Force all client modloader ticks to occur at render end

This commit is contained in:
Christian 2012-06-17 18:41:05 -04:00
parent aec5bbb50f
commit ce71f85095
2 changed files with 11 additions and 1 deletions

View file

@ -29,6 +29,7 @@ public class BaseModTicker implements ITickHandler
private BaseMod mod;
private EnumSet<TickType> ticks;
private boolean clockTickTrigger;
BaseModTicker(BaseMod mod)
@ -56,6 +57,15 @@ public class BaseModTicker implements ITickHandler
private void tickBaseMod(EnumSet<TickType> types, boolean end, Object... tickData)
{
if (end && types.contains(TickType.GAME) && ticks.contains(TickType.GAME))
{
clockTickTrigger = true;
}
if (end && clockTickTrigger && (types.contains(TickType.RENDER) || FMLCommonHandler.instance().getSide().isServer()))
{
types.add(TickType.GAME);
types.remove(TickType.RENDER);
}
for (TickType type : types)
{
if (!ticks.contains(type))

View file

@ -35,7 +35,7 @@ public class ModLoaderHelper
BaseModTicker ticker = mlmc.getTickHandler();
EnumSet<TickType> ticks = ticker.ticks();
// If we're enabled and we don't want clock ticks we get render ticks
if (enable && !useClock && FMLCommonHandler.instance().getSide().isClient()) {
if (enable) {
ticks.add(TickType.RENDER);
} else {
ticks.remove(TickType.RENDER);