#Main Forge Access Transformer configuration file # Tessellator public-f bgd.a #FD:Tessellator/field_78398_a #instance public bgd.u #FD:Tessellator/field_78409_u #drawMode public bgd.v #FD:Tessellator/field_78408_v #xOffset public bgd.w #FD:Tessellator/field_78407_w #yOffset public bgd.x #FD:Tessellator/field_78417_x #zOffset public bgd.z #FD:Tessellator/field_78415_z #isDrawing # ItemPickaxe public wu.(ILwl;)V #MD:ItemPickaxe/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f wu.c #FD:ItemPickaxe/field_77867_c #blocksEffectiveAgainst # ItemAxe public wi.(ILwl;)V #MD:ItemAxe/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f wi.c #FD:ItemAxe/field_77868_c #blocksEffectiveAgainst # ItemSpade public xf.(ILwl;)V #MD:ItemSpade/(ILnet/minecraft/src/EnumToolMaterial;) #constructor public+f xf.c #FD:ItemSpade/field_77866_c #blocksEffectiveAgainst # ItemTool public vr.a #FD:ItemTool/field_77864_a #efficiencyOnProperMaterial public vr.d #FD:ItemTool/field_77865_bY #damageVsEntity # EntityEnderman public rv.d #FD:EntityEnderman/field_70827_d #carriableBlocks # RenderEngine public bge.f(Ljava/lang/String;)I #MD:RenderEngine/func_78341_b #getTexture public bge.i #FD:RenderEngine/field_94154_l #terrainTextureMap public bge.j #FD:RenderEngine/field_94155_m #itemTextureMap # RenderGlobal public bfy.h #FD:RenderGlobal/field_72769_h #theWorld public bfy.i #FD:RenderGlobal/field_72770_i #renderEngine public bfy.q #FD:RenderGlobal/field_72777_q #mc public bfy.r #FD:RenderGlobal/field_72776_r #globalRenderBlocks public bfy.E #FD:RenderGlobal/field_72738_E #damagedBlocks # SoundManager public bkc.a #FD:SoundManager/field_77381_a #sndSystem public bkc.b #FD:SoundManager/field_77379_b #soundPoolSounds public bkc.c #FD:SoundManager/field_77380_c #soundPoolStreaming public bkc.d #FD:SoundManager/field_77377_d #soundPoolMusic # EntityMinecart protected ri.* #FD:EntityMinecart/* # All private -> protected # -- MISSING MAPPING public py.h()Z #MD:EntityMinecart/func_70490_h #isMinecartPowered # Block public apa.(ILaif;)V #MD:Block/(ILnet/minecraft/src/Material;) #Constructor public apa.(IILaif;)V #MD:Block/(IILnet/minecraft/src/Material;) #Constructor public apa.cB #FD:Block/field_72029_cc #blockResistance public apa.cA #FD:Block/field_71989_cb #blockHardness # -- MISSING MAPPING public amq.r()Lamq; #MD:Block/func_71912_p #setRequiresSelfNotify public apa.a(Lape;)Lapa; #MD:Block/func_71884_a #setStepSound public apa.b(F)Lapa; #MD:Block/func_71894_b #setResistance public apa.c(F)Lapa; #MD:Block/func_71848_c #setHardness public apa.k(I)Lapa; #MD:Block/func_71868_h #setLightOpacity public apa.a(F)Lapa; #MD:Block/func_71900_a #setLightValue public apa.r()Lapa; #MD:Block/func_71875_q #setBlockUnbreakable public apa.b(Z)Lapa; #MD:Block/func_71907_b #setTickRandomly public apa.a(FFFFFF)V #MD:Block/func_71905_a #setBlockBounds # NetServerHandler public jh.f #FD:NetServerHandler/field_72572_g #playerInAirTime # TileEntity public aqp.k #FD:TileEntity/field_70331_k #worldObj # BlockLeavesBase public api.d #FD:BlockLeavesBase/field_72131_c #graphicsLevel # Item public wk.(I)V #MD:Item/(I) #Constructor public wk.e(I)Lwk; #MD:Item/func_77656_e #setMaxDamage public-f wk.h(Lwm;)Llx; #MD:Item/func_77650_f #getIconIndex public wk.c(Ljava/lang/String;)Lwk; #MD:Item/func_77631_c #setPotionEffect # RailLogic public alc #CL:BlockBaseRailLogic public alc.a()I #MD:BlockBaseRailLogic/func_94505_a #getNAdjacentTiles # EntityPlayer public sq.a(Lrh;)V #MD:EntityPlayer/func_71012_a #joinEntityItemWithWorld public sq.h()V #MD:EntityPlayer/func_71053_j #closeScreen public sq.b #FD:EntityPlayer/field_71076_b #sleepTimer # EntityPlayerMP public bdv.a(Lrh;)V #MD:EntityClientPlayerMP/func_71012_a #joinEntityItemWithWorld # World Gen Chests Related public lp.* #FD:WeightedRandomChestContent/* #all public iz.S #FD:WorldServer/field_73069_S #bonusChestContent public aem.a #FD:StructureMineshaftPieces/field_78818_a #mineshaftChestContents public afq.i #FD:ComponentScatteredFeatureDesertPyramid/field_74941_i #itemsToGenerateInTemple public afr.l #FD:ComponentScatteredFeatureJunglePyramid/field_74943_l #junglePyramidsChestContents public afr.m #FD:ComponentScatteredFeatureJunglePyramid/field_74944_m #junglePyramidsDispenserContents public agb.a #FD:ComponentStrongholdChestCorridor/field_75003_a #strongholdChestContents public agf.b #FD:ComponentStrongholdLibrary/field_75007_b #strongholdLibraryChestContents public agk.c #FD:ComponentStrongholdRoomCrossing/field_75014_c #strongholdCorridorChestContents public ahl.a #FD:ComponentVillageHouse2/field_74918_a #villageBlacksmithChestContents # AnvilChunkLoader.chunkSaveLocation public acj.d #FD:AnvilChunkLoader/field_75825_d # ChunkProviderServer.currentChunkLoader public iy.e #FD:ChunkProviderServer/field_73247_e # PlayerManager public iw.a(IIZ)Lix; #MD:PlayerManager/func_72690_a #getOrCreateChunkWatcher # PlayerInstance public ix #CL:PlayerInstance # World public-f aab.A #FD:World/field_72982_D #villageCollectionObj public aab.G #FD:World/field_72993_I #activeChunkSet # EntityLiving public ng.be #FD:EntityLiving/field_70728_aV #experienceValue public ng.bt #FD:EntityLiving/field_94063_bt #combatTracker public ng.bp #FD:EntityLiving/field_70715_bh #targetTasks # GuiFlatPresets public axm.a(Ljava/lang/String;ILaav;Ljava/util/List;[Laei;)V #MD:GuiFlatPresets/func_82294_a public axm.a(Ljava/lang/String;ILaav;[Laei;)V #MD:GuiFlatPresets/func_82297_a # BiomeGenBase public aav.*() #MD:BiomeGenBase/* #Everything protected->public # MapGenVillage public-f agz.e #FD:MapGenVillage/field_75055_e #villageSpawnBiomes # ShapedRecipes public+f yn.d #FD:ShapedRecipes/field_77574_d #recipeItems public+f yn.b #FD:ShapedRecipes/field_77576_b #recipeWidth public+f yn.c #FD:ShapedRecipes/field_77577_c #recipeHeight # ShapelessRecipes public yo.b #FD:ShapelessRecipes/field_77579_b #recipeItems # GuiContainer protected ayl.a(Lul;)V #MD:GuiContainer/func_74192_a #drawSlotInventory # ContainerPlayer protected tz.h #FD:ContainerPlayer/field_82862_h #player # BlockButton protected ali.n(Laab;III)V #MD:BlockButton/func_82535_o #checkActivation protected-f ali.a #FD:BlockButton/field_82537_a #sensible # BiomeDecorator public aaz.* #FD:BiomeDecorator/* # All private -> protected # CreativeTabs public-f ve.a #FD:CreativeTabs/field_78032_a # creativeTabArray non-final # Packet public ei.a(IZZLjava/lang/Class;)V #MD:Packet/func_73285_a #addIdClassMapping # SaveHandler public ajt.b()Ljava/io/File; #MD:SaveHandler/func_75765_b # World stuff public aab.b(Lmp;)V #MD:World/func_72847_b #releaseEntitySkin public aab.m #FD:World/field_73003_n #prevRainingStrength public aab.n #FD:World/field_73004_o #rainingStrength public aab.p #FD:World/field_73017_q #thunderingStrength public aab.o #FD:World/field_73018_p #prevThunderingStrength #WorldClient public bds.b(Lmp;)V #MD:WorldClient/func_72847_b #releaseEntitySkin #WorldServer public iz.b(Lmp;)V #MD:WorldServer/func_72847_b #releaseEntitySkin public iz.N #FD:WorldServer/field_73068_P #allPlayersSleeping #TextureMap public bir.a #FD:TextureMap/field_94255_a public bir.b #FD:TextureMap/field_94253_b public bir.c #FD:TextureMap/field_94254_c public bir.d #FD:TextureMap/field_94251_d #Potion public mk.b(II)Lmk; #MD:Potion/func_76399_b #setIconIndex #PotionHelper public xu.m #FD:PotionHelper/field_77927_l #potionRequirements public xu.n #FD:PotionHelper/field_77928_m #potionAmplifiers #PotionEffect public ml.b #FD:PotionEffect/field_76460_b #duration #BlockFluid protected ane.a #FD:BlockFluid/field_94425_a #theIcon #GuiIngame protected aww.* #FD:GuiIngame/* # All private -> protected protected aww.*() #MD:GuiIngame/* # All private -> protected #ItemStack default wm.e #FD:ItemStack/field_77991_e # make default access for itemDamage