#Main Forge Access Transformer configuration file # RailLogic.getNAdjacentTracks public akh.a(Lakh;)I # RailLogic/func_73650_a # Tessellator public-f azb.a # Tessellator/field_78398_a instance public azb.u # Tessellator/field_78409_u drawMode public azb.v # Tessellator/field_78408_v xOffset public azb.w # Tessellator/field_78407_w yOffset public azb.x # Tessellator/field_78417_xzOffset public azb.z # Tessellator/field_78415_z isDrawing # ItemPickaxe public uc.(ILtu;)V # constructor public+f uc.c # ItemPickaxe/field_77867_c blocksEffectiveAgainst # ItemAxe public tr.(ILtu;)V # constructor public+f tr.c # ItemAxe/field_77868_c blocksEffectiveAgainst # ItemSpade public un.(ILtu;)V # constructor public+f un.c # ItemSpade/field_77866_c blocksEffectiveAgainst # ItemTool public td.a # ItemTool/field_77864_a efficiencyOnProperMaterial public td.ck # ItemTool/field_77865_bY damageVsEntity # EntityEnderman public pm.d # EntityEnderman/field_70827_d carriableBlocks # RenderGlobal public ayy.h # RenderGlobal/field_72769_h theWorld public ayy.i # RenderGlobal/field_72770_i renderEngine public ayy.q # RenderGlobal/field_72777_q mc public ayy.r # RenderGlobal/field_72776_r globalRenderBlocks public aty.E # RenderGlobal/field_72738_E damagedBlocks # SoundManager public bcx.a # SoundManager/field_77381_a sndSystem public bcx.b # SoundManager/field_77379_b soundPoolSounds public bcx.c # SoundManager/field_77380_c soundPoolStreaming public bcx.d # SoundManager/field_77377_d soundPoolMusic # EntityMinecart protected ph.* # All private -> protected public ph.h()Z # EntityMinecart/func_70490_h isMinecartPowered # Block public alf.(ILafg;)V #Constructor public alf.(IILafg;)V #Constructor public alf.r()Lalf; # Block/func_71912_p setRequiresSelfNotify public alf.a(Lalj;)Lalf; # Block/func_71884_a setStepSound public alf.b(F)Lalf; # Block/func_71894_b setResistance public alf.c(F)Lalf; # Block/func_71848_c setHardness public alf.h(I)Lalf; # Block/func_71868_h setLightOpacity public alf.a(F)Lalf; # Block/func_71900_a setLightValue public alf.s()Lalf; # Block/func_71875_q setBlockUnbreakable public alf.b(Z)Lalf; # Block/func_71907_b setTickRandomly public alf.a(FFFFFF)V #Block/func_71905_a setBlockBounds # NetServerHandler public im.g # NetServerHandler/field_72572_g playerInAirTime # TileEntity public amm.k # TileEntity/field_70331_k worldObj # BlockLeavesBase public aln.c # BlockLeavesBase/field_72131_c graphicsLevel # Item public tt.e(I)Ltt; # Item/func_77656_e setMaxDamage public-f tt.f(Ltv;)I # Item/func_77650_f getIconIndex # RailLogic public akh public akh.a(Lakh;)I # RailLogic/func_73650_a getNAdjacentTiles # EntityPlayer public qg.a(Lpg;)V # EntityPlayer/func_71012_a joinEntityItemWithWorld public qg.i()V # EntityPlayer/func_71053_j closeScreen # EntityPlayerMP public axc.a(Lpg;)V # EntityClientPlayerMP/func_71012_a joinEntityItemWithWorld # World Gen Chests Related public ie.S # WorldServer/field_73069_S bonusChestContent public abq.a # StructureMineshaftPieces/field_78818_a mineshaftChestContents public acu.i # ComponentScatteredFeatureDesertPyramid/field_74941_i itemsToGenerateInTemple public acv.l # ComponentScatteredFeatureJunglePyramid/field_74943_l junglePyramidsChestContents public acv.m # ComponentScatteredFeatureJunglePyramid/field_74944_m junglePyramidsDispenserContents public adf.a # ComponentStrongholdChestCorridor/field_75003_a strongholdChestContents public adj.b # ComponentStrongholdLibrary/field_75007_b strongholdLibraryChestContents public ado.c # ComponentStrongholdRoomCrossing/field_75014_c strongholdCorridorChestContents public aem.a # ComponentVillageHouse2/field_74918_a villageBlacksmithChestContents # AnvilChunkLoader.chunkSaveLocation default zn.d # AnvilChunkLoader/field_75825_d # ChunkProviderServer.currentChunkLoader default id.e # ChunkProviderServer/field_73247_e # PlayerManager default ib.a(IIZ)Lic; # PlayerManager/func_72690_a getOrCreateChunkWatcher # World public-f xe.C # World/field_72982_D villageCollectionObj public xe.H # World/field_72993_I activeChunkSet