#Main Forge Access Transformer configuration file # RailLogic.getNAdjacentTracks public akg.a(Lakg;)I # RailLogic/func_73650_a # Tessellator public aza.u # drawMode public aza.v # xOffset public aza.w # yOffset public aza.x # zOffset public-f aza.a # instance remove final public aza.z # isDrawing # ItemPickaxe public ub.()V # constructor public+f ub.c # ItemPickaxe/field_77867_c blocksEffectiveAgainst # ItemAxe public tq.()V # constructor public+f tq.c # ItemAxe/field_77868_c blocksEffectiveAgainst # ItemSpade public+f um.c # ItemSpade/field_77866_c blocksEffectiveAgainst # ItemTool public tc.a # ItemTool/field_77864_a efficiencyOnProperMaterial public tc.ck # ItemTool/field_77865_bY damageVsEntity # EntityEnderman public pl.d # EntityEnderman/field_70827_d carriableBlocks # RenderGlobal public ayx.h # RenderGlobal/field_72769_h theWorld public ayx.i # RenderGlobal/field_72770_i renderEngine public ayx.q # RenderGlobal/field_72777_q mc public ayx.r # RenderGlobal/field_72776_r globalRenderBlocks public atx.E # RenderGlobal/field_72738_E damagedBlocks # SoundManager public bcw.a # SoundManager/field_77381_a sndSystem public bcw.b # SoundManager/field_77379_b soundPoolSounds public bcw.c # SoundManager/field_77380_c soundPoolStreaming public bcw.d # SoundManager/field_77377_d soundPoolMusic # EntityMinecart protected pg.* # All private -> protected public pg.h()Z # EntityMinecart/func_70490_h isMinecartPowered # Block public ale.(ILaff;)V #Constructor public ale.(IILaff;)V #Constructor public ale.p()Lale; # setRequiresSelfNotify public ale.a(Lali;)Lale; # setStepSound public ale.b(F)Lale; # setResistance public ale.c(F)Lale; # setHardness public ale.h(I)Lale; # setLightOpacity public ale.a(F)Lale; # setLightValue public ale.q()Lale; # setBlockUnbreakable public ale.b(Z)Lale; # setTickRandomly # NetServerHandler public il.g # NetServerHandler/field_72572_g playerInAirTime # TileEntity public aml.k # TileEntity/field_70331_k worldObj # BlockLeavesBase public alm.c # BlockLeavesBase/field_72131_c graphicsLevel # Item public ts.e(I)Lts; # Item/func_77656_e setMaxDamage public-f ts.f(Ltu;)I # Item/func_77650_f getIconIndex # RailLogic public akg public akg.a(Lakg;)I # RailLogic/func_73650_a getNAdjacentTiles # EntityPlayer public qf.a(Lpf;)V # EntityPlayer/func_71012_a joinEntityItemWithWorld public qf.i()V # EntityPlayer/func_71053_j closeScreen # EntityPlayerMP public axb.a(Lpf;)V # EntityClientPlayerMP/func_71012_a joinEntityItemWithWorld # World Gen Chests Related public id.S # WorldServer/field_73069_S bonusChestContent public abp.a # StructureMineshaftPieces/field_78818_a mineshaftChestContents public act.i # ComponentScatteredFeatureDesertPyramid/field_74941_i itemsToGenerateInTemple public acu.l # ComponentScatteredFeatureJunglePyramid/field_74943_l junglePyramidsChestContents public acu.m # ComponentScatteredFeatureJunglePyramid/field_74944_m junglePyramidsDispenserContents public ade.a # ComponentStrongholdChestCorridor/field_75003_a strongholdChestContents public adi.b # ComponentStrongholdLibrary/field_75007_b strongholdLibraryChestContents public adn.c # ComponentStrongholdRoomCrossing/field_75014_c strongholdCorridorChestContents public ael.a # ComponentVillageHouse2/field_74918_a villageBlacksmithChestContents # AnvilChunkLoader.chunkSaveLocation default zm.d # AnvilChunkLoader/field_75825_d # ChunkProviderServer.currentChunkLoader default ic.e # ChunkProviderServer/field_73247_e # PlayerManager default ia.a(IIZ)Lib; # PlayerManager/func_72690_a getOrCreateChunkWatcher