Fix shouldRiderSit() to properly determine if rider is sitting.
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1 changed files with 9 additions and 0 deletions
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@ -21,6 +21,15 @@
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public Entity(World par1World)
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public Entity(World par1World)
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{
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{
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@@ -519,7 +526,7 @@
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if (!this.worldObj.isRemote)
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{
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this.setFlag(0, this.fire > 0);
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- this.setFlag(2, this.ridingEntity != null);
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+ this.setFlag(2, this.ridingEntity != null && ridingEntity.shouldRiderSit());
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}
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this.firstUpdate = false;
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@@ -1489,6 +1496,15 @@
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@@ -1489,6 +1496,15 @@
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par1NBTTagCompound.setInteger("Dimension", this.dimension);
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par1NBTTagCompound.setInteger("Dimension", this.dimension);
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par1NBTTagCompound.setBoolean("Invulnerable", this.field_83001_bt);
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par1NBTTagCompound.setBoolean("Invulnerable", this.field_83001_bt);
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