Use itemstack in LivingEntityUseItemEvent.Finish before it was used (#5015)
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603f4bd7a3
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2 changed files with 7 additions and 4 deletions
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@ -367,18 +367,19 @@
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if (!this.field_70170_p.field_72995_K)
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if (!this.field_70170_p.field_72995_K)
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{
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{
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@@ -2700,7 +2775,9 @@
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@@ -2700,7 +2775,10 @@
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if (!this.field_184627_bm.func_190926_b() && this.func_184587_cr())
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if (!this.field_184627_bm.func_190926_b() && this.func_184587_cr())
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{
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{
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this.func_184584_a(this.field_184627_bm, 16);
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this.func_184584_a(this.field_184627_bm, 16);
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- this.func_184611_a(this.func_184600_cs(), this.field_184627_bm.func_77950_b(this.field_70170_p, this));
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- this.func_184611_a(this.func_184600_cs(), this.field_184627_bm.func_77950_b(this.field_70170_p, this));
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+ ItemStack activeItemStackCopy = this.field_184627_bm.func_77946_l();
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+ ItemStack itemstack = this.field_184627_bm.func_77950_b(this.field_70170_p, this);
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+ ItemStack itemstack = this.field_184627_bm.func_77950_b(this.field_70170_p, this);
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+ itemstack = net.minecraftforge.event.ForgeEventFactory.onItemUseFinish(this, field_184627_bm, func_184605_cv(), itemstack);
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+ itemstack = net.minecraftforge.event.ForgeEventFactory.onItemUseFinish(this, activeItemStackCopy, func_184605_cv(), itemstack);
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+ this.func_184611_a(this.func_184600_cs(), itemstack);
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+ this.func_184611_a(this.func_184600_cs(), itemstack);
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this.func_184602_cy();
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this.func_184602_cy();
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}
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}
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}
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}
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@@ -2724,7 +2801,8 @@
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@@ -2724,7 +2802,8 @@
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{
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{
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if (!this.field_184627_bm.func_190926_b())
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if (!this.field_184627_bm.func_190926_b())
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{
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{
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@ -388,7 +389,7 @@
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}
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}
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this.func_184602_cy();
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this.func_184602_cy();
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@@ -2852,6 +2930,31 @@
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@@ -2852,6 +2931,31 @@
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return true;
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return true;
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}
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}
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@ -113,6 +113,8 @@ public class LivingEntityUseItemEvent extends LivingEvent
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* Fired after an item has fully finished being used.
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* Fired after an item has fully finished being used.
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* The item has been notified that it was used, and the item/result stacks reflect after that state.
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* The item has been notified that it was used, and the item/result stacks reflect after that state.
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* This means that when this is fired for a Potion, the potion effect has already been applied.
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* This means that when this is fired for a Potion, the potion effect has already been applied.
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*
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* {@link LivingEntityUseItemEvent#item} is a copy of the item BEFORE it was used.
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*
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*
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* If you wish to cancel those effects, you should cancel one of the above events.
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* If you wish to cancel those effects, you should cancel one of the above events.
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*
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*
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