Delete reject files i missed

This commit is contained in:
LexManos 2016-03-02 23:37:05 -08:00
parent ec882538c0
commit f821759c21
2 changed files with 0 additions and 104 deletions

View File

@ -1,16 +0,0 @@
++++ REJECTED PATCH 1
{
Block block;
- while (((block = worldIn.getBlockState(position).getBlock()).getMaterial() == Material.air || block.getMaterial() == Material.leaves) && position.getY() > 0)
+ do
{
+ block = worldIn.getBlockState(position).getBlock();
+ if (!block.isAir(worldIn, position) && !block.isLeaves(worldIn, position)) break;
position = position.down();
- }
+ } while (position.getY() > 0);
for (int i = 0; i < 128; ++i)
{
++++ END PATCH

View File

@ -1,88 +0,0 @@
++++ REJECTED PATCH 2
}
else
{
- Block block1 = worldIn.getBlockState(position.down()).getBlock();
+ BlockPos down = position.down();
+ Block block1 = worldIn.getBlockState(down).getBlock();
+ boolean isSoil = block1.canSustainPlant(worldIn, down, net.minecraft.util.EnumFacing.UP, (net.minecraft.block.BlockSapling)Blocks.sapling);
- if ((block1 == Blocks.grass || block1 == Blocks.dirt || block1 == Blocks.farmland) && position.getY() < 256 - i - 1)
+ if (isSoil && position.getY() < 256 - i - 1)
{
- this.func_175921_a(worldIn, position.down());
+ block1.onPlantGrow(worldIn, down, position);
int k2 = 3;
int l2 = 0;
++++ END PATCH
++++ REJECTED PATCH 3
BlockPos blockpos = new BlockPos(k1, i3, i2);
Block block = worldIn.getBlockState(blockpos).getBlock();
- if (block.getMaterial() == Material.air || block.getMaterial() == Material.leaves || block.getMaterial() == Material.vine)
+ if (block.isAir(worldIn, blockpos) || block.isLeaves(worldIn, blockpos) || block.getMaterial() == Material.vine)
{
this.setBlockAndNotifyAdequately(worldIn, blockpos, this.metaLeaves);
}
++++ END PATCH
++++ REJECTED PATCH 4
for (int j3 = 0; j3 < i; ++j3)
{
- Block block2 = worldIn.getBlockState(position.up(j3)).getBlock();
+ BlockPos upN = position.up(j3);
+ Block block2 = worldIn.getBlockState(upN).getBlock();
- if (block2.getMaterial() == Material.air || block2.getMaterial() == Material.leaves || block2.getMaterial() == Material.vine)
+ if (block2.isAir(worldIn, upN) || block2.isLeaves(worldIn, upN) || block2.getMaterial() == Material.vine)
{
this.setBlockAndNotifyAdequately(worldIn, position.up(j3), this.metaWood);
++++ END PATCH
++++ REJECTED PATCH 5
{
blockpos$mutableblockpos1.set(l4, k3, i5);
- if (worldIn.getBlockState(blockpos$mutableblockpos1).getBlock().getMaterial() == Material.leaves)
+ if (worldIn.getBlockState(blockpos$mutableblockpos1).getBlock().isLeaves(worldIn,blockpos$mutableblockpos1))
{
BlockPos blockpos2 = blockpos$mutableblockpos1.west();
BlockPos blockpos3 = blockpos$mutableblockpos1.east();
BlockPos blockpos4 = blockpos$mutableblockpos1.north();
BlockPos blockpos1 = blockpos$mutableblockpos1.south();
- if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos2).getBlock().getMaterial() == Material.air)
+ if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos2).getBlock().isAir(worldIn,blockpos2))
{
this.func_181650_b(worldIn, blockpos2, BlockVine.EAST);
}
- if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos3).getBlock().getMaterial() == Material.air)
+ if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos3).getBlock().isAir(worldIn,blockpos3))
{
this.func_181650_b(worldIn, blockpos3, BlockVine.WEST);
}
- if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos4).getBlock().getMaterial() == Material.air)
+ if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos4).getBlock().isAir(worldIn,blockpos4))
{
this.func_181650_b(worldIn, blockpos4, BlockVine.SOUTH);
}
- if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos1).getBlock().getMaterial() == Material.air)
+ if (rand.nextInt(4) == 0 && worldIn.getBlockState(blockpos1).getBlock().isAir(worldIn,blockpos1))
{
this.func_181650_b(worldIn, blockpos1, BlockVine.NORTH);
}
++++ END PATCH
++++ REJECTED PATCH 6
this.func_181651_a(p_181650_1_, p_181650_2_, p_181650_3_);
int i = 4;
- for (p_181650_2_ = p_181650_2_.down(); p_181650_1_.getBlockState(p_181650_2_).getBlock().getMaterial() == Material.air && i > 0; --i)
+ for (p_181650_2_ = p_181650_2_.down(); p_181650_1_.getBlockState(p_181650_2_).getBlock().isAir(p_181650_1_,p_181650_2_) && i > 0; --i)
{
this.func_181651_a(p_181650_1_, p_181650_2_, p_181650_3_);
p_181650_2_ = p_181650_2_.down();
++++ END PATCH