#Main Forge Access Transformer configuration file # RailLogic.getNAdjacentTracks public als.a(Lals;)I #MD:RailLogic/func_73650_a # Tessellator public-f baz.a #FD:Tessellator/field_78398_a #instance public baz.u #FD:Tessellator/field_78409_u #drawMode public baz.v #FD:Tessellator/field_78408_v #xOffset public baz.w #FD:Tessellator/field_78407_w #yOffset public baz.x #FD:Tessellator/field_78417_x #zOffset public baz.z #FD:Tessellator/field_78415_z #isDrawing # ItemPickaxe public uy.(ILuq;)V #MD:ItemPickaxe/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f uy.c #FD:ItemPickaxe/field_77867_c #blocksEffectiveAgainst # ItemAxe public un.(ILuq;)V #MD:ItemAxe/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f un.c #FD:ItemAxe/field_77868_c #blocksEffectiveAgainst # ItemSpade public vj.(ILuq;)V #MD:ItemSpade/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f vj.c #FD:ItemSpade/field_77866_c #blocksEffectiveAgainst # ItemTool public tw.a #FD:ItemTool/field_77864_a #efficiencyOnProperMaterial public tw.co #FD:ItemTool/field_77865_bY #damageVsEntity # EntityEnderman public qd.d #FD:EntityEnderman/field_70827_d #carriableBlocks # RenderGlobal public bav.h #FD:RenderGlobal/field_72769_h #theWorld public bav.i #FD:RenderGlobal/field_72770_i #renderEngine public bav.q #FD:RenderGlobal/field_72777_q #mc public bav.r #FD:RenderGlobal/field_72776_r #globalRenderBlocks public bav.E #FD:RenderGlobal/field_72738_E #damagedBlocks # SoundManager public bev.a #FD:SoundManager/field_77381_a #sndSystem public bev.b #FD:SoundManager/field_77379_b #soundPoolSounds public bev.c #FD:SoundManager/field_77380_c #soundPoolStreaming public bev.d #FD:SoundManager/field_77377_d #soundPoolMusic # EntityMinecart protected py.* #FD:EntityMinecart/* # All private -> protected public py.h()Z #MD:EntityMinecart/func_70490_h #isMinecartPowered # Block public amq.(ILagi;)V #MD:Block/(ILnet/minecraft/src/Material;) #Constructor public amq.(IILagi;)V #MD:Block/(IILnet/minecraft/src/Material;) #Constructor public amq.r()Lamq; #MD:Block/func_71912_p #setRequiresSelfNotify public amq.a(Lamu;)Lamq; #MD:Block/func_71884_a #setStepSound public amq.b(F)Lamq; #MD:Block/func_71894_b #setResistance public amq.c(F)Lamq; #MD:Block/func_71848_c #setHardness public amq.h(I)Lamq; #MD:Block/func_71868_h #setLightOpacity public amq.a(F)Lamq; #MD:Block/func_71900_a #setLightValue public amq.s()Lamq; #MD:Block/func_71875_q #setBlockUnbreakable public amq.b(Z)Lamq; #MD:Block/func_71907_b #setTickRandomly public amq.a(FFFFFF)V #MD:Block/func_71905_a #setBlockBounds # NetServerHandler public iv.g #FD:NetServerHandler/field_72572_g #playerInAirTime # TileEntity public any.k #FD:TileEntity/field_70331_k #worldObj # BlockLeavesBase public amy.c #FD:BlockLeavesBase/field_72131_c #graphicsLevel # Item public up.(I)V #MD:Item/(I) #Constructor public up.e(I)Lup; #MD:Item/func_77656_e #setMaxDamage public-f up.h(Lur;)I #MD:Item/func_77650_f #getIconIndex # RailLogic public als #CL:RailLogic public als.a(Lals;)I #MD:RailLogic/func_73650_a #getNAdjacentTiles # EntityPlayer public qx.a(Lpx;)V #MD:EntityPlayer/func_71012_a #joinEntityItemWithWorld public qx.i()V #MD:EntityPlayer/func_71053_j #closeScreen # EntityPlayerMP public ays.a(Lpx;)V #MD:EntityClientPlayerMP/func_71012_a #joinEntityItemWithWorld # World Gen Chests Related public kw.* #FD:WeightedRandomChestContent/* #all public in.S #FD:WorldServer/field_73069_S #bonusChestContent public acp.a #FD:StructureMineshaftPieces/field_78818_a #mineshaftChestContents public adt.i #FD:ComponentScatteredFeatureDesertPyramid/field_74941_i #itemsToGenerateInTemple public adu.l #FD:ComponentScatteredFeatureJunglePyramid/field_74943_l #junglePyramidsChestContents public adu.m #FD:ComponentScatteredFeatureJunglePyramid/field_74944_m #junglePyramidsDispenserContents public aee.a #FD:ComponentStrongholdChestCorridor/field_75003_a #strongholdChestContents public aei.b #FD:ComponentStrongholdLibrary/field_75007_b #strongholdLibraryChestContents public aen.c #FD:ComponentStrongholdRoomCrossing/field_75014_c #strongholdCorridorChestContents public afo.a #FD:ComponentVillageHouse2/field_74918_a #villageBlacksmithChestContents # AnvilChunkLoader.chunkSaveLocation public aam.d #FD:AnvilChunkLoader/field_75825_d # ChunkProviderServer.currentChunkLoader public im.e #FD:ChunkProviderServer/field_73247_e # PlayerManager public ik.a(IIZ)Lil; #MD:PlayerManager/func_72690_a #getOrCreateChunkWatcher # PlayerInstance public il #CL:PlayerInstance # World public-f yc.B #FD:World/field_72982_D #villageCollectionObj public yc.G #FD:World/field_72993_I #activeChunkSet # EntityLiving public md.bd #FD:EntityLiving/field_70728_aV #experienceValue # GuiFlatPresets public aug.a(Ljava/lang/String;ILyy;Ljava/util/List;[Lacl;)V #MD:GuiFlatPresets/func_82294_a public aug.a(Ljava/lang/String;ILyy;[Lacl;)V #MD:GuiFlatPresets/func_82297_a # BiomeGenBase public yy.*() #MD:BiomeGenBase/* #Everything protected->public # MapGenVillage public-f afc.e #FD:MapGenVillage/field_75055_e #villageSpawnBiomes # ShapedRecipes public+f wq.d #FD:ShapedRecipes/field_77574_d #recipeItems public+f wq.b #FD:ShapedRecipes/field_77576_b #recipeWidth public+f wq.c #FD:ShapedRecipes/field_77577_c #recipeHeight # ShapelessRecipes public wr.b #FD:ShapelessRecipes/field_77579_b #recipeItems # GuiContainer protected avf.a(Lsr;)V #MD:GuiContainer/func_74192_a #drawSlotInventory # BlockButton protected ajf.o(Lyc;III)V #MD:BlockButton/func_82535_o #checkActivation protected-f ajf.a #FD:BlockButton/field_82537_a #sensible # BiomeDecorator public zc.* #FD:BiomeDecorator/* # All private -> protected # CreativeTabs public-f tj.a #FD:CreativeTabs/field_78032_a # creativeTabArray non-final # Packet public ef.a(IZZLjava/lang/Class;)V #MD:Packet/func_73285_a #addIdClassMapping # World yc.J ()Laih; #MD:World/func_72860_G #getSaveHandler