#Main FML Access Transformer configuration file # TileEntity addMapping public aqp.a(Ljava/lang/Class;Ljava/lang/String;)V #MD:TileEntity/func_70306_a # EntityList addMappings public mv.a(Ljava/lang/Class;Ljava/lang/String;I)V #MD:EntityList/func_75618_a public mv.a(Ljava/lang/Class;Ljava/lang/String;III)V #MD:EntityList/func_75614_a public mv.b #FD:EntityList/field_75625_b #nameToClassMap public mv.c #FD:EntityList/field_75626_c #classToNameMap public mv.d #FD:EntityList/field_75623_d #idToClassMap # RenderEngine #public bba.h #FD:RenderEngine/field_78367_h #textureList # -- MISSING MAPPING # -- MISSING MAPPING public bge.g #FD:RenderEngine/field_78366_k #texturePack # RenderManager public bgy.q #FD:RenderManager/field_78729_o #renderers # RenderBlocks - everything public bgf.* #FD:RenderBlocks/* public bgf.*() #MD:RenderBlocks/* #RenderPlayer public-f bht.h #FD:RenderPlayer/field_77110_j #armorlist #RenderBiped public-f bhg.k #FD:RenderBiped/field_82424_k #armorlist #StringTranslate public bp.b #FD:StringTranslate/field_74815_b public bp.e #FD:StringTranslate/field_74813_d # TileEntityRenderer public bjd.m #FD:TileEntityRenderer/field_76966_m # CraftingManager - make the add recipe methods public public yk.a(Lwm;[Ljava/lang/Object;)Lyn; #MD:CraftingManager/func_92103_a public yk.b(Lwm;[Ljava/lang/Object;)V #MD:CraftingManager/func_77596_b # WeightedRandomItem public lo.a #FD:WeightedRandomItem/field_76292_a #probability # ItemStack #public+f tv.c #FD:ItemStack/field_77993_c #itemId # StatBase public ka.a #FD:StatBase/field_75978_a #statName # NetLoginHandler public jf.a(Ljf;Z)Z #MD:NetLoginHandler/func_72531_a #'complete connection' public jf.g #FD:NetLoginHandler/field_72543_h #userName # EntityPlayerMP getNextWindowId public jc.ct()V #MD:EntityPlayerMP/func_71117_bO public jc.cu #FD:EntityPlayerMP/field_71139_cq # EntityAITaskEntry public oo #CL:EntityAITaskEntry # EntityAITasks public on.a #FD:EntityAITasks/field_75782_a #taskList # BlockChest public aln.m(Laab;III)Z #MD:BlockChest/func_72292_n #isOcelotBlockingChest # EntityLiving public ng.aU #FD:EntityLiving/field_70736_aM #carryoverDamage public ng.bo #FD:EntityLiving/field_70714_bg #tasks public ng.bG #FD:EntityLiving/field_70703_bu #isJumping # EntityAIOcelotSit protected pa.a(Laab;III)Z #MD:EntityAIOcelotSit/func_75398_a #nearestSittableBlock protected pa.f()Z #MD:EntityAIOcelotSit/func_75399_f #isblocksittable # CallableMinecraftVersion - sanity check the MC version public c #CL:CallableMinecraftVersion public c.(Lb;)V #MD:CallableMinecraftVersion/(Lnet/minecraft/src/CrashReport;) #constructor # EntityAnimal public qh.d #FD:EntityAnimal/field_70881_d #inLove # WorldType public aal.(ILjava/lang/String;)V #MD:WorldType/(ILjava/lang/String;) public aal.(ILjava/lang/String;I)V #MD:WorldType/(ILjava/lang/String;I) # ComponentVillage public ahp #CL:ComponentVillage # EntityVillager - minmax lists public sm.a(Lzr;ILjava/util/Random;F)V #MD:EntityVillager/func_70948_a #addBuy public sm.b(Lzr;ILjava/util/Random;F)V #MD:EntityVillager/func_70949_b #addSell public sm.bP #FD:EntityVillager/field_70958_bB public sm.bQ #FD:EntityVillager/field_70960_bC # GuiButtonMerchant public azi #CL:GuiButtonMerchant protected awk.a #FD:GuiYesNo/field_73942_a #guiScreen