#Main FML Access Transformer configuration file # TileEntity addMapping public aox.a(Ljava/lang/Class;Ljava/lang/String;)V #MD:TileEntity/func_70306_a # EntityList addMappings public ma.a(Ljava/lang/Class;Ljava/lang/String;I)V #MD:EntityList/func_75618_a public ma.a(Ljava/lang/Class;Ljava/lang/String;III)V #MD:EntityList/func_75614_a public ma.b #FD:EntityList/field_75625_b #nameToClassMap public ma.c #FD:EntityList/field_75626_c #classToNameMap public ma.d #FD:EntityList/field_75623_d #idToClassMap # RenderEngine public bba.h #FD:RenderEngine/field_78367_h #textureList # -- MISSING MAPPINGpublic bcd.j #FD:RenderEngine/field_78366_k #texturePack # RenderManager public bcx.p #FD:RenderManager/field_78729_o #renderers # RenderBlocks - everything public bce.* #FD:RenderBlocks/* public bce.*() #MD:RenderBlocks/* #RenderPlayer public-f bdr.h #FD:RenderPlayer/field_77110_j #armorlist #RenderBiped public-f bdf.k #FD:RenderBiped/field_82424_k #armorlist #StringTranslate public bn.b #FD:StringTranslate/field_74815_b public bn.e #FD:StringTranslate/field_74813_d # TileEntityRenderer public bfa.m #FD:TileEntityRenderer/field_76966_m # CraftingManager - make the add recipe methods public public wn.a(Lur;[Ljava/lang/Object;)Lwq; #MD:CraftingManager/func_92051_a # -- MISSING MAPPINGpublic wy.b(Lvc;[Ljava/lang/Object;)V #MD:CraftingManager/func_77596_b # WeightedRandomItem public kv.a #FD:WeightedRandomItem/field_76292_a #probability # ItemStack #public+f tv.c #FD:ItemStack/field_77993_c #itemId # StatBase public jl.a #FD:StatBase/field_75978_a #statName # NetLoginHandler public it.a(Lit;Z)Z #MD:NetLoginHandler/func_72531_a #'complete connection' public it.h #FD:NetLoginHandler/field_72543_h #userName # EntityPlayerMP getNextWindowId public iq.cl()V #MD:EntityPlayerMP/func_71117_bO public iq.cu #FD:EntityPlayerMP/field_71139_cq # EntityAITaskEntry public nk #CL:EntityAITaskEntry # EntityAITasks public nj.a #FD:EntityAITasks/field_75782_a #taskList # BlockChest public ajy.m(Lyn;III)Z #MD:BlockChest/func_72292_n #isOcelotBlockingChest # EntityLiving public mj.aT #FD:EntityLiving/field_70736_aM #carryoverDamage public mj.bn #FD:EntityLiving/field_70714_bg #tasks public mj.bG #FD:EntityLiving/field_70703_bu #isJumping # EntityAIOcelotSit protected nw.a(Lyn;III)Z #MD:EntityAIOcelotSit/func_75398_a #nearestSittableBlock protected nw.f()Z #MD:EntityAIOcelotSit/func_75399_f #isblocksittable # CallableMinecraftVersion - sanity check the MC version public b #CL:CallableMinecraftVersion public b.(La;)V #MD:CallableMinecraftVersion/(Lnet/minecraft/src/CrashReport;) #constructor # EntityAnimal public pd.d #FD:EntityAnimal/field_70881_d #inLove # WorldType public yx.(ILjava/lang/String;)V #MD:WorldType/(ILjava/lang/String;) public yx.(ILjava/lang/String;I)V #MD:WorldType/(ILjava/lang/String;I) # ComponentVillage public agc #CL:ComponentVillage # EntityVillager - minmax lists public re.a(Lyf;ILjava/util/Random;F)V #MD:EntityVillager/func_70948_a #addBuy public re.b(Lyf;ILjava/util/Random;F)V #MD:EntityVillager/func_70949_b #addSell public re.bP #FD:EntityVillager/field_70958_bB public re.bQ #FD:EntityVillager/field_70960_bC # GuiButtonMerchant public axd #CL:GuiButtonMerchant protected aug.a #FD:GuiYesNo/field_73942_a #guiScreen