package net.minecraftforge.client.extensions; import java.util.Collection; import java.util.function.Function; import com.google.common.collect.ImmutableList; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.resources.IResourceManager; import net.minecraft.util.ResourceLocation; public interface IForgeTextureAtlasSprite { /** * The result of this function determines is the below 'load' function is called, and the * default vanilla loading code is bypassed completely. * @param manager Main resource manager * @param location File resource location * @return True to use your own custom load code and bypass vanilla loading. */ default boolean hasCustomLoader(IResourceManager manager, ResourceLocation location) { return false; } /** * Load the specified resource as this sprite's data. * Returning false from this function will prevent this icon from being stitched onto the master texture. * @param manager Main resource manager * @param location File resource location * @param textureGetter accessor for dependencies. All of them will be loaded before this one * @return False to prevent this Icon from being stitched */ default boolean load(IResourceManager manager, ResourceLocation location, Function textureGetter) { return true; } /** * @return all textures that should be loaded before this texture. */ default Collection getDependencies() { return ImmutableList.of(); } }