#Main FML Access Transformer configuration file # TileEntity addMapping public asm.a(Ljava/lang/Class;Ljava/lang/String;)V #MD:TileEntity/func_70306_a # EntityList addMappings public ns.a(Ljava/lang/Class;Ljava/lang/String;I)V #MD:EntityList/func_75618_a public ns.a(Ljava/lang/Class;Ljava/lang/String;III)V #MD:EntityList/func_75614_a public ns.b #FD:EntityList/field_75625_b #nameToClassMap public ns.c #FD:EntityList/field_75626_c #classToNameMap public ns.d #FD:EntityList/field_75623_d #idToClassMap # RenderEngine #public bba.h #FD:RenderEngine/field_78367_h #textureList # -- MISSING MAPPING # -- MISSING MAPPING #public bge.g #FD:RenderEngine/field_78366_k #texturePack # -- MISSING MAPPING # RenderManager public bgi.q #FD:RenderManager/field_78729_o #renderers # RenderBlocks - everything public bfo.* #FD:RenderBlocks/* public bfo.*() #MD:RenderBlocks/* #RenderPlayer #public-f bht.h #FD:RenderPlayer/field_77110_j #armorlist # -- MISSING MAPPING #RenderBiped public-f bgr.l #FD:RenderBiped/field_82424_k #armorlist #StringTranslate #public bp.b #FD:StringTranslate/field_74815_b # -- MISSING MAPPING #public bp.e #FD:StringTranslate/field_74813_d # -- MISSING MAPPING # TileEntityRenderer public bja.m #FD:TileEntityRenderer/field_76966_m # CraftingManager - make the add recipe methods public public aae.a(Lyd;[Ljava/lang/Object;)Laah; #MD:CraftingManager/func_92103_a public aae.b(Lyd;[Ljava/lang/Object;)V #MD:CraftingManager/func_77596_b # WeightedRandomItem public mi.a #FD:WeightedRandomItem/field_76292_a #probability # ItemStack #public+f tv.c #FD:ItemStack/field_77993_c #itemId # StatBase public kt.a #FD:StatBase/field_75978_a #statName # NetLoginHandler public jx.a(Ljx;Z)Z #MD:NetLoginHandler/func_72531_a #'complete connection' public jx.g #FD:NetLoginHandler/field_72543_h #userName # EntityPlayerMP getNextWindowId public ju.bM()V #MD:EntityPlayerMP/func_71117_bO public ju.bX #FD:EntityPlayerMP/field_71139_cq # EntityAITaskEntry public pt #CL:EntityAITaskEntry # EntityAITasks public ps.a #FD:EntityAITasks/field_75782_a #taskList # BlockChest public anh.m(Labv;III)Z #MD:BlockChest/func_72292_n #isOcelotBlockingChest # EntityLiving #public ng.aU #FD:EntityLiving/field_70736_aM #carryoverDamage # -- MISSING MAPPING public of.c #FD:EntityLiving/field_70714_bg #tasks #public ng.bG #FD:EntityLiving/field_70703_bu #isJumping # -- MISSING MAPPING # EntityAIOcelotSit protected qf.a(Labv;III)Z #MD:EntityAIOcelotSit/func_75398_a #nearestSittableBlock protected qf.f()Z #MD:EntityAIOcelotSit/func_75399_f #isblocksittable # CallableMinecraftVersion - sanity check the MC version public c #CL:CallableMinecraftVersion public c.(Lb;)V #MD:CallableMinecraftVersion/(Lnet/minecraft/src/CrashReport;) #constructor # EntityAnimal public ro.bp #FD:EntityAnimal/field_70881_d #inLove # WorldType public acf.(ILjava/lang/String;)V #MD:WorldType/(ILjava/lang/String;) public acf.(ILjava/lang/String;I)V #MD:WorldType/(ILjava/lang/String;I) # ComponentVillage public ajj #CL:ComponentVillage # EntityVillager - minmax lists public ua.a(Labl;ILjava/util/Random;F)V #MD:EntityVillager/func_70948_a #addBuy public ua.b(Labl;ILjava/util/Random;F)V #MD:EntityVillager/func_70949_b #addSell public ua.bB #FD:EntityVillager/field_70958_bB public ua.bC #FD:EntityVillager/field_70960_bC # GuiButtonMerchant public axu #CL:GuiButtonMerchant protected auu.a #FD:GuiYesNo/field_73942_a #guiScreen # Minecraft public ats.D #FD:Minecraft/field_71425_J #running public ats.N #FD:Minecraft/field_71446_o # textureManager