#Main FML Access Transformer configuration file # TileEntity addMapping public ajh.a(Ljava/lang/Class;Ljava/lang/String;)V # EntityList addMappings public jq.a(Ljava/lang/Class;Ljava/lang/String;I)V public jq.a(Ljava/lang/Class;Ljava/lang/String;III)V # EntityList nameToClassMap and idToClassMap public jq.b public jq.d # RenderManager renderers public avx.o # RenderBlocks - everything public avf.A public avf.B public avf.C public avf.D public avf.E public avf.F public avf.G public avf.H public avf.I public avf.J public avf.K public avf.L public avf.M public avf.N public avf.S public avf.T public avf.U public avf.V public avf.W public avf.X public avf.Y public avf.Z public avf.a public avf.aA public avf.aB public avf.aC public avf.aD public avf.aE public avf.aF public avf.aG public avf.aH public avf.aI public avf.aJ public avf.aK public avf.aL public avf.aM public avf.aN public avf.aO public avf.aa public avf.ab public avf.ac public avf.ad public avf.ae public avf.af public avf.ag public avf.ah public avf.ai public avf.aj public avf.ak public avf.al public avf.am public avf.an public avf.ao public avf.ap public avf.aq public avf.ar public avf.as public avf.at public avf.au public avf.av public avf.aw public avf.ax public avf.ay public avf.az public avf.b public avf.c public avf.d public avf.e public avf.f public avf.g public avf.h public avf.i public avf.j public avf.k public avf.l public avf.m public avf.n public avf.o public avf.p public avf.q public avf.r public avf.s public avf.t public avf.u public avf.v public avf.w public avf.x public avf.y public avf.z public avf.a()V public avf.a(DDDDDDFD)V public avf.a(IIII)I public avf.a(IIILacn;)F public avf.a(Laex;III)Z public avf.a(Lafc;III)Z public avf.a(Lafg;III)Z public avf.a(Lafq;III)Z public avf.a(Lafv;III)Z public avf.a(Lafw;III)Z public avf.a(Lahg;III)Z public avf.a(Laie;III)Z public avf.a(Laif;DDDDD)V public avf.a(Laif;DDDI)V public avf.a(Laif;IDDD)V public avf.a(Laif;IDDDD)V public avf.a(Laif;IF)V public avf.a(Laif;IIDDDD)V public avf.a(Laif;III)V public avf.a(Laif;IIIFFF)Z public avf.a(Laif;IIII)V public avf.a(Laif;IIIZ)V public avf.a(Laif;Luo;IIII)V public avf.b(DDDDDDFD)V public avf.b(I)Z public avf.b(Laif;DDDI)V public avf.b(Laif;IDDD)V public avf.b(Laif;III)Z public avf.b(Laif;IIIZ)Z public avf.c(DDDDDDFD)V public avf.c(Laif;DDDI)V public avf.c(Laif;III)Z public avf.c(Laif;IIIFFF)Z public avf.c(Laif;IIIZ)Z public avf.d(Laif;DDDI)V public avf.d(Laif;III)V public avf.d(Laif;IIIFFF)Z public avf.e(Laif;DDDI)V public avf.e(Laif;III)Z public avf.f(Laif;DDDI)V public avf.f(Laif;III)Z public avf.g(Laif;III)Z public avf.h(Laif;III)Z public avf.i(Laif;III)Z public avf.j(Laif;III)Z public avf.k(Laif;III)Z public avf.l(Laif;III)Z public avf.m(Laif;III)Z public avf.n(Laif;III)Z public avf.o(Laif;III)Z public avf.p(Laif;III)Z public avf.q(Laif;III)Z public avf.r(Laif;III)Z public avf.s(Laif;III)Z public avf.t(Laif;III)Z public avf.u(Laif;III)Z public avf.v(Laif;III)Z public avf.w(Laif;III)Z public avf.x(Laif;III)Z #RenderEngine - make TextureFX list public public ave.h #RenderPlayer - make armorlist public and not final public-f awq.j #StringTranslate - make the current table public public ak.b # TileEntityRenderer - make the list of renderers public public axr.m # CraftingManager - make the add recipe methods public public tc.a(Lri;[Ljava/lang/Object;)V public tc.b(Lri;[Ljava/lang/Object;)V # WeightedRandomItem - make the "probability" public public ir.a # ItemStack - make itemId final #public+f ri.c # StatBase - Make statName public, no server side getter public ho.a # NetLoginHandler make the "complete connection" callback public so I can reset it during FML negotiation public gw.a(Lgw;Z)Z # NetLoginHandler userName field public gw.h # EntityPlayerMP getNextWindowId public gt.bO()V public gt.cq # EntityAITaskEntry class -> public public kw # EntityAITasks taskList public kv.a # EntityLiving tasks public jv.bg #EntityAIOcelotSit nearestSittableBlock and isblocksittable protected lh.a(Luo;III)Z protected lh.f()Z