MAX_ENTITY_RADIUS Now works on the Y axis
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36c7a35db9
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2 changed files with 44 additions and 0 deletions
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@ -161,6 +161,28 @@
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}
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}
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/**
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/**
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@@ -982,8 +984,8 @@
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*/
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public void getEntitiesWithinAABBForEntity(Entity par1Entity, AxisAlignedBB par2AxisAlignedBB, List par3List)
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{
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- int var4 = MathHelper.floor_double((par2AxisAlignedBB.minY - 2.0D) / 16.0D);
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- int var5 = MathHelper.floor_double((par2AxisAlignedBB.maxY + 2.0D) / 16.0D);
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+ int var4 = MathHelper.floor_double((par2AxisAlignedBB.minY - World.MAX_ENTITY_RADIUS) / 16.0D);
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+ int var5 = MathHelper.floor_double((par2AxisAlignedBB.maxY + World.MAX_ENTITY_RADIUS) / 16.0D);
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if (var4 < 0)
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{
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@@ -1030,8 +1032,8 @@
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*/
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public void getEntitiesOfTypeWithinAAAB(Class par1Class, AxisAlignedBB par2AxisAlignedBB, List par3List)
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{
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- int var4 = MathHelper.floor_double((par2AxisAlignedBB.minY - 2.0D) / 16.0D);
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- int var5 = MathHelper.floor_double((par2AxisAlignedBB.maxY + 2.0D) / 16.0D);
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+ int var4 = MathHelper.floor_double((par2AxisAlignedBB.minY - World.MAX_ENTITY_RADIUS) / 16.0D);
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+ int var5 = MathHelper.floor_double((par2AxisAlignedBB.maxY + World.MAX_ENTITY_RADIUS) / 16.0D);
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if (var4 < 0)
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{
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@@ -1228,6 +1230,16 @@
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@@ -1228,6 +1230,16 @@
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public void func_48494_a(byte[] par1ArrayOfByte, int par2, int par3, boolean par4)
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public void func_48494_a(byte[] par1ArrayOfByte, int par2, int par3, boolean par4)
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@ -160,6 +160,28 @@
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}
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}
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/**
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/**
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@@ -942,8 +942,8 @@
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*/
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public void getEntitiesWithinAABBForEntity(Entity par1Entity, AxisAlignedBB par2AxisAlignedBB, List par3List)
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{
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- int var4 = MathHelper.floor_double((par2AxisAlignedBB.minY - 2.0D) / 16.0D);
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- int var5 = MathHelper.floor_double((par2AxisAlignedBB.maxY + 2.0D) / 16.0D);
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+ int var4 = MathHelper.floor_double((par2AxisAlignedBB.minY - World.MAX_ENTITY_RADIUS) / 16.0D);
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+ int var5 = MathHelper.floor_double((par2AxisAlignedBB.maxY + World.MAX_ENTITY_RADIUS) / 16.0D);
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if (var4 < 0)
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{
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@@ -990,8 +990,8 @@
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*/
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public void getEntitiesOfTypeWithinAAAB(Class par1Class, AxisAlignedBB par2AxisAlignedBB, List par3List)
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{
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- int var4 = MathHelper.floor_double((par2AxisAlignedBB.minY - 2.0D) / 16.0D);
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- int var5 = MathHelper.floor_double((par2AxisAlignedBB.maxY + 2.0D) / 16.0D);
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+ int var4 = MathHelper.floor_double((par2AxisAlignedBB.minY - World.MAX_ENTITY_RADIUS) / 16.0D);
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+ int var5 = MathHelper.floor_double((par2AxisAlignedBB.maxY + World.MAX_ENTITY_RADIUS) / 16.0D);
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if (var4 < 0)
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{
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@@ -1287,4 +1287,18 @@
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@@ -1287,4 +1287,18 @@
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}
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}
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}
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}
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