Not really a change.
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@ -91,7 +91,8 @@ public class ForgeHooksClient {
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inWorld=false;
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inWorld=false;
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for(List l : renderTextureList) {
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for(List l : renderTextureList) {
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// TODO: call appropriate client hooks
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// TODO: call appropriate client hooks
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GL11.glBindTexture(GL11.GL_TEXTURE_2D,(Integer)l.toArray()[0]);
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Integer[] tn=(Integer[])l.toArray();
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GL11.glBindTexture(GL11.GL_TEXTURE_2D,tn[0]);
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Tessellator t=(Tessellator)tessellators.get(l);
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Tessellator t=(Tessellator)tessellators.get(l);
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t.draw();
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t.draw();
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}
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}
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