/* * Minecraft Forge * Copyright (c) 2016-2020. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.client; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.LightTexture; import net.minecraft.client.world.ClientWorld; /** * Call {@link net.minecraft.client.world.DimensionRenderInfo#setWeatherRenderHandler(IWeatherRenderHandler)}, obtained from a {@link ClientWorld} with an implementation of this to override all weather rendering with your own. * This includes rain and snow. */ @FunctionalInterface public interface IWeatherRenderHandler { void render(int ticks, float partialTicks, ClientWorld world, Minecraft mc, LightTexture lightmapIn, double xIn, double yIn, double zIn); }