#Main Forge Access Transformer configuration file # Tessellator public-f bfq.a #FD:Tessellator/field_78398_a #instance public bfq.u #FD:Tessellator/field_78409_u #drawMode public bfq.v #FD:Tessellator/field_78408_v #xOffset public bfq.w #FD:Tessellator/field_78407_w #yOffset public bfq.x #FD:Tessellator/field_78417_x #zOffset public bfq.z #FD:Tessellator/field_78415_z #isDrawing # ItemPickaxe public yn.(ILyd;)V #MD:ItemPickaxe/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f yn.c #FD:ItemPickaxe/field_77867_c #blocksEffectiveAgainst # ItemAxe public ya.(ILyd;)V #MD:ItemAxe/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f ya.c #FD:ItemAxe/field_77868_c #blocksEffectiveAgainst # ItemSpade public yy.(ILyd;)V #MD:ItemSpade/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f yy.c #FD:ItemSpade/field_77866_c #blocksEffectiveAgainst # ItemTool public xj.a #FD:ItemTool/field_77864_a #efficiencyOnProperMaterial public xj.d #FD:ItemTool/field_77865_bY #damageVsEntity # EntityEnderman public tg.br #FD:EntityEnderman/field_70827_d #carriableBlocks # RenderGlobal public bfl.k #FD:RenderGlobal/field_72769_h #theWorld public bfl.l #FD:RenderGlobal/field_72770_i #renderEngine public bfl.t #FD:RenderGlobal/field_72777_q #mc public bfl.u #FD:RenderGlobal/field_72776_r #globalRenderBlocks public bfl.H #FD:RenderGlobal/field_72738_E #damagedBlocks # SoundManager public bln.b #FD:SoundManager/field_77381_a #sndSystem public bln.d #FD:SoundManager/field_77379_b #soundPoolSounds public bln.e #FD:SoundManager/field_77380_c #soundPoolStreaming public bln.f #FD:SoundManager/field_77377_d #soundPoolMusic # EntityMinecart protected st.* #FD:EntityMinecart/* # All private -> protected # Block public aqz.(ILakc;)V #MD:Block/(ILnet/minecraft/src/Material;) #Constructor public aqz.(IILakc;)V #MD:Block/(IILnet/minecraft/src/Material;) #Constructor public aqz.cH #FD:Block/field_72029_cc #blockResistance public aqz.cG #FD:Block/field_71989_cb #blockHardness public aqz.d(Ljava/lang/String;)Laqz; #MD:Block/func_111022_d #setIconName public aqz.a(Lard;)Laqz; #MD:Block/func_71884_a #setStepSound public aqz.b(F)Laqz; #MD:Block/func_71894_b #setResistance public aqz.c(F)Laqz; #MD:Block/func_71848_c #setHardness public aqz.k(I)Laqz; #MD:Block/func_71868_h #setLightOpacity public aqz.a(F)Laqz; #MD:Block/func_71900_a #setLightValue public aqz.r()Laqz; #MD:Block/func_71875_q #setBlockUnbreakable public aqz.b(Z)Laqz; #MD:Block/func_71907_b #setTickRandomly public aqz.a(FFFFFF)V #MD:Block/func_71905_a #setBlockBounds # NetServerHandler public ka.f #FD:NetServerHandler/field_72572_g #playerInAirTime # TileEntity public asp.k #FD:TileEntity/field_70331_k #worldObj # BlockLeavesBase public arh.d #FD:BlockLeavesBase/field_72131_c #graphicsLevel # Item public yc.(I)V #MD:Item/(I) #Constructor public yc.e(I)Lyc; #MD:Item/func_77656_e #setMaxDamage public-f yc.h(Lye;)Lms; #MD:Item/func_77650_f #getIconIndex public yc.c(Ljava/lang/String;)Lyc; #MD:Item/func_77631_c #setPotionEffect public yc.d(Ljava/lang/String;)Lyc; #MD:Item/func_111206_d #setIconName # RailLogic public amz #CL:BlockBaseRailLogic public amz.a()I #MD:BlockBaseRailLogic/func_94505_a #getNAdjacentTiles # EntityPlayer public uf.a(Lss;)V #MD:EntityPlayer/func_71012_a #joinEntityItemWithWorld public uf.i()V #MD:EntityPlayer/func_71053_j #closeScreen public uf.b #FD:EntityPlayer/field_71076_b #sleepTimer # EntityPlayerMP public bdi.a(Lss;)V #MD:EntityClientPlayerMP/func_71012_a #joinEntityItemWithWorld # World Gen Chests Related public mk.* #FD:WeightedRandomChestContent/* #all public js.T #FD:WorldServer/field_73069_S #bonusChestContent public agh.a #FD:StructureMineshaftPieces/field_78818_a #mineshaftChestContents public ahl.i #FD:ComponentScatteredFeatureDesertPyramid/field_74941_i #itemsToGenerateInTemple public ahm.l #FD:ComponentScatteredFeatureJunglePyramid/field_74943_l #junglePyramidsChestContents public ahm.m #FD:ComponentScatteredFeatureJunglePyramid/field_74944_m #junglePyramidsDispenserContents public ahw.a #FD:ComponentStrongholdChestCorridor/field_75003_a #strongholdChestContents public aia.a #FD:ComponentStrongholdLibrary/field_75007_b #strongholdLibraryChestContents public aif.b #FD:ComponentStrongholdRoomCrossing/field_75014_c #strongholdCorridorChestContents public aji.a #FD:ComponentVillageHouse2/field_74918_a #villageBlacksmithChestContents public afp.a #FD:WorldGenDungeons/field_111189_a #chestContents # AnvilChunkLoader.chunkSaveLocation public aee.d #FD:AnvilChunkLoader/field_75825_d # ChunkProviderServer.currentChunkLoader public jr.e #FD:ChunkProviderServer/field_73247_e # PlayerManager public jp.a(IIZ)Ljq; #MD:PlayerManager/func_72690_a #getOrCreateChunkWatcher # PlayerInstance public jq #CL:PlayerInstance # World public-f abw.A #FD:World/field_72982_D #villageCollectionObj public abw.G #FD:World/field_72993_I #activeChunkSet # EntityLiving public og.b #FD:EntityLiving/field_70728_aV #experienceValue public og.d #FD:EntityLiving/field_70715_bh #targetTasks # GuiFlatPresets public avz.a(Ljava/lang/String;ILacq;Ljava/util/List;[Lagd;)V #MD:GuiFlatPresets/func_82294_a public avz.a(Ljava/lang/String;ILacq;[Lagd;)V #MD:GuiFlatPresets/func_82297_a # BiomeGenBase public acq.*() #MD:BiomeGenBase/* #Everything protected->public # MapGenVillage public-f aiw.e #FD:MapGenVillage/field_75055_e #villageSpawnBiomes # ShapedRecipes public+f aai.d #FD:ShapedRecipes/field_77574_d #recipeItems public+f aai.b #FD:ShapedRecipes/field_77576_b #recipeWidth public+f aai.c #FD:ShapedRecipes/field_77577_c #recipeHeight # ShapelessRecipes public aaj.b #FD:ShapelessRecipes/field_77579_b #recipeItems # GuiContainer protected awy.a(Lwe;)V #MD:GuiContainer/func_74192_a #drawSlotInventory # ContainerPlayer protected vv.h #FD:ContainerPlayer/field_82862_h #player # BlockButton protected anf.n(Labw;III)V #MD:BlockButton/func_82535_o #checkActivation protected-f anf.a #FD:BlockButton/field_82537_a #sensible # BiomeDecorator public acu.* #FD:BiomeDecorator/* # All private -> protected # CreativeTabs public-f ww.a #FD:CreativeTabs/field_78032_a # creativeTabArray non-final # Packet public ey.a(IZZLjava/lang/Class;)V #MD:Packet/func_73285_a #addIdClassMapping # SaveHandler public alq.b()Ljava/io/File; #MD:SaveHandler/func_75765_b # World stuff public abw.b(Lnn;)V #MD:World/func_72847_b #releaseEntitySkin public abw.m #FD:World/field_73003_n #prevRainingStrength public abw.n #FD:World/field_73004_o #rainingStrength public abw.p #FD:World/field_73017_q #thunderingStrength public abw.o #FD:World/field_73018_p #prevThunderingStrength #WorldClient public bdd.b(Lnn;)V #MD:WorldClient/func_72847_b #releaseEntitySkin #WorldServer public js.b(Lnn;)V #MD:WorldServer/func_72847_b #releaseEntitySkin public js.N #FD:WorldServer/field_73068_P #allPlayersSleeping #TextureMap public bik.g #FD:TextureMap/field_94255_a public bik.h #FD:TextureMap/field_94254_c #Potion public ni.b(II)Lni; #MD:Potion/func_76399_b #setIconIndex #PotionHelper public zp.m #FD:PotionHelper/field_77927_l #potionRequirements public zp.n #FD:PotionHelper/field_77928_m #potionAmplifiers #PotionEffect public nj.b #FD:PotionEffect/field_76460_b #duration #BlockFluid protected apc.a #FD:BlockFluid/field_94425_a #theIcon #GuiIngame protected avj.* #FD:GuiIngame/* # All private -> protected protected avj.*() #MD:GuiIngame/* # All private -> protected #ItemStack default ye.f #FD:ItemStack/field_77991_e # make default access for itemDamage #GuiSlot protected awg.b(IIII)V #MD:GuiSlot/func_77206_b #overlayBackground #EntityPlayer public uf.bu #FD:EntityPlayer/field_71092_bJ #username #MapGenStructureIO public air.b(Ljava/lang/Class;Ljava/lang/String;)V #MD:MapGenStructureIO/func_143034_b #registerStart public air.a(Ljava/lang/Class;Ljava/lang/String;)V #MD:MapGenStructureIO/func_143031_a #registerPiece