/* * Minecraft Forge * Copyright (c) 2016-2020. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.event; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.ServerPlayerEntity; import net.minecraft.world.World; import net.minecraftforge.eventbus.api.Event; import net.minecraftforge.fml.LogicalSide; public class TickEvent extends Event { public enum Type { WORLD, PLAYER, CLIENT, SERVER, RENDER; } public enum Phase { START, END; } public final Type type; public final LogicalSide side; public final Phase phase; public TickEvent(Type type, LogicalSide side, Phase phase) { this.type = type; this.side = side; this.phase = phase; } public static class ServerTickEvent extends TickEvent { public ServerTickEvent(Phase phase) { super(Type.SERVER, LogicalSide.SERVER, phase); } } public static class ClientTickEvent extends TickEvent { public ClientTickEvent(Phase phase) { super(Type.CLIENT, LogicalSide.CLIENT, phase); } } public static class WorldTickEvent extends TickEvent { public final World world; public WorldTickEvent(LogicalSide side, Phase phase, World world) { super(Type.WORLD, side, phase); this.world = world; } } public static class PlayerTickEvent extends TickEvent { public final PlayerEntity player; public PlayerTickEvent(Phase phase, PlayerEntity player) { super(Type.PLAYER, player instanceof ServerPlayerEntity ? LogicalSide.SERVER : LogicalSide.CLIENT, phase); this.player = player; } } public static class RenderTickEvent extends TickEvent { public final float renderTickTime; public RenderTickEvent(Phase phase, float renderTickTime) { super(Type.RENDER, LogicalSide.CLIENT, phase); this.renderTickTime = renderTickTime; } } }