/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.fml.common.event; import net.minecraft.command.CommandHandler; import net.minecraft.command.ICommand; import net.minecraft.server.MinecraftServer; import net.minecraftforge.fml.common.LoaderState.ModState; /** * Called after {@link FMLServerAboutToStartEvent} and before {@link FMLServerStartedEvent}. * This event allows for customizations of the server, such as loading custom commands, perhaps customizing recipes or * other activities. * * @see net.minecraftforge.fml.common.Mod.EventHandler for how to subscribe to this event * @author cpw */ public class FMLServerStartingEvent extends FMLStateEvent { private MinecraftServer server; public FMLServerStartingEvent(Object... data) { super(data); this.server = (MinecraftServer) data[0]; } @Override public ModState getModState() { return ModState.AVAILABLE; } public MinecraftServer getServer() { return server; } public void registerServerCommand(ICommand command) { CommandHandler ch = (CommandHandler) getServer().getCommandManager(); ch.registerCommand(command); } }