Move and add a few AT for forge: rail and leaves stuff mostly
Update FML (reorg some AT for FML vs forge): 2171c0c Update fml_at with new transforms 924a6f9 Fix derp where client sided packet handler would be created on a dedi server env ad4cffb Add in support for "dummy" keybindings- ones that are added to the list but never do anything so the mod can handle it all themselves. cf77ffb Don't complain about minecraft source code being in "net.minecraft.src". Derp. b2fdcd7 Fix ModLoader add XP Smelting 094ce2a Actually register client/server packetspecs as their correct sides! fixes #71
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2 changed files with 12 additions and 5 deletions
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@ -19,8 +19,6 @@ public gt.a # efficiencyOnProperMaterial
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public gt.bY # damageVsEntity
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public gt.bY # damageVsEntity
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# EntityEnderman
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# EntityEnderman
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public np.d # carriableBlocks
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public np.d # carriableBlocks
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# RenderEngine
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public avf.k # texturePack
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# RenderGlobal
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# RenderGlobal
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public avb.h # theWorld
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public avb.h # theWorld
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public avb.i # renderEngine
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public avb.i # renderEngine
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@ -31,8 +29,6 @@ public ayq.a # sndSystem
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public ayq.b # soundPoolSounds
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public ayq.b # soundPoolSounds
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public ayq.c # soundPoolStreaming
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public ayq.c # soundPoolStreaming
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public ayq.d # soundPoolMusic
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public ayq.d # soundPoolMusic
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# EntityLiving
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public jw.aM # carryoverDamage
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# EntityMinecart
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# EntityMinecart
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protected nk.* # All private -> protected
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protected nk.* # All private -> protected
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public nj.h()Z # isMinecartPowered
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public nj.h()Z # isMinecartPowered
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@ -50,4 +46,15 @@ public aig.b(Z)Laig; # setTickRandomly
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# NetServerHandler
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# NetServerHandler
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public gz.g # playerInAirTime
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public gz.g # playerInAirTime
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# TileEntity
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# TileEntity
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public aji.k # worldObj
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public aji.k # worldObj
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# BlockLeavesBase
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public ain.c # graphicsLevel
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# Item
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public rh.e(I)Lrh; # setMaxDamage
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# ItemAxe
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public rf.<init>()V # constructor
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# ItemPickaxe
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public rq.<init>()V # constructor
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# RailLogic
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public ahi
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public ahi.a(Lahi;)I # getNAdjacentTiles
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