package net.minecraftforge.liquids; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.Event; @Deprecated //See new net.minecraftforge.fluids public class LiquidEvent extends Event { public final LiquidStack liquid; public final int x; public final int y; public final int z; public final World world; public LiquidEvent(LiquidStack liquid, World world, int x, int y, int z) { this.liquid = liquid; this.world = world; this.x = x; this.y = y; this.z = z; } /** * Mods should fire this event when they move liquids around (pipe networks etc) * * @author cpw * */ public static class LiquidMotionEvent extends LiquidEvent { public LiquidMotionEvent(LiquidStack liquid, World world, int x, int y, int z) { super(liquid, world, x, y, z); } } /** * Mods should fire this event when a liquid is {@link ILiquidTank#fill(LiquidStack, boolean)} their tank implementation. * {@link LiquidTank} does. * * @author cpw * */ public static class LiquidFillingEvent extends LiquidEvent { public final ILiquidTank tank; public LiquidFillingEvent(LiquidStack liquid, World world, int x, int y, int z, ILiquidTank tank) { super(liquid, world, x, y, z); this.tank = tank; } } /** * Mods should fire this event when a liquid is {@link ILiquidTank#drain(int, boolean)} from their tank. * @author cpw * */ public static class LiquidDrainingEvent extends LiquidEvent { public final ILiquidTank tank; public LiquidDrainingEvent(LiquidStack liquid, World world, int x, int y, int z, ILiquidTank tank) { super(liquid, world, x, y, z); this.tank = tank; } } /** * Mods should fire this event when a liquid "spills", for example, if a block containing liquid is broken. * * @author cpw * */ public static class LiquidSpilledEvent extends LiquidEvent { public LiquidSpilledEvent(LiquidStack liquid, World world, int x, int y, int z) { super(liquid, world, x, y, z); } } /** * A handy shortcut for firing the various liquid events * * @param event */ public static final void fireEvent(LiquidEvent event) { MinecraftForge.EVENT_BUS.post(event); } }