Fix structure template processors causing cascading world generation (#4979)
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1 changed files with 10 additions and 1 deletions
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@ -1,6 +1,15 @@
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--- ../src-base/minecraft/net/minecraft/world/gen/structure/template/Template.java
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+++ ../src-work/minecraft/net/minecraft/world/gen/structure/template/Template.java
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@@ -514,6 +514,7 @@
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@@ -211,6 +211,8 @@
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for (Template.BlockInfo template$blockinfo : this.field_186270_a)
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{
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BlockPos blockpos = func_186266_a(p_189960_4_, template$blockinfo.field_186242_a).func_177971_a(p_189960_2_);
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+ // Forge: skip processing blocks outside BB to prevent cascading worldgen issues
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+ if (structureboundingbox != null && !structureboundingbox.func_175898_b(blockpos)) continue;
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Template.BlockInfo template$blockinfo1 = p_189960_3_ != null ? p_189960_3_.func_189943_a(p_189960_1_, blockpos, template$blockinfo) : template$blockinfo;
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if (template$blockinfo1 != null)
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@@ -514,6 +516,7 @@
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nbttaglist2.func_74742_a(NBTUtil.func_190009_a(new NBTTagCompound(), iblockstate));
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}
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