/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.entity.living;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import javax.annotation.Nonnull;
/**
* {@link LivingEquipmentChangeEvent} is fired when the Equipment of a Entity changes.
* This event is fired whenever changes in Equipment are detected in {@link EntityLivingBase#onUpdate()}.
* This also includes entities joining the World, as well as being cloned.
* This event is fired on server-side only.
*
* {@link #slot} contains the affected {@link EntityEquipmentSlot}.
* {@link #from} contains the {@link ItemStack} that was equipped previously.
* {@link #to} contains the {@link ItemStack} that is equipped now.
*
* This event is not {@link Cancelable}.
*
* This event does not have a result. {@link HasResult}
*
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
public class LivingEquipmentChangeEvent extends LivingEvent
{
private final EntityEquipmentSlot slot;
private final ItemStack from;
private final ItemStack to;
public LivingEquipmentChangeEvent(EntityLivingBase entity, EntityEquipmentSlot slot, @Nonnull ItemStack from, @Nonnull ItemStack to)
{
super(entity);
this.slot = slot;
this.from = from;
this.to = to;
}
public EntityEquipmentSlot getSlot() { return this.slot; }
@Nonnull
public ItemStack getFrom() { return this.from; }
@Nonnull
public ItemStack getTo() { return this.to; }
}