Fix SleepingTimeCheckEvent not being fired in initial sleep test. (#7005)

This commit is contained in:
Paul Becker 2020-07-27 23:35:13 +02:00 committed by GitHub
parent fba168051a
commit daa817bbdf
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@ -75,6 +75,15 @@
Direction direction = this.field_70170_p.func_180495_p(p_213819_1_).func_177229_b(HorizontalBlock.field_185512_D); Direction direction = this.field_70170_p.func_180495_p(p_213819_1_).func_177229_b(HorizontalBlock.field_185512_D);
if (!this.func_70608_bn() && this.func_70089_S()) { if (!this.func_70608_bn() && this.func_70089_S()) {
if (!this.field_70170_p.func_230315_m_().func_236043_f_()) { if (!this.field_70170_p.func_230315_m_().func_236043_f_()) {
@@ -741,7 +751,7 @@
return Either.left(PlayerEntity.SleepResult.OBSTRUCTED);
} else {
this.func_241153_a_(this.field_70170_p.func_234923_W_(), p_213819_1_, false, true);
- if (this.field_70170_p.func_72935_r()) {
+ if (!net.minecraftforge.event.ForgeEventFactory.fireSleepingTimeCheck(this, optAt)) {
return Either.left(PlayerEntity.SleepResult.NOT_POSSIBLE_NOW);
} else {
if (!this.func_184812_l_()) {
@@ -775,6 +785,7 @@ @@ -775,6 +785,7 @@
} }