Fix flickering leaves when mods break the blurMipmap settings (#4997)

This commit is contained in:
mezz 2018-06-25 22:09:17 -07:00 committed by GitHub
parent f2d7a19702
commit d09a8d98d7
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GPG key ID: 4AEE18F83AFDEB23

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@ -141,7 +141,17 @@
this.field_78531_r.field_71424_I.func_76318_c("frustum"); this.field_78531_r.field_71424_I.func_76318_c("frustum");
ClippingHelperImpl.func_78558_a(); ClippingHelperImpl.func_78558_a();
this.field_78531_r.field_71424_I.func_76318_c("culling"); this.field_78531_r.field_71424_I.func_76318_c("culling");
@@ -1329,7 +1341,9 @@ @@ -1315,7 +1327,9 @@
GlStateManager.func_179118_c();
renderglobal.func_174977_a(BlockRenderLayer.SOLID, (double)p_175068_2_, p_175068_1_, entity);
GlStateManager.func_179141_d();
+ this.field_78531_r.func_110434_K().func_110581_b(TextureMap.field_110575_b).func_174936_b(false, this.field_78531_r.field_71474_y.field_151442_I > 0); // FORGE: fix flickering leaves when mods mess up the blurMipmap settings
renderglobal.func_174977_a(BlockRenderLayer.CUTOUT_MIPPED, (double)p_175068_2_, p_175068_1_, entity);
+ this.field_78531_r.func_110434_K().func_110581_b(TextureMap.field_110575_b).func_174935_a();
this.field_78531_r.func_110434_K().func_110581_b(TextureMap.field_110575_b).func_174936_b(false, false);
renderglobal.func_174977_a(BlockRenderLayer.CUTOUT, (double)p_175068_2_, p_175068_1_, entity);
this.field_78531_r.func_110434_K().func_110581_b(TextureMap.field_110575_b).func_174935_a();
@@ -1329,7 +1343,9 @@
GlStateManager.func_179094_E(); GlStateManager.func_179094_E();
RenderHelper.func_74519_b(); RenderHelper.func_74519_b();
this.field_78531_r.field_71424_I.func_76318_c("entities"); this.field_78531_r.field_71424_I.func_76318_c("entities");
@ -151,7 +161,7 @@
RenderHelper.func_74518_a(); RenderHelper.func_74518_a();
this.func_175072_h(); this.func_175072_h();
} }
@@ -1342,6 +1356,7 @@ @@ -1342,6 +1358,7 @@
EntityPlayer entityplayer = (EntityPlayer)entity; EntityPlayer entityplayer = (EntityPlayer)entity;
GlStateManager.func_179118_c(); GlStateManager.func_179118_c();
this.field_78531_r.field_71424_I.func_76318_c("outline"); this.field_78531_r.field_71424_I.func_76318_c("outline");
@ -159,7 +169,7 @@
renderglobal.func_72731_b(entityplayer, this.field_78531_r.field_71476_x, 0, p_175068_2_); renderglobal.func_72731_b(entityplayer, this.field_78531_r.field_71476_x, 0, p_175068_2_);
GlStateManager.func_179141_d(); GlStateManager.func_179141_d();
} }
@@ -1388,6 +1403,17 @@ @@ -1388,6 +1405,17 @@
GlStateManager.func_179103_j(7425); GlStateManager.func_179103_j(7425);
this.field_78531_r.field_71424_I.func_76318_c("translucent"); this.field_78531_r.field_71424_I.func_76318_c("translucent");
renderglobal.func_174977_a(BlockRenderLayer.TRANSLUCENT, (double)p_175068_2_, p_175068_1_, entity); renderglobal.func_174977_a(BlockRenderLayer.TRANSLUCENT, (double)p_175068_2_, p_175068_1_, entity);
@ -177,7 +187,7 @@
GlStateManager.func_179103_j(7424); GlStateManager.func_179103_j(7424);
GlStateManager.func_179132_a(true); GlStateManager.func_179132_a(true);
GlStateManager.func_179089_o(); GlStateManager.func_179089_o();
@@ -1400,6 +1426,9 @@ @@ -1400,6 +1428,9 @@
this.func_180437_a(renderglobal, p_175068_2_, p_175068_1_, d0, d1, d2); this.func_180437_a(renderglobal, p_175068_2_, p_175068_1_, d0, d1, d2);
} }
@ -187,7 +197,7 @@
this.field_78531_r.field_71424_I.func_76318_c("hand"); this.field_78531_r.field_71424_I.func_76318_c("hand");
if (this.field_175074_C) if (this.field_175074_C)
@@ -1515,6 +1544,13 @@ @@ -1515,6 +1546,13 @@
protected void func_78474_d(float p_78474_1_) protected void func_78474_d(float p_78474_1_)
{ {
@ -201,7 +211,7 @@
float f = this.field_78531_r.field_71441_e.func_72867_j(p_78474_1_); float f = this.field_78531_r.field_71441_e.func_72867_j(p_78474_1_);
if (f > 0.0F) if (f > 0.0F)
@@ -1749,30 +1785,17 @@ @@ -1749,30 +1787,17 @@
this.field_175082_R = (float)vec3d3.field_72448_b; this.field_175082_R = (float)vec3d3.field_72448_b;
this.field_175081_S = (float)vec3d3.field_72449_c; this.field_175081_S = (float)vec3d3.field_72449_c;
} }
@ -241,7 +251,7 @@
float f13 = this.field_78535_ad + (this.field_78539_ae - this.field_78535_ad) * p_78466_1_; float f13 = this.field_78535_ad + (this.field_78539_ae - this.field_78535_ad) * p_78466_1_;
this.field_175080_Q *= f13; this.field_175080_Q *= f13;
@@ -1830,6 +1853,9 @@ @@ -1830,6 +1855,9 @@
f6 = 1.0F / this.field_175081_S; f6 = 1.0F / this.field_175081_S;
} }
@ -251,7 +261,7 @@
this.field_175080_Q = this.field_175080_Q * (1.0F - f15) + this.field_175080_Q * f6 * f15; this.field_175080_Q = this.field_175080_Q * (1.0F - f15) + this.field_175080_Q * f6 * f15;
this.field_175082_R = this.field_175082_R * (1.0F - f15) + this.field_175082_R * f6 * f15; this.field_175082_R = this.field_175082_R * (1.0F - f15) + this.field_175082_R * f6 * f15;
this.field_175081_S = this.field_175081_S * (1.0F - f15) + this.field_175081_S * f6 * f15; this.field_175081_S = this.field_175081_S * (1.0F - f15) + this.field_175081_S * f6 * f15;
@@ -1845,6 +1871,13 @@ @@ -1845,6 +1873,13 @@
this.field_175081_S = f7; this.field_175081_S = f7;
} }
@ -265,7 +275,7 @@
GlStateManager.func_179082_a(this.field_175080_Q, this.field_175082_R, this.field_175081_S, 0.0F); GlStateManager.func_179082_a(this.field_175080_Q, this.field_175082_R, this.field_175081_S, 0.0F);
} }
@@ -1855,7 +1888,9 @@ @@ -1855,7 +1890,9 @@
GlStateManager.func_187432_a(0.0F, -1.0F, 0.0F); GlStateManager.func_187432_a(0.0F, -1.0F, 0.0F);
GlStateManager.func_179131_c(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.func_179131_c(1.0F, 1.0F, 1.0F, 1.0F);
IBlockState iblockstate = ActiveRenderInfo.func_186703_a(this.field_78531_r.field_71441_e, entity, p_78468_2_); IBlockState iblockstate = ActiveRenderInfo.func_186703_a(this.field_78531_r.field_71441_e, entity, p_78468_2_);
@ -276,7 +286,7 @@
if (entity instanceof EntityLivingBase && ((EntityLivingBase)entity).func_70644_a(MobEffects.field_76440_q)) if (entity instanceof EntityLivingBase && ((EntityLivingBase)entity).func_70644_a(MobEffects.field_76440_q))
{ {
float f1 = 5.0F; float f1 = 5.0F;
@@ -1940,6 +1975,7 @@ @@ -1940,6 +1977,7 @@
GlStateManager.func_179102_b(f * 0.05F); GlStateManager.func_179102_b(f * 0.05F);
GlStateManager.func_179153_c(Math.min(f, 192.0F) * 0.5F); GlStateManager.func_179153_c(Math.min(f, 192.0F) * 0.5F);
} }