Deprecation sweep and update version to 8.9 to reflect 1.6.1 update.

This commit is contained in:
LexManos 2013-06-30 23:29:43 -07:00
parent 3df47c0250
commit f1dde02853
6 changed files with 5 additions and 59 deletions

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@ -20,15 +20,6 @@ import net.minecraftforge.common.MinecraftForge;
public class MinecraftForgeClient public class MinecraftForgeClient
{ {
/**
* NO-OP now. Not needed with new texturing system in MC 1.5
*/
@Deprecated // without replacement
public static void preloadTexture(String texture)
{
// ForgeHooksClient.engine().getTexture(texture);
}
private static IItemRenderer[] customItemRenderers = new IItemRenderer[Item.itemsList.length]; private static IItemRenderer[] customItemRenderers = new IItemRenderer[Item.itemsList.length];
/** /**

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@ -8,11 +8,11 @@ package net.minecraftforge.common;
public class ForgeVersion public class ForgeVersion
{ {
//This number is incremented every time we remove deprecated code/major API changes, never reset //This number is incremented every time we remove deprecated code/major API changes, never reset
public static final int majorVersion = 7; public static final int majorVersion = 8;
//This number is incremented every minecraft release, never reset //This number is incremented every minecraft release, never reset
public static final int minorVersion = 8; public static final int minorVersion = 9;
//This number is incremented every time a interface changes or new major feature is added, and reset every Minecraft version //This number is incremented every time a interface changes or new major feature is added, and reset every Minecraft version
public static final int revisionVersion = 1; public static final int revisionVersion = 0;
//This number is incremented every time Jenkins builds Forge, and never reset. Should always be 0 in the repo code. //This number is incremented every time Jenkins builds Forge, and never reset. Should always be 0 in the repo code.
public static final int buildVersion = 0; public static final int buildVersion = 0;

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@ -1,23 +0,0 @@
package net.minecraftforge.common;
import net.minecraft.entity.Entity;
/**
* This interface should be implemented by an Entity that can be 'thrown', like snowballs.
* This was created to mimic ModLoaderMP's 'owner' functionality.
*/
@Deprecated //Moved to FML cpw.mods.fml.common.registry.IThrowableEntity
public interface IThrowableEntity
{
/**
* Gets the entity that threw/created this entity.
* @return The owner instance, Null if none.
*/
public Entity getThrower();
/**
* Sets the entity that threw/created this entity.
* @param entity The new thrower/creator.
*/
public void setThrower(Entity entity);
}

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@ -66,17 +66,6 @@ public class LiquidStack
return nbt; return nbt;
} }
/**
* NO-OP now. Use {@link #loadLiquidStackFromNBT(NBTTagCompound)} to get a new instance
*
* @param nbt
*/
@Deprecated
public void readFromNBT(NBTTagCompound nbt)
{
}
/** /**
* @return A copy of this LiquidStack * @return A copy of this LiquidStack
*/ */

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@ -165,7 +165,7 @@
} }
/** /**
@@ -1453,4 +1474,945 @@ @@ -1453,4 +1474,939 @@
canBlockGrass[0] = true; canBlockGrass[0] = true;
StatList.initBreakableStats(); StatList.initBreakableStats();
} }
@ -1079,12 +1079,6 @@
+ */ + */
+ public float getEnchantPowerBonus(World world, int x, int y, int z) + public float getEnchantPowerBonus(World world, int x, int y, int z)
+ { + {
+ return getEnchantPower(world, x, y, z);
+ }
+
+ @Deprecated //Changed return to float, see above.
+ public int getEnchantPower(World world, int x, int y, int z)
+ {
+ return blockID == bookShelf.blockID ? 1 : 0; + return blockID == bookShelf.blockID ? 1 : 0;
+ } + }
+ /** + /**

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@ -58,7 +58,7 @@
Vec3 vec31 = vec3.addVector((double)f7 * d3, (double)f6 * d3, (double)f8 * d3); Vec3 vec31 = vec3.addVector((double)f7 * d3, (double)f6 * d3, (double)f8 * d3);
return par1World.rayTraceBlocks_do_do(vec3, vec31, par3, !par3); return par1World.rayTraceBlocks_do_do(vec3, vec31, par3, !par3);
} }
@@ -736,4 +750,509 @@ @@ -736,4 +750,504 @@
{ {
StatList.initStats(); StatList.initStats();
} }
@ -360,11 +360,6 @@
+ */ + */
+ public boolean isValidArmor(ItemStack stack, int armorType, Entity entity) + public boolean isValidArmor(ItemStack stack, int armorType, Entity entity)
+ { + {
+ return isValidArmor(stack, armorType);
+ }
+ @Deprecated //Deprecated in 1.5.2, remove in 1.6, see EntityPlayer sensitive version above.
+ public boolean isValidArmor(ItemStack stack, int armorType)
+ {
+ if (this instanceof ItemArmor) + if (this instanceof ItemArmor)
+ { + {
+ return ((ItemArmor)this).armorType == armorType; + return ((ItemArmor)this).armorType == armorType;