Merge pull request #1892 from AlgorithmX2/vanilla_lighting_bug

Fix Vanilla Lighting Bug - Fixes Top/Bottom Faces interpolation.
This commit is contained in:
LexManos 2015-05-26 19:24:37 -07:00
commit f9b1e4e23b

View file

@ -0,0 +1,32 @@
--- ../src-base/minecraft/net/minecraft/client/renderer/BlockModelRenderer.java
+++ ../src-work/minecraft/net/minecraft/client/renderer/BlockModelRenderer.java
@@ -20,6 +20,7 @@
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
+import static net.minecraft.client.renderer.BlockModelRenderer.Orientation.*;
@SideOnly(Side.CLIENT)
public class BlockModelRenderer
@@ -556,8 +557,19 @@
@SideOnly(Side.CLIENT)
public static enum EnumNeighborInfo
{
- DOWN(new EnumFacing[]{EnumFacing.WEST, EnumFacing.EAST, EnumFacing.NORTH, EnumFacing.SOUTH}, 0.5F, false, new BlockModelRenderer.Orientation[0], new BlockModelRenderer.Orientation[0], new BlockModelRenderer.Orientation[0], new BlockModelRenderer.Orientation[0]),
- UP(new EnumFacing[]{EnumFacing.EAST, EnumFacing.WEST, EnumFacing.NORTH, EnumFacing.SOUTH}, 1.0F, false, new BlockModelRenderer.Orientation[0], new BlockModelRenderer.Orientation[0], new BlockModelRenderer.Orientation[0], new BlockModelRenderer.Orientation[0]),
+ // -- Forge Patch to Fix Top/Bottom Lighting Interpolation --
+ // Forge PR - https://github.com/MinecraftForge/MinecraftForge/pull/1892
+ // Mojang Bug - https://bugs.mojang.com/browse/MC-80148
+ DOWN( new EnumFacing[]{ EnumFacing.WEST, EnumFacing.EAST, EnumFacing.NORTH, EnumFacing.SOUTH }, 0.5F, true,
+ new Orientation[]{ FLIP_WEST, Orientation.SOUTH, FLIP_WEST, FLIP_SOUTH, Orientation.WEST, FLIP_SOUTH, Orientation.WEST, Orientation.SOUTH },
+ new Orientation[]{ FLIP_WEST, Orientation.NORTH, FLIP_WEST, FLIP_NORTH, Orientation.WEST, Orientation.FLIP_NORTH, Orientation.WEST, Orientation.NORTH },
+ new Orientation[]{ FLIP_EAST, Orientation.NORTH, FLIP_EAST, FLIP_NORTH, Orientation.EAST, Orientation.FLIP_NORTH, Orientation.EAST, Orientation.NORTH },
+ new Orientation[]{ FLIP_EAST, Orientation.SOUTH, FLIP_EAST, FLIP_SOUTH, Orientation.EAST, FLIP_SOUTH, Orientation.EAST, Orientation.SOUTH } ),
+ UP( new EnumFacing[]{ EnumFacing.EAST, EnumFacing.WEST, EnumFacing.NORTH, EnumFacing.SOUTH }, 1.0F, true,
+ new Orientation[]{ Orientation.EAST, Orientation.SOUTH, Orientation.EAST, FLIP_SOUTH, FLIP_EAST, FLIP_SOUTH, FLIP_EAST, Orientation.SOUTH },
+ new Orientation[]{ Orientation.EAST, Orientation.NORTH, Orientation.EAST, FLIP_NORTH, FLIP_EAST, FLIP_NORTH, FLIP_EAST, Orientation.NORTH },
+ new Orientation[]{ Orientation.WEST, Orientation.NORTH, Orientation.WEST, FLIP_NORTH, FLIP_WEST, FLIP_NORTH, FLIP_WEST, Orientation.NORTH },
+ new Orientation[]{ Orientation.WEST, Orientation.SOUTH, Orientation.WEST, FLIP_SOUTH, FLIP_WEST, FLIP_SOUTH, FLIP_WEST, Orientation.SOUTH } ),
NORTH(new EnumFacing[]{EnumFacing.UP, EnumFacing.DOWN, EnumFacing.EAST, EnumFacing.WEST}, 0.8F, true, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.FLIP_WEST, BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.WEST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.WEST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.FLIP_WEST}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.FLIP_EAST, BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.EAST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.EAST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.FLIP_EAST}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.FLIP_EAST, BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.EAST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.EAST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.FLIP_EAST}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.FLIP_WEST, BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.WEST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.WEST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.FLIP_WEST}),
SOUTH(new EnumFacing[]{EnumFacing.WEST, EnumFacing.EAST, EnumFacing.DOWN, EnumFacing.UP}, 0.8F, true, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.FLIP_WEST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.FLIP_WEST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.WEST, BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.WEST}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.FLIP_WEST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.FLIP_WEST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.WEST, BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.WEST}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.FLIP_EAST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.FLIP_EAST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.EAST, BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.EAST}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.FLIP_EAST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.FLIP_EAST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.EAST, BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.EAST}),
WEST(new EnumFacing[]{EnumFacing.UP, EnumFacing.DOWN, EnumFacing.NORTH, EnumFacing.SOUTH}, 0.6F, true, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.SOUTH, BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.FLIP_SOUTH, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.FLIP_SOUTH, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.SOUTH}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.NORTH, BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.FLIP_NORTH, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.FLIP_NORTH, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.NORTH}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.NORTH, BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.FLIP_NORTH, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.FLIP_NORTH, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.NORTH}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.SOUTH, BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.FLIP_SOUTH, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.FLIP_SOUTH, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.SOUTH}),