Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.

This commit is contained in:
Lex Manos 2014-02-04 23:40:50 -08:00
parent 284c1eb06b
commit dbf2c416c7
1 changed files with 1 additions and 1 deletions

View File

@ -705,7 +705,7 @@ field_72990_M,ambientTickCountdown,2,number of ticks until the next random ambie
field_72992_H,spawnPeacefulMobs,2,A flag indicating whether we should spawn peaceful mobs.
field_72993_I,activeChunkSet,2,Positions to update
field_72994_J,lightUpdateBlockList,2,"is a temporary list of blocks and light values used when updating light levels. Holds up to 32x32x32 blocks (the maximum influence of a light source.) Every element is a packed bit value: 0000000000LLLLzzzzzzyyyyyyxxxxxx. The 4-bit L is a light level used when darkening blocks. 6-bit numbers x, y and z represent the block's offset from the original block, plus 32 (i.e. value of 31 would mean a -1 offset"
field_72995_K,isClient,2,"This is set to true for client worlds, and false for server worlds."
field_72995_K,isRemote,2,"This is set to true for client worlds, and false for server worlds."
field_72996_f,loadedEntityList,2,A list of all Entities in all currently-loaded chunks
field_72997_g,unloadedEntityList,2,
field_72998_d,collidingBoundingBoxes,2,

1 searge name side desc
705 field_72992_H spawnPeacefulMobs 2 A flag indicating whether we should spawn peaceful mobs.
706 field_72993_I activeChunkSet 2 Positions to update
707 field_72994_J lightUpdateBlockList 2 is a temporary list of blocks and light values used when updating light levels. Holds up to 32x32x32 blocks (the maximum influence of a light source.) Every element is a packed bit value: 0000000000LLLLzzzzzzyyyyyyxxxxxx. The 4-bit L is a light level used when darkening blocks. 6-bit numbers x, y and z represent the block's offset from the original block, plus 32 (i.e. value of 31 would mean a -1 offset
708 field_72995_K isClient isRemote 2 This is set to true for client worlds, and false for server worlds.
709 field_72996_f loadedEntityList 2 A list of all Entities in all currently-loaded chunks
710 field_72997_g unloadedEntityList 2
711 field_72998_d collidingBoundingBoxes 2