cpw
48846bc0ba
separated fmllauncher code from main forge mod code. This enables much
...
stronger classloader separation between the two sides. Forge now
loads as a regular mod.
Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.
2018-12-31 16:34:33 -05:00
LexManos
4879b0611a
Change how Forge itself is located to be loaded similar to a real mod.
...
Fixes Minecraft/Forge annotation data missing.
Fix Capability injection.
2018-12-21 16:07:39 -08:00
cpw
1c9b5fae5e
Server run profile, also setup logging for client profile.
2018-10-05 01:25:27 -04:00
mezz
f851b37aa0
Initial blind port of the mod error screens
2018-09-09 12:46:56 -07:00
LexManos
eac693e785
Introduce rework of Capability provider. And reduce errors to <2000
2018-09-06 06:27:24 -07:00
LexManos
12869710de
Remove old paulscode libraries.
...
Re-work EnumHelper and ObjectHolder systems to bypass JITer of final fields.
Other cleanups.
2018-09-06 04:39:01 -07:00
cpw
77c3310711
Zeroth pass on 1.13
2018-09-05 12:56:01 -07:00
cpw
6e99f84e91
Moving some stuff around, network and server events.
2018-09-05 12:37:20 -07:00
cpw
689ebd8036
Dediserver runs and talks to clients.
2018-09-05 12:35:31 -07:00
cpw
d0ab0e166c
Well, it works, for a game, now.
2018-09-05 12:30:02 -07:00
cpw
3b78e97ad8
Fidgeting while the world burns 🔥 🔥 🔥 🔥 🔥 🔥
2018-09-05 11:40:48 -07:00
cpw
f942eb184a
WOW 😲 such broken. Many brokes.
2018-09-05 11:40:47 -07:00
cpw
c1f0e1b68f
Holy Moly, it's a big fat commit of broken code!
2018-09-05 11:16:33 -07:00
cpw
7e5bd4ecdb
Access Transformer. Starting to try and launch things.
2018-09-05 10:56:03 -07:00
cpw
c38d2e48cd
Early signs of modloading
2018-09-05 10:55:15 -07:00
cpw
66b6150027
Coremod
2018-09-05 10:55:15 -07:00
cpw
14ac77e444
Goodbye @Mod, it was lovely knowing you!
2018-09-05 10:54:20 -07:00