package net.minecraftforge.event.terraingen; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.IChunkProvider; import net.minecraftforge.event.*; public class ChunkProviderEvent extends Event { public final IChunkProvider chunkProvider; public ChunkProviderEvent(IChunkProvider chunkProvider) { this.chunkProvider = chunkProvider; } /** * This event is fired when a chunks blocks are replaced by a biomes top and * filler blocks. * * You can set the result to DENY to prevent the default replacement. */ @HasResult public static class ReplaceBiomeBlocks extends ChunkProviderEvent { public final int chunkX; public final int chunkZ; public final byte[] blockArray; public final BiomeGenBase[] biomeArray; public ReplaceBiomeBlocks(IChunkProvider chunkProvider, int chunkX, int chunkZ, byte[] blockArray, BiomeGenBase[] biomeArray) { super(chunkProvider); this.chunkX = chunkX; this.chunkZ = chunkZ; this.blockArray = blockArray; this.biomeArray = biomeArray; } } /** * This event is fired before a chunks terrain noise field is initialized. * * You can set the result to DENY to substitute your own noise field. */ @HasResult public static class InitNoiseField extends ChunkProviderEvent { public double[] noisefield; public final int posX; public final int posY; public final int posZ; public final int sizeX; public final int sizeY; public final int sizeZ; public InitNoiseField(IChunkProvider chunkProvider, double[] noisefield, int posX, int posY, int posZ, int sizeX, int sizeY, int sizeZ) { super(chunkProvider); this.noisefield = noisefield; this.posX = posX; this.posY = posY; this.posZ = posZ; this.sizeX = sizeX; this.sizeY = sizeY; this.sizeZ = sizeZ; } } }