/* * Minecraft Forge * Copyright (c) 2016-2018. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.fml.common.event; import net.minecraft.server.MinecraftServer; /** * Called before the server begins loading anything. Called after {@link FMLPostInitializationEvent} on the dedicated * server, and after the player has hit "Play Selected World" in the client. Called before {@link FMLServerStartingEvent}. * * You can obtain a reference to the server with this event. * @see net.minecraftforge.fml.common.Mod.EventHandler for how to subscribe to this event * @author cpw */ public class FMLServerAboutToStartEvent extends FMLStateEvent { private final MinecraftServer server; public FMLServerAboutToStartEvent(MinecraftServer server) { this.server = (MinecraftServer) server; } public MinecraftServer getServer() { return server; } }