added headers

This commit is contained in:
Space Toad 2011-07-15 23:13:09 +00:00
parent 69a16fad9c
commit cd9d101e06
5 changed files with 32 additions and 7 deletions

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@ -1,3 +1,8 @@
/**
* This software is provided under the terms of the Minecraft Forge Public
* License v1.0.
*/
package net.minecraft.src.forge;
import net.minecraft.src.Block;

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@ -1,3 +1,8 @@
/**
* This software is provided under the terms of the Minecraft Forge Public
* License v1.0.
*/
package net.minecraft.src.forge;
import net.minecraft.src.BiomeGenBase;
@ -5,6 +10,9 @@ import net.minecraft.src.World;
public interface IBiomePopulator {
/**
* This is called for
*/
public void populate(World world, BiomeGenBase biomegenbase, int x, int z);
}

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@ -1,3 +1,8 @@
/**
* This software is provided under the terms of the Minecraft Forge Public
* License v1.0.
*/
package net.minecraft.src.forge;
import net.minecraft.src.ItemStack;

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@ -1,18 +1,20 @@
/**
* This software is provided under the terms of the Minecraft Forge Public
* License v1.0.
*/
package net.minecraft.src.forge;
/**
* This interface has to be implemented by a Block, and provide custom texture
* capabilities.
* This interface has to be implemented either by an instance of Block or Item.
* It allow to use texture files different from terrain.png or items.png.
*/
public interface ITextureProvider {
/**
* This interface has to return the path to a file that is the same size as
* terrain.png, but not named terrain.png. If the block implements
* getRenderType() by returning any of the following:
* BuildCraftCore.customTextureModel BuildCraftCore.pipeModel it will use
* that terrain file to render texture instead of the default terrain.png
* one.
* terrain.png, but not named terrain.png. It will be used instead of the
* regular terrain file to render blocks and items.
*/
public String getTextureFile();

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@ -1,3 +1,8 @@
/**
* This software is provided under the terms of the Minecraft Forge Public
* License v1.0.
*/
package net.minecraft.src.forge;
import java.util.LinkedList;