/* * Minecraft Forge * Copyright (c) 2016-2019. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.client.model.pipeline; import net.minecraft.client.renderer.TransformationMatrix; import net.minecraft.client.renderer.Vector3f; import net.minecraft.client.renderer.Vector4f; public class TRSRTransformer extends VertexTransformer { private final TransformationMatrix transform; public TRSRTransformer(IVertexConsumer parent, TransformationMatrix transform) { super(parent); this.transform = transform; } @Override public void put(int element, float... data) { switch (getVertexFormat().getElements().get(element).getUsage()) { case POSITION: Vector4f pos = new Vector4f(data[0], data[1], data[2], data[3]); transform.transformPosition(pos); data[0] = pos.getX(); data[1] = pos.getY(); data[2] = pos.getZ(); data[3] = pos.getW(); break; case NORMAL: Vector3f normal = new Vector3f(data); transform.transformNormal(normal); data[0] = normal.getX(); data[1] = normal.getY(); data[2] = normal.getZ(); break; } super.put(element, data); } }