059_e,despawnTimer,1, field_40064_f,bookSpread,1,The amount that the book is open. field_40065_g,bookSpreadPrev,1,The amount that the book was open last tick. field_40068_b,pageFlip,1,Value used for determining how the page flip should look. field_40069_r,rand,1, field_40070_c,pageFlipPrev,1,The last tick's pageFlip value. field_40071_a,tickCount,1,Used by the render to make the book 'bounce' field_40072_j,bookRotation,1, field_40073_h,bookRotation2,1, field_40074_i,bookRotationPrev,1, field_40080_d,ingredientID,1, field_40081_b,brewTime,1, field_40082_c,filledSlots,1,an integer with each bit specifying whether that slot of the stand contains a potion field_40083_a,brewingItemStacks,1,The itemstacks currently placed in the slots of the brewing stand field_40085_b,slotsCount,1, field_40086_c,inventoryContents,1, field_40087_a,inventoryTitle,1, field_40088_a,container,1,The brewing stand this slot belongs to. field_40105_ap,carryoverDamage,1,"in each step in the damage calculations, this is set to the 'carryover' that would result if someone was damaged .25 hearts (for example), and added to the damage in the next step" field_40129_b,heightOffsetUpdateTime,1,ticks until heightOffset is randomized field_40130_a,heightOffset,1,Random offset used in floating behaviour field_40138_s,maxHealth,1,The maximum health of the Entity. field_40142_f,dragonPartArray,1,An array containing all body parts of this dragon field_40143_g,dragonPartHead,1,The head bounding box of a dragon field_40144_d,ringBuffer,1,Ring buffer array for the last 64 Y-positions and yaw rotations. Used to calculate offsets for the animations. field_40145_e,ringBufferIndex,1,Index into the ring buffer. Incremented once per tick and restarts at 0 once it reaches the end of the buffer. field_40146_b,targetY,1, field_40147_c,targetZ,1, field_40148_a,targetX,1, field_40149_n,prevAnimTime,1,Animation time at previous tick. field_40150_o,animTime,1,"Animation time, used to control the speed of the animation cycles (wings flapping, jaw opening, etc.)" field_40151_l,dragonPartWing1,1, field_40152_m,dragonPartWing2,1, field_40153_j,dragonPartTail2,1, field_40154_k,dragonPartTail3,1, field_40155_h,dragonPartBody,1,The body bounding box of a dragon field_40156_i,dragonPartTail1,1, field_40157_t,target,1, field_40158_r,deathTicks,1, field_40159_q,slowed,1,"Activated if the dragon is flying though obsidian, white stone or bedrock. Slows movement and animation speed." field_40160_p,forceNewTarget,1,Force selecting a new flight target at next tick if set to true. field_40164_bz,mycelium,1, field_40165_bA,waterlily,1, field_40166_bL,useNeighborBrightness,1,Flag if block ID should use the brightest neighbor light value as its own field_40167_bJ,endPortalFrame,1, field_40168_bK,whiteStone,1, field_40169_bD,stairsNetherBrick,1, field_40170_bE,netherStalk,1, field_40171_bB,netherBrick,1, field_40172_bC,netherFence,1, field_40173_bH,cauldron,1, field_40174_bI,endPortal,1, field_40175_bF,enchantmentTable,1, field_40176_bG,brewingStand,1, field_40178_b,canDropItself,1,"If this field is true, the pane block drops itself when destroyed (like the iron fences), otherwise, it's just destroyed (like glass panes)" field_40180_a,rand,1, field_40183_c,genNetherBridge,1, field_40187_f,noiseData4,1, field_40188_g,noiseData5,1, field_40189_d,noiseData2,1, field_40190_e,noiseData3,1, field_40191_b,noiseGen5,1, field_40192_c,noiseData1,1, field_40193_a,noiseGen4,1, field_40194_n,densities,1, field_40195_o,biomesForGeneration,1,The biomes that are used to generate the chunk field_40196_l,noiseGen3,1, field_40197_m,endWorld,1, field_40198_j,noiseGen1,1, field_40199_k,noiseGen2,1, field_40201_i,endRNG,1, field_40206_a,spawnList,1, field_40207_a,replaceID,1,The Block ID that the generator is allowed to replace while generating the terrain. field_40226_bz,speckledMelon,1, field_40227_bw,brewingStand,1, field_40228_bv,magmaCream,1, field_40229_by,eyeOfEnder,1, field_40230_bx,cauldron,1, field_40231_bs,spiderEye,1, field_40232_br,glassBottle,1, field_40233_bu,blazePowder,1, field_40234_bt,fermentedSpiderEye,1, field_40235_bn,ghastTear,1, field_40236_bo,goldNugget,1, field_40237_bp,netherStalkSeeds,1, field_40238_bq,potion,1, field_40239_bm,blazeRod,1, field_40240_bJ,recordWard,1, field_40241_bK,record11,1, field_40242_bD,recordChirp,1, field_40243_bE,recordFar,1, field_40244_bC,recordBlocks,1, field_40245_bH,recordStal,1, field_40246_bI,recordStrad,1, field_40247_bF,recordMall,1, field_40248_bG,recordMellohi,1, field_40249_bQ,toolMaterial,1, field_4024_a,protocolVersion,1,The protocol version in use. Current version is 2. field_40251_bT,material,1,The EnumArmorMaterial used for this ItemArmor field_40252_bR,renderIndex,1,"Used on RenderPlayer to select the correspondent armor to be rendered on the player: 0 is cloth, 1 is chain, 2 is iron, 3 is diamond and 4 is gold." field_40253_bQ,soilBlockID,1,BlockID of the block the seeds can be planted on. field_40257_a,effectCache,1,Contains a map from integers to the list of potion effects that potions with that damage value confer (to prevent recalculating it). field_40258_f,saveDirectoryName,1,The directory name of the world field_40263_b,itemStack,1, field_40264_b,enchantment,1,"The position of the enchantment on the enchantment table window, starting with 0 as the topmost one." field_40265_a,windowId,1, field_40266_a,experience,1,The current experience bar points. field_40267_a,container,1,The brewing stand this clot belongs to. field_40268_a,container,1,The brewing stand this slot belongs to. field_40269_f,player,1,The player that has this container open. field_40270_a,container,1,The brewing stand this slot belongs to. field_40277_r,projectile,1,This kind of damage is based on a projectile or not. field_40278_q,fireDamage,1,This kind of damage is based on fire or not. field_40280_d,hardcoreEnabled,1,True if hardcore mode is enabled field_402_ae,slimeJumpDelay,1,ticks until this slime jumps again field_40302_a,fillSeed,1, field_40305_a,hasSpawner,1, field_40312_b,doorType,1, field_40313_c,hasMadeChest,1, field_40314_a,chestLoot,1, field_40316_a,hasSpawner,1, field_40317_b,portalRoom,1, field_40318_J,bigMushroomsPerChunk,1,Amount of big mushrooms per chunk field_40319_K,generateLakes,1,True if decorator should generate surface lava & water field_40320_u,bigMushroomGen,1,Field that holds big mushroom generator field_40321_y,waterlilyPerChunk,1,Amount of waterlilys per chunk. field_40322_x,waterlilyGen,1,The water lily generation! field_40323_L,spikeGen,1, field_40332_b,nameSeed,1,used as seed for EnchantmentNameParts (see GuiEnchantment) field_40333_c,enchantLevels,1,3-member array storing the enchantment levels of each slot field_40334_a,tableInventory,1,SlotEnchantmentTable object with ItemStack to be enchanted field_40335_l,rand,1, field_40336_j,posY,1, field_40337_k,posZ,1, field_40338_h,worldPointer,1,current world (for bookshelf counting) field_40339_i,posX,1, field_40340_b,brewTime,1, field_40341_a,tileBrewingStand,1, field_40351_f,blastProtection,1,Protection against explosions field_40352_g,projectileProtection,1,Protection against projectile entities (e.g. arrows) field_40353_d,fireProtection,1,Protection against fire field_40354_e,featherFalling,1,Less fall damage field_40355_b,enchantmentsList,1, field_40356_c,protection,1,Converts environmental damage to armour damage field_40357_a,weight,1, field_40358_n,fireAspect,1,Lights mobs on fire field_40359_o,looting,1,Mobs have a chance to drop more loot field_40360_l,baneOfArthropods,1,"Extra damage to spiders, cave spiders and silverfish" field_40361_m,knockback,1,Knocks mob and players backwards upon hit field_40362_j,sharpness,1,Extra damage to mobs field_40363_k,smite,1,"Extra damage to zombies, zombie pigmen and skeletons" field_40364_h,respiration,1,Decreases the rate of air loss underwater; increases time between damage while suffocating field_40365_i,aquaAffinity,1,Increases underwater mining rate field_40366_v,name,1,Used in localisation and stats. field_40367_u,type,1,The EnumEnchantmentType given to this Enchantment. field_40368_t,effectId,1, field_40369_s,fortune,1,Can multiply the drop rate of items from blocks field_40370_r,unbreaking,1,"Sometimes, the tool's durability will not be spent when the tool is used" field_40371_q,silkTouch,1,"Blocks mined will drop themselves, even if it should drop something else (e.g. stone will drop stone, not cobblestone)" field_40372_p,efficiency,1,Faster resource gathering while in use field_40373_w,protectionName,1,Holds the name to be translated of each protection type. field_40374_a,damageType,1,"Defines the type of damage of the enchantment, 0 = all, 1 = undead, 3 = arthropods" field_40375_z,thresholdEnchantability,1,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant." field_40376_y,levelEnchantability,1,Holds how much each level increased the enchantability factor to be able to use this enchant. field_40377_x,baseEnchantability,1,Holds the base factor of enchantability needed to be able to use the enchant. field_40378_w,protectionName,1,Holds the name to be translated of each protection type. field_40379_a,protectionType,1,"Defines the type of protection of the enchantment, 0 = all, 1 = fire, 2 = fall (feather fall), 3 = explosion and 4 = projectile." field_40380_z,thresholdEnchantability,1,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant." field_40381_y,levelEnchantability,1,Holds how much each level increased the enchantability factor to be able to use this enchant. field_40382_x,baseEnchantability,1,Holds the base factor of enchantability needed to be able to use the enchant. field_40387_f,requestIDstring,1,The request ID stored as a String field_40388_d,requestID,1,A client-provided request ID associated with this query field_40389_e,challengeValue,1,A unique string of bytes used to verify client auth field_40390_b,timestamp,1,The creation timestamp for this auth field_40391_c,randomChallenge,1,A random integer value to be used for client response authentication field_40392_a,queryThread,1,The RConThreadQuery that this is probably an inner class of field_40399_b,output,1,ByteArrayOutputStream wrapper field_40400_a,byteArrayOutput,1,Output stream field_40414_f,serverSocketList,1,A list of registered ServerSockets field_40416_e,socketList,1,A list of registered DatagramSockets field_40417_b,server,1,Reference to the server object field_40418_c,rconThread,1,Thread for this runnable class field_40419_a,running,1,True i field_40422_g,rconPort,1,Port RCon is running on field_40423_l,clientThreads,1,A map of client addresses to their running Threads field_40424_j,serverSocket,1,The RCon ServerSocke field_40425_k,rconPassword,1,The RCon password field_40426_h,serverPort,1,Port the server is running on field_40427_i,hostname,1,Hostname RCon is running on field_40437_g,lastAuthCheckTime,1,The time of the last client auth check field_40438_n,buffer,1,A buffer for incoming DatagramPackets field_40439_o,incomingPacket,1,Storage for incoming DatagramPackets field_40440_l,worldName,1,The name of the currently lo field_40441_m,querySocket,1,The remote socket querying the server field_40442_j,maxPlayers,1,The maximum number of players allowed on the server field_40443_k,serverMotd,1,The current server message of the day field_40444_h,queryPort,1,The RCon query port field_40445_i,serverPort,1,Port the server is running on field_40446_v,lastQueryResponseTime,1,The time of the last query response sent field_40447_u,output,1,The RConQuery output stream field_40449_s,queryClients,1,A map of pending client SocketAddresses to the RConThreadQueryAuth that has been sent to them field_4044_bf,portal,1,The purple teleport blocks inside the obsidian circle field_40450_r,serverHostname,1,The hostname of the running server field_40451_q,queryHostname,1,The hostname of this query server field_40457_g,loggedIn,1,"True if the client has succefssfully logged into the RCon, otherwise false" field_40458_j,rconPassword,1,The RCon password field_40459_h,clientSocket,1,The client's Socket connection field_40460_i,buffer,1,A buffer for incoming Socket data field_40461_A,waterColorMultiplier,1,Color tint applied to water depending on biome field_40462_n,icePlains,1, field_40463_o,iceMountains,1, field_40464_l,frozenOcean,1, field_40465_m,frozenRiver,1, field_40466_q,mushroomIslandShore,1, field_40467_p,mushroomIsland,1, field_40471_r,hardcore,1,Hardcore mode flag field_40472_D,enchantments,1,Is the 'Enchanter' achievement field_40473_E,overkill,1, field_40474_F,bookcase,1,Is the 'Librarian' achievement field_40475_A,potion,1,Is the 'Local Brewery' achievement field_40476_B,theEnd,1,Is the 'The End?' achievement field_40477_C,theEnd2,1,Is the 'The End.' achievement field_40478_w,diamonds,1,Is the 'DIAMONDS!' achievement field_40479_z,blazeRod,1,Is the 'Into Fire' achievement field_40480_y,ghast,1,Is the 'Return to Sender' achievement field_40481_x,portal,1,Is the 'We Need to Go Deeper' achievement field_40483_b,damageSource,1, field_40484_a,damageModifier,1,Used to calculate the damage modifier (extra armor) on enchantments that the player have on equipped armors. field_40485_b,entityLiving,1, field_40486_a,livingModifier,1,Used to calculate the (magic) extra damage based on enchantments of current equipped player item. field_40488_j,enchantability,1,Defines the natural enchantability factor of the material. field_4048_bd,slowSand,1, field_40493_b,enchantmentLevel,1,Enchantment level associated with this EnchantmentData field_40494_a,enchantmentobj,1,Enchantment object associated with this EnchantmentData field_40498_f,maxDamageFactor,1,"Holds the maximum damage factor (each piece multiply this by it's own value) of the material, this is the item damage (how much can absorb before breaks)" field_40499_g,damageReductionAmountArray,1,"Holds the damage reduction (each 1 points is half a shield on gui) of each piece of armor (helmet, plate, legs and boots)" field_404_af,attackStrength,1,How much damage this mob's attacks deal field_40505_h,enchantability,1,Return the enchantability factor of the material field_4050_bc,netherrack,1, field_40510_d,savedIOCounter,1, field_40511_e,isThreadWaiting,1, field_40512_b,threadedIOQueue,1, field_40513_c,writeQueuedCounter,1, field_40514_a,threadedIOInstance,1,Instance of ThreadedFileIOBase field_40520_d,profilingSection,1,Current profiling section field_40521_e,profilingMap,1,Profiling map field_40522_b,sectionList,1,List of parent sections field_40523_c,timestampList,1,List of timestamps (System.nanoTime) field_40524_a,profilingEnabled,1,Flag profiling enabled field_4052_bb,pumpkin,1, field_40539_b,secondaryComponents,1, field_40540_a,primaryComponents,1, field_40542_d,strongComponentType,1, field_40544_v,isGapLightingUpdated,1, field_40556_f,speckledMelonEffect,1, field_40557_g,blazePowderEffect,1, field_40558_d,spiderEyeEffect,1, field_40559_e,fermentedSpiderEyeEffect,1, field_40560_b,sugarEffect,1, field_40561_c,ghastTearEffect,1, field_40564_o,potionPrefixes,1,"An array of possible potion prefix names, as translation IDs." field_40565_l,potionRequirements,1, field_40567_j,glowstoneEffect,1, field_40568_k,gunpowderEffect,1, field_40569_h,magmaCreamEffect,1, field_4056_N,glass,1, field_40570_i,redstoneEffect,1, field_40587_a,hexDigits,1,Translation array of decimal to hex digits field_40598_L,effectiveness,1, field_40599_M,usable,1, field_4059_I,oreIron,1, field_405_b,lastActiveTime,1,"Time when this creeper was last in an active state (Messed up code here, probably causes creeper animation to go weird)" field_40600_N,liquidColor,1,Is the color of the liquid for this potion. field_40601_J,statusIconIndex,1,The index for the icon displayed when the potion effect is active. field_40602_K,isBadEffect,1,This field indicated if the effect is 'bad' - negative - for the entity. field_4060_ay,blockDiamond,1, field_40611_d,stackTagCompound,1,A NBTTagMap containing data about an ItemStack. Can only be used for non stackable items field_40616_d,lock,1,Used to make threads queue to add packets field_40617_b,packetCountForID,1,A count of the total number of each packet sent grouped by IDs. field_40618_c,sizeCountForID,1,A count of the total size of each packet sent grouped by IDs. field_40619_a,allowCounting,1,"If false, countPacket does nothing" field_4061_H,oreGold,1, field_4062_G,gravel,1, field_40645_b,enchantmentModifierDamage,1,Used to calculate the extra armor of enchantments on armors equipped on player. field_40646_c,enchantmentModifierLiving,1,Used to calculate the (magic) extra damage done by enchantments on current equipped item of player. field_40647_a,enchantmentRand,1,Is the random seed of enchantment effects. field_4064_A,bedrock,1, field_4067_aj,blockSteel,1, field_4068_ai,blockGold,1, field_4069_ah,mushroomRed,1, field_406_a,timeSinceIgnited,1,The amount of time since the creeper was close enough to the player to ignite field_4070_ag,mushroomBrown,1, field_4071_af,plantRed,1, field_4072_ae,plantYellow,1, field_4076_aV,blockSnow,1, field_4077_aU,ice,1, field_4082_aJ,signWall,1, field_4084_aE,signPost,1, field_4086_a,blockType,1,Boolean used to seperate different states of blocks field_4097_ai,targetedEntity,1, field_4098_b,currentTarget,1,This entity's current target. field_4099_a,livingSoundTime,1,Number of ticks since this EntityLiving last produced its sound field_409_aq,username,1, field_40_j,isChunkDataPacket,1,"Only true for Packet51MapChunk, Packet52MultiBlockChange, Packet53BlockChange and Packet59ComplexEntity. Used to separate them into a different send queue." field_41002_bK,dragonEgg,1, field_41003_a,bossDefeated,1,true if the enderdragon has been killed - allows end portal blocks to be created in the end field_4100_f,attackCounter,1, field_4101_e,prevAttackCounter,1, field_41022_b,health,1, field_41023_a,innerRotation,1,Used to create the rotation animation when rendering the crystal. field_4102_d,waypointZ,1, field_41032_j,gameOver,1,"Set when a player beats the ender dragon, used to determine whether a Packet9Respawn is valid." field_41039_t,healingEnderCrystal,1,The current endercrystal that is healing this dragon field_4103_aj,aggroCooldown,1,Cooldown time between target loss and new target aquirement. field_41041_b,blockNames,1, field_41042_z,dragonEgg,1, field_41044_a,doBlockNotify,1,"Sets wither or not the generator should notify blocks of blocks it changes. When the world is first generated, this is false, when saplings grow, this is true." field_4104_c,numTicksToChaseTarget,1,How long to keep a specific target entity field_4105_b,randomSoundDelay,1,A random delay until this PigZombie next makes a sound. field_4106_a,angerLevel,1,Above zero if this PigZombie is Angry. field_4107_c,defaultHeldItem,1,"The ItemStack that any PigZombie holds (a gold sword, in fact)." field_4108_a,defaultHeldItem,1,The ItemStack that any Skeleton holds (a bow). field_4110_as,dimension,1,"Which dimension the player is in (-1 = the Nether, 0 = normal world)" field_4124_am,ticksCatchable,1,the number of ticks remaining until this fish can no longer be caught field_4125_al,ticksInAir,1, field_4126_f,zTile,1,"The tile this entity is on, Z position" field_4128_e,entityRiderYawDelta,1, field_4129_aj,inGround,1, field_4130_d,entityRiderPitchDelta,1, field_4131_c,firstUpdate,1, field_4132_ai,inTile,1, field_4134_a,shake,1, field_4135_z,pickaxeDiamond,1, field_4136_y,shovelDiamond,1, field_4137_x,swordDiamond,1, field_4138_w,axeStone,1, field_4139_v,pickaxeStone,1, field_4140_u,shovelStone,1, field_4141_t,swordStone,1, field_4142_s,axeWood,1, field_4143_r,pickaxeWood,1, field_4144_q,shovelWood,1, field_4145_p,swordWood,1, field_4146_o,swordSteel,1, field_4147_n,ingotGold,1, field_4148_j,arrow,1, field_4149_i,bow,1, field_4150_g,flintAndSteel,1, field_4151_f,axeSteel,1, field_4152_e,pickaxeSteel,1, field_4153_d,shovelSteel,1, field_4154_b,itemRand,1,The RNG used by the Item subclasses. field_4155_Z,legsChain,1, field_4156_Y,plateChain,1, field_4157_X,helmetChain,1, field_4158_W,bootsLeather,1, field_4159_V,legsLeather,1, field_4160_U,plateLeather,1, field_4161_T,helmetLeather,1, field_4162_P,hoeGold,1, field_4163_O,hoeDiamond,1, field_4164_N,hoeSteel,1, field_4165_M,hoeStone,1, field_4166_L,hoeWood,1, field_4167_H,axeGold,1, field_4168_G,pickaxeGold,1, field_4169_F,shovelGold,1, field_416_aj,inventory,1,Inventory of the player field_4170_av,bucketWater,1, field_4171_E,swordGold,1, field_4172_D,bowlSoup,1, field_4173_C,bowlEmpty,1, field_4174_as,sign,1, field_4175_A,axeDiamond,1, field_4176_ap,porkCooked,1, field_4177_am,bootsGold,1, field_4178_al,legsGold,1, field_4179_ak,plateGold,1, field_4180_aj,helmetGold,1, field_4181_ai,bootsDiamond,1, field_4182_ah,legsDiamond,1, field_4183_ag,plateDiamond,1, field_4184_af,helmetDiamond,1, field_4185_ae,bootsSteel,1, field_4186_ad,legsSteel,1, field_4187_ac,plateSteel,1, field_4188_ab,helmetSteel,1, field_4189_aa,bootsChain,1, field_4191_aV,recordCat,1, field_4192_aT,fishCooked,1, field_4193_aS,fishRaw,1, field_4194_aR,lightStoneDust,1, field_4195_aQ,pocketSundial,1, field_4196_aP,fishingRod,1, field_4197_aO,compass,1, field_4198_aM,minecartPowered,1, field_4199_aL,minecartCrate,1, field_419_b,mcServer,1,Reference to the MinecraftServer object. field_41_a,reason,1,Displayed to the client when the connection terminates. field_4200_aJ,book,1, field_4201_aI,paper,1, field_4202_aH,reed,1, field_4203_aF,brick,1, field_4204_aE,bucketMilk,1, field_4205_aC,boat,1, field_4206_bb,blocksEffectiveAgainst,1,an array of the blocks this spade is effective against field_4207_bb,blocksEffectiveAgainst,1,an array of the blocks this axe is effective against field_4209_bb,blocksEffectiveAgainst,1,an array of the blocks this pickaxe is effective against field_420_ah,listeningChunks,1,"set of ChunkCoordIntPair, represents blocks that the player will receive block updates from" field_4210_a,weaponDamage,1, field_4211_y,canBurn,1,Bool defining if the block can burn or not. field_4212_x,portal,1,Material used for portals field_4213_w,pumpkin,1,pumpkin field_4214_u,cactus,1, field_4215_q,unused,1, field_4216_o,glass,1, field_4217_k,cloth,1, field_4218_h,leaves,1, field_4223_v,biomesForGeneration,1,The biomes that are used to generate the chunk field_4224_q,noiseArray,1,Holds the overall noise array used in chunk generation field_4225_h,noise6,1,A double array that holds terrain noise from noiseGen6 field_4226_g,noise5,1,A double array that hold terrain noise from noiseGen5 field_4227_f,noise2,1,A double array that hold terrain noise from noiseGen2 field_4228_e,noise1,1,A double array that hold terrain noise field_4229_d,noise3,1,A double array that hold terrain noise from noiseGen3 field_422_ag,loadedChunks,1,LinkedList that holds loaded chunks field_4230_s,netherCaveGenerator,1, field_4231_r,netherrackExclusivityNoise,1,Holds the noise used to determine whether something other than netherrack can be generated at a location field_4232_q,gravelNoise,1, field_4233_p,slowsandNoise,1,Holds the noise used to determine whether slowsand can be generated at a location field_4235_n,worldObj,1,Is the world that the nether is getting generated. field_4236_m,netherrackExculsivityNoiseGen,1,Determines whether something other than nettherack can be generated at a location field_4237_l,slowsandGravelNoiseGen,1,Determines whether slowsand or gravel can be generated at a location field_4238_k,netherNoiseGen3,1, field_4239_j,netherNoiseGen2,1, field_4240_i,netherNoiseGen1,1,A NoiseGeneratorOctaves used in generating nether terrain field_4241_h,hellRNG,1, field_4242_g,noiseData5,1, field_4243_f,noiseData4,1, field_4244_e,noiseData3,1, field_4245_d,noiseData2,1, field_4246_c,noiseData1,1, field_4247_b,netherNoiseGen7,1, field_4248_a,netherNoiseGen6,1, field_4249_a,liquidBlockId,1,The ID of the liquid block used in this liquid generator. field_4250_a,hellLavaID,1,Stores the ID for WorldGenHellLava field_425_ad,itemInWorldManager,1,The ItemInWorldManager belonging to this player field_4260_g,rainfall,1,The rainfall in the world field_4261_f,hellTemperature,1, field_4262_e,biomeGenerator,1,The biome generator object. field_4263_L,ambientTickCountdown,1,number of ticks until the next random ambients play field_4264_K,activeChunkSet,1,populated by chunks that are within 9 chunks of any player field_426_b,fallTime,1,How long the block has been falling for. field_4272_q,worldProvider,1, field_4277_j,autosavePeriod,1, field_4278_h,DIST_HASH_MAGIC,1,magic number used to generate fast random numbers for 3d distribution within a chunk field_4279_g,updateLCG,1,"Contains the current Linear Congruential Generator seed for block updates. Used with an A value of 3 and a C value of 0x3c6ef35f, producing a highly planar series of values ill-suited for choosing random blocks in a 16x128x16 field." field_427_a,blockID,1, field_4280_a,scheduledUpdatesAreImmediate,1,boolean; if true updates scheduled by scheduleBlockUpdate happen immediately field_4285_p,fillerBlock,1,The block to fill spots in when not on the top field_4286_o,topBlock,1,The block expected to be on the top of this biome field_4289_l,hell,1, field_4293_h,desert,1, field_4294_g,taiga,1, field_4297_d,forest,1, field_4299_b,swampland,1, field_429_a,item,1,The item stack of this EntityItem. field_4301_b,worldChunkMgr,1,World chunk manager being used to generate chunks field_4302_a,worldObj,1,world object being used field_4305_d,lightBrightnessTable,1,Light to brightness conversion table field_4306_c,hasNoSky,1,A boolean that tells if a world does not have a sky. Used in calculating weather and skylight field_430_ag,health,1,"The health of this EntityItem. (For example, damage for tools)" field_4310_a,worldObj,1, field_4311_a,eligibleChunksForSpawning,1,The 17x17 area around the player where mobs can spawn field_433_ad,delayBeforeCanPickup,1, field_437_aj,ticksInAir,1, field_438_ai,ticksInGround,1, field_439_ah,shootingEntity,1,The owner of this arrow. field_44003_b,length,1,Length of the data to be read field_44004_c,data,1,Any data field_44005_a,channel,1,Name of the 'channel' used to send data field_44007_b,sheepTimer,1,Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each tick. field_44008_bB,monsterPlacer,1, field_44012_d,currentLanguage,1, field_44013_c,languageList,1, field_44015_a,entityEggs,1,This is a HashMap of the Creative Entity Eggs/Spawners. field_446_a,fuse,1,How long the fuse is field_448_a,direction,1,the direction the painting faces field_452_ad,tickCounter1,1, field_46001_d,terrainType,1, field_46002_f,terrainType,1, field_46005_c,hasMadeChest,1, field_46006_a,chestLoot,1, field_46011_m,damage,1, field_46024_aI,entityLivingToAttack,1,"is only being set, has no uses as of MC 1.1" field_46025_aM,tasks,1, field_46026_Y,prevRotationYawHead,1,Entity head rotation yaw at previous tick field_46027_X,rotationYawHead,1,Entity head rotation yaw field_46028_f,jumpHelper,1,Entity jumping helper field_46030_d,lookHelper,1, field_46031_e,moveHelper,1, field_46036_d,speed,1, field_46037_b,worldObj,1, field_46038_c,currentPath,1,The PathEntity being followed. field_46039_a,theEntity,1, field_46043_d,villageGen,1, field_46044_b,random,1, field_46045_c,useStructures,1, field_46046_a,worldObj,1, field_46047_f,terrainType,1,"World terrain type, 0 for normal, 1 for flat map" field_46052_c,worldType,1, field_46054_w,infinity,1,"Infinity enchantment for bows. The bow will not consume arrows anymore, but will still required at least one arrow on inventory use the bow." field_46055_v,flame,1,Flame enchantment for bows. Arrows fired by the bow will be on fire. Any target hit will also set on fire. field_46056_u,punch,1,"Knockback enchantments for bows, the arrows will knockback the target when hit." field_46057_t,power,1,"Power enchantment for bows, add's extra damage to arrows." field_46062_f,posY,1, field_46063_g,posZ,1, field_46065_e,posX,1, field_46068_a,entity,1, field_46070_b,terrainType,1, field_46075_d,posZ,1, field_46076_e,speed,1,The speed at which the entity should move field_46077_b,posX,1, field_46078_c,posY,1, field_46079_a,entity,1,The EntityLiving that is being moved field_46080_v,extremeHillsEdge,1,Extreme Hills Edge biome. field_46081_u,taigaHills,1,Taiga Hills biome. field_46082_t,forestHills,1,Forest Hills biome. field_46083_s,desertHills,1,Desert Hills biome. field_46084_r,beach,1,Beach biome. field_46093_a,mutexBits,1,"A bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other." field_46098_c,entityTarget,1, field_46099_a,worldObj,1, field_46101_d,zPosition,1, field_46102_b,xPosition,1, field_46103_c,yPosition,1, field_46104_a,entity,1, field_46105_a,theEntity,1, field_46111_d,idleTime,1,A decrementing tick that stops the entity from being idle once it reaches 0. field_46112_b,lookX,1,X offset to look at field_46113_c,lookZ,1,Z offset to look at field_46114_a,idleEntity,1,The entity that is looking idle. field_46117_b,isJumping,1, field_46118_a,entity,1, field_46120_b,terrainType,1, field_46121_e,isUnicode,1, field_46125_b,primaryColor,1,Base color of the egg field_46126_c,secondaryColor,1,Color of the egg spots field_46127_a,spawnedID,1,The entityID of the spawned mob field_46129_e,terrainType,1, field_46130_b,priority,1,Priority of the EntityAIBase field_46131_c,tasks,1,The EntityAITasks object of which this is an entry. field_46132_a,action,1,The EntityAIBase object. field_46137_b,executingTasks,1,Tasks currently being executed field_46138_a,tasksToDo,1, field_470_ai,cargoItems,1,Array of item stacks stored in minecart (for storage minecarts). field_476_ae,minecartType,1,"The type of minecart, 2 for powered, 1 for storage." field_478_b,xCoord,1,The x coordinate of the tile entity. field_479_a,worldObj,1,The reference to the world. field_47_b,zPosition,1,Chunk Z position. field_48081_t,buildLimit,1,Maximum build height field_48096_A,villageCollectionObj,1, field_48097_O,villageSiegeObj,1, field_480_f,classToNameMap,1,A HashMap storing the classes and mapping to the string names (reverse of nameToClassMap). field_48103_f,includeInitialize,1,Whether to initialize the Chunk before applying the effect of the Packet51MapChunk. field_48104_g,tempLength,1,The length of the compressed chunk data byte array. field_48105_d,yChMax,1,"The y-position of the highest chunk Section in the transmitted chunk, in chunk coordinates." field_48106_e,chunkData,1,"The transmitted chunk data, decompressed." field_48107_b,zCh,1,"The z-position of the transmitted chunk, in chunk coordinates." field_48108_c,yChMin,1,"The y-position of the lowest chunk Section in the transmitted chunk, in chunk coordinates." field_48109_a,xCh,1,"The x-position of the transmitted chunk, in chunk coordinates." field_48111_i,temp,1,A temporary storage for the compressed chunk data byte array. field_48114_b,headRotationYaw,1, field_48115_a,entityId,1, field_48116_f,customParam2,1,Custom parameter 2 passed to the tile entity on update. field_48117_g,customParam3,1,Custom parameter 3 passed to the tile entity on update. field_48118_d,actionType,1,The type of update to perform on the tile entity. field_48119_e,customParam1,1,Custom parameter 1 passed to the tile entity on update. field_48120_b,yPosition,1,The Y position of the tile entity to update. field_48121_c,zPosition,1,The Z position of the tile entity to update. field_48122_a,xPosition,1,The X position of the tile entity to update. field_48128_bU,isBlockContainer,1,true if the Block contains a Tile Entity field_48129_bT,needsRandomTick,1,Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. field_48130_bL,redstoneLampIdle,1, field_48131_bM,redstoneLampActive,1, field_48137_a,powered,1,Whether this lamp block is the powered version. field_48139_b,parentAnimal,1, field_48141_a,childAnimal,1,The child that is following its parent. field_48147_a,theWolf,1, field_48148_d,movePosZ,1, field_48150_b,movePosX,1, field_48151_c,movePosY,1, field_48152_a,theEntity,1, field_48156_b,attacker,1, field_48157_h,classTarget,1, field_48159_b,frontDoor,1, field_48160_a,entityObj,1, field_48161_b,leapTarget,1,The entity that the leaper is leaping towards. field_48162_c,leapMotionY,1,The entity's motionY after leaping. field_48163_a,leaper,1,The entity that is leaping. field_48165_b,targetVillager,1, field_48167_a,villagerObj,1, field_48169_b,theEntity,1, field_48171_a,theWorld,1, field_48172_d,insidePosZ,1, field_48173_b,doorInfo,1, field_48174_c,insidePosX,1, field_48175_a,entityObj,1, field_48178_g,rangedAttackID,1,The ID of this ranged attack AI. This chooses which entity is to be used as a ranged attack. field_48179_d,rangedAttackTime,1,A decrementing tick that spawns a ranged attack once this value reaches 0. It is then set back to the maxRangedAttackTime. field_48181_b,entityHost,1,The entity the AI instance has been applied to field_48182_c,attackTarget,1, field_48183_a,worldObj,1, field_48184_h,maxRangedAttackTime,1,The maximum time the AI has to wait before peforming another ranged attack. field_48188_d,entityPosZ,1, field_48189_e,targetDoor,1, field_48190_b,entityPosX,1, field_48191_c,entityPosY,1, field_48192_a,theEntity,1, field_48199_d,theAnimal,1, field_481_e,nameToClassMap,1,A HashMap storing string names of classes mapping to the actual java.lang.Class type. field_48200_e,targetMate,1, field_48203_a,theWorld,1, field_48206_b,speed,1, field_48209_e,speed,1, field_48212_a,theEntity,1, field_48214_b,theGolem,1, field_48216_a,theVillager,1, field_48219_d,movePosY,1, field_48220_e,movePosZ,1, field_48221_b,targetEntity,1, field_48222_c,movePosX,1, field_48223_a,theEntity,1, field_48224_b,theVillager,1, field_48226_a,theGolem,1, field_48228_b,theEntity,1, field_48229_c,theWorld,1, field_48230_a,eatGrassTick,1,A decrementing tick used for the sheep's head offset and animation. field_48232_g,entityPathNavigate,1,The PathNavigate of our entity field_48237_a,theEntity,1,The entity we are attached to field_48238_h,targetEntityClass,1,The class of the entity we should avoid field_48239_a,theEntity,1, field_48242_b,closestEntity,1,The closest entity which is being watched by this one. field_48243_b,creeperAttackTarget,1,The creeper's attack target. This is used for the changing of the creeper's state. field_48244_a,swellingCreeper,1,The creeper that is swelling. field_48246_g,petPathfinder,1, field_48247_d,thePet,1, field_48248_e,theOwner,1, field_48249_b,maxDist,1, field_48250_c,minDist,1, field_48251_a,theWorld,1, field_48255_f,theWorld,1, field_48256_d,shelterZ,1, field_48258_b,shelterX,1, field_48259_c,shelterY,1, field_48260_a,theCreature,1, field_48268_a,temptedEntity,1,The entity using this AI that is tempted by the player. field_48269_l,scaredByPlayerMovement,1,Whether the entity using this AI will be scared by the tempter's sudden movement. field_48272_k,breedingFood,1,This field saves the ID of the items that can be used to breed entities with this behaviour. field_48273_h,temptingPlayer,1,The player that is tempting the entity that is using this AI. field_48274_i,delayTemptCounter,1,A counter that is decremented each time the shouldExecute method is called. The shouldExecute method will always return false if delayTemptCounter is greater than 0. field_48278_f,doorList,1, field_48279_d,doorInfo,1, field_48283_a,theEntity,1, field_48288_d,targetDistance,1, field_48291_c,taskOwner,1,The entity that this task belongs to field_48295_f,targetChance,1, field_48297_b,targetClass,1, field_48298_a,targetEntity,1, field_482_d,zCoord,1,The z coordinate of the tile entity. field_48301_b,villageAgressorTarget,1,The aggressor of the iron golem's village which is now the golem's attack target. field_48302_a,irongolem,1, field_48308_d,worldObj,1, field_48309_e,matingTimeout,1, field_48310_b,villagerObj,1, field_48311_c,mate,1, field_48312_a,villageObj,1, field_48337_aM,targetTasks,1, field_48338_d,lastAttackingEntity,1, field_48339_c,revengeTimer,1, field_48341_o,homePosition,1, field_48342_l,attackTarget,1,The active target the Task system uses for tracking field_48343_m,senses,1, field_48344_j,bodyHelper,1, field_48345_k,navigator,1, field_48346_p,maximumHomeDistance,1,If -1 there is no maximum distance field_48358_g,isPlayingFlag,1, field_48359_b,randomTickDivider,1, field_48360_c,isMatingFlag,1, field_48361_a,villageObj,1, field_48365_c,aiEatGrass,1,The eat grass AI task for this mob. field_48374_a,aiSit,1, field_48377_b,aiTempt,1,"The tempt AI task for this mob, used to prevent taming while it is fleeing." field_48387_a,villageObj,1, field_48388_bD,fireballCharge,1,Fire Charge. When used in a dispenser it fires a fireball similiar to a Ghast's. field_48389_bC,expBottle,1,Bottle o' Enchanting. Drops between 1 and 3 experience orbs when thrown. field_483_c,yCoord,1,The y coordinate of the tile entity. field_48404_b,woodMetadata,1,Sets the metadata for the wood blocks used field_48405_c,leavesMetadata,1,Sets the metadata for the leaves used in huge trees field_48410_f,isMovementBlockAllowed,1,should the PathFinder disregard BlockMovement type materials in its path field_48411_g,isPathingInWater,1, field_48412_e,isWoddenDoorAllowed,1,should the PathFinder go through wodden door blocks field_48413_h,canEntityDrown,1,tells the FathFinder to not stop pathing underwater field_48430_b,currentPathIndex,1,PathEntity Array Index the Entity is currently targeting field_48443_w,jungle,1,Jungle biome identifier field_48444_x,jungleHills,1, field_48454_f,generatorVersion,1,The int version of the ChunkProvider that generated this world. field_48455_g,canBeCreated,1,Whether this world type can be generated. Normally true; set to false for out-of-date generator versions. field_48456_d,DEFAULT_1_1,1,Default (1.1) world type. field_48457_b,DEFAULT,1,Default world type. field_48458_c,FLAT,1,Flat world type. field_48459_a,worldTypes,1,List of world types. field_48466_d,chunkSaveLocation,1,Save directory for chunks using the Anvil format field_48471_b,theEntity,1, field_48472_a,parent,1, field_48476_r,redstoneLight,1, field_48487_f,lastActivityTimestamp,1, field_48488_g,isDetachedFromVillageFlag,1, field_48489_d,insideDirectionX,1, field_48490_e,insideDirectionZ,1, field_48491_b,posY,1, field_48492_c,posZ,1, field_48493_a,posX,1, field_48494_h,doorOpeningRestrictionCounter,1, field_484_f,lineBeingEdited,1,"The index of the line currently being edited. Only used on client side, but defined on both. Note this is only really used when the > < are going to be visible." field_48536_f,lastAddDoorTimestamp,1, field_48537_g,tickCounter,1, field_48538_d,center,1,This is the actual village center. field_48539_e,villageRadius,1, field_48540_b,villageDoorInfoList,1,list of VillageDoorInfo objects field_48541_c,centerHelper,1,This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number of doors. field_48542_a,worldObj,1, field_48543_j,numIronGolems,1, field_48544_h,numVillagers,1, field_48545_i,villageAgressors,1, field_48548_b,canSeeCachePositive,1, field_48549_c,canSeeCacheNegative,1, field_48550_a,entityObj,1, field_48562_f,heightMap,1, field_48563_j,entityLists,1,Array of Lists containing the entities in this Chunk. Each List represents a 16 block subchunk. field_48564_s,queuedLightChecks,1,"Contains the current round-robin relight check index, and is implied as the relight check location as well." field_48565_q,blockBiomeArray,1,Contains a 16x16 mapping on the X/Z plane of the biome ID to which each colum belongs. field_48566_p,storageArrays,1,"Used to store block IDs, block MSBs, Sky-light maps, Block-light maps, and metadata. Each entry corresponds to a logical segment of 16x16x16 blocks, stacked vertically." field_48568_f,data,1, field_48569_g,blocks,1, field_48570_d,blockLight,1, field_48571_e,skyLight,1, field_48572_b,terrainPopulated,1, field_48573_c,heightmap,1, field_48574_a,lastUpdated,1, field_48575_l,z,1, field_48576_j,tileTicks,1, field_48577_k,x,1, field_48578_h,entities,1, field_48579_i,tileEntities,1, field_48583_f,stringToIDMapping,1,Maps entity names to their numeric identifiers field_485_e,signText,1,An array of four strings storing the lines of text on the sign. field_48609_f,blockMetadataArray,1,Stores the metadata associated with blocks in this ExtendedBlockStorage. field_48610_g,blocklightArray,1,The NibbleArray containing a block of Block-light data. field_48611_d,blockLSBArray,1,Contains the least significant 8 bits of each block ID belonging to this block storage's parent Chunk. field_48612_e,blockMSBArray,1,Contains the most significant 4 bits of each block ID belonging to this block storage's parent Chunk. field_48613_b,blockRefCount,1,A total count of the number of non-air blocks in this block storage's Chunk. field_48614_c,tickRefCount,1,Contains the number of blocks in this block storage's parent chunk that require random ticking. Used to cull the Chunk from random tick updates for performance reasons. field_48615_a,yBase,1,Contains the bottom-most Y block represented by this ExtendedBlockStorage. Typically a multiple of 16. field_48616_h,skylightArray,1,The NibbleArray containing a block of Sky-light data. field_48619_b,depthBits,1, field_48620_c,depthBitsPlusFour,1, field_48621_a,data,1, field_48625_b,agressionTime,1, field_48626_c,villageObj,1, field_48627_a,agressor,1, field_48640_d,villageList,1, field_48641_e,tickCounter,1, field_48642_b,villagerPositionsList,1,"This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either." field_48643_c,newDoors,1, field_48644_a,worldObj,1, field_48645_a,parent,1, field_48670_f,noSunPathfind,1, field_48671_g,totalTicks,1,"Time, in number of ticks, following the current path" field_48672_e,pathSearchRange,1,The number of blocks (extra) +/- in each axis that get pulled out as cache for the pathfinder's search space field_48673_l,avoidsWater,1,If water blocks are avoided (at least by the pathfinder) field_48674_m,canSwim,1,If the entity can swim. Swimming AI enables this and the pathfinder will also cause the entity to swim straight upwards when underwater field_48675_j,canPassOpenWoodenDoors,1,"Specifically, if a wooden door block is even considered to be passable by the pathfinder" field_48676_k,canPassClosedWoodenDoors,1,If door blocks are considered passable even when closed field_48677_h,ticksAtLastPos,1,The time when the last position check was done (to detect successful movement) field_48678_i,lastPosCheck,1,Coordinates of the entity's position last time a check was done (part of monitoring getting 'stuck') field_486_h,furnaceCookTime,1,The number of ticks that the current item has been cooking for field_487_g,currentItemBurnTime,1,The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for field_488_f,furnaceBurnTime,1,The number of ticks that the furnace will keep burning field_489_e,furnaceItemStacks,1,The ItemStacks that hold the items currently being used in the furnace field_48_a,xPosition,1,Chunk X position. field_490_h,yaw2,1, field_491_g,yaw,1, field_492_f,mobID,1,"The string ID of the mobs being spawned from this spawner. Defaults to pig, apparently." field_493_e,delay,1,The stored delay before a new spawn. field_494_e,chestContents,1, field_495_b,armorInventory,1,An array of 4 item stacks containing the currently worn armor pieces. field_496_a,mainInventory,1,An array of 36 item stacks indicating the main player inventory (including the visible bar). field_497_f,player,1,The player whose inventory this is. field_498_e,inventoryChanged,1,Set true whenever the inventory changes. Nothing sets it false so you will have to write your own code to check it and reset the value. field_499_d,currentItem,1,The index of the currently held item (0-8). field_49_f,size,1,The size of the arrays. field_50004_d,isCreativeMode,1,"Used to determine if creative mode is enabled, and therefore if items should be depleted on usage" field_50005_b,isFlying,1,Indicates whether the player is flying or not. field_50006_c,allowFlying,1,Whether or not to allow the player to fly when they double jump. field_50007_a,disableDamage,1,Disables player damage. field_501_b,upperChest,1,Inventory object corresponding to double chest upper part field_502_a,name,1,Name of the chest. field_503_c,lowerChest,1,Inventory object corresponding to double chest lower part field_505_v,clay,1, field_507_t,craftedSnow,1,The material for crafted snow. field_508_s,snow,1, field_509_r,ice,1, field_50_e,metadataArray,1,The metadata for each block changed. field_511_p,tnt,1, field_513_n,circuits,1, field_514_m,sand,1, field_515_l,fire,1, field_517_j,sponge,1, field_518_i,plants,1, field_52004_b,maxChatLength,1,Maximum number of characters allowed in chat string in each packet. field_520_g,lava,1, field_521_f,water,1, field_522_e,iron,1, field_523_d,rock,1, field_524_c,wood,1, field_525_b,ground,1, field_526_a,air,1, field_527_a,statsComponent,1, field_528_b,posZ,1,the z coordinate field_529_a,posY,1,the y coordinate field_531_y,planks,1, field_532_x,cobblestone,1, field_533_w,dirt,1, field_534_v,grass,1, field_535_u,stone,1, field_536_t,lightValue,1,Amount of light emitted field_537_s,canBlockGrass,1,Array of booleans that tells if a block can grass field_538_r,lightOpacity,1,How much light is subtracted for going through this block field_53_b,yPosition,1,Block Y position. field_540_p,opaqueCubeLookup,1,An array of 256 booleans corresponding to the result of the isOpaqueCube() method for each block ID field_542_n,blocksList,1,List of ly/ff (BlockType) containing the already registered blocks. field_54_a,xPosition,1,Block X position. field_551_e,soundPowderFootstep,1, field_552_bo,slipperiness,1,Determines how much velocity is maintained while moving on top of this block field_553_bn,blockMaterial,1,Block material definition. field_554_bm,blockParticleGravity,1, field_555_bl,stepSound,1,Sound of stepping on the block field_557_bk,maxZ,1,maximum Z for the block bounds (local coordinates) field_559_bj,maxY,1,maximum Y for the block bounds (local coordinates) field_55_e,status,1,"Status of the digging (started, ongoing, broken)." field_561_bi,maxX,1,maximum X for the block bounds (local coordinates) field_563_bh,minZ,1,minimum Z for the block bounds (local coordinates) field_565_bg,minY,1,minimum Y for the block bounds (local coordinates) field_567_bf,minX,1,minimum X for the block bounds (local coordinates) field_569_be,blockResistance,1,Indicates the blocks resistance to explosions. field_56_d,face,1,Punched face of the block. field_571_bd,blockHardness,1,Indicates how many hits it takes to break a block. field_573_bc,blockID,1,ID of the block. field_575_bb,blockIndexInTexture,1,"The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to come from terrain.png, and the index is 0-based (grass is 0)." field_57_c,zPosition,1,Block Z position. field_581_L,leaves,1, field_582_K,wood,1, field_583_J,oreCoal,1, field_588_ax,oreDiamond,1, field_58_b,type,1,The type of mob. field_590_F,sand,1, field_591_aw,redstoneWire,1, field_592_E,lavaStill,1,Stationary lava source block field_593_av,chest,1, field_594_D,lavaMoving,1, field_596_C,waterStill,1, field_597_at,mobSpawner,1, field_598_B,waterMoving,1, field_599_as,fire,1, field_59_a,entityId,1,The entity ID. field_5_e,mcServer,1,Reference to the MinecraftServer object. field_6023_p,commands,1,A list containing all the commands entered. field_6025_n,serverRunning,1,Indicates whether the server is running or not. Set to false to initiate a shutdown. field_6026_m,spawnPeacefulMobs,1,True if server has animals turned on field_6027_l,onlineMode,1,True if the server is in online mode. field_6028_k,entityTracker,1, field_602_aq,obsidian,1, field_6032_g,serverStopped,1,Indicates to other classes that the server is safely stopped. field_6033_f,configManager,1,the server config manager for this server field_6034_e,worldMngr,1,The server world manager. field_6035_d,propertyManagerObj,1,Reference to the PropertyManager object. field_6036_c,networkServer,1,listening server socket and client accept thread field_6038_a,logger,1,The logging system. field_6039_b,motionX,1, field_603_ap,cobblestoneMossy,1, field_6040_a,entityId,1, field_6041_d,motionZ,1, field_6042_c,motionY,1, field_6043_b,vehicleEntityId,1, field_6044_a,entityId,1, field_6047_y,sapling,1, field_604_ao,bookShelf,1, field_605_an,tnt,1, field_6065_bd,glowStone,1, field_607_al,stairSingle,1, field_6084_a,localFlag,1, field_6088_a,graphicsLevel,1,"Used to determine how to display leaves based on the graphics level. May also be used in rendering for transparency, not sure." field_608_ak,stairDouble,1, field_60_g,pitch,1,The pitch of the entity. field_6124_at,fishEntity,1,"An instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different" field_6144_as,fishPitch,1, field_6145_ar,fishYaw,1, field_6146_aq,fishZ,1, field_6147_ap,fishY,1, field_6148_ao,fishX,1, field_6149_an,fishPosRotationIncrements,1, field_6150_ak,ticksInGround,1, field_6151_b,nextStepDistance,1,The distance that has to be exceeded in order to triger a new step sound and an onEntityWalking event on a block field_6153_aZ,iconIndex,1,Icon index in the icons table. field_6159_E,cloudColour,1, field_6160_D,mcServer,1, field_6162_n,color,1, field_6163_m,biomeName,1, field_6164_h,colorsSunriseSunset,1,Array for sunrise/sunset colors (RGBA) field_6165_g,worldType,1,0 for normal world -1 for hell field_6166_d,isHellWorld,1,States whether the Hell world provider is used(true) or if the normal world provider is used(false) field_616_ac,cloth,1, field_619_aZ,jukebox,1, field_61_f,yaw,1,The yaw of the entity. field_620_aY,reed,1, field_621_aX,blockClay,1, field_622_aW,cactus,1, field_625_aT,snow,1, field_627_aR,torchRedstoneActive,1, field_628_aQ,torchRedstoneIdle,1, field_629_aP,oreRedstoneGlowing,1, field_62_e,zPosition,1,The Z position of the entity. field_630_aO,oreRedstone,1, field_632_aM,doorSteel,1, field_637_aH,rail,1, field_638_aG,ladder,1, field_639_aF,doorWood,1, field_63_d,yPosition,1,The Y position of the entity. field_641_aD,stoneOvenActive,1, field_642_aC,stoneOvenIdle,1, field_643_aB,tilledField,1, field_644_aA,crops,1, field_645_b,abilityToCatchFire,1,This is an array indexed by block ID the larger the number in the array the more likely a block type will catch fires field_646_a,chanceToEncourageFire,1,The chance this block will encourage nearby blocks to catch on fire field_648_b,torchUpdates,1,An array of when redstone torches became active. Used for redstone torches to burn out. field_649_a,torchActive,1,Whether the redstone torch is currently active or not. field_64_c,xPosition,1,The X position of the entity. field_650_a,fallInstantly,1,Do blocks fall instantly to where they stop or do they fall over time field_651_a,modelBlock,1,The block that is used as model for the stair. field_652_a,wiresProvidePower,1,"When false, power transmission methods do not look at other redstone wires. Used internally during updateCurrentStrength." field_653_b,isFreestanding,1,Whether this is a freestanding sign or a wall-mounted sign field_654_a,signEntityClass,1, field_655_a,isActive,1,"True if this is an active furnace, false if idle" field_656_a,random,1, field_658_b,isOptimalFlowDirection,1,Indicates whether the flow direction is optimal. Each array index corresponds to one of the four cardinal directions. field_659_a,numAdjacentSources,1,Number of horizontally adjacent liquid source blocks. Diagonal doesn't count. Only source blocks of the same liquid as the block using the field are counted. field_65_i,rotating,1,Boolean set to true if the player is rotating. field_660_c,flowCost,1,The estimated cost to flow in a given direction from the current point. Each array index corresponds to one of the four cardinal directions. field_663_c,baseIndexInPNG,1,The base index in terrain.png corresponding to the fancy version of the leaf texture. This is stored so we can switch the displayed version between fancy and fast graphics (fast is this index + 1). field_664_a,triggerMobType,1,The mob type that can trigger this pressure plate. field_665_a,glowing,1, field_666_a,blockName,1, field_66_h,moving,1,Boolean set to true if the player is moving. field_674_b,thisWorld,1,The world object that this object is connected to. field_675_a,thisPlayer,1,The player that this object references. field_676_s,lastSaveTime,1,The time according to World.worldTime when this chunk was last saved field_677_r,hasEntities,1,Whether this Chunk has any Entities and thus requires saving on every tick field_67_g,onGround,1,True if the client is on the ground. field_680_o,isModified,1,Set to true if the chunk has been modified and needs to be updated internally. field_681_n,isTerrainPopulated,1,Boolean value indicating if the terrain is populated. field_683_l,chunkTileEntityMap,1,A Map of ChunkPositions to TileEntities in this chunk field_684_k,zPosition,1,The z coordinate of the chunk. field_685_j,xPosition,1,The x coordinate of the chunk. field_68_f,pitch,1,The player's pitch rotation. field_691_d,worldObj,1,Reference to the World object. field_692_c,isChunkLoaded,1,Whether or not this Chunk is currently loaded into the World field_694_a,isLit,1,Determines if the chunk is lit or not at a light value greater than 0. field_695_u,caveGenerator,1, field_69_e,yaw,1,The player's yaw rotation. field_6_d,rand,1,The Random object used to generate serverId hex strings. field_700_p,worldObj,1,Reference to the World object. field_702_n,noiseGen4,1,A NoiseGeneratorOctaves used in generating terrain field_703_m,noiseGen3,1,A NoiseGeneratorOctaves used in generating terrain field_704_l,noiseGen2,1,A NoiseGeneratorOctaves used in generating terrain field_705_k,noiseGen1,1,A NoiseGeneratorOctaves used in generating terrain field_706_j,rand,1,RNG. field_70_d,stance,1,The player's stance. (boundingBox.minY) field_713_c,mobSpawnerNoise,1, field_714_b,noiseGen6,1,A NoiseGeneratorOctaves used in generating terrain field_715_a,noiseGen5,1,A NoiseGeneratorOctaves used in generating terrain field_71_c,zPosition,1,The player's Z position. field_724_b,dummyChunk,1,"a dummy chunk, returned in place of an actual chunk." field_725_a,droppedChunksSet,1, field_726_g,world,1, field_728_e,id2ChunkMap,1,map of chunk Id's to Chunk instances field_729_d,chunkLoader,1, field_72_b,yPosition,1,The player's Y position. field_730_c,serverChunkGenerator,1,chunk generator object. Calls to load nonexistent chunks are forwarded to this object. field_731_a,name,1,The UTF string key used to lookup values. field_732_a,data,1,The string value for the tag (cannot be empty). field_733_a,byteArray,1,The byte array stored in the tag. field_734_a,data,1,The short value for the tag. field_735_a,data,1,The double value for the tag. field_736_b,tagType,1,The type byte for the tags in the list - they must all be of the same type. field_737_a,tagList,1,The array list containing the tags encapsulated in this list. field_738_a,tagMap,1,"The key-value pairs for the tag. Each key is a UTF string, each value is a tag." field_739_a,data,1,The float value for the tag. field_73_a,xPosition,1,The player's X position. field_740_a,data,1,The long value for the tag. field_741_a,data,1,The byte value for the tag. field_742_a,data,1,The integer value for the tag. field_743_b,count,1,The number of points in this path field_744_a,pathPoints,1,Contains the points in this path field_746_o,leafNodes,1,Contains a list of a points at which to generate groups of leaves. field_747_n,leafDistanceLimit,1,Sets the distance limit for how far away the generator will populate leaves from the base leaf node. field_748_m,heightLimitLimit,1,Sets the limit of the random value used to initialize the height limit. field_749_l,trunkSize,1,"Currently always 1, can be set to 2 in the class constructor to generate a double-sized tree trunk for big trees." field_74_b,id,1,The block/item id to be equipped. field_750_k,leafDensity,1, field_751_j,scaleWidth,1, field_752_i,branchSlope,1, field_753_h,branchDensity,1, field_754_g,heightAttenuation,1, field_755_f,height,1, field_756_e,heightLimit,1, field_757_d,basePos,1, field_758_c,worldObj,1,Reference to the World object. field_759_b,rand,1,random seed for GenBigTree field_760_a,otherCoordPairs,1,"Contains three sets of two values that provide complimentary indices for a given 'major' index - 1 and 2 for 0, 0 and 2 for 1, and 0 and 1 for 2." field_761_b,numberOfBlocks,1,The number of blocks to generate. field_762_a,minableBlockId,1,The block ID of the ore to be placed using this generator. field_763_b,numberOfBlocks,1,The number of blocks to generate. field_764_a,clayBlockId,1,The block ID for clay. field_765_a,plantBlockId,1,The ID of the plant block used in this plant generator. field_766_b,updateCounter,1,Counts the number of updates. Used as the index into the memoryUse array to display the latest value. field_767_a,memoryUse,1,An array containing the columns that make up the memory use graph. field_768_c,displayStrings,1,An array containing the strings displayed in this stats component. field_76_a,time,1,The world time in minutes. field_774_b,y,1, field_775_a,x,1, field_776_d,updateTime,1, field_777_c,z,1, field_778_L,entitiesWithinAABBExcludingEntity,1,"entities within AxisAlignedBB excluding one, set and returned in getEntitiesWithinAABBExcludingEntity(Entity var1, AxisAlignedBB var2)" field_77_b,yPosition,1, field_783_G,chunkProvider,1,Handles chunk operations and caching field_784_F,lockTimestamp,1,Contains a timestamp from when the World object was created. Is used in the session.lock file field_788_B,scheduledTickSet,1,Set of scheduled ticks (used for checking if a tick already exists) field_789_A,scheduledTickTreeSet,1,TreeSet of scheduled ticks which is used as a priority queue for the ticks field_78_a,xPosition,1, field_790_z,unloadedEntityList,1, field_792_x,isRemote,1,"This is set to true when you are a client connected to a multiplayer world, false otherwise." field_797_s,worldInfo,1,"holds information about a world (size on disk, time, spawn point, seed, ...)" field_798_r,worldAccesses,1, field_79_e,itemStack,1, field_7_c,finishedProcessing,1,Returns if the login handler is finished and can be removed. It is set to true on either error or successful login. field_803_m,rand,1,RNG for World. field_804_l,difficultySetting,1,"Whether monsters are enabled or not. (1 = on, 0 = off)" field_805_k,playerEntities,1,Array list of players in the world. field_808_h,editingBlocks,1,true while the server is editing blocks field_80_d,direction,1,The offset to use for block/item placement. field_811_e,skylightSubtracted,1,How much light is subtracted from full daylight field_814_b,loadedTileEntityList,1,A list of all TileEntities in all currently-loaded chunks field_815_a,loadedEntityList,1,A list of all Entities in all currently-loaded chunks field_816_A,levelSaving,1,Whether or not level saving is enabled field_819_z,disableSpawnProtection,1,Set to true when an op is building or this dimension != 0 field_81_c,zPosition,1, field_822_b,chunkZ,1, field_823_a,chunkX,1, field_824_d,worldObj,1,Reference to the World object. field_825_c,chunkArray,1, field_826_a,netManager,1,Reference to the NetworkManager object. field_827_a,netManager,1,Reference to the NetworkManager object. field_828_a,netManager,1,"This was actually an inner class of NetworkManager, so this field is the reference to 'this' NetworkManager." field_829_a,netManager,1,Reference to the NetworkManager object. field_82_b,xPosition,1,The X axis relative movement. field_832_d,mcServer,1,Reference to the MinecraftServer object. field_833_c,playerInstancesToUpdate,1,the playerInstances(chunks) that need to be updated field_834_b,count,1,The number of items stored in this map field_835_a,slots,1,An array of HashEntries representing the heads of hash slot lists field_836_e,versionStamp,1,A serial stamp used to mark changes field_837_d,growFactor,1,The scale factor used to determine when to grow the table field_838_c,threshold,1,The grow threshold field_839_a,dateFormat,1,The date format to use in the console log. field_83_a,entityId,1,The ID of this entity. field_840_b,valueEntry,1,The object stored in this entry field_841_a,hashEntry,1,The hash code of this entry field_842_d,slotHash,1,The id of the hash slot computed from the hash field_843_c,nextEntry,1,The next entry in this slot field_844_a,data,1,Byte array of data stored in this holder. Possibly a light map or some chunk data. Data is accessed in 4-bit pieces. field_845_b,y,1,The y coordinate of this ChunkPosition field_846_a,x,1,The x coordinate of this ChunkPosition field_847_c,z,1,The z coordinate of this ChunkPosition field_848_b,classToStringMapping,1,Provides a mapping between a string and an entity classes field_849_a,stringToClassMapping,1,Provides a mapping between entity classes and a string field_84_g,rotating,1,Boolean set to true if the entity is rotating. field_850_d,classToIDMapping,1,provides a mapping between an Entity Class and an entity ID field_851_c,IDtoClassMapping,1,provides a mapping between an entityID and an Entity Class field_852_b,animationsToGo,1,"Number of animation frames to go when receiving an item (by walking into it, for example)." field_853_a,stackSize,1,Size of the stack. field_854_d,itemDamage,1,Damage dealt to the item or number of use. Raise when using items. field_855_c,itemID,1,ID of the item. field_856_z,sizeX,1, field_857_y,title,1,Painting Title. field_85_f,pitch,1,The Y axis rotation. field_865_C,offsetY,1, field_867_B,offsetX,1, field_869_A,sizeY,1, field_86_e,yaw,1,The X axis rotation. field_87_d,zPosition,1,The Z axis relative movement. field_886_a,SIN_TABLE,1,"A table of sin values computed from 0 (inclusive) to 2*pi (exclusive), with steps of 2*PI / 65536." field_887_b,worldObj,1,Reference to the World object. field_888_a,rail,1, field_889_g,connectedTracks,1, field_88_c,yPosition,1,The Y axis relative movement. field_891_e,trackZ,1, field_892_d,trackY,1, field_893_c,trackX,1, field_894_a,outputHandler,1,Reference to the GuiLogOutputHandler. field_899_k,trackedPlayers,1, field_89_b,yPosition,1,Block Y position. field_8_b,netManager,1,The underlying network manager for this login handler. field_9004_h,packet1login,1,holds the login packet of the current getting handled login packet field_9005_f,loginTimer,1,"While waiting to login, if this field ++'s to 600 it will kick you." field_9006_j,hasMoved,1,is true when the player has moved since his last movement packet field_9007_i,lastPosZ,1,last known z position for this connection field_9008_h,lastPosY,1,last known y position for this connection field_9009_g,lastPosX,1,last known x position for this connection field_900_j,playerEntitiesUpdated,1, field_9010_p,playersOnline,1,List of names of players who are online. field_9011_n,pvpOn,1,Indicates whether PvP is active on the server or not. field_9012_j,percentDone,1,the percentage of the current task finished so far field_9013_i,currentTask,1,the task the server is currently working on(and will output on ouputPercentRemaining) field_9014_h,deathTime,1, field_9015_b,entityStatus,1,"2 for hurt, 3 for dead" field_9016_a,entityId,1, field_9017_a,healthMP,1,Variable used for incoming health packets field_9018_b,targetEntity,1,The entity the player is interacting with field_9019_a,playerEntityId,1,The entity of the player (ignored by the server) field_9020_c,isLeftClick,1,Seems to be true when the player is pointing at an entity and left-clicking and false when right-clicking. field_9021_l,soundSandFootstep,1, field_9022_k,soundClothFootstep,1, field_9023_j,soundGlassFootstep,1, field_9024_i,soundMetalFootstep,1, field_9025_h,soundStoneFootstep,1, field_9026_g,soundGrassFootstep,1, field_9027_f,soundGravelFootstep,1, field_9028_e,soundWoodFootstep,1, field_9029_Z,pistonBase,1, field_9030_Y,deadBush,1, field_9031_X,tallGrass,1, field_9032_W,web,1, field_9033_V,pistonStickyBase,1, field_9034_U,railDetector,1, field_9035_bf,pumpkinLantern,1, field_9036_T,railPowered,1, field_9037_S,bed,1, field_9038_R,music,1, field_9039_Q,sandStone,1, field_9040_P,dispenser,1, field_9041_O,blockLapis,1, field_9042_N,oreLapis,1, field_9043_L,sponge,1, field_9044_ay,workbench,1, field_9045_at,stairCompactPlanks,1, field_9046_aq,torchWood,1, field_9047_al,brick,1, field_9048_ac,pistonMoving,1, field_9049_aa,pistonExtension,1, field_9050_aZ,fence,1, field_9051_aR,button,1, field_9052_aM,pressurePlatePlanks,1, field_9053_aK,pressurePlateStone,1, field_9054_aJ,lever,1, field_9055_aH,stairCompactCobblestone,1, field_9061_Z,fire,1, field_9062_Y,fireResistance,1,The amount of ticks you have to stand inside of fire before be set on fire field_9063_X,ticksExisted,1,How many ticks has this entity had ran since being alive field_9064_W,rand,1, field_9066_T,noClip,1,Whether this entity won't clip with collision or not (make note it won't disable gravity) field_9067_S,stepHeight,1,How high this entity can step up when running into a block to try to get over it (currently make note the entity will always step up this amount and not just the amount needed) field_9068_R,ySize,1, field_9069_Q,lastTickPosZ,1,"The entity's Z coordinate at the previous tick, used to calculate position during rendering routines" field_9070_P,lastTickPosY,1,"The entity's Y coordinate at the previous tick, used to calculate position during rendering routines" field_9071_O,lastTickPosX,1,"The entity's X coordinate at the previous tick, used to calculate position during rendering routines" field_9072_N,fallDistance,1, field_9074_L,distanceWalkedModified,1,The distance walked multiplied by 0.6 field_9075_K,prevDistanceWalkedModified,1,The previous ticks distance walked multiplied by 0.6 field_9076_H,yOffset,1, field_9078_E,velocityChanged,1, field_9079_ae,isImmuneToFire,1, field_9080_D,isCollided,1,True if after a move this entity has collided with something either vertically or horizontally field_9082_C,isCollidedVertically,1,True if after a move this entity has collided with something on Y-axis field_9083_ac,heartsLife,1, field_9084_B,isCollidedHorizontally,1,True if after a move this entity has collided with something on X- or Z-axis field_9085_ab,inWater,1,Whether this entity is currently inside of water (if it handles water movement that is) field_9086_A,onGround,1, field_9088_y,prevRotationPitch,1, field_9089_x,prevRotationYaw,1, field_9090_o,prevPosZ,1, field_9091_n,prevPosY,1, field_9092_m,prevPosX,1, field_9093_l,worldObj,1,Reference to the World object. field_9094_h,renderDistanceWeight,1, field_9095_az,renderYawOffset,1, field_9099_av,heartsHalvesLife,1, field_909_a,trackedEntity,1,The entity that this EntityTrackerEntry tracks. field_90_a,xPosition,1,Block X position. field_9100_aZ,dead,1,"This gets set on entity death, but never used. Looks like a duplicate of isDead" field_9101_aY,cameraPitch,1, field_9102_aX,prevCameraPitch,1, field_9103_aW,attackTime,1, field_9104_aV,deathTime,1,"The amount of time remaining this entity should act 'dead', i.e. have a corpse in the world." field_9105_aU,attackedAtYaw,1,The yaw at which this entity was last attacked from. field_9106_aT,maxHurtTime,1,What the hurt time was max set to last. field_9107_aS,hurtTime,1,The amount of time remaining this entity should act 'hurt'. (Visual appearance of red tint) field_9108_aR,prevHealth,1, field_9109_aQ,health,1, field_910_b,trackedEntityHashTable,1,Used for identity lookup of tracked entities. field_9110_aP,swingProgress,1, field_9111_aO,prevSwingProgress,1, field_9114_aL,scoreValue,1,"The score value of the Mob, the amount of points the mob is worth." field_9116_aJ,entityType,1,a string holding the type of entity it is currently only implemented in entityPlayer(as 'humanoid') field_9119_aG,texture,1,the path for the texture of this entityLiving field_911_a,trackedEntitySet,1,"List of tracked entities, used for iteration operations on tracked entities." field_9125_aA,prevRenderYawOffset,1, field_9126_bt,moveSpeed,1, field_9127_bs,defaultPitch,1, field_9128_br,isJumping,1,used to check whether entity is jumping. field_9129_bq,randomYawVelocity,1, field_912_d,maxTrackingDistanceThreshold,1, field_9130_bp,moveForward,1, field_9131_bo,moveStrafing,1, field_9132_bn,entityAge,1,The age of this EntityLiving (used to determine when it dies) field_9133_bm,naturalArmorRating,1,intrinsic armor level for entity field_9135_bk,newRotationPitch,1,The new yaw rotation to be applied to the entity. field_9136_bj,newRotationYaw,1,The new yaw rotation to be applied to the entity. field_9137_bi,newPosZ,1,The new Z position to be applied to the entity. field_9138_bh,newPosY,1,The new Y position to be applied to the entity. field_9139_bg,newPosX,1,The new X position to be applied to the entity. field_913_c,mcServer,1,Reference to the MinecraftServer object. field_9140_bf,newPosRotationIncrements,1,The number of updates over which the new position and rotation are to be applied to the entity. field_9147_ar,swingProgressInt,1, field_9148_aq,isSwinging,1,Whether the player is swinging the current item in their hand. field_9149_ap,cameraYaw,1, field_914_l,playerNBTManagerObj,1,Reference to the PlayerNBTManager object. field_9150_ao,prevCameraYaw,1, field_9151_an,score,1, field_9154_e,managedPosZ,1,player Z position as seen by PlayerManager field_9155_d,managedPosX,1,player X position as seen by PlayerManager field_9156_bu,lastHealth,1,amount of health the client was last set to field_9158_as,minecartPitch,1, field_9159_ar,minecartYaw,1, field_9160_aq,minecartZ,1, field_9161_ap,minecartY,1, field_9162_ao,minecartX,1, field_9163_an,turnProgress,1,appears to be the progress of the turn field_9164_f,pushX,1, field_9165_e,fuel,1, field_9166_aj,pushZ,1, field_9169_b,age,1,The age of this EntityItem (used to animate it up and down as well as expire it) field_9171_al,boatPitch,1, field_9172_f,boatY,1, field_9173_ak,boatYaw,1, field_9174_e,boatX,1, field_9175_aj,boatZ,1, field_9176_d,boatPosRotationIncrements,1, field_9179_f,inTile,1, field_917_i,bannedPlayersFile,1,The file that contains the banned players. field_9180_e,zTile,1, field_9181_aj,inGround,1, field_9182_d,yTile,1, field_9183_c,xTile,1, field_9184_a,arrowShake,1,Seems to be some sort of timer for animating an arrow. field_9185_b,art,1, field_9186_f,zPosition,1, field_9187_e,yPosition,1, field_9188_d,xPosition,1, field_9189_ao,ticksInAir,1, field_918_h,ops,1,A set containing the OPs. field_9190_an,ticksAlive,1, field_9191_am,shootingEntity,1, field_9192_al,inGround,1, field_9193_f,yTile,1, field_9194_ak,inTile,1, field_9195_e,xTile,1, field_9196_d,accelerationZ,1, field_9197_aj,zTile,1, field_9198_c,accelerationY,1, field_9199_b,accelerationX,1, field_919_g,bannedIPs,1,A set containing the banned IPs. field_91_e,metadata,1,Metadata of the block. field_9207_I,collidingBoundingBoxes,1, field_9209_x,findingSpawnPoint,1,"if set, this flag forces a request to load a chunk to load the chunk rather than defaulting to the world's chunkprovider's dummy if possible" field_9211_s,saveHandler,1, field_9212_p,isNewWorld,1,Used to differentiate between a newly generated world and an already existing world. field_9215_b,playerInstances,1,the hash of all playerInstances created field_9216_a,players,1,players in the current instance field_9220_u,shouldSendMotionUpdates,1, field_9221_t,updateCounter,1, field_9222_s,lastTrackedEntityPosZ,1, field_9223_r,lastTrackedEntityPosY,1, field_9224_q,lastTrackedEntityPosX,1, field_9226_m,lastTrackedEntityMotionZ,1, field_9227_l,lastTrackedEntityMotionY,1, field_9228_k,lastTrackedEntityMotionX,1, field_9229_j,encodedRotationPitch,1,The encoded entity pitch rotation. field_922_d,playerManagerObj,1,Reference to the PlayerManager object. field_9230_i,encodedRotationYaw,1,The encoded entity yaw rotation. field_9231_h,encodedPosZ,1,The encoded entity Z position. field_9232_g,encodedPosY,1,The encoded entity Y position. field_9233_f,encodedPosX,1,The encoded entity X position. field_9235_d,trackingDistanceThreshold,1, field_923_c,mcServer,1,Reference to the MinecraftServer object. field_924_b,playerEntities,1,A list of player entities that exist on this server. field_9250_k,opFile,1,the file which contains the list of ops field_9251_j,ipBanFile,1,the file which contains the list of banned IPs field_9252_f,bannedPlayers,1,the set of all banned players names field_9253_e,maxPlayers,1,the maximum amount of players that can be connected field_925_a,logger,1,Reference to the logger. field_926_b,blockX,1,x coordinate of the block ray traced against field_927_a,typeOfHit,1,"What type of ray trace hit was this? 0 = block, 1 = entity" field_928_g,entityHit,1,The hit entity field_929_f,hitVec,1,The vector position of the hit field_92_d,type,1,The new block type for the block. field_930_e,sideHit,1,"Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West = 3, North = 4, South = 5." field_931_d,blockZ,1,z coordinate of the block ray traced against field_932_c,blockY,1,y coordinate of the block ray traced against field_933_a,logger,1,Reference to the logger. field_934_b,yCoord,1, field_935_a,xCoord,1, field_936_d,permutations,1, field_937_c,zCoord,1, field_938_b,octaves,1, field_939_a,generatorCollection,1,Collection of noise generation functions. Output is combined to produce different octaves of noise. field_93_c,zPosition,1,Block Z position. field_940_b,path,1,The path being generated field_941_a,worldMap,1,Used to find obstacles field_942_d,pathOptions,1,Selection of path points to add to the path field_943_c,pointMap,1,The points in the path field_946_b,rand,1,The RNG used by the MapGen classes. field_947_a,range,1,The number of Chunks to gen-check in any given direction. field_948_b,numHashElements,1,the number of elements in the hash array field_949_a,hashArray,1,the array of all elements in the hash field_950_e,modCount,1,count of times elements have been added/removed field_951_d,percentUseable,1,percent of the hasharray that can be used without hash colliding probably field_952_c,capacity,1,the maximum amount of elements in the hash (probably 3/4 the size due to meh hashing function) field_953_a,mcServer,1,Reference to the MinecraftServer object. field_954_b,updateCounter,1,Counts the number of updates. field_955_a,mcServer,1,Reference to the MinecraftServer object. field_963_b,minY,1, field_964_a,minX,1, field_965_h,numBoundingBoxesInUse,1,Tracks how many bounding boxes are being used field_966_g,boundingBoxes,1,List of bounding boxes (not all necessarily being actively used) field_967_f,maxZ,1, field_968_e,maxY,1, field_969_d,maxX,1, field_970_c,minZ,1, field_971_b,loginHandler,1,The login handler that spawned this thread. field_972_a,loginPacket,1,The login packet to be verified. field_973_b,isListening,1,Whether the network listener object is listening. field_974_a,logger,1,Reference to the logger. field_975_h,playerList,1,list of all currently connected players field_976_g,pendingConnections,1,list of all people currently trying to connect to the server field_978_e,networkAcceptThread,1, field_979_d,serverSocket,1, field_97_b,xPosition,1,The X position of the object. field_980_c,mcServer,1,Reference to the MinecraftServer object. field_984_c,defaultLightValue,1, field_985_b,netWorkListener,1,The network listener object. field_986_a,mcServer,1,Reference to the MinecraftServer object. field_987_a,mcServerGui,1,Reference to the ServerGui object. field_98_a,entityId,1,Entity ID of the object. field_992_b,mcServerGui,1,Reference to the ServerGui object. field_993_a,textField,1,Text field. field_994_b,serverProperties,1,The server properties object. field_995_a,logger,1,Reference to the logger. field_996_c,serverPropertiesFile,1,The server properties file. field_997_a,mcServer,1,Reference to the MinecraftServer object. field_99_e,type,1,The type of object. field_9_a,logger,1,The Minecraft logger.