Not supposed to have debug stuff...
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parent
a04e7912b0
commit
ed55969932
1 changed files with 4 additions and 22 deletions
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@ -9,33 +9,15 @@
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public class RenderGlobal implements IWorldAccess
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public class RenderGlobal implements IWorldAccess
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{
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{
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@@ -677,8 +679,8 @@
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@@ -677,7 +679,6 @@
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this.sortedWorldRenderers[i1].isVisible = true;
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this.sortedWorldRenderers[i1].isVisible = true;
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}
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}
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-
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-
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this.theWorld.theProfiler.endStartSection("render");
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this.theWorld.theProfiler.endStartSection("render");
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+ System.out.println("1"+this.theWorld.theProfiler.getNameOfLastSection());
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k = b0 + this.renderSortedRenderers(b1, l, par2, par3);
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k = b0 + this.renderSortedRenderers(b1, l, par2, par3);
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do
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@@ -934,6 +935,12 @@
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@@ -776,6 +778,7 @@
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glEnable(GL11.GL_FOG);
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this.theWorld.theProfiler.endStartSection("render");
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+ System.out.println("2"+this.theWorld.theProfiler.getNameOfLastSection());
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k += this.renderSortedRenderers(j1, l, par2, par3);
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}
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while (l < this.sortedWorldRenderers.length);
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@@ -783,6 +786,7 @@
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else
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{
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this.theWorld.theProfiler.endStartSection("render");
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+ System.out.println("3"+this.theWorld.theProfiler.getNameOfLastSection());
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k = b0 + this.renderSortedRenderers(0, this.sortedWorldRenderers.length, par2, par3);
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}
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@@ -934,6 +938,12 @@
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*/
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*/
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public void renderSky(float par1)
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public void renderSky(float par1)
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{
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{
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@ -48,7 +30,7 @@
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if (this.mc.theWorld.provider.dimensionId == 1)
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if (this.mc.theWorld.provider.dimensionId == 1)
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{
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{
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GL11.glDisable(GL11.GL_FOG);
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GL11.glDisable(GL11.GL_FOG);
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@@ -1172,6 +1182,13 @@
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@@ -1172,6 +1179,13 @@
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public void renderClouds(float par1)
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public void renderClouds(float par1)
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{
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{
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@ -62,7 +44,7 @@
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if (this.mc.theWorld.provider.isSurfaceWorld())
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if (this.mc.theWorld.provider.isSurfaceWorld())
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{
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{
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if (this.mc.gameSettings.fancyGraphics)
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if (this.mc.gameSettings.fancyGraphics)
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@@ -1601,6 +1618,11 @@
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@@ -1601,6 +1615,11 @@
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}
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}
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public void drawBlockDamageTexture(Tessellator par1Tessellator, EntityPlayer par2EntityPlayer, float par3)
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public void drawBlockDamageTexture(Tessellator par1Tessellator, EntityPlayer par2EntityPlayer, float par3)
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