/* * Minecraft Forge * Copyright (c) 2016-2018. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.fml.common.network; import net.minecraftforge.api.distmarker.Dist; import java.lang.annotation.ElementType; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; /** * A method annotated with this will be called when a remote network connection is offered. * The method should have two parameters, of types Map and {@link Side}. It should return a boolean * true indicating that the remote party is acceptable, or false if not. * *

* When the method is invoked, the map will contain String keys and values listing all mods and their versions present. * The side represents the side of the remote party. So if you're on the server, it'll be CLIENT, and vice versa. * *

* This method will be invoked both when querying the status of the remote server, and when connecting to the remote server. * *

* NOTE: the server will not be setup at any point when this method is called. Do not try and interact with the server * or the client in any way, except to accept or reject the list of mods. * * @author cpw * */ @Retention(RetentionPolicy.RUNTIME) @Target(ElementType.METHOD) public @interface NetworkCheckHandler { }