#Main Forge Access Transformer configuration file # Tessellator public-f bfx.a #FD:Tessellator/field_78398_a #instance public bfx.u #FD:Tessellator/field_78409_u #drawMode public bfx.v #FD:Tessellator/field_78408_v #xOffset public bfx.w #FD:Tessellator/field_78407_w #yOffset public bfx.x #FD:Tessellator/field_78417_x #zOffset public bfx.z #FD:Tessellator/field_78415_z #isDrawing # ItemPickaxe public wo.(ILwf;)V #MD:ItemPickaxe/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f wo.c #FD:ItemPickaxe/field_77867_c #blocksEffectiveAgainst # ItemAxe public wc.(ILwf;)V #MD:ItemAxe/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f wc.c #FD:ItemAxe/field_77868_c #blocksEffectiveAgainst # ItemSpade public wz.(ILwf;)V #MD:ItemSpade/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f wz.c #FD:ItemSpade/field_77866_c #blocksEffectiveAgainst # ItemTool public vl.a #FD:ItemTool/field_77864_a #efficiencyOnProperMaterial public vl.d #FD:ItemTool/field_77865_bY #damageVsEntity # EntityEnderman public rp.d #FD:EntityEnderman/field_70827_d #carriableBlocks # RenderEngine public bfy.f(Ljava/lang/String;)I #MD:RenderEngine/func_78341_b #getTexture public bfy.i #FD:RenderEngine/field_94154_l #terrainTextureMap public bfy.j #FD:RenderEngine/field_94155_m #itemTextureMap # RenderGlobal public bfs.h #FD:RenderGlobal/field_72769_h #theWorld public bfs.i #FD:RenderGlobal/field_72770_i #renderEngine public bfs.q #FD:RenderGlobal/field_72777_q #mc public bfs.r #FD:RenderGlobal/field_72776_r #globalRenderBlocks public bfs.E #FD:RenderGlobal/field_72738_E #damagedBlocks # SoundManager public bjw.a #FD:SoundManager/field_77381_a #sndSystem public bjw.b #FD:SoundManager/field_77379_b #soundPoolSounds public bjw.c #FD:SoundManager/field_77380_c #soundPoolStreaming public bjw.d #FD:SoundManager/field_77377_d #soundPoolMusic # EntityMinecart protected rc.* #FD:EntityMinecart/* # All private -> protected # -- MISSING MAPPING public py.h()Z #MD:EntityMinecart/func_70490_h #isMinecartPowered # Block public aou.(ILahz;)V #MD:Block/(ILnet/minecraft/src/Material;) #Constructor public aou.(IILahz;)V #MD:Block/(IILnet/minecraft/src/Material;) #Constructor # -- MISSING MAPPING public amq.r()Lamq; #MD:Block/func_71912_p #setRequiresSelfNotify public aou.a(Laoy;)Laou; #MD:Block/func_71884_a #setStepSound public aou.b(F)Laou; #MD:Block/func_71894_b #setResistance public aou.c(F)Laou; #MD:Block/func_71848_c #setHardness public aou.k(I)Laou; #MD:Block/func_71868_h #setLightOpacity public aou.a(F)Laou; #MD:Block/func_71900_a #setLightValue public aou.r()Laou; #MD:Block/func_71875_q #setBlockUnbreakable public aou.b(Z)Laou; #MD:Block/func_71907_b #setTickRandomly public aou.a(FFFFFF)V #MD:Block/func_71905_a #setBlockBounds # NetServerHandler public jh.f #FD:NetServerHandler/field_72572_g #playerInAirTime # TileEntity public aqj.k #FD:TileEntity/field_70331_k #worldObj # BlockLeavesBase public apc.d #FD:BlockLeavesBase/field_72131_c #graphicsLevel # Item public we.(I)V #MD:Item/(I) #Constructor public we.e(I)Lwe; #MD:Item/func_77656_e #setMaxDamage public-f we.h(Lwg;)Llx; #MD:Item/func_77650_f #getIconIndex # RailLogic public akw #CL:BlockBaseRailLogic public akw.a()I #MD:BlockBaseRailLogic/func_94505_a #getNAdjacentTiles # EntityPlayer public sk.a(Lrb;)V #MD:EntityPlayer/func_71012_a #joinEntityItemWithWorld public sk.h()V #MD:EntityPlayer/func_71053_j #closeScreen # EntityPlayerMP public bdp.a(Lrb;)V #MD:EntityClientPlayerMP/func_71012_a #joinEntityItemWithWorld # World Gen Chests Related public lp.* #FD:WeightedRandomChestContent/* #all public iz.S #FD:WorldServer/field_73069_S #bonusChestContent public aeg.a #FD:StructureMineshaftPieces/field_78818_a #mineshaftChestContents public afk.i #FD:ComponentScatteredFeatureDesertPyramid/field_74941_i #itemsToGenerateInTemple public afl.l #FD:ComponentScatteredFeatureJunglePyramid/field_74943_l #junglePyramidsChestContents public afl.m #FD:ComponentScatteredFeatureJunglePyramid/field_74944_m #junglePyramidsDispenserContents public afv.a #FD:ComponentStrongholdChestCorridor/field_75003_a #strongholdChestContents public afz.b #FD:ComponentStrongholdLibrary/field_75007_b #strongholdLibraryChestContents public age.c #FD:ComponentStrongholdRoomCrossing/field_75014_c #strongholdCorridorChestContents public ahf.a #FD:ComponentVillageHouse2/field_74918_a #villageBlacksmithChestContents # AnvilChunkLoader.chunkSaveLocation public acd.d #FD:AnvilChunkLoader/field_75825_d # ChunkProviderServer.currentChunkLoader public iy.e #FD:ChunkProviderServer/field_73247_e # PlayerManager public iw.a(IIZ)Lix; #MD:PlayerManager/func_72690_a #getOrCreateChunkWatcher # PlayerInstance public ix #CL:PlayerInstance # World public-f zv.A #FD:World/field_72982_D #villageCollectionObj public zv.G #FD:World/field_72993_I #activeChunkSet # EntityLiving public ng.be #FD:EntityLiving/field_70728_aV #experienceValue # GuiFlatPresets public axg.a(Ljava/lang/String;ILaap;Ljava/util/List;[Laec;)V #MD:GuiFlatPresets/func_82294_a public axg.a(Ljava/lang/String;ILaap;[Laec;)V #MD:GuiFlatPresets/func_82297_a # BiomeGenBase public aap.*() #MD:BiomeGenBase/* #Everything protected->public # MapGenVillage public-f agt.e #FD:MapGenVillage/field_75055_e #villageSpawnBiomes # ShapedRecipes public+f yh.d #FD:ShapedRecipes/field_77574_d #recipeItems public+f yh.b #FD:ShapedRecipes/field_77576_b #recipeWidth public+f yh.c #FD:ShapedRecipes/field_77577_c #recipeHeight # ShapelessRecipes public yi.b #FD:ShapelessRecipes/field_77579_b #recipeItems # GuiContainer protected ayf.a(Luf;)V #MD:GuiContainer/func_74192_a #drawSlotInventory # BlockButton protected alc.n(Lzv;III)V #MD:BlockButton/func_82535_o #checkActivation protected-f alc.a #FD:BlockButton/field_82537_a #sensible # BiomeDecorator public aat.* #FD:BiomeDecorator/* # All private -> protected # CreativeTabs public-f uy.a #FD:CreativeTabs/field_78032_a # creativeTabArray non-final # Packet public ei.a(IZZLjava/lang/Class;)V #MD:Packet/func_73285_a #addIdClassMapping # SaveHandler public ajn.b()Ljava/io/File; #MD:SaveHandler/func_75765_b # World stuff public zv.b(Lmp;)V #MD:World/func_72847_b #releaseEntitySkin public zv.m #FD:World/field_73003_n #prevRainingStrength public zv.n #FD:World/field_73004_o #rainingStrength public zv.p #FD:World/field_73017_q #thunderingStrength public zv.o #FD:World/field_73018_p #prevThunderingStrength #WorldClient public bdm.b(Lmp;)V #MD:WorldClient/func_72847_b #releaseEntitySkin #WorldServer public iz.b(Lmp;)V #MD:WorldServer/func_72847_b #releaseEntitySkin