/* * Minecraft Forge * Copyright (c) 2016-2018. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.common; import net.minecraftforge.fml.common.FMLLog; import net.minecraftforge.fml.common.ICrashCallable; import net.minecraftforge.fml.common.Loader; import net.minecraftforge.eventbus.api.IEventBus; import java.util.Collections; import java.util.List; import java.util.Set; import com.google.common.collect.Lists; import net.minecraft.crash.CrashReport; import net.minecraft.crash.ICrashReportDetail; import net.minecraft.item.ItemStack; import net.minecraftforge.common.ForgeHooks.SeedEntry; import net.minecraftforge.fluids.FluidRegistry; import net.minecraftforge.oredict.OreDictionary; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Marker; import org.apache.logging.log4j.MarkerManager; import javax.annotation.Nonnull; public class MinecraftForge { /** * The core Forge EventBusses, all events for Forge will be fired on these, * you should use this to register all your listeners. * This replaces every register*Handler() function in the old version of Forge. * TERRAIN_GEN_BUS for terrain gen events * ORE_GEN_BUS for ore gen events * EVENT_BUS for everything else */ public static final IEventBus EVENT_BUS = IEventBus.create(); public static final IEventBus TERRAIN_GEN_BUS = IEventBus.create(); public static final IEventBus ORE_GEN_BUS = IEventBus.create(); static final ForgeInternalHandler INTERNAL_HANDLER = new ForgeInternalHandler(); private static final Logger LOGGER = LogManager.getLogger(); private static final Marker FORGE = MarkerManager.getMarker("FORGE"); /** * Register a new seed to be dropped when breaking tall grass. * * @param seed The item to drop as a seed. * @param weight The relative probability of the seeds, * where wheat seeds are 10. * * Note: These functions may be going away soon, we're looking into loot tables.... */ public static void addGrassSeed(@Nonnull ItemStack seed, int weight) { addGrassSeed(new SeedEntry(seed, weight)); } public static void addGrassSeed(SeedEntry seed) { ForgeHooks.seedList.add(seed); } /** * Method invoked by FML before any other mods are loaded. */ public static void initialize() { LOGGER.info(FORGE,"MinecraftForge v{} Initialized", ForgeVersion.getVersion()); OreDictionary.getOreName(0); UsernameCache.load(); // Load before all the mods, so MC owns the MC fluids FluidRegistry.validateFluidRegistry(); ForgeHooks.initTools(); //For all the normal CrashReport classes to be defined. We're in MC's classloader so this should all be fine new CrashReport("ThisIsFake", new Exception("Not real")); } public static void preloadCrashClasses(ASMDataTable table, String modID, Set classes) { //Find all ICrashReportDetail's handlers and preload them. List all = Lists.newArrayList(); for (ASMData asm : table.getAll(ICrashReportDetail.class.getName().replace('.', '/'))) all.add(asm.getClassName()); for (ASMData asm : table.getAll(ICrashCallable.class.getName().replace('.', '/'))) all.add(asm.getClassName()); all.retainAll(classes); if (all.size() == 0) return; ForgeMod.log.debug("Preloading CrashReport Classes"); Collections.sort(all); //Sort it because I like pretty output ;) for (String name : all) { ForgeMod.log.debug("\t{}", name); try { Class.forName(name.replace('/', '.'), false, MinecraftForge.class.getClassLoader()); } catch (Exception e) { FMLLog.log.error("Could not find class for name '{}'.", name, e); } } } }