Major rework of the rendering core. Added support for custom render context
handling.
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parent
348a6fe03c
commit
dbb5a37449
3 changed files with 88 additions and 24 deletions
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@ -41,25 +41,54 @@ public class ForgeHooksClient {
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return false;
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}
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static HashMap tessellators=new HashMap();
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static HashMap textures=new HashMap();
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private static class TesKey implements Comparable<TesKey> {
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public TesKey(int t, int s) { tex=t; sub=s; }
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public int compareTo(TesKey key) {
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if(sub==key.sub) return tex-key.tex;
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return sub-key.sub;
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}
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public boolean equals(Object obj) {
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return compareTo((TesKey)obj)==0;
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}
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public int hashCode() {
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int c1=Integer.valueOf(tex).hashCode();
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int c2=Integer.valueOf(sub).hashCode();
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return c1+31*c2;
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}
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public int tex, sub;
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}
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static HashMap<TesKey,Tessellator> tessellators=
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new HashMap<TesKey,Tessellator>();
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static HashMap<String,Integer> textures=new HashMap<String,Integer>();
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static boolean inWorld=false;
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static HashSet renderTextureTest=new HashSet();
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static ArrayList<List> renderTextureList=new ArrayList();
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static TreeSet<TesKey> renderTextures=new TreeSet<TesKey>();
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static Tessellator defaultTessellator=null;
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static HashMap<TesKey,IRenderContextHandler> renderHandlers=new
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HashMap<TesKey,IRenderContextHandler>();
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protected static void registerRenderContextHandler(String tex, int sub,
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IRenderContextHandler handler) {
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Integer n;
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n=textures.get(tex);
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if(n==null) {
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n=ModLoader.getMinecraftInstance().renderEngine
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.getTexture(tex);
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textures.put(tex,n);
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}
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renderHandlers.put(new TesKey(n,sub),handler);
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}
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protected static void bindTessellator(int tex, int sub) {
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List key=Arrays.asList(tex,sub);
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TesKey key=new TesKey(tex,sub);
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Tessellator t;
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if(!tessellators.containsKey(key)) {
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t=tessellators.get(key);
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if(t==null) {
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t=new Tessellator();
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tessellators.put(key,t);
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} else {
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t=(Tessellator)tessellators.get(key);
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}
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if(inWorld && !renderTextureTest.contains(key)) {
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renderTextureTest.add(key);
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renderTextureList.add(key);
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if(inWorld && !renderTextures.contains(key)) {
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renderTextures.add(key);
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t.startDrawingQuads();
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t.setTranslationD(defaultTessellator.xOffset,
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defaultTessellator.yOffset,
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@ -69,13 +98,12 @@ public class ForgeHooksClient {
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}
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protected static void bindTexture(String name, int sub) {
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int n;
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if(!textures.containsKey(name)) {
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Integer n;
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n=textures.get(name);
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if(n==null) {
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n=ModLoader.getMinecraftInstance().renderEngine
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.getTexture(name);
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textures.put(name,n);
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} else {
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n=(Integer)textures.get(name);
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}
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if(!inWorld) {
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if(Tessellator.instance.isDrawing) {
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@ -113,25 +141,31 @@ public class ForgeHooksClient {
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GL11.glBindTexture(3553 /* GL_TEXTURE_2D */, ModLoader
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.getMinecraftInstance().renderEngine
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.getTexture("/terrain.png"));
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renderTextureTest.clear();
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renderTextureList.clear();
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renderTextures.clear();
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inWorld=true;
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}
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public static void afterRenderPass(int pass) {
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renderPass=-1;
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inWorld=false;
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for(List l : renderTextureList) {
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// TODO: call appropriate client hooks
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Integer[] tn=(Integer[])l.toArray();
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GL11.glBindTexture(GL11.GL_TEXTURE_2D,tn[0]);
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Tessellator t=(Tessellator)tessellators.get(l);
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for(TesKey tk : renderTextures) {
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IRenderContextHandler irch=renderHandlers.get(tk);
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GL11.glBindTexture(GL11.GL_TEXTURE_2D,tk.tex);
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Tessellator t=tessellators.get(tk);
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if(irch==null) {
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t.draw();
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} else {
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Tessellator.instance=t;
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irch.beforeRenderContext();
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t.draw();
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irch.afterRenderContext();
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}
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}
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GL11.glBindTexture(3553 /* GL_TEXTURE_2D */, ModLoader
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.getMinecraftInstance().renderEngine
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.getTexture("/terrain.png"));
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Tessellator.renderingWorldRenderer=false;
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Tessellator.instance=defaultTessellator;
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}
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public static void beforeBlockRender(Block block,
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@ -0,0 +1,16 @@
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/*
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* This software is provided under the terms of the Minecraft Forge Public
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* License v1.0.
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*/
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package net.minecraft.src.forge;
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public interface IRenderContextHandler {
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/** Run before the specified rendering context.
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*/
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public void beforeRenderContext();
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/** Run after the specified rendering context.
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*/
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public void afterRenderContext();
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}
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@ -18,6 +18,20 @@ public class MinecraftForgeClient {
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ForgeHooksClient.highlightHandlers.add(handler);
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}
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/** Register a new render context handler. A render context is a block
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* of rendering performed with similar OpenGL modes, for example,
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* texture name.
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* @param tex The name of the texture for this render context.
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* @param sub The subid of this render context. 0 is the default pass
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* for normal rendering, higher subids render later. All subids of 0
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* will render before all subids of 1, etc.
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* @param handler The handler to register.
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*/
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public static void registerRenderContextHandler(String tex, int sub,
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IRenderContextHandler handler) {
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ForgeHooksClient.registerRenderContextHandler(tex,sub,handler);
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}
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/** Bind a texture. This is used to bind a texture file when
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* performing your own rendering, rather than using ITextureProvider.
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*
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