Add a harvestblock event, to allow mods to intercept and change the drops for blocks. Don't abuse this, or we'll have to take safety measures.
Fires for both silktouch and non-silktouch harvesting, and provides the player. Note, you may need to change your break overrides to pass on the player for best results.
This commit is contained in:
parent
c84d99aa22
commit
ca0e32cfd2
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@ -0,0 +1,46 @@
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package net.minecraftforge.event.world;
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import java.util.ArrayList;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraftforge.event.Event;
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public class BlockEvent extends Event {
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public final int x;
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public final int y;
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public final int z;
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public final World world;
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public final Block block;
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public final int blockMetadata;
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public BlockEvent(int x, int y, int z, World world, Block block, int blockMetadata)
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{
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this.x = x;
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this.y = y;
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this.z = z;
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this.world = world;
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this.block = block;
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this.blockMetadata = blockMetadata;
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}
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public static class HarvestDropsEvent extends BlockEvent {
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public final int fortuneLevel;
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public final ArrayList<ItemStack> drops;
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public final boolean isSilkTouching;
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public float dropChance; // Change to e.g. 1.0f, if you manipulate the list and want to guarantee it always drops
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public final EntityPlayer harvester; // May be null for non-player harvesting such as explosions or machines
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public HarvestDropsEvent(int x, int y, int z, World world, Block block, int blockMetadata, int fortuneLevel, float dropChance, ArrayList<ItemStack> drops, EntityPlayer harvester, boolean isSilkTouching)
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{
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super(x, y, z, world, block, blockMetadata);
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this.fortuneLevel = fortuneLevel;
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this.dropChance = dropChance;
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this.drops = drops;
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this.isSilkTouching = isSilkTouching;
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this.harvester = harvester;
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}
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}
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}
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@ -36,7 +36,7 @@
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import net.minecraft.util.Icon;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.StatCollector;
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@@ -35,9 +44,19 @@
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@@ -35,9 +44,21 @@
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import net.minecraft.world.Explosion;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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@ -45,7 +45,9 @@
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+import net.minecraftforge.common.ForgeDirection;
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+import net.minecraftforge.common.ForgeHooks;
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+import net.minecraftforge.common.IPlantable;
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+import net.minecraftforge.common.MinecraftForge;
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+import net.minecraftforge.common.RotationHelper;
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+import net.minecraftforge.event.world.BlockEvent;
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+import cpw.mods.fml.relauncher.Side;
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+import cpw.mods.fml.relauncher.SideOnly;
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@ -56,7 +58,7 @@
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/**
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* used as foreach item, if item.tab = current tab, display it on the screen
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*/
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@@ -460,9 +479,10 @@
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@@ -460,9 +481,10 @@
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return this.needsRandomTick;
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}
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@ -68,7 +70,7 @@
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}
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/**
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@@ -485,7 +505,7 @@
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@@ -485,7 +507,7 @@
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*/
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public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
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{
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@ -77,7 +79,7 @@
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}
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@SideOnly(Side.CLIENT)
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@@ -495,7 +515,7 @@
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@@ -495,7 +517,7 @@
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*/
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public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
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{
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@ -86,7 +88,7 @@
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}
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@SideOnly(Side.CLIENT)
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@@ -648,7 +668,13 @@
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@@ -648,7 +670,13 @@
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* different metadata value, but before the new metadata value is set. Args: World, x, y, z, old block ID, old
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* metadata
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*/
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@ -101,7 +103,7 @@
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/**
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* Returns the quantity of items to drop on block destruction.
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@@ -673,7 +699,7 @@
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@@ -673,7 +701,7 @@
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public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
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{
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float f = this.getBlockHardness(par2World, par3, par4, par5);
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@ -110,30 +112,41 @@
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}
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/**
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@@ -691,18 +717,13 @@
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@@ -681,7 +709,7 @@
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*/
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public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
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{
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if (!par1World.isRemote)
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{
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- this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
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+ dropBlockAsItem(par1World, par2, par3, par4, par5, par6, null);
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}
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/**
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@@ -689,23 +717,7 @@
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*/
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public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
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{
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- if (!par1World.isRemote)
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- {
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- int j1 = this.quantityDroppedWithBonus(par7, par1World.rand);
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-
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- for (int k1 = 0; k1 < j1; ++k1)
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+ ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
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+
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+ for (ItemStack item : items)
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{
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if (par1World.rand.nextFloat() <= par6)
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{
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- {
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- if (par1World.rand.nextFloat() <= par6)
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- {
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- int l1 = this.idDropped(par5, par1World.rand, par7);
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-
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- if (l1 > 0)
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- {
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- this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(l1, 1, this.damageDropped(par5)));
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- }
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+ this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
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}
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}
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}
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@@ -935,7 +956,8 @@
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- }
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- }
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- }
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+ dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7, null);
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}
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/**
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@@ -935,7 +947,8 @@
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public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
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{
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int l = par1World.getBlockId(par2, par3, par4);
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@ -143,7 +156,7 @@
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}
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/**
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@@ -1095,7 +1117,7 @@
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@@ -1095,28 +1108,38 @@
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par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
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par2EntityPlayer.addExhaustion(0.025F);
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+ if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
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{
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ItemStack itemstack = this.createStackedBlock(par6);
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@@ -1111,12 +1133,13 @@
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-
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- if (itemstack != null)
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+ ArrayList<ItemStack> results = new ArrayList<ItemStack>();
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+ if (itemstack!=null)
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{
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- this.dropBlockAsItem_do(par1World, par3, par4, par5, itemstack);
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+ results.add(itemstack);
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}
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+
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+ MinecraftForge.EVENT_BUS.post(new BlockEvent.HarvestDropsEvent(par3, par4, par5, par1World, this, par6, 0, 1.0f, results, par2EntityPlayer, true));
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+ if (itemstack != null && !results.isEmpty())
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+ {
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+ for (ItemStack is : results)
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+ {
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+ this.dropBlockAsItem_do(par1World, par3, par4, par5, is);
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+ }
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+ }
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}
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}
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else
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{
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int i1 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
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- this.dropBlockAsItem(par1World, par3, par4, par5, par6, i1);
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- }
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- }
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-
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+ this.dropBlockAsItem(par1World, par3, par4, par5, par6, i1, par2EntityPlayer);
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+ }
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+ }
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+
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+ private int silk_check_meta = -1; //Dirty hack to stop us from needing to special case the silk check hook.
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/**
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* Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
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}
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/**
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@@ -1457,4 +1480,979 @@
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@@ -1457,4 +1480,1000 @@
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canBlockGrass[0] = true;
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StatList.initBreakableStats();
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}
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+ return ret;
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+ }
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+
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+ public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6, EntityPlayer player)
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+ {
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+ this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6, player);
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+ }
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+
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+ public void dropBlockAsItemWithChance(World world, int x, int y, int z, int metadata, float dropChance, int fortune, EntityPlayer player)
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+ {
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+ if (!world.isRemote)
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+ {
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+ ArrayList<ItemStack> items = getBlockDropped(world, x, y, z, metadata, fortune);
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+ MinecraftForge.EVENT_BUS.post(new BlockEvent.HarvestDropsEvent(x, y, z, world, this, metadata, fortune, dropChance, items, player, false));
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+ for (ItemStack item : items)
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+ {
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+ if (world.rand.nextFloat() <= dropChance)
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+ {
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+ this.dropBlockAsItem_do(world, x, y, z, item);
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+ }
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+ }
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+ }
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+ }
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+
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+ /**
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+ * Determines if a specified mob type can spawn on this block, returning false will
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+ * prevent any mob from spawning on the block.
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@ -1,6 +1,6 @@
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--- ../src_base/minecraft/net/minecraft/block/BlockCocoa.java
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+++ ../src_work/minecraft/net/minecraft/block/BlockCocoa.java
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@@ -2,6 +2,8 @@
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@@ -2,10 +2,13 @@
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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@@ -201,7 +203,14 @@
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import net.minecraft.entity.EntityLivingBase;
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+import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.AxisAlignedBB;
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@@ -199,9 +202,16 @@
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/**
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* Drops the block items with a specified chance of dropping the specified items
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*/
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public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
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{
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- public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
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- {
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- int j1 = func_72219_c(par5);
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+ super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
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+ public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7, EntityPlayer player)
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+ {
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+ super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0, player);
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+ }
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+
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+ @Override
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@ -25,7 +34,7 @@
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byte b0 = 1;
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if (j1 >= 2)
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@@ -211,8 +220,9 @@
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@@ -211,8 +221,9 @@
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for (int k1 = 0; k1 < b0; ++k1)
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{
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@ -37,7 +46,7 @@
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}
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@SideOnly(Side.CLIENT)
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@@ -248,4 +258,10 @@
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@@ -248,4 +259,10 @@
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this.iconArray[i] = par1IconRegister.registerIcon(this.getTextureName() + "_stage_" + i);
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}
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}
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@ -1,6 +1,6 @@
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--- ../src_base/minecraft/net/minecraft/block/BlockCrops.java
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+++ ../src_work/minecraft/net/minecraft/block/BlockCrops.java
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@@ -2,6 +2,7 @@
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@@ -2,14 +2,17 @@
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -8,7 +8,9 @@
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import java.util.Random;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.creativetab.CreativeTabs;
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@@ -10,6 +11,7 @@
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+import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Icon;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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@ -16,7 +18,7 @@
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public class BlockCrops extends BlockFlower
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{
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@@ -103,11 +105,11 @@
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@@ -103,11 +106,11 @@
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int j3 = par1World.getBlockId(l2, par3 - 1, i3);
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float f1 = 0.0F;
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@ -30,14 +32,20 @@
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{
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f1 = 3.0F;
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}
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@@ -175,22 +177,25 @@
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public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
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{
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super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
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@@ -172,25 +175,28 @@
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/**
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* Drops the block items with a specified chance of dropping the specified items
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*/
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- public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
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- {
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- super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
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-
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- if (!par1World.isRemote)
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- {
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- if (par5 >= 7)
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+ public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7, EntityPlayer player)
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+ {
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+ super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0, player);
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+ }
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+
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+ @Override
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|
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@ -0,0 +1,22 @@
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--- ../src_base/minecraft/net/minecraft/block/BlockMobSpawner.java
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+++ ../src_work/minecraft/net/minecraft/block/BlockMobSpawner.java
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@@ -4,6 +4,7 @@
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import cpw.mods.fml.relauncher.SideOnly;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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+import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityMobSpawner;
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import net.minecraft.world.World;
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@@ -42,9 +43,9 @@
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/**
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* Drops the block items with a specified chance of dropping the specified items
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*/
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- public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
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+ public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7, EntityPlayer player)
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{
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- super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7);
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+ super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7, player);
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int j1 = 15 + par1World.rand.nextInt(15) + par1World.rand.nextInt(15);
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this.dropXpOnBlockBreak(par1World, par2, par3, par4, j1);
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}
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@ -0,0 +1,22 @@
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--- ../src_base/minecraft/net/minecraft/block/BlockOre.java
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+++ ../src_work/minecraft/net/minecraft/block/BlockOre.java
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@@ -3,6 +3,7 @@
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.creativetab.CreativeTabs;
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+import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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@@ -56,9 +57,9 @@
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/**
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* Drops the block items with a specified chance of dropping the specified items
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*/
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- public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
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+ public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7, EntityPlayer player)
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{
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- super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7);
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+ super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7, player);
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if (this.idDropped(par5, par1World.rand, par7) != this.blockID)
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{
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