Delete reject files i missed
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ec882538c0
commit
f821759c21
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@ -1,16 +0,0 @@
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++++ REJECTED PATCH 1
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{
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Block block;
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- while (((block = worldIn.getBlockState(position).getBlock()).getMaterial() == Material.air || block.getMaterial() == Material.leaves) && position.getY() > 0)
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+ do
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{
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+ block = worldIn.getBlockState(position).getBlock();
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+ if (!block.isAir(worldIn, position) && !block.isLeaves(worldIn, position)) break;
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position = position.down();
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- }
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+ } while (position.getY() > 0);
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for (int i = 0; i < 128; ++i)
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{
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++++ END PATCH
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@ -1,88 +0,0 @@
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++++ REJECTED PATCH 2
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}
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else
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{
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- Block block1 = worldIn.getBlockState(position.down()).getBlock();
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+ BlockPos down = position.down();
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+ Block block1 = worldIn.getBlockState(down).getBlock();
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+ boolean isSoil = block1.canSustainPlant(worldIn, down, net.minecraft.util.EnumFacing.UP, (net.minecraft.block.BlockSapling)Blocks.sapling);
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- if ((block1 == Blocks.grass || block1 == Blocks.dirt || block1 == Blocks.farmland) && position.getY() < 256 - i - 1)
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+ if (isSoil && position.getY() < 256 - i - 1)
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{
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- this.func_175921_a(worldIn, position.down());
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+ block1.onPlantGrow(worldIn, down, position);
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int k2 = 3;
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int l2 = 0;
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++++ END PATCH
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++++ REJECTED PATCH 3
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BlockPos blockpos = new BlockPos(k1, i3, i2);
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Block block = worldIn.getBlockState(blockpos).getBlock();
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- if (block.getMaterial() == Material.air || block.getMaterial() == Material.leaves || block.getMaterial() == Material.vine)
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+ if (block.isAir(worldIn, blockpos) || block.isLeaves(worldIn, blockpos) || block.getMaterial() == Material.vine)
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{
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this.setBlockAndNotifyAdequately(worldIn, blockpos, this.metaLeaves);
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}
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++++ END PATCH
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++++ REJECTED PATCH 4
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for (int j3 = 0; j3 < i; ++j3)
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{
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- Block block2 = worldIn.getBlockState(position.up(j3)).getBlock();
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+ BlockPos upN = position.up(j3);
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+ Block block2 = worldIn.getBlockState(upN).getBlock();
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- if (block2.getMaterial() == Material.air || block2.getMaterial() == Material.leaves || block2.getMaterial() == Material.vine)
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+ if (block2.isAir(worldIn, upN) || block2.isLeaves(worldIn, upN) || block2.getMaterial() == Material.vine)
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{
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this.setBlockAndNotifyAdequately(worldIn, position.up(j3), this.metaWood);
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++++ END PATCH
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++++ REJECTED PATCH 5
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{
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blockpos$mutableblockpos1.set(l4, k3, i5);
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- if (worldIn.getBlockState(blockpos$mutableblockpos1).getBlock().getMaterial() == Material.leaves)
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+ if (worldIn.getBlockState(blockpos$mutableblockpos1).getBlock().isLeaves(worldIn,blockpos$mutableblockpos1))
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{
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BlockPos blockpos2 = blockpos$mutableblockpos1.west();
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BlockPos blockpos3 = blockpos$mutableblockpos1.east();
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BlockPos blockpos4 = blockpos$mutableblockpos1.north();
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BlockPos blockpos1 = blockpos$mutableblockpos1.south();
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- if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos2).getBlock().getMaterial() == Material.air)
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+ if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos2).getBlock().isAir(worldIn,blockpos2))
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{
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this.func_181650_b(worldIn, blockpos2, BlockVine.EAST);
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}
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- if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos3).getBlock().getMaterial() == Material.air)
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+ if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos3).getBlock().isAir(worldIn,blockpos3))
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{
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this.func_181650_b(worldIn, blockpos3, BlockVine.WEST);
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}
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- if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos4).getBlock().getMaterial() == Material.air)
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+ if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos4).getBlock().isAir(worldIn,blockpos4))
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{
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this.func_181650_b(worldIn, blockpos4, BlockVine.SOUTH);
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}
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- if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos1).getBlock().getMaterial() == Material.air)
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+ if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos1).getBlock().isAir(worldIn,blockpos1))
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{
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this.func_181650_b(worldIn, blockpos1, BlockVine.NORTH);
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}
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++++ END PATCH
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++++ REJECTED PATCH 6
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this.func_181651_a(p_181650_1_, p_181650_2_, p_181650_3_);
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int i = 4;
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- for (p_181650_2_ = p_181650_2_.down(); p_181650_1_.getBlockState(p_181650_2_).getBlock().getMaterial() == Material.air && i > 0; --i)
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+ for (p_181650_2_ = p_181650_2_.down(); p_181650_1_.getBlockState(p_181650_2_).getBlock().isAir(p_181650_1_,p_181650_2_) && i > 0; --i)
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{
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this.func_181651_a(p_181650_1_, p_181650_2_, p_181650_3_);
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p_181650_2_ = p_181650_2_.down();
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++++ END PATCH
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