Fix flickering leaves when mods break the blurMipmap settings (#4997)
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f2d7a19702
commit
d09a8d98d7
1 changed files with 20 additions and 10 deletions
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@ -141,7 +141,17 @@
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this.field_78531_r.field_71424_I.func_76318_c("frustum");
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ClippingHelperImpl.func_78558_a();
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this.field_78531_r.field_71424_I.func_76318_c("culling");
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@@ -1329,7 +1341,9 @@
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@@ -1315,7 +1327,9 @@
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GlStateManager.func_179118_c();
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renderglobal.func_174977_a(BlockRenderLayer.SOLID, (double)p_175068_2_, p_175068_1_, entity);
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GlStateManager.func_179141_d();
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+ this.field_78531_r.func_110434_K().func_110581_b(TextureMap.field_110575_b).func_174936_b(false, this.field_78531_r.field_71474_y.field_151442_I > 0); // FORGE: fix flickering leaves when mods mess up the blurMipmap settings
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renderglobal.func_174977_a(BlockRenderLayer.CUTOUT_MIPPED, (double)p_175068_2_, p_175068_1_, entity);
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+ this.field_78531_r.func_110434_K().func_110581_b(TextureMap.field_110575_b).func_174935_a();
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this.field_78531_r.func_110434_K().func_110581_b(TextureMap.field_110575_b).func_174936_b(false, false);
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renderglobal.func_174977_a(BlockRenderLayer.CUTOUT, (double)p_175068_2_, p_175068_1_, entity);
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this.field_78531_r.func_110434_K().func_110581_b(TextureMap.field_110575_b).func_174935_a();
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@@ -1329,7 +1343,9 @@
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GlStateManager.func_179094_E();
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RenderHelper.func_74519_b();
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this.field_78531_r.field_71424_I.func_76318_c("entities");
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@ -151,7 +161,7 @@
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RenderHelper.func_74518_a();
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this.func_175072_h();
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}
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@@ -1342,6 +1356,7 @@
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@@ -1342,6 +1358,7 @@
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EntityPlayer entityplayer = (EntityPlayer)entity;
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GlStateManager.func_179118_c();
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this.field_78531_r.field_71424_I.func_76318_c("outline");
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@ -159,7 +169,7 @@
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renderglobal.func_72731_b(entityplayer, this.field_78531_r.field_71476_x, 0, p_175068_2_);
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GlStateManager.func_179141_d();
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}
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@@ -1388,6 +1403,17 @@
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@@ -1388,6 +1405,17 @@
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GlStateManager.func_179103_j(7425);
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this.field_78531_r.field_71424_I.func_76318_c("translucent");
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renderglobal.func_174977_a(BlockRenderLayer.TRANSLUCENT, (double)p_175068_2_, p_175068_1_, entity);
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@ -177,7 +187,7 @@
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GlStateManager.func_179103_j(7424);
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GlStateManager.func_179132_a(true);
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GlStateManager.func_179089_o();
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@@ -1400,6 +1426,9 @@
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@@ -1400,6 +1428,9 @@
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this.func_180437_a(renderglobal, p_175068_2_, p_175068_1_, d0, d1, d2);
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}
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@ -187,7 +197,7 @@
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this.field_78531_r.field_71424_I.func_76318_c("hand");
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if (this.field_175074_C)
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@@ -1515,6 +1544,13 @@
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@@ -1515,6 +1546,13 @@
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protected void func_78474_d(float p_78474_1_)
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{
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@ -201,7 +211,7 @@
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float f = this.field_78531_r.field_71441_e.func_72867_j(p_78474_1_);
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if (f > 0.0F)
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@@ -1749,30 +1785,17 @@
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@@ -1749,30 +1787,17 @@
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this.field_175082_R = (float)vec3d3.field_72448_b;
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this.field_175081_S = (float)vec3d3.field_72449_c;
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}
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@ -241,7 +251,7 @@
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float f13 = this.field_78535_ad + (this.field_78539_ae - this.field_78535_ad) * p_78466_1_;
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this.field_175080_Q *= f13;
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@@ -1830,6 +1853,9 @@
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@@ -1830,6 +1855,9 @@
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f6 = 1.0F / this.field_175081_S;
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}
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@ -251,7 +261,7 @@
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this.field_175080_Q = this.field_175080_Q * (1.0F - f15) + this.field_175080_Q * f6 * f15;
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this.field_175082_R = this.field_175082_R * (1.0F - f15) + this.field_175082_R * f6 * f15;
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this.field_175081_S = this.field_175081_S * (1.0F - f15) + this.field_175081_S * f6 * f15;
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@@ -1845,6 +1871,13 @@
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@@ -1845,6 +1873,13 @@
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this.field_175081_S = f7;
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}
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@ -265,7 +275,7 @@
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GlStateManager.func_179082_a(this.field_175080_Q, this.field_175082_R, this.field_175081_S, 0.0F);
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}
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@@ -1855,7 +1888,9 @@
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@@ -1855,7 +1890,9 @@
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GlStateManager.func_187432_a(0.0F, -1.0F, 0.0F);
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GlStateManager.func_179131_c(1.0F, 1.0F, 1.0F, 1.0F);
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IBlockState iblockstate = ActiveRenderInfo.func_186703_a(this.field_78531_r.field_71441_e, entity, p_78468_2_);
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@ -276,7 +286,7 @@
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if (entity instanceof EntityLivingBase && ((EntityLivingBase)entity).func_70644_a(MobEffects.field_76440_q))
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{
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float f1 = 5.0F;
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@@ -1940,6 +1975,7 @@
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@@ -1940,6 +1977,7 @@
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GlStateManager.func_179102_b(f * 0.05F);
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GlStateManager.func_179153_c(Math.min(f, 192.0F) * 0.5F);
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}
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