In 1.8.9 the call goes to getDisplayNameString() so that any changes from the PlayerEvent.NameFormat event are being take into account.
In this patch the call goes to func_70005_c_() which is the getter for the GameProfile name.
I changed it back.
Sorry if you do not want to accept it because it is a one-liner.
Add the actual patches that I forgot.
Add simple implementations of IStorage and the factory methods.
Add ItemStackHandler. A simple IItemHandler implementaton.
return nulls, not throw nulls.
Move the vanilla wrappers to a separate class for now.
Minor clean ups of VanillaWrapper code.
Inline static methods.
Add comments.
Minor cleanup of code.
Remove redundant size field and add a validate slot index method.
Minor formatting issues.
Break early If stacksize to insert is 0.
Remove setByte() methods.
Throw exception if IItemHandler can't be modifyed in NBT loading.
Replace event handler with patches
Add capability to mine cart inventory entities.
Change formatting and registration of capability.
Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them.
Reduce patch sizes
Lazy initialization of the item handler for vanilla tiles.
Minor formatting changes.
Create a single vanilla chest item handler that will merge with adjacent chests when detected. Added hooks to reset the cached adjacent value when a block update is detected and when a chunk loads.
Revert "Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them."
This reverts commit 306d4a37fd0e8c8a0754411c013b750dfe8e2c87.
Fix furnace derp
Replace double chest code with a simpler method.
Vanilla wrappers implement IItemHandlerModifiable (since they are modifiable)
Minor code cleanups
Add an onContentsChanged() and onLoad() callback methods.to the default implementation.
Add slot as a parameter in the callback method.
Change IItemHandlerModifiable.setStackInSlot() to void, and added a note about not being intended for cross-mod use.
Improve ItemStackHandler handling of errored NBT.
Make the stacks array protected.
Fix a lot of derps in SlotItemHandler.
Fix derp in ItemStackHandler
Clarify comments on IItemHandler
ItemStackHandler no longer caches the stack array in local variable.
Clean up the Chests code to make intentions clearer
Vanilla hoppers have their cooldown activated when an item is inserted. Made this behavior part of an item handler (rather than the insertion code)
Fix mistake in ItemStackHandler
More documentation of potential edge cases in getStackInSlot()
Make limit checking more resiliant.
When combined with @Optional this should address all issues of soft dependancy on mods/apis.
This also addresses the issue of dynamic functionality in TileEntities/Entities.
Current capability providers: TileEntity, Entity, ItemStack
Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags.
Vanilla capabilities will be coming soon, mostly on request and review.
So start requesting capabiliteis on vanilla/Forge features.
PotionEffect,StatList,Session,WeightedRandomChestContent,Explosion,ExtendedBlockStorage,SaveHandler.
All NBT patches seem to have been merged upstream, so removing. The IntegratedServer and MinecraftServer pending queue changes also removed, as fixed upstream.
NethanlderPlayClient patch is now in vanilla. The FMLCommonHandler future exception catcher is not needed anymore, it's in Util. The caching of player profiles is now in vanilla (SkinManager).
as there is no way to modify this without the use of reflection or a AT, you can not specify where you want your entity to spawn
adding this helper method will allow developers to specify where they want their entity to spawn.
Signed-off-by: Clienthax <clienthax@gmail.com>
Update EntitySpawnPlacementRegistry.java.patch
Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.
Block placement/interaction
Tesselator crash due to wrong mapping
Missing isreplaceable check in world.canPlaceAt
Small foratting/logging cleanup
Temporarly commented out efficancy changes till I implement it.