Fixed ITextureProvider support for items that have multiple colored overlays.
This commit is contained in:
parent
1242aade3c
commit
d977c1bfc5
|
@ -48,6 +48,15 @@
|
|||
float f4 = 0.25F;
|
||||
int k = Block.blocksList[itemstack.itemID].getRenderType();
|
||||
if (k == 1 || k == 19 || k == 12 || k == 2)
|
||||
@@ -72,7 +100,7 @@
|
||||
else if (itemstack.getItem().func_46058_c())
|
||||
{
|
||||
GL11.glScalef(0.5F, 0.5F, 0.5F);
|
||||
- loadTexture("/gui/items.png");
|
||||
+ loadTexture(ForgeHooksClient.getTexture("/gui/items.png", Item.itemsList[itemstack.itemID]));
|
||||
for (int i = 0; i <= 1; i++)
|
||||
{
|
||||
int l = itemstack.getItem().func_46057_a(itemstack.getItemDamage(), i);
|
||||
@@ -94,11 +122,11 @@
|
||||
int j = itemstack.getIconIndex();
|
||||
if (itemstack.itemID < 256)
|
||||
|
|
Loading…
Reference in New Issue