Revive forge lighting pipeline, disabled by default for now
Remove a lot of light value convolution by using 0..1 for nearly everything Fix a lot of TODOs that are needed for the lighting pipeline to function Potential fix for #6425
This commit is contained in:
parent
cf9b1b2193
commit
d84a88d78d
7 changed files with 102 additions and 68 deletions
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@ -1,5 +1,14 @@
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--- a/net/minecraft/client/renderer/BlockRendererDispatcher.java
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--- a/net/minecraft/client/renderer/BlockRendererDispatcher.java
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+++ b/net/minecraft/client/renderer/BlockRendererDispatcher.java
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+++ b/net/minecraft/client/renderer/BlockRendererDispatcher.java
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@@ -32,7 +32,7 @@
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public BlockRendererDispatcher(BlockModelShapes p_i46577_1_, BlockColors p_i46577_2_) {
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this.field_175028_a = p_i46577_1_;
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this.field_228790_e_ = p_i46577_2_;
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- this.field_175027_c = new BlockModelRenderer(this.field_228790_e_);
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+ this.field_175027_c = new net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer(this.field_228790_e_);
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this.field_175025_e = new FluidBlockRenderer();
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}
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@@ -40,18 +40,26 @@
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@@ -40,18 +40,26 @@
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return this.field_175028_a;
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return this.field_175028_a;
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}
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}
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@ -22,6 +22,8 @@ package net.minecraftforge.client.model.pipeline;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.color.BlockColors;
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import net.minecraft.client.renderer.color.BlockColors;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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@ -113,7 +115,7 @@ public class BlockInfo
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if (s1 == 0 && !t1) s1 = Math.max(0, c - 1);
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if (s1 == 0 && !t1) s1 = Math.max(0, c - 1);
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if (s2 == 0 && !t2) s2 = Math.max(0, c - 1);
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if (s2 == 0 && !t2) s2 = Math.max(0, c - 1);
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if (s3 == 0 && !t3) s3 = Math.max(0, Math.max(s1, s2) - 1);
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if (s3 == 0 && !t3) s3 = Math.max(0, Math.max(s1, s2) - 1);
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return (float) (c + s1 + s2 + s3) * 0x20 / (4 * 0xFFFF);
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return (c + s1 + s2 + s3) / (0xF * 4f);
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}
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}
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public void updateLightMatrix()
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public void updateLightMatrix()
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@ -127,9 +129,9 @@ public class BlockInfo
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BlockPos pos = blockPos.add(x - 1, y - 1, z - 1);
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BlockPos pos = blockPos.add(x - 1, y - 1, z - 1);
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BlockState state = world.getBlockState(pos);
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BlockState state = world.getBlockState(pos);
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t[x][y][z] = state.getOpacity(world, pos) < 15;
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t[x][y][z] = state.getOpacity(world, pos) < 15;
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int brightness = 0x00FF00FF; // FIXME: state.getPackedLightmapCoords(world, pos);
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int brightness = WorldRenderer.getCombinedLight(world, pos);
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s[x][y][z] = (brightness >> 0x14) & 0xF;
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s[x][y][z] = LightTexture.getLightSky(brightness);
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b[x][y][z] = (brightness >> 0x04) & 0xF;
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b[x][y][z] = LightTexture.getLightBlock(brightness);
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ao[x][y][z] = state.getAmbientOcclusionLightValue(world, pos);
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ao[x][y][z] = state.getAmbientOcclusionLightValue(world, pos);
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}
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}
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}
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}
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@ -195,12 +197,12 @@ public class BlockInfo
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public void updateFlatLighting()
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public void updateFlatLighting()
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{
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{
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full = Block.isOpaque(state.getCollisionShape(world, blockPos));
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full = Block.isOpaque(state.getCollisionShape(world, blockPos));
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packed[0] = 0x00FF00FF; // FIXME: state.getPackedLightmapCoords(world, blockPos);
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packed[0] = WorldRenderer.getCombinedLight(world, blockPos);
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for (Direction side : SIDES)
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for (Direction side : SIDES)
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{
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{
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int i = side.ordinal() + 1;
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int i = side.ordinal() + 1;
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packed[i] = 0x00FF00FF; // FIXME: state.getPackedLightmapCoords(world, blockPos.offset(side));
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packed[i] = WorldRenderer.getCombinedLight(world, blockPos.offset(side));
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}
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}
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}
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}
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@ -36,7 +36,6 @@ import net.minecraft.world.ILightReader;
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import net.minecraftforge.client.model.data.IModelData;
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import net.minecraftforge.client.model.data.IModelData;
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import net.minecraftforge.common.ForgeConfig;
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import net.minecraftforge.common.ForgeConfig;
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/*
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public class ForgeBlockModelRenderer extends BlockModelRenderer
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public class ForgeBlockModelRenderer extends BlockModelRenderer
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{
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{
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private final ThreadLocal<VertexLighterFlat> lighterFlat;
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private final ThreadLocal<VertexLighterFlat> lighterFlat;
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@ -54,16 +53,16 @@ public class ForgeBlockModelRenderer extends BlockModelRenderer
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@Override
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@Override
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public boolean renderModelFlat(ILightReader world, IBakedModel model, BlockState state, BlockPos pos, MatrixStack matrixStack, IVertexBuilder buffer, boolean checkSides, Random rand, long seed, int p_228806_11_, IModelData modelData)
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public boolean renderModelFlat(ILightReader world, IBakedModel model, BlockState state, BlockPos pos, MatrixStack matrixStack, IVertexBuilder buffer, boolean checkSides, Random rand, long seed, int p_228806_11_, IModelData modelData)
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{
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{
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if(ForgeConfig.CLIENT.forgeLightPipelineEnabled.get())
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if(ForgeConfig.CLIENT.experimentalForgeLightPipelineEnabled.get())
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{
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{
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VertexBufferConsumer consumer = consumerFlat.get();
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VertexBufferConsumer consumer = consumerFlat.get();
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consumer.setBuffer(buffer);
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consumer.setBuffer(buffer);
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consumer.setOffset(pos);
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VertexLighterFlat lighter = lighterFlat.get();
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VertexLighterFlat lighter = lighterFlat.get();
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lighter.setParent(consumer);
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lighter.setParent(consumer);
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lighter.setTransform(matrixStack.getLast());
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return render(lighter, world, model, state, pos, checkSides, rand, seed, modelData);
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return render(lighter, world, model, state, pos, matrixStack, checkSides, rand, seed, modelData);
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}
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}
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else
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else
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{
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{
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@ -74,16 +73,16 @@ public class ForgeBlockModelRenderer extends BlockModelRenderer
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@Override
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@Override
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public boolean renderModelSmooth(ILightReader world, IBakedModel model, BlockState state, BlockPos pos, MatrixStack matrixStack, IVertexBuilder buffer, boolean checkSides, Random rand, long seed, int p_228805_11_, IModelData modelData)
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public boolean renderModelSmooth(ILightReader world, IBakedModel model, BlockState state, BlockPos pos, MatrixStack matrixStack, IVertexBuilder buffer, boolean checkSides, Random rand, long seed, int p_228805_11_, IModelData modelData)
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{
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{
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if(ForgeConfig.CLIENT.forgeLightPipelineEnabled.get())
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if(ForgeConfig.CLIENT.experimentalForgeLightPipelineEnabled.get())
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{
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{
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VertexBufferConsumer consumer = consumerSmooth.get();
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VertexBufferConsumer consumer = consumerSmooth.get();
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consumer.setBuffer(buffer);
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consumer.setBuffer(buffer);
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consumer.setOffset(pos);
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VertexLighterSmoothAo lighter = lighterSmooth.get();
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VertexLighterSmoothAo lighter = lighterSmooth.get();
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lighter.setParent(consumer);
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lighter.setParent(consumer);
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lighter.setTransform(matrixStack.getLast());
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return render(lighter, world, model, state, pos, checkSides, rand, seed, modelData);
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return render(lighter, world, model, state, pos, matrixStack, checkSides, rand, seed, modelData);
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}
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}
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else
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else
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{
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{
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@ -91,7 +90,7 @@ public class ForgeBlockModelRenderer extends BlockModelRenderer
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}
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}
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}
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}
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public static boolean render(VertexLighterFlat lighter, ILightReader world, IBakedModel model, BlockState state, BlockPos pos, boolean checkSides, Random rand, long seed, IModelData modelData)
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public static boolean render(VertexLighterFlat lighter, ILightReader world, IBakedModel model, BlockState state, BlockPos pos, MatrixStack matrixStack, boolean checkSides, Random rand, long seed, IModelData modelData)
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{
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{
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lighter.setWorld(world);
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lighter.setWorld(world);
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lighter.setState(state);
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lighter.setState(state);
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@ -129,4 +128,3 @@ public class ForgeBlockModelRenderer extends BlockModelRenderer
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return !empty;
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return !empty;
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}
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}
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}
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}
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*/
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@ -20,25 +20,20 @@
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package net.minecraftforge.client.model.pipeline;
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package net.minecraftforge.client.model.pipeline;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.client.renderer.vertex.VertexFormatElement.Usage;
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import net.minecraft.client.renderer.vertex.VertexFormatElement;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.MathHelper;
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/**
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/**
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* Assumes VertexFormatElement is present in the BufferBuilder's vertex format.
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* Assumes VertexFormatElement is present in the BufferBuilder's vertex format.
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*/
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*/
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public class VertexBufferConsumer implements IVertexConsumer
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public class VertexBufferConsumer implements IVertexConsumer
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{
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{
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private static final float[] dummyColor = new float[]{ 1, 1, 1, 1 };
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private IVertexBuilder renderer;
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private IVertexBuilder renderer;
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private int[] quadData;
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private int v = 0;
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private BlockPos offset = BlockPos.ZERO;
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public VertexBufferConsumer() {}
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public VertexBufferConsumer() {}
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@ -53,48 +48,60 @@ public class VertexBufferConsumer implements IVertexConsumer
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return DefaultVertexFormats.BLOCK; // renderer.getVertexFormat();
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return DefaultVertexFormats.BLOCK; // renderer.getVertexFormat();
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}
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}
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private int expandTextureCoord(final float c, final int max)
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{
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return (int) (MathHelper.clamp(c, 0, 1) * max);
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}
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@Override
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@Override
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public void put(int e, float... data)
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public void put(int e, float... data)
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{
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{
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// TODO
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/*
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VertexFormat format = getVertexFormat();
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VertexFormat format = getVertexFormat();
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if(renderer.isColorDisabled() && format.getElements().get(e).getUsage() == Usage.COLOR)
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VertexFormatElement element = format.getElements().get(e);
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final float d0 = data.length <= 0 ? 0 : data[0];
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final float d1 = data.length <= 1 ? 0 : data[1];
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final float d2 = data.length <= 2 ? 0 : data[2];
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final float d3 = data.length <= 3 ? 0 : data[3];
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switch (element.getUsage())
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{
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{
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data = dummyColor;
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case POSITION:
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renderer.pos(d0, d1, d2);
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break;
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case NORMAL:
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renderer.normal(d0, d1, d2);
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break;
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case COLOR:
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renderer.color(d0, d1, d2, d3);
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break;
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case UV:
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switch (element.getIndex())
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{
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case 0:
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renderer.tex(d0, d1);
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break;
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case 1:
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renderer.overlay(expandTextureCoord(d0, 0xF), expandTextureCoord(d1, 0xF));
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break;
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case 2:
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renderer.lightmap(expandTextureCoord(d0, 0xF0), expandTextureCoord(d1, 0xF0));
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break;
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}
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break;
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default:
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case PADDING:
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case GENERIC:
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break;
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}
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}
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LightUtil.pack(data, quadData, format, v, e);
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if(e == format.getElements().size() - 1)
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if(e == format.getElements().size() - 1)
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{
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{
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v++;
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renderer.endVertex();
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if(v == 4)
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{
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renderer.addVertexData(quadData);
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renderer.putPosition(offset.getX(), offset.getY(), offset.getZ());
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//Arrays.fill(quadData, 0);
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v = 0;
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}
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}
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*/
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}
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private void checkVertexFormat()
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{
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if (quadData == null || getVertexFormat().getSize() != quadData.length)
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{
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quadData = new int[getVertexFormat().getSize()];
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}
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}
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}
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}
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public void setBuffer(IVertexBuilder buffer)
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public void setBuffer(IVertexBuilder buffer)
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{
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{
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this.renderer = buffer;
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this.renderer = buffer;
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checkVertexFormat();
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}
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public void setOffset(BlockPos offset)
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{
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this.offset = new BlockPos(offset);
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}
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}
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@Override
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@Override
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@ -21,8 +21,11 @@ package net.minecraftforge.client.model.pipeline;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Lists;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.color.BlockColors;
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import net.minecraft.client.renderer.color.BlockColors;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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@ -51,6 +54,7 @@ public class VertexLighterFlat extends QuadGatheringTransformer
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protected int lightmapIndex = -1;
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protected int lightmapIndex = -1;
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protected VertexFormat baseFormat;
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protected VertexFormat baseFormat;
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protected MatrixStack.Entry pose;
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public VertexLighterFlat(BlockColors colors)
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public VertexLighterFlat(BlockColors colors)
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{
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{
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@ -64,6 +68,11 @@ public class VertexLighterFlat extends QuadGatheringTransformer
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setVertexFormat(parent.getVertexFormat());
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setVertexFormat(parent.getVertexFormat());
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}
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}
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public void setTransform(final MatrixStack.Entry pose)
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{
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this.pose = pose;
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}
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private void updateIndices()
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private void updateIndices()
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{
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{
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for(int i = 0; i < getVertexFormat().getElements().size(); i++)
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for(int i = 0; i < getVertexFormat().getElements().size(); i++)
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@ -137,9 +146,9 @@ public class VertexLighterFlat extends QuadGatheringTransformer
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float[][] color = quadData[colorIndex];
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float[][] color = quadData[colorIndex];
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if (dataLength[normalIndex] >= 3
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if (dataLength[normalIndex] >= 3
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&& (quadData[normalIndex][0][0] != -1
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&& (quadData[normalIndex][0][0] != 0
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|| quadData[normalIndex][0][1] != -1
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|| quadData[normalIndex][0][1] != 0
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|| quadData[normalIndex][0][2] != -1))
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|| quadData[normalIndex][0][2] != 0))
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{
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{
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normal = quadData[normalIndex];
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normal = quadData[normalIndex];
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}
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}
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@ -213,22 +222,29 @@ public class VertexLighterFlat extends QuadGatheringTransformer
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switch(element.getUsage())
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switch(element.getUsage())
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{
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{
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case POSITION:
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case POSITION:
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// position adding moved to VertexBufferConsumer due to x and z not fitting completely into a float
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final net.minecraft.client.renderer.Vector4f pos = new net.minecraft.client.renderer.Vector4f(
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/*float[] pos = new float[4];
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position[v][0], position[v][1], position[v][2], 1);
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System.arraycopy(position[v], 0, pos, 0, position[v].length);
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pos.transform(pose.getMatrix());
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pos[0] += blockInfo.getBlockPos().getX();
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pos[1] += blockInfo.getBlockPos().getY();
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position[v][0] = pos.getX();
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pos[2] += blockInfo.getBlockPos().getZ();*/
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position[v][1] = pos.getY();
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position[v][2] = pos.getZ();
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parent.put(e, position[v]);
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parent.put(e, position[v]);
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||||||
break;
|
break;
|
||||||
case NORMAL:
|
case NORMAL:
|
||||||
|
final net.minecraft.client.renderer.Vector3f norm = new net.minecraft.client.renderer.Vector3f(normal[v]);
|
||||||
|
norm.transform(pose.getNormal());
|
||||||
|
|
||||||
|
normal[v][0] = norm.getX();
|
||||||
|
normal[v][1] = norm.getY();
|
||||||
|
normal[v][2] = norm.getZ();
|
||||||
parent.put(e, normal[v]);
|
parent.put(e, normal[v]);
|
||||||
break;
|
break;
|
||||||
case COLOR:
|
case COLOR:
|
||||||
parent.put(e, color[v]);
|
parent.put(e, color[v]);
|
||||||
break;
|
break;
|
||||||
case UV:
|
case UV:
|
||||||
if(element.getIndex() == 1)
|
if(element.getIndex() == 2)
|
||||||
{
|
{
|
||||||
parent.put(e, lightmap[v]);
|
parent.put(e, lightmap[v]);
|
||||||
break;
|
break;
|
||||||
|
@ -260,8 +276,8 @@ public class VertexLighterFlat extends QuadGatheringTransformer
|
||||||
int i = side == null ? 0 : side.ordinal() + 1;
|
int i = side == null ? 0 : side.ordinal() + 1;
|
||||||
int brightness = blockInfo.getPackedLight()[i];
|
int brightness = blockInfo.getPackedLight()[i];
|
||||||
|
|
||||||
lightmap[0] = ((float)((brightness >> 0x04) & 0xF) * 0x20) / 0xFFFF;
|
lightmap[0] = LightTexture.getLightBlock(brightness) / (float) 0xF;
|
||||||
lightmap[1] = ((float)((brightness >> 0x14) & 0xF) * 0x20) / 0xFFFF;
|
lightmap[1] = LightTexture.getLightSky(brightness) / (float) 0xF;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void updateColor(float[] normal, float[] color, float x, float y, float z, float tint, int multiplier)
|
protected void updateColor(float[] normal, float[] color, float x, float y, float z, float tint, int multiplier)
|
||||||
|
|
|
@ -139,10 +139,7 @@ public class VertexLighterSmoothAo extends VertexLighterFlat
|
||||||
}
|
}
|
||||||
|
|
||||||
l /= s;
|
l /= s;
|
||||||
|
l = MathHelper.clamp(l, 0, 1);
|
||||||
if(l > 15f * 0x20 / 0xFFFF) l = 15f * 0x20 / 0xFFFF;
|
|
||||||
if(l < 0) l = 0;
|
|
||||||
|
|
||||||
return l;
|
return l;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -127,6 +127,7 @@ public class ForgeConfig
|
||||||
public final BooleanValue alwaysSetupTerrainOffThread;
|
public final BooleanValue alwaysSetupTerrainOffThread;
|
||||||
|
|
||||||
public final BooleanValue forgeLightPipelineEnabled;
|
public final BooleanValue forgeLightPipelineEnabled;
|
||||||
|
public final BooleanValue experimentalForgeLightPipelineEnabled;
|
||||||
|
|
||||||
public final BooleanValue selectiveResourceReloadEnabled;
|
public final BooleanValue selectiveResourceReloadEnabled;
|
||||||
|
|
||||||
|
@ -162,6 +163,10 @@ public class ForgeConfig
|
||||||
.comment("Enable the Forge block rendering pipeline - fixes the lighting of custom models.")
|
.comment("Enable the Forge block rendering pipeline - fixes the lighting of custom models.")
|
||||||
.translation("forge.configgui.forgeLightPipelineEnabled")
|
.translation("forge.configgui.forgeLightPipelineEnabled")
|
||||||
.define("forgeLightPipelineEnabled", true);
|
.define("forgeLightPipelineEnabled", true);
|
||||||
|
experimentalForgeLightPipelineEnabled = builder
|
||||||
|
.comment("EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.")
|
||||||
|
.translation("forge.configgui.forgeLightPipelineEnabled")
|
||||||
|
.define("experimentalForgeLightPipelineEnabled", false);
|
||||||
|
|
||||||
selectiveResourceReloadEnabled = builder
|
selectiveResourceReloadEnabled = builder
|
||||||
.comment("When enabled, makes specific reload tasks such as language changing quicker to run.")
|
.comment("When enabled, makes specific reload tasks such as language changing quicker to run.")
|
||||||
|
|
Loading…
Reference in a new issue