Fixed TileEntity#getRenderBoundingBox not offsetting correctly causing more TEs to render then needed (#3709)
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@ -164,7 +164,7 @@
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+ net.minecraft.util.math.AxisAlignedBB cbb = null;
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+ try
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+ {
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+ cbb = field_145850_b.func_180495_p(func_174877_v()).func_185890_d(field_145850_b, pos).func_72321_a(pos.func_177958_n(), pos.func_177956_o(), pos.func_177952_p());
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+ cbb = field_145850_b.func_180495_p(func_174877_v()).func_185890_d(field_145850_b, pos).func_186670_a(pos);
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+ }
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+ catch (Exception e)
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+ {
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