/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.common.util; import com.mojang.authlib.GameProfile; import net.minecraft.entity.Entity; import net.minecraftforge.fml.common.FMLCommonHandler; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.network.play.client.CPacketClientSettings; import net.minecraft.server.management.PlayerInteractionManager; import net.minecraft.stats.StatBase; import net.minecraft.util.DamageSource; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; import net.minecraft.world.WorldServer; //Preliminary, simple Fake Player class public class FakePlayer extends EntityPlayerMP { public FakePlayer(WorldServer world, GameProfile name) { super(FMLCommonHandler.instance().getMinecraftServerInstance(), world, name, new PlayerInteractionManager(world)); } @Override public Vec3d getPositionVector(){ return new Vec3d(0, 0, 0); } @Override public boolean canUseCommand(int i, String s){ return false; } @Override public void sendStatusMessage(ITextComponent chatComponent, boolean actionBar){} @Override public void addStat(StatBase par1StatBase, int par2){} @Override public void openGui(Object mod, int modGuiId, World world, int x, int y, int z){} @Override public boolean isEntityInvulnerable(DamageSource source){ return true; } @Override public boolean canAttackPlayer(EntityPlayer player){ return false; } @Override public void onDeath(DamageSource source){ return; } @Override public void onUpdate(){ return; } @Override public Entity changeDimension(int dim){ return this; } @Override public void handleClientSettings(CPacketClientSettings pkt){ return; } }