Fix forge:default-block transformation. (#2760)

The first-person left-hand rotation was a little bit of.
This commit is contained in:
iTitus 2016-04-13 20:53:25 +02:00 committed by Fry
parent 205f5c13c8
commit fa21f2b44c

View file

@ -510,7 +510,7 @@ public class ForgeBlockStateV1 extends Marker
builder.put(TransformType.THIRD_PERSON_RIGHT_HAND, thirdperson); builder.put(TransformType.THIRD_PERSON_RIGHT_HAND, thirdperson);
builder.put(TransformType.THIRD_PERSON_LEFT_HAND, leftify(thirdperson)); builder.put(TransformType.THIRD_PERSON_LEFT_HAND, leftify(thirdperson));
builder.put(TransformType.FIRST_PERSON_RIGHT_HAND, get(0, 0, 0, 0, 45, 0, 0.4f)); builder.put(TransformType.FIRST_PERSON_RIGHT_HAND, get(0, 0, 0, 0, 45, 0, 0.4f));
builder.put(TransformType.FIRST_PERSON_LEFT_HAND, get(0, 0, 0, 0, 255, 0, 0.4f)); builder.put(TransformType.FIRST_PERSON_LEFT_HAND, get(0, 0, 0, 0, 225, 0, 0.4f));
ret.state = Optional.<IModelState>of(new SimpleModelState(builder.build())); ret.state = Optional.<IModelState>of(new SimpleModelState(builder.build()));
} }
// item/generated // item/generated